Hubbry Logo
BunnockBunnockMain
Open search
Bunnock
Community hub
Bunnock
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Bunnock
Bunnock
from Wikipedia

Bunnock
Years activeEarly 19th century
GenresThrowing games
Players8
SkillsThrowing

Bunnock (also known as the game of bones or simply bones) is a throwing game that is thought to have Russian origin.[1] The aim of Bunnock is to throw bones at an oppositions rows of bones, trying to do so in the fewest throws possible. The team that knocks down all of the oppositions bones first, wins. Bunnock is played in teams of four, which must contain at least one person of the opposite sex. Persons of any age are allowed to participate. Historically bunnock was played with the ankle bones of horses; however, most modern sets use a resin replica version.[2]

History

[edit]

The exact origin of Bunnock is unclear, however the most widely accepted version is that Bunnock originated in Northern Siberia during the early 19th century. It is thought to have been a version of the Mongolian game shagai, created by Russian soldiers that needed to entertain themselves while posted in remote areas of Siberia. These soldiers had an abundance of horse anklebones, which they found out they could stand upright. It is also believed that originally players would be situated in the centre of a circle, with players throwing outward at a circle of bones.[3]

Bunnock would be introduced to Canada in the early 1900s by Russian and German immigrants. Most of these immigrants would settle in Saskatchewan, in which Bunnock became a popular farmyard pastime, farmers using their own horse anklebones.

In the 1960s, Joseph H. Gartner working at a horse meat processing plant, was granted the ability to salvage horse anklebones to make a set for his father. People living around Macklin, Saskatchewan caught word and also wanted sets. Gartner created a rulebook which standardized the rules and setup of Bunnock. These rules are still used today.

Gameplay

[edit]

Overview

[edit]

Bunnock consists of two parallel rows of bones, each with 20 soldiers (marked in white) and 2 guards (marked in black). The objective of the game is to knock down your opponents bones, starting with the guards, after this you are able to hit the soldiers in any order. The team going first throws all of their throwers (marked in any distinct colour) at the opponents row. Once finished, the opposing teams is then allowed to throw their throwers. This goes on until the game ends. The first team to knock down all of the opposing team's bones wins the game, however each team is allowed to throw the same number of bones. If the team that went first knocked down all of the opposing teams bones first, the opposing team is allowed to throw back any of the bones that the other team used to attempt to knock down the remaining bones on the other team. In an event of a tie, an extra game is played.[4]

Teams

[edit]

A team consists of 4 players of any age which must contain at least one person of the opposing sex. A person can only play on one team. In the event that a player gets injured, the teammate will be replaced.

If a team is using any inappropriate language to the opposing team, an umpire can disqualify the team from play. If a team disagrees with the ruling, they can request the umpire to review the decision with two other empires. The ruling of this is final.

Setup

[edit]

Two rows of 20 soldiers are placed parallel of each other, spaced 10 metres (32 ft 10 in) apart. A guard is placed on either end of the row, spaced out 40 cm (16 in) away from the row. An umpire flips a coin and calls a captain to call "Heads" or "Tails".[5] The winner of the toss can either choose which end to play from, or choosing to shoot first or last. The opposing side gets the remaining option.

Play

[edit]

These rules are retrieved from the official Bunnock rulebook.[6]

