Barry Burton
Barry Burton
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Barry Burton

Barry Burton is a character in Resident Evil (Biohazard in Japan), a survival horror series created by the Japanese company Capcom. He was first introduced as a supporting character in the original Resident Evil (1996) and became a player character in Resident Evil: Revelations 2 (2015).

Created by director Shinji Mikami and designer Isao Ohishi, Barry Burton was added to the first Resident Evil game late in development. They originally envisioned a muscular cyborg named Gelzer, before deciding that the game should emphasize horror instead of science fiction. Burton re-used some of Gelzer's design and story elements, such as his massive stature, military background, and status as a member of the Special Tactics And Rescue Service (STARS). Video game publications have described Barry as among the best and most likable characters in the Resident Evil franchise. Several publications also praised the character's writing, and he has gained popularity due to his awkward dialogue in the original Resident Evil game.

Barry Burton was created by director Shinji Mikami and designer Isao Ohishi, and first introduced in Capcom's 1996 survival horror video game Resident Evil. Unlike mainstay characters Chris Redfield and Jill Valentine, Burton was not included in the original game design. According to writer Kenichi Iwao, he had initially designed a cyborg character named Gelzer, before deciding that his science fiction elements were inappropriate for the game's horror aesthetic. Some of Gelzer's design elements were recycled for Burton, including his large stature and military experience. Burton also took on some of the story elements previously intended for Gelzer, such as rescuing Valentine from being crushed in a locked room with a descending ceiling.

Iwao wanted a name that was easy to remember, so he chose the alliterative name Barry Burton. Initially, Iwao wanted Burton to be a black character, but his final design became white after opposition from designer Hideki Kamiya. For the first Resident Evil, designer Jun Takeuchi helped create the in-game character model. He suggested giving Burton a red vest to help differentiate him from the other characters. Mikami thought Burton's model was too slim, so he made him a little heftier, but not so much that the character became unrealistic.

Barry Gjerde voiced Barry Burton in his initial appearance in the American release of the original Resident Evil. Barry is played in the game's live-action cinematics by a retired principal, Greg Smith. Smith recalls earning the role due to his resemblance to the character design, as well as his ability to act as a "rudimentary character that stifles around, stiff-legged. [...] It was close to 2,000 dollars American a day or something. It was good money back in 1995."

The character was later voiced by Ed Smaron in the remake of Resident Evil, Michael McConnohie in Resident Evil: Revelations 2, and Jamieson Price in both Resident Evil 5 and Resident Evil: The Mercenaries 3D. In Japan, he was voiced by Yusaku Yara for both the original Resident Evil and its remake, as well as Resident Evil: Revelations 2. For the live-action film Resident Evil: Retribution, Burton was played by Kevin Durand.

In the Resident Evil series of games, Barry Burton appears as a member of the Special Tactics and Rescue Service (S.T.A.R.S.) alpha team. He makes his debut in the first Resident Evil game, which is set in a mansion near the fictional town of Raccoon City in 1998. Burton and his team search the mansion for their colleagues, where he is the secondary protagonist in a Jill Valentine campaign. Burton helps discover that the property is a façade for a biological warfare laboratory operated by the Umbrella Corporation, and its undead occupants are the scientists who developed the T-virus mutagen. Their commander, Albert Wesker, is revealed to be a double agent for Umbrella. Burton, Valentine, and Chris Redfield are among the five survivors of the incident, who form a strong relationship around their shared opposition to bioterrorism. Burton returns in Resident Evil 3: Nemesis (1999); depending on the player's decisions, he may appear to help Valentine and Carlos Oliveira escape from Raccoon City as it is destroyed.

Burton becomes a playable character in the spinoff game Resident Evil: Revelations 2 (2015). While making Resident Evil: Revelations 2, Michiteru Okabe responded to Burton's popularity by adding his daughter, Moira, as a playable character. Set in 2011, Burton travels to an island after receiving a distress call from his estranged daughter, Moira, who is trapped with Redfield's sister, Claire. Soon after arriving, Barry meets a young girl called Natalia Korda, with whom he searches for Moira and Claire among the island's monsters. Natalia had met the two women, but was separated from them by antagonist Alex Wesker. Burton arrives in time to interrupt Wesker's efforts to transfer her soul into Natalia. Burton initially believes that Alex killed Moira, and eventually defeats her with the help of Moira and Claire. It is revealed in the "good ending" that Alex succeeded in transferring her consciousness into Natalia so she may live on.

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