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Jeri Ellsworth
Jeri Ellsworth
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Jeri Janet Ellsworth (born August 14, 1974) is an American entrepreneur, computer chip designer and inventor. She gained fame in 2004 for creating a complete Commodore 64 imitating system on a chip housed within a joystick, called Commodore 30-in-1 Direct to TV.[3][4] It runs 30 video games from the 1980s, and at peak, sold over 70,000 units in a single day via the QVC shopping channel.[4]

Key Information

Ellsworth was hired by Valve Corporation to develop augmented reality hardware, but was terminated in 2013. She co-founded castAR to continue the work—with permission—but the company shut down on June 26, 2017 without completing development.[5][6] She started another company, Tilt Five, to create AR hardware based on the same principles.

Ellsworth has publicly talked about various homebrew projects, such as how to manufacture semiconductor chips at home.[7]

Early life

[edit]

Ellsworth was born in Georgia[2] and grew up in the towns of Dallas, Oregon and Yamhill, Oregon. Her mother died when she was one.[8] Ellsworth was raised by her father, Jim, a car mechanic and Mobil service station owner.[4]

When she was eight years old, she disassembled her toys to learn how they worked. In response her father stopped buying toys, put an empty box at his work saying "bring your broken electronic gizmos", and every few weeks, gave them to her. She started making simple modifications to them.[8] She persuaded her father to let her use a Commodore 64 computer which had been purchased for her brother.[4] She taught herself to program by reading the manual. She earned spending money working for her father, pumping gas, cleaning wrenches, replacing oil filters, and other "mechanical things".[8]

In high school, she drove dirt track racing cars with her father and began designing new models in his workshop, eventually selling custom race cars. She dropped out of high school to continue the business.[4]

Computer stores

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Ellsworth, in front of one of her stores, Computers Made Easy in 2000[9]
Ellsworth, in front of one of her stores, Computers Made Easy in 2000[9]

In 1995, at the age of 21, Ellsworth tired of race track social atmosphere,[8] so she and a friend started a business assembling and selling computers based around the Intel 486 microprocessor. When she and her partner had a disagreement,[4] Ellsworth opened a separate business in competition. This became a chain of four stores, "Computers Made Easy", selling consumer electronics services and equipment in the Willamette Valley towns of Canby,[10] Monmouth, and Albany, Oregon.[11][12]

When profit margins shrank,[13] she sold the chain in 2000 and moved to Walla Walla, Washington to attend Walla Walla College, studying circuit design. She left after a year because of a "cultural mismatch". Ellsworth said that questioning professors' answers was frowned upon.[4]

Hardware design

[edit]
Ellsworth at Bay Area Maker Faire 2009

In 2000, Ellsworth unveiled a prototype video expansion for the Commodore 64 at a Commodore Exposition.[11] Ellsworth then began designing digital circuits that mimicked the behavior of the C64. In 2002, she designed the chip used in the C-One[14] as an enhanced C64 which could also imitate other home computers of the early 1980s, including the VIC-20 and ZX81. She and a fellow developer displayed the C-One at a technology conference, which led to Mammoth Toys, a Division of NSI International, NSI Products (HK) Limited[15] hiring her to design the "computer in a chip" for the C64 Direct-to-TV C64-imitating joystick. She began the project in June 2004 and had the project ready to ship by that Christmas. It sold over a half-million units, in the US, Europe, and elsewhere. She did not receive payment, nor the commission she was owed,[8] but a story in the New York Times brought her to the public eye.[4][8]

On December 3, 2010 Ellsworth released information on how to build a TSA "naked" scanner using repurposed satellite antenna parts.[16] Ellsworth has worked on numerous subjects as diverse as homemade semiconductors (2009),[17] homemade electroluminescent (EL) displays (2010),[18] EL phosphor manufacture from common ingredients and ways to make transparent EL backplanes and phosphor without using expensive indium-tin-oxide coated glass and hard-to-obtain chemicals.[18]

Ellsworth was named "MacGyver of the Day" on February 25, 2010 by Lifehacker.[19]

Ellsworth is a freelance ASIC and FPGA designer.[19][20]

Augmented reality

[edit]

In early 2012, Ellsworth and other hardware hackers were hired by Valve to work on gaming hardware.[21] Along with several other Valve employees, Ellsworth was terminated the following year.[22][23][24]