  1. All bones are thrown underhanded.
  2. The throw line is the line that the bones are set up on, and extend 1 metre (3 ft 3 in) from either guard. The foul line is marked 1 metre (3 ft 3 in) in front of the throw line. You cannot at any point step over the foul line.
  3. A bone that has been thrown over the foul line is not retrievable regardless of distance.
  4. If a shot is declared foul, the shot is not counted. Any bones knocked down will be reset to their original positions.
  5. Any opposition accidentally knocked down in any way is considered down.
  6. In the event that a bone other than a guard is knocked down before both guards on that line have been knocked down, it will be placed 5 cm (2 in) inside the nearest guard. Any other bones knocked down before the guards, will be placed 5 cm (2 in) away from the previous bone. If there is no more space and another bone gets knocked down, the bone will be placed 5 cm (2 in) behind the replaced bone. If any of these bones are knocked down a second time, it shall be placed 5 cm (2 in) outside of the nearest guard and so on. If one of these bones is knocked down a third time it will be replaced where it fell.
  7. If a bone beside a guard is knocked down at the same time as the first guard, the bone will be placed 5 cm (2 in) outside of the remaining guard. The first guard will be considered down.
  8. A bone that has been thrown will remain in the same spot where it stopped until the end is completed.
  9. Once both guards are down, no bones will be moved until the end is completed.
  10. If a bone is leaning on a downed bone after an end is completed, the umpire will remove the downed bone unless both teams agree to leave the bone in the same spot. If the leaning bone stays upright, it is considered standing.
  11. If a bone breaks when hit by a thrower and the base is still standing, the broken bone will be replaced with a new one.
  12. Throwing order of bones on a team can change at any time, however a player must throw both bones before the next player can throw.
  13. If more than one game is being played, the teams must switch sides, with the winner of the last game throwing first.

Attractions

[edit]
The World's Largest Bunnock, located in Macklin, Saskatchewan

Bunnock has become highly popular in the small town of Macklin, Saskatchewan located near the Alberta-Saskatchewan border. Macklin hosts the World Bunnock Championships every August in where the town nearly doubles in size.[7] Macklin houses a tourist information booth that is a 9.8-metre (32 ft)-high fibre-glass horse anklebone replica. The information booth is located by the junction of Highway 31 and Highway 14.[8]

See also

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Bunnock, also known as the "Game of Bones," is a traditional team-based throwing sport played with horse ankle bones or their plastic replicas, where competitors aim to knock over an opponent's arranged line of bones using thrown bones from a distance of approximately 10 meters. The game combines elements of horseshoes and bocce, typically involving teams of four players (often co-ed) who take turns throwing two bones each per round, with scoring based on the number of bones toppled and strategic placement. Originating among German-Russian settlers in 19th-century Siberia as a winter alternative to horseshoes, Bunnock was brought to Canada by immigrants in the early 1900s, particularly to rural communities in Saskatchewan and Alberta. In the 1960s, Joseph H. Gartner popularized the game in western Canada by crafting sets from salvaged horse bones, painting them in traditional colors—white for "soldiers," black for "guards," and multicolored for "throwers"—and distributing them along with standardized rules to areas like Cactus Lake and Macklin, Saskatchewan. This development helped establish Bunnock as a communal pastime, suitable for all ages and fitness levels, often played outdoors at family gatherings, barbecues, or formal tournaments. Today, Bunnock enjoys niche but enthusiastic popularity in , especially in prairie provinces, with annual events such as the World Bunnock Championship in Macklin, —held since 1993—drawing hundreds of teams and fostering community pride. The sport's equipment has evolved to include durable plastic bones for easier access, and official sets are available through dedicated suppliers, ensuring its preservation as a low-cost, inclusive activity that spans generations.

History and Origins

Russian Roots

Bunnock originated in northern during the early 19th century, where it served as a winter alternative to horseshoes amid the frozen conditions. Russian military personnel, including soldiers stationed in remote outposts, developed the game as a means of entertainment and skill-building during long campaigns. These soldiers adapted readily available materials from their environment, using actual horse anklebones—known as —for throwing practice, which mirrored the precision required in equestrian maneuvers but was feasible year-round in harsh winters. The game's informal beginnings were rooted in the daily life of Russian soldiers and infantry units, who passed time in isolated garrisons by competing in throwing contests with these bones. Anecdotal accounts from historical recollections describe soldiers arranging rows of and hurling them to knock over opponents' setups, fostering camaraderie and honing hand-eye coordination essential for marksmanship and riding. This grassroots pastime emerged without formal rules, evolving organically among troops facing the isolation and severe climate of , where traditional outdoor games like horseshoes were impractical during much of the year. The most widely accepted theory traces its origins to Russian soldiers, though it may be a spin-off of the Mongolian game . Over time, Bunnock spread among Russian communities, including , before being carried to by immigrants in the early 20th century.

