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Jun Takeuchi
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Officer Jun Takeuchi (竹内 潤, Takeuchi Jun)[2] (born August 11, 1970) is a Japanese video game director, designer and producer.
Key Information
Takeuchi graduated from the Graphics Division at Sozosha College of Design and began working at the game development company Capcom in 1991.[2] He produced Onimusha 3 and Lost Planet, and chiefly produced Resident Evil 5.[3][4] He worked on other Capcom games such as Street Fighter II for the Super Nintendo Entertainment System and Resident Evil and Resident Evil 2 for the PlayStation.
In 2012, Takeuchi became head of Capcom's Development Division 1, which developed Resident Evil, Devil May Cry and other titles for the Western world.
Works
[edit]| Year | Game | Role |
|---|---|---|
| 1991 | Super Ghouls 'n Ghosts | Background designer |
| Street Fighter II: The World Warrior | Visual designer | |
| 1992 | Mega Man 5 | |
| Street Fighter II: Champion Edition | ||
| 1993 | Final Fight 2 | Background designer |
| Super Street Fighter II: The New Challengers | Staff | |
| 1996 | Resident Evil | Character modeller, Motion design |
| 1998 | Resident Evil 2 | Motion design |
| 2001 | Onimusha: Warlords | Director |
| 2002 | Onimusha 2: Samurai's Destiny | Player animator |
| 2003 | Onimusha Blade Warriors | Producer |
| 2004 | Mobile Suit Gundam: Gundam vs. Zeta Gundam | |
| Onimusha 3: Demon Siege | Line producer, character animator | |
| 2006 | Lost Planet: Extreme Condition | Producer |
| 2007 | Resident Evil: The Umbrella Chronicles | Advisor |
| 2009 | Resident Evil 5 | Producer |
| 2010 | Lost Planet 2 | |
| 2017 | Resident Evil 7: Biohazard | Executive producer |
| 2019 | Devil May Cry 5 | |
| Resident Evil 2 | ||
| Shinsekai: Into the Depths | ||
| 2020 | Resident Evil 3 | |
| 2021 | Ghosts 'n Goblins Resurrection | |
| Resident Evil Village | ||
| 2023 | Resident Evil 4 | |
| 2024 | Dragon's Dogma 2 | |
| Kunitsu-Gami: Path of the Goddess |
References
[edit]- Dunn, Brian. Post details: Exclusive Lost Planet Producer Interview - Jun Takeuchi (January 30, 2007). lostplanetcommunity.com. Retrieved on July 27, 2007.
- ^ "CAPCOM | Corporate Officers". CAPCOM IR. Retrieved 2017-08-20.
- ^ a b Abe, Mika (March 2009). "インタビュー 竹内 潤さん". PS World. Sony Computer Entertainment Inc. Archived from the original on 18 June 2009. Retrieved 7 February 2011.
- ^ "Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview". Gamasutra. 2008-08-15. Retrieved 2016-11-15.
- ^ Updated, Andy Kelly Last (22 March 2016). "Dawn of the Dead: The making of Resident Evil". PC Gamer.
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External links
[edit]Jun Takeuchi
View on Grokipediafrom Grokipedia
Jun Takeuchi (竹内 潤, Takeuchi Jun; born August 11, 1970) is a Japanese video game director, producer, and corporate executive at Capcom Co., Ltd., best known for his extensive involvement in the Resident Evil franchise as a programmer, designer, and executive producer, as well as directing and producing titles like Onimusha and Lost Planet.[1][2][3]
Takeuchi joined Capcom in 1991 as a programmer and quickly contributed to the company's flagship survival horror series, serving in roles such as character motion designer on the original Resident Evil (1996) and motion designer for Resident Evil 2 (1998).[1][4] Over the following years, he advanced to producer and director roles on action-adventure games such as Onimusha: Warlords (2001, director), Onimusha: Dawn of Dreams (2006, producer), and Lost Planet: Extreme Condition (2006, producer), where he emphasized innovative gameplay mechanics and environmental storytelling.[1][5] As a producer, Takeuchi co-led Resident Evil 5 (2009), which shifted the series toward co-operative action elements, and helmed Lost Planet 2 (2010), expanding the sci-fi shooter's multiplayer features.[6][1]
In the 2010s, Takeuchi rose to executive positions, becoming General Manager of Capcom's R&D department and overseeing producers across multiple projects, while serving as executive producer for Resident Evil 7: Biohazard (2017), which revitalized the series by returning to first-person survival horror roots using the new RE Engine for enhanced realism and VR support.[1][5] He continued in this capacity for Resident Evil Village (2021) and the Resident Evil 4 remake (2023), focusing on narrative depth and technical advancements to maintain the franchise's global appeal.[4] By 2022, Takeuchi was appointed Managing Corporate Officer and Head of Consumer Games Development Division 1, where he manages development strategies for major IPs, including recent titles like Dead Rising Deluxe Remaster (2024).[7][2][4] As of November 2025, he remains the executive producer for the Resident Evil series, guiding its evolution amid announcements for future installments such as Resident Evil Requiem (2026).[3][8]