On May 18, 2013, Ellsworth announced that she had developed an augmented reality development system named castAR with fellow ex-Valve engineer Rick Johnson,[25] with the blessing of Valve's Gabe Newell,[26] and would be funding it via Kickstarter later in the year. Her start-up company, Technical Illusions, started developing castAR.[27]

Ellsworth later revealed she had been secretly working to make castAR have "true VR and true AR" in addition to the previously announced projected AR capabilities.[28] The castAR Kickstarter,[29] launched on October 14, 2013, reached its goal of $400,000 in 56 hours and finished with $1.05 million, 263% of the original goal.[30] The project didn't deliver the devices and paid back the funds to backers before shutting down the company in 2017.[31]

In September 2019, Ellsworth initiated a Kickstarter for a new device based on the same principles of the castAR, called Tilt Five.[32] This Kickstarter exceeded the previous one, hitting its initial target of $450,000 in 17 hours, and eventually gaining $1,767,301. Initially scheduled to deliver Kickstarter product by June 2020, the manufacturing was delayed by the Covid pandemic, but has continued to sign gaming contracts.[33]

Public speaking and webcasts

[edit]

Ellsworth was a keynote speaker at the Embedded Systems Conference on May 5, 2011.[8]

From December 2008 until March 2009, Ellsworth hosted a weekly webcast, Fatman and Circuit Girl, together with musician George Sanger.[34][35] On May 30, 2009, Ellsworth demonstrated her Home Chip Lab at Maker Faire Bay Area 2009.[17]

Personal life

[edit]

Ellsworth is a pinball aficionado and owns over 80 pinball machines.[2] In 2016, she became a licensed amateur radio operator, holding an Extra Class license[36] with callsign AI6TK.[37]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Jeri Ellsworth (born August 25, 1974) is an American self-taught computer chip designer, inventor, and entrepreneur renowned for her pioneering work in retro computing hardware and augmented reality (AR) gaming systems. She gained widespread recognition in 2004 for designing the Commodore 64 Direct-to-TV (C64 DTV), a compact joystick that integrated a complete Commodore 64 emulation on a single custom chip, allowing users to play 30 classic 1980s games without additional hardware; the device sold over 70,000 units in a single day during its QVC launch. Ellsworth's innovations extend to founding Tilt Five in 2018, where she serves as CEO, developing lightweight AR glasses and interactive projection systems for tabletop holographic gaming experiences that emphasize social, collaborative play. Born in Georgia and raised in rural Oregon, Ellsworth grew up in a low-income household. She is self-taught, having dropped out of high school to pursue hands-on learning in electronics and entrepreneurship. Her early ventures included building a custom race car and co-founding a chain of PC customization stores in the 1990s. These experiences led her to semiconductor design by the early 2000s. Ellsworth's technical career included roles at companies like Intersil, Ubicom, Rapport, and Zenverge, specializing in system-level engineering for gaming devices, set-top boxes, and embedded systems. In 2011, she joined Valve Corporation, contributing to hardware projects including the HTC Vive VR headset and Steam Controller while leading AR research that prototyped holographic projection technology. After leaving Valve in 2013, she co-founded Technical Illusions (later rebranded as castAR), raising $409,397 via Kickstarter for AR glasses aimed at consumer entertainment, though the company faced financial challenges and closed in 2017. Her work has earned recognition and mentorship from figures like Andy Rubin. As of 2025, Ellsworth continues to lead Tilt Five from Mountain View, California, focusing on tetherless AR solutions that address key challenges like field of view and social interaction in gaming. The company's systems, which project interactive holograms onto physical tabletops using a "magic wand" controller, have secured $7.5 million in Series A funding and positioned Tilt Five as a leader in niche AR applications, avoiding broad consumer replacement ambitions in favor of targeted, high-engagement experiences. Her career exemplifies persistence in male-dominated fields, blending retro nostalgia with forward-looking AR innovation to create accessible, immersive technologies.