Introduction to North America

Bunnock was introduced to in the early 1900s by German-Russian immigrants who migrated to and settled primarily in the prairie provinces, with a significant concentration in . These immigrants, fleeing economic hardships and seeking farmland, brought the game as part of their cultural heritage from the , where it had origins in military pastimes. Upon arrival, they established farming communities in rural areas, integrating Bunnock into their daily lives as a means of amid the challenges of . In these early rural settings, Bunnock served as a social and recreational activity for farming families, often played during breaks from agricultural labor or evening gatherings. Players used scavenged animal bones, particularly ankle bones collected from deceased on their properties, which were cleaned, sorted, and sometimes painted to distinguish roles in the game. This improvised equipment reflected the resourcefulness of immigrant life on the prairies, where formal tools were scarce, and the game was enjoyed in open fields or barnyards without standardized rules. The game spread through ethnic enclaves, such as those in the Macklin area of , where German-Russian settlers formed tight-knit communities that preserved traditions. There, Bunnock became a staple at family gatherings, community fairs, and social events, fostering intergenerational bonds and providing entertainment during harsh winters and long summers. Early informal variations emerged as players adapted the rules to local materials and conditions, such as using available bones or adjusting play spaces, which helped maintain amid pressures of assimilation into Canadian society.

Standardization in Canada

In the mid-1960s, Joseph H. Gartner of Macklin, Saskatchewan, significantly advanced the formalization of Bunnock by developing a comprehensive rulebook that standardized gameplay, setup, and equipment specifications, drawing from the informal traditions brought by German-Russian immigrants earlier in the century. Working at a horse processing plant in Edmonton, Alberta, Gartner salvaged, cleaned, boiled, and painted natural horse ankle bones to assemble complete sets consisting of 52 pieces—40 "soldiers," 4 "guards," and 8 "throwers"—which he distributed to communities around Cactus Lake and Macklin, thereby promoting consistent play and wider participation. His efforts emphasized structured scoring, where players must knock down opponents' guards before soldiers in sequence to score points, and mandated co-ed team compositions of four players each, requiring at least one member of the opposite sex to foster inclusive, family-oriented competition reflective of immigrant social practices. To address the limitations of sourcing natural bones, which varied in quality and availability, official replicas crafted from or durable were introduced as standardized alternatives, enabling and ensuring uniform weight and shape for fair play across regions. These replicas closely mimicked the original ankle bones' dimensions and balance, making the game more accessible beyond rural Saskatchewan farms and supporting its growth as an organized activity. Gartner's standardization laid the groundwork for the formation of early local leagues in during the late and , where communities adopted his rules for regular matches and social events. This organization culminated in the first documented tournaments, beginning with the inaugural World Bunnock Championship in Macklin in 1993, which featured approximately 80 teams and marked Bunnock's establishment as a structured regional with growing competitive appeal.

Equipment

Bones and Throwers

In Bunnock, the primary target components are known as soldiers, consisting of 40 pieces in total with 20 allocated to each team; these are typically white or grey resin replicas shaped like horse anklebones and arranged in rows during play. Guards serve as protective elements at the ends of each row, with 4 pieces overall (2 per team) usually colored black or red to distinguish them as the initial targets that must be knocked down before soldiers. The throwing components, called throwers, number 8 in a standard set (with 2 assigned per player in team formats), often in , , or other vibrant colors for visibility and grip during tosses. A complete deluxe set encompasses 52 bones in total (40 soldiers, 4 guards, 8 throwers) required for active gameplay, often including accessories such as a carrying . Originally crafted from natural horse knucklebones for authenticity in traditional play, modern Bunnock equipment has evolved to durable or plastics, ensuring safety, consistency in weight and shape, and resistance to breakage across repeated uses. This shift prioritizes accessibility while maintaining the game's tactile essence, with replicas precisely molded to mimic the irregular contours of the original anklebone form for balanced throwing dynamics.

