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C64 Direct-to-TV

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C64 Direct-to-TV

The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the Commodore 64 computer, contained in a joystick (modeled after the mid-1980s Competition Pro joystick), with 30 built-in games. The design is similar to the Atari Classics 10-in-1 TV Game. The circuitry of the C64DTV was designed by Jeri Ellsworth, a computer chip designer who had previously designed the C-One.

Tulip Computers (which had acquired the Commodore brand name in 1997) licensed the rights to Ironstone Partners, which cooperated with DC Studios and Mammoth Toys in the development and marketing of the unit. Released in late 2004, QVC purchased the entire first production run of 250,000 units and sold 70,000 of them on the first day that they were offered.

There exist multiple versions of the C64DTV. DTV1 (NTSC television type) comes with 2 MB ROM. It first appeared in late 2004 for the American/Canadian market. DTV2 (called C64D2TV sometimes) is a revised version for the European and world markets (PAL television type) and appeared in late 2005. The ROM has been replaced by flash memory in these devices. However, the DTV2/PAL version suffers from a manufacturing fault, which results in poor colour rendering (the resistors in the R-2R ladder DACs for both the chroma and the luma have been transposed). In the DTV3, a problem with the blitter was fixed.

The official games for the unit are mostly a mix of Epyx and Hewson C64 games. Games unique to the NTSC or PAL versions are noted below.

Since the internal circuit board has exposed solder points for floppy-drive and keyboard ports, hardware modifications of the C64DTV are relatively simple.

Known hardware mods

Additional hardware

The internal flash memory is accessible as device 1. However, software is not included to support write operations so high-score saving is not possible. Also, flash devices used in the DTV are specified for a very limited number of write accesses only.

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