Early life and education

Childhood and family background

Jeri Ellsworth was born in Georgia in 1974 and relocated with her family to the small town of Dallas, Oregon, before moving again to Yamhill, Oregon, where she spent her formative years in a rural setting. Her mother passed away when Ellsworth was very young, specifically when she was one year old, leaving her to be raised by her father, Jim Ellsworth, a mechanic who owned a local Mobil service station and auto shop. This early loss shaped her upbringing in a single-parent household, where financial constraints and self-reliance were central. From an early age, Ellsworth was exposed to mechanical work through her father's profession, often spending time in the shop observing repairs and tinkering with parts. At around age eight, she began disassembling toys and household gadgets out of curiosity, a habit her father supported by providing broken electronics from the shop instead of new purchases, which nurtured her innate interest in how things worked. This hands-on environment fostered her engineering aptitude without formal guidance. A pivotal moment came during her teenage years when Ellsworth, eager to build a race car, asked her father for help, but he refused, prompting her to pursue the project independently as an act of defiance. She sought out local machinists for lessons in welding and fabrication, ultimately constructing the vehicle herself and igniting a passion for automotive engineering that influenced her later endeavors.

Self-taught skills and early interests

Jeri Ellsworth's hands-on approach to learning was sparked by her father's background as a car mechanic, who provided her with broken electronics to tinker with from a young age. At age eight, she began disassembling toys and appliances to understand their inner workings, fostering an early passion for mechanics and circuitry. This informal environment encouraged her self-directed exploration, leading her to acquire a Commodore 64 computer at age 10, which she used to teach herself BASIC programming by age 12 through trial and error and manual reading. Disinterested in the rigid structure of formal education, Ellsworth dropped out of high school at age 16 and took a job at a local bowling alley repairing toasters and pinball machines, allowing her to pursue her technical interests through hands-on experience. She briefly attended Walla Walla College in 2000, studying circuit design for about one year before leaving due to a cultural and structural mismatch with the institution. Without formal training, she continued her self-education by experimenting with electronics, building simple circuits and radios, including transmitters and even operating pirate radio stations during her high school years. These projects honed her skills in hardware manipulation and signal processing, laying the groundwork for her later innovations. Beyond electronics, Ellsworth developed a deep passion for pinball machines, which became a lifelong hobby involving the collection and restoration of over 80 units; she often modified their electronics to enhance gameplay, blending her technical expertise with recreational interest. In 2009, she advanced her self-taught semiconductor knowledge by developing the "Home Chip Lab" concept, an affordable setup for fabricating basic integrated circuits at home using household items like an Easy-Bake Oven for diffusion processes, which she first demonstrated publicly at Maker Faire Bay Area.

Early career and business

Founding computer stores

In 1995, at the age of 21, Jeri Ellsworth co-founded Computers Made Easy with a partner in Dallas, Oregon, starting as a single retail store focused on assembling, selling, and repairing personal computers in underserved rural areas. The business targeted small towns distant from major urban centers, where competition was limited, allowing for custom-built systems and repair services that catered to local customers lacking access to big-city retailers. Ellsworth, leveraging her self-taught electronics and programming skills from childhood, played a hands-on role in operations, initially living in the back of the store and using customer deposits—typically 50% upfront—to order inventory and minimize overhead by stocking empty product boxes until sales confirmed demand. The venture expanded rapidly into a chain of five stores across small Oregon towns by the late 1990s, emphasizing customer education through personalized consultations on hardware choices and troubleshooting, which built loyalty and justified slightly higher pricing compared to urban markets. Ellsworth drove the growth, after the initial partnership dissolved due to personal differences, taking full control of the business, while maintaining involvement in sales, repairs, and community outreach efforts that positioned the stores as local tech hubs. Operations relied on affordable custom PCs for everyday users, with Ellsworth's technical expertise enabling efficient repairs and upgrades that differentiated the chain from mail-order competitors. By 2000, intensifying competition from large national chains like Best Buy and the rapid collapse of PC prices eroded profit margins to as low as $75 per machine, threatening the business's viability despite its regional success. Ellsworth sold off the stores that year to avoid bankruptcy, having reinvested most profits back into sustaining the chain and paying employees during lean periods. This entrepreneurial experience honed her business acumen and repair skills, though it marked the end of her retail phase amid shifting industry dynamics.