Field Requirements

The playing field for Bunnock consists of two parallel rows positioned 10 meters (32 feet 6 inches) apart, typically on a flat outdoor surface such as grass or dirt to allow for smooth throws and movement. This setup ensures a straightforward layout without requiring permanent markings, as the rows can be aligned using temporary tools like a straight board or measuring tape during preparation. Each row spans approximately 3.66 meters (12 feet) in length to accommodate the full line of , with the guards placed 40 cm (16 inches) from the ends of the row, creating a defined boundary for the setup. A foul line is marked 1 meter in front of the throw line, which coincides with the setup row, to regulate player positioning during throws. While ideal for outdoor casual play on even terrain like crushed or screenings to facilitate sliding throws, Bunnock is adaptable for indoor use on mats or , as seen in organized winter held on indoor soccer fields. Tournament kits often include optional accessories such as measuring tapes for precise distancing and durable bags for transporting the setup components.

Gameplay

Team Composition and Objective

Bunnock is typically played with two teams of four players each, though variations allow for 2 to 8 players per team. Teams are typically co-ed, and in many tournaments must include at least one player of each , with no age restrictions to promote broad participation. This structure supports inclusive play across diverse groups, accommodating individuals of all ages and fitness levels while emphasizing social interaction and enjoyment over intense athletic demands. The core objective is to knock down all 22 of the opponent's bones—20 white soldiers flanked by 2 —starting with the guards before targeting the soldiers, using the fewest possible throws. The first team to fully clear the opponent's row achieves victory, but the opposing team receives a final "" turn to potentially tie by matching the throw count or win by using fewer throws. Each row consists of the bones arranged tightly in a straight line, with guards positioned 40 cm from each end. Teams alternate full turns during an end, with each player sequentially throwing two colored throwers underhand to strike the opponent's setup. After completing an end, teams switch sides to account for any field irregularities and maintain fairness, continuing until one team clears the row.

Setup and Turns

To prepare for a game of Bunnock, two parallel rows of 22 bones each are arranged 10 meters (approximately 33 feet) apart on a suitable surface such as fine gravel, dirt, or grass. Each row consists of 20 white or gray "soldier" bones placed tightly together in the center, flanked by two black "guard" bones positioned 40 centimeters (16 inches) from either end to protect the soldiers. If soldiers are knocked down before both guards, they are reset: the first time 5 cm (2 inches) inside the nearest guard, the second time 5 cm outside, and the third time left where they fall. If knocked down along with one guard, they are reset 5 cm outside the remaining guard. The starting team is determined by a toss, with the winner choosing either to throw first or to select their throwing side; the opposing team receives the remaining option. For teams of four players—the standard composition—each participant receives two dedicated throwers, resulting in eight total throws per team turn. Play proceeds with the starting team positioned behind their row of bones at the throw line, which is located 10 meters from the opponent's row. Throws must be delivered underhand from behind this line, often with a spinning motion for control, and players may take one step forward during the throw. The throwing order among teammates can be adjusted strategically at any time, but each player must complete both of their throws consecutively before passing to the next teammate. Once the full team has executed all eight throws, the turn ends, and the opposing team then takes their complete set of eight throws from their respective throw line. An end consists of both teams' full turns and concludes with the clearing of all fallen bones and throwers from the playing area to prevent interference, while any standing bones remain in their positions for the next end. Knocked-down bones are thus permanently removed from play, progressively reducing each row as the game advances. To ensure fairness, particularly on uneven surfaces, teams switch throwing directions—effectively changing ends—for the subsequent end.

Scoring and Winning Conditions

In Bunnock, there is no traditional point system based on individual throws or knockdowns; instead, the game emphasizes efficiency in clearing the opponent's row of bones. Victory is determined by the team that first knocks down all of the opponent's bones—consisting of two guards and twenty soldiers—while using the fewest total throws. This approach rewards strategic precision over sheer volume of attempts, as each team tracks the cumulative number of throws expended throughout the game. The game typically ends when one team successfully clears the entire opposing row, at which point the other team receives a final opportunity (known as the "") to attempt the same feat with their remaining throwers. If the hammer team clears their row using fewer throws than the first team, they win; if they match the throw count exactly, the end results in a tie. In casual play, particularly in time-constrained settings like corporate events, a fixed duration such as 25 minutes may be imposed, after which the team with the most opponent bones downed claims the win, with the hammer team getting the last throws if time expires mid-turn. Tie resolution prioritizes throw efficiency: if both teams clear their respective rows simultaneously or under identical conditions, the team with the lower total throws prevails. Should a true occur—such as both teams exhausting all throwers without clearing—the end is replayed from the initial setup. In tournament formats, matches consist of multiple ends, with overall victory awarded to the team winning the majority, further underscoring the role of consistent low-throw clearances in accumulating match points. Bone knockdown serves as the core triggering these outcomes, where guards must fall before soldiers can be permanently cleared, but detailed procedural aspects like resets are accounted for in throw counts without altering the win criteria.

Rules and Variations

Basic Throwing Rules

In Bunnock, all throws must be executed using an underhand style, with players tossing the thrower bones from behind the designated throw line located approximately 10 meters from the target setup. Overhand throws are strictly prohibited, and players may not step beyond the line during the toss, though they are permitted to start with both feet on the line and take a single step forward while releasing the bone. This underhand motion, often involving a spinning technique where the bone is held face down with the hooked underneath, ensures controlled and fair play. Players are required to prioritize targeting the two guards—the black bones positioned at the front of the opposing team's lineup—before attempting to knock down any soldiers, the white bones arranged behind the guards. Knocking down soldiers before both guards are down results in a reset, promoting a strategic focus on dismantling the defensive structure first. Once both guards are down, players may then direct efforts toward the soldiers to score points. Each player must complete both of their assigned thrower bones in sequence before the turn passes to the next teammate, maintaining the order within a team's , which can be adjusted at any point during the game. Thrown bones, whether throwers, guards, or soldiers, that fall during an end remain in their positions until the opposing team has finished all their throws, at which point the end concludes and scoring occurs. This sequential throwing integrates into the broader turn structure outlined in gameplay setup. For resets, any soldiers knocked down before the guards are repositioned by measuring 5 cm (2 inches)—approximately one bone width—inside the nearest standing guard to discourage premature targeting. If such soldiers are knocked down a second time, they are instead placed 5 cm outside the guard; subsequent falls leave them where they lie. There is no penalty for unintentionally knocking down one's own bones, as they simply stay down and may affect scoring.

Fouls and Penalties

In Bunnock, a guard priority violation occurs when a player knocks down a bone before both opposing guards are down, enforcing the rule that guards must be targeted first. The affected is reset one Bunnock width (approximately 5 cm) inside the nearest standing guard on the first offense; if space is limited, it is placed behind the row instead. On a second offense with the same , it is reset one Bunnock width outside the nearest guard, and on the third or subsequent offenses, it remains where it fell, upright if within the pit boundaries. Foul throws are those that violate throwing mechanics, such as stepping more than one step beyond the throw line, crossing the foul line entirely, or using an overhand toss instead of the required underhand style. Such throws are voided, and the bone must be re-thrown if possible; if the thrower hits the ground before or on the foul line, it is considered dead, removed from play, and any knocked bones are reset to their prior positions. Accidental disturbances during setup or play carry specific consequences: if a player inadvertently knocks down an opponent's (e.g., by kicking it), that stays down and counts as scored against the opponent. In contrast, if a player's own is accidentally disturbed, it is reset to its original position. Special cases include scenarios where a falls simultaneously with the first guard: the is reset one Bunnock width inside the remaining guard on the first occurrence (with the guard staying down), or outside on the second, while subsequent falls leave it in place. Additionally, when a throws back five bones after the opponents have cleared the field, only a single final throw is permitted with the last . These rules promote strategic caution, as repeated violations can disadvantage a by altering positions in ways that expose them to easier knockdowns.