Transition to hardware engineering

After closing her chain of computer stores in 2000 due to the post-Y2K market crash, Ellsworth leveraged the proceeds to transition into freelance hardware work, focusing on repairing and modifying vintage computers. This shift allowed her to apply the technical knowledge gained from years of retail operations, where she had hands-on experience troubleshooting systems for customers, to more specialized engineering tasks. In the early 2000s, Ellsworth began collaborating with retro computing enthusiasts, sharing her modifications online and contributing to community-driven projects that recreated classic hardware setups. These partnerships built on her self-taught electronics skills, fostering a network within the maker scene and leading to custom recreations of vintage systems using affordable components. Her practical approach to reviving old technology earned her early acclaim among hobbyists for bridging nostalgic hardware with modern tweaks. Parallel to these efforts, Ellsworth conducted self-funded experiments in chip design, using basic tools like field-programmable gate arrays (FPGAs) and home setups to prototype integrated circuits without formal training. This hands-on exploration marked her pivot from retail diagnostics to core engineering, as she taught herself digital design principles through trial and error. By sharing her DIY processes in online forums, she gained recognition in hacker and maker communities for innovative, accessible hardware solutions that inspired others to experiment similarly.

Key hardware inventions

Commodore 64 Direct-to-TV design

In 2003, Jeri Ellsworth initiated the design process for a compact revival of the Commodore 64 by reverse-engineering its architecture to consolidate the entire system onto a single custom application-specific integrated circuit (ASIC), all within a joystick form factor. This project built on her prior work with reconfigurable logic in the CommodoreOne but focused on a more accessible, self-contained device that required no external peripherals beyond a direct connection to a television via RCA cables. Ellsworth's approach involved studying vintage schematics to replicate the original hardware's functionality, including video output, sound synthesis, and game emulation, while minimizing power consumption for battery operation. The intensive finalization of the design occurred over the summer of 2004, spanning from late June to early September, during which Ellsworth worked extended 20-hour days in her self-setup workshop at a farmhouse in Yamhill, Oregon. As a self-taught VLSI designer without formal engineering credentials or a college degree, she overcame significant challenges in chip fabrication by leveraging freelance expertise and personal networks from her earlier computer store ventures to secure manufacturing in China. This lack of institutional backing made the project particularly demanding, yet her independent learning—rooted in early tinkering with 8-bit computers—enabled her to produce a functional prototype that emulated 30 classic Commodore 64 games, such as Jumpman and Pitstop II, plus five hidden titles, all accessible via joystick controls without needing cartridges or additional hardware. Ellsworth partnered with Mammoth Toys, a New York-based firm, which handled production and secured licensing for the Commodore brand, resulting in the product's official name: Commodore 30-in-1 Direct-to-TV. Launched in late 2004 through QVC for the holiday season at a retail price of $30, the device achieved rapid commercial success, with QVC selling 70,000 units on its debut day and the initial production run totaling over 250,000 units worldwide. This milestone not only validated Ellsworth's innovative hardware compression but also provided substantial personal financial gains, allowing her to pursue further independent projects free from prior business constraints.

Other early hardware projects

In the mid-2000s, following the success of her Commodore 64 Direct-to-TV project, Ellsworth expanded her hardware innovations through FPGA-based designs, notably contributing to the C-One reconfigurable computer. Launched in 2002 by Individual Computers, the C-One was the first commercially available computer built entirely using field-programmable gate arrays (FPGAs), without traditional CPUs or graphics chips, allowing users to load software "cores" that recreated vintage 8-bit systems such as the Commodore 64, VIC-20, ZX Spectrum, and Amstrad CPC. The C-One was co-designed by Ellsworth and Jens Schönfeld, with Ellsworth reverse-engineering the Commodore 64's architecture into FPGA implementations to enable modern enhancements like VGA output and expanded memory while preserving compatibility with original software and peripherals. However, Ellsworth did not deliver the C64 cores she had been paid to develop, leading Individual Computers to financial losses and requiring other developers, such as Peter Wendrich, to create functional cores. Her work on the C-One extended to supporting open-source hardware communities by facilitating the development and release of FPGA cores under permissive licenses, such as the Modified BSD for the ZX-One core and full source files for the VIC-20 implementation. These contributions democratized access to recreating vintage systems, influencing subsequent FPGA projects in retro computing by providing schematics, pin assignments, and bootloaders like Newboot for core reconfiguration. Over 200 units of the C-One were produced, marking an early milestone in FPGA-driven hardware revival that emphasized modularity and community-driven enhancements. By 2009, Ellsworth shifted focus toward accessible semiconductor fabrication with her Home Chip Lab, a DIY setup for creating integrated circuits at home using off-the-shelf materials and basic equipment. Demonstrated at Maker Faire Bay Area, the lab showcased techniques like wafer doping, etching, and transistor fabrication to produce functional silicon inverters and diodes, highlighting the potential for hobbyists to experiment with chip design without industrial facilities. This project underscored her commitment to lowering barriers in hardware engineering, inspiring amateur makers to explore microfabrication through simple, replicable processes like spin-coating dopants and diffusion ovens built from household items.

Augmented reality developments

Employment at Valve Corporation

In 2011, Jeri Ellsworth was hired by Valve Corporation to join its nascent hardware engineering team, leveraging her extensive background in custom hardware design from projects like the Commodore 64 Direct-to-TV device. She contributed to the development of the Steam Box, a proposed living-room gaming console, as well as early virtual reality (VR) initiatives, helping to establish Valve's prototype lab equipped with tools like 3D printers and laser cutters. Ellsworth took a leadership role in prototyping augmented reality (AR) projection systems, utilizing reflective surfaces and beam splitters to create immersive displays that projected digital content onto physical spaces. She also collaborated closely with Valve co-founder Gabe Newell on advanced holographic display concepts, exploring light field technology to generate vivid, physics-based AR experiences that addressed challenges in depth perception and viewer comfort. Ellsworth's tenure ended abruptly in February 2013 amid an internal restructuring at Valve, where the company shifted priorities toward VR development over AR, leading to the dismissal of her team; no details bound by non-disclosure agreements have been publicly revealed. From this experience, she gained valuable insights into managing large-scale engineering teams within Valve's flat organizational structure, as well as the intellectual property challenges in gaming hardware, noting the relative ease of transferring project assets for just $100 in legal fees.

Technical Illusions and castAR

Following her departure from Valve Corporation in early 2013, Jeri Ellsworth co-founded Technical Illusions with fellow former Valve engineer Rick Johnson to pursue independent development of augmented reality (AR) hardware. The company, based in Palo Alto, California, aimed to commercialize projection-based AR systems initially prototyped at Valve. On October 14, 2013, Technical Illusions launched a Kickstarter campaign for castAR, a pair of lightweight AR glasses designed for immersive tabletop experiences. The campaign sought $400,000 but ultimately raised $1,052,110 from 3,863 backers, enabling production of developer kits shipped starting in late 2014. The castAR system featured head-mounted glasses equipped with dual HD micro-projectors (one per eye, refreshing at 120 Hz in 24-bit color) that projected stereoscopic images onto a portable retro-reflective mat, creating low-cost, high-fidelity AR overlays for gaming without the need for expensive sensors or opaque displays. This approach targeted collaborative tabletop scenarios, such as virtual board games or interactive simulations, by reflecting projected light back to the user's eyes for precise depth perception and minimal latency. Technical Illusions secured significant venture funding, including a $15 million Series A round in August 2015 led by Andreessen Horowitz, with participation from Intel Capital and Play Ventures, to scale hardware production and software ecosystem development. In September 2016, the company expanded by establishing castAR Salt Lake City, a new studio led by former developers from Disney's Avalanche Software who had worked on Disney Infinity, more than doubling the game development team to focus on mixed-reality titles. Despite these advancements, Technical Illusions ceased operations on June 26, 2017, laying off most of its approximately 40 employees amid challenges securing additional funding in a competitive AR market dominated by larger players. The closure followed delays in consumer product delivery and shifts in investor priorities toward mobile AR platforms.