Tournaments and Cultural Significance

Major Events

The World Bunnock Championships, held annually during the August long weekend in , serve as the premier event in the sport, drawing over 300 teams from across and international participants since its inception in 1993. The tournament features a multi-day format with round-robin matches followed by playoffs on outdoor courts, culminating in a championship final, and is accompanied by social festivities such as beer gardens, dances, pancake breakfasts, and family-oriented activities that attract thousands of spectators. In 2025, the event was held over the August long weekend, with the champions being Devyn Steinhubel, Jaydon Gartner, Ian Hillis, and Eric Tryhuba. The Joseph H. Gartner Memorial Tournament, an annual co-ed competition honoring Joseph Gartner—the mid-1960s standardizer of Bunnock rules and equipment—takes place in early June in , , and emphasizes accessible play for four-player teams with guaranteed multiple games. This event, the 14th annual in 2025, is hosted at the Whitemud Equine Centre and often includes drop-in sessions and leagues to encourage broader participation following the main tournament. Entry fees support the International Bunnock Associates, and it attracts dozens of teams seeking competitive yet inclusive matches. Regional tournaments across Canada's prairie provinces, such as those in Meadow Lake, Saskatchewan, and Bashaw, Alberta, function primarily as fundraisers for community organizations, featuring shorter formats like indoor or outdoor play over one to three days with prizes for winners. Examples include the Unity Knights of Columbus fundraiser, which draws around 30 teams for casual competition, and events at regional parks like Atton's Lake, promoting corporate and community involvement through demonstrations and timed games. These gatherings typically attract hundreds of players and onlookers, fostering local enthusiasm while adhering to standardized rules that enable organized provincial play.

Popularity and Legacy

Bunnock serves as a vibrant symbol of German-Russian immigrant heritage in the Canadian prairies, particularly in and , where it was introduced by settlers in the early . The game fosters intergenerational inclusivity, appealing to players of all ages and abilities due to its simple rules and minimal equipment needs, making it a staple at family gatherings, weddings, picnics, barbecues, and summer camps. This communal aspect reinforces cultural ties to rural farming life and immigrant traditions, allowing participants to engage in a shared activity that bridges generations without requiring athletic prowess. A prominent symbol of Bunnock's cultural prominence is the World's Largest Bunnock, a 9.8-meter-high replica of a anklebone located in , which stands as a roadside and houses the local tourist information center. Erected in 1994, this monument celebrates the game's roots and draws visitors to learn about its while promoting the town as the "Bunnock Capital of the World." Official websites like bunnock.com and globalbunnock.com further enhance accessibility by providing instructional videos, rule guides, and purchase options for game sets, enabling global enthusiasts to experience the tradition remotely. In recent years, Bunnock has experienced modern growth through organized leagues and online sales, particularly in , where associations like the Bunnock Association host annual tournaments and community events. Platforms such as bunnock.com facilitate easy online purchases of durable plastic replica sets, contributing to its spread beyond traditional communities as a low-cost, portable alternative to games like or , which require more specialized equipment. This accessibility has boosted participation in casual settings and competitive play, with events like the Bashaw Indoor Bunnock Tournament attracting teams from across the province. The legacy of Bunnock lies in its role as a preserver of German-Russian immigrant customs, evolving from a Siberian pastime to a cherished Canadian tradition formalized in the through standardized sets and rules. Organizations like the International Bunnock Associates promote its continuation via tournaments, including the International Indoor Championships, signaling potential for broader outside as interest grows through online resources and global sales. Key events such as the World Bunnock Championships in Macklin have heightened visibility, ensuring the game's enduring cultural relevance.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.