Tilt Five and recent advancements

In 2018, Jeri Ellsworth founded Tilt Five as a successor to her previous AR venture, drawing lessons from castAR's challenges to develop affordable, tabletop-focused augmented reality gaming glasses that project holograms onto a shared gameboard for multi-player experiences. The company aimed to address common AR limitations, such as limited field-of-view and high costs, through a modular system where lightweight glasses connect to a host device like a PC or console, rendering 3D content that appears anchored in real space via retroreflective projection. Key features include support for couch co-op gaming with up to four simultaneous users, natural eye focus on holograms without vergence-accommodation conflict, and cross-platform compatibility, including Linux via dedicated drivers and SDK tools. This design extends the effective field-of-view beyond traditional AR headsets by leveraging the gameboard's reflective surface, enabling expansive holographic environments without bulky optics. Tilt Five launched a Kickstarter campaign in September 2019, raising $1.77 million from over 3,300 backers to fund initial production of developer kits and consumer units. The COVID-19 pandemic caused delays in manufacturing and shipping, with supply chain disruptions and remote training for overseas teams pushing backer kit deliveries, though production ramped up by early 2021, allowing shipments to commence in the first half of the year. In October 2020, the company secured $7.5 million in Series A funding led by SIP Global Partners, enabling expanded development and scaling. A notable milestone came at CES 2023, where Popular Mechanics awarded Tilt Five the "Best Augmented Reality Hardware" for its innovative tabletop approach that revitalized social gaming. By 2024 and 2025, Tilt Five continued advancing its ecosystem, with Ellsworth discussing XR trends like multi-user immersion and hardware evolution in a June 2024 interview on the "This Week in XR" podcast. In May 2025, she contributed to an XR AI Spotlight article detailing how Tilt Five overcame AR hurdles, including interaction latency and ergonomic design, by prioritizing modular hardware and intuitive controls over all-purpose wearables. The company secured ongoing gaming contracts with developers like Polydemons and partners such as Imagine Realities, leading to product releases including holographic adaptations of titles like Takenoko and new Steam-integrated games such as Realm's Crossing, fostering a growing library of tabletop AR experiences.

Public engagement and recognition

Speaking engagements and webcasts

Ellsworth hosted the weekly webcast Fatman and Circuit Girl alongside musician George Sanger from December 2008 to March 2009, where they explored topics in electronics, hardware hacking, and DIY engineering projects to make technical concepts accessible to hobbyists and self-learners. On May 5, 2011, she delivered a keynote address at the Embedded Systems Conference in Silicon Valley, sharing her experiences as a self-taught engineer and emphasizing the value of hands-on learning over formal education in fostering innovation. Ellsworth has appeared at several Maker Faires, including a demonstration of her Home Chip Lab project at Maker Faire Bay Area on May 30, 2009, which showcased low-cost semiconductor fabrication techniques for home enthusiasts. More recently, she presented on augmented reality gaming at the Augmented World Expo (AWE) USA in 2023, discussing the Tilt Five system's development for tabletop AR experiences, and participated in panels at AWE USA 2024 exploring the future of spatial computing hardware. In interviews, Ellsworth has addressed her career trajectory and contributions to hardware design; for instance, a 2012 in-depth discussion with Hackaday covered her early projects like the Commodore 64 revival and challenges in reverse-engineering vintage systems. She appeared on the Spotify podcast Creative Capes in December 2024, recounting her journey from high school dropout to inventor in gaming hardware, highlighting perseverance in male-dominated fields. Additionally, in a June 2024 episode of This Week in XR on YouTube, she spotlighted advancements in XR technology, focusing on accessible AR tools for creators. Throughout these engagements, Ellsworth's talks consistently promote the accessibility of technology, encouraging underrepresented groups like women in STEM to pursue engineering without traditional credentials, while reviving interest in retro computing through practical demonstrations of its modern relevance.

Awards and media appearances

In 2010, Lifehacker named Ellsworth the "MacGyver of the Day" for her resourceful and inventive approaches to electronics hacking and hardware design. Ellsworth was recognized in Next Reality's NR30 list as one of the top 30 people to watch in augmented reality in 2019, highlighting her leadership in developing tabletop AR gaming systems. In 2023, her company Tilt Five received the Best Augmented Reality Hardware award at CES from Popular Mechanics for its holographic gaming system, which projects interactive 3D experiences onto a specialized board. Coverage of Ellsworth's Tilt Five project appeared in The Verge during its 2019 Kickstarter launch, which raised $1,767,301 USD and showcased her innovative AR optics for social gaming. Ellsworth appeared as a producer in the 2017 documentary Easy to Learn, Hard to Master: The Fate of Atari, which explored the history and cultural impact of the Atari company. She also contributed as a Kickstarter producer to the 2017 reboot of Mystery Science Theater 3000. In 2025, Ellsworth was featured in the XR AI Spotlight podcast for her innovations in AR hardware, particularly the development of Tilt Five's projection-based glasses that enable collaborative tabletop experiences.

Personal life

Ellsworth is a lesbian. She has described coming out as gay during her upbringing in rural Oregon as a difficult period, despite support from her father. "My father was very understanding, but it was a rough time. Where I lived made it even worse; at times, I was viciously attacked for just being who I am." This experience contributed to developing resilience that she credits for aiding her career in male-dominated fields.

References

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