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Challenge ProMode Arena
Challenge ProMode Arena (CPMA, formerly Challenge ProMode [CPM], unofficially Promode) is a freeware modification for id Software's first-person shooter computer game Quake III Arena (Q3A). CPMA includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques. It also supports the unmodified vanilla Quake III (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence, new maps, highly customisable HUD and many other features.
Challenge ProMode Arena has become the standard competitive mod for Q3A since the Cyberathlete Professional League announced CPMA as its competition mod of choice. The mod has its own division in Cyberathlete Amateur League, is used in Electronic Sports World Cup, and has its own competitions and leagues.
Promode physics have been implemented in other Q3A notable modifications—DeFRaG (DF) and Orange Smoothie Productions (OSP). Quake Live introduced Promode Quake Live (PQL) physics and ruleset which is similar to CPMA.
The Challenge ProMode project was created by Richard "Hoony" Sandlant in May 1999, following the release of Q3Test, the beta version of Quake III Arena. Its goals were to make a more exciting and challenging game in the hope that this would help advance Q3A as a professional sport. John Carmack, lead programmer of Q3A, suggested a more challenging version of the game might be better for professional gamers:
If there were a small set of professional rules that I agree with in theory but have chosen not to pursue because they conflict with more common play, then an official "pro mode" might make sense.
— John Carmack, October 2, 1999
Before the design team began their work the CPM team asked the community to brainstorm a list of possible changes. The designers used these suggestions in a process of tweaking and testing to develop the Challenge ProMode gameplay. Two public beta versions were then released for feedback and input from the community.
On August 28, 2000, the final version, 1.0, was released which was followed in December 2000 by the project changing its name to Challenge ProMode Arena to reflected the added multi-arena capability as Kevin "arQon" Blenkinsopp became the lead programmer.
Hub AI
Challenge ProMode Arena AI simulator
(@Challenge ProMode Arena_simulator)
Challenge ProMode Arena
Challenge ProMode Arena (CPMA, formerly Challenge ProMode [CPM], unofficially Promode) is a freeware modification for id Software's first-person shooter computer game Quake III Arena (Q3A). CPMA includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques. It also supports the unmodified vanilla Quake III (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence, new maps, highly customisable HUD and many other features.
Challenge ProMode Arena has become the standard competitive mod for Q3A since the Cyberathlete Professional League announced CPMA as its competition mod of choice. The mod has its own division in Cyberathlete Amateur League, is used in Electronic Sports World Cup, and has its own competitions and leagues.
Promode physics have been implemented in other Q3A notable modifications—DeFRaG (DF) and Orange Smoothie Productions (OSP). Quake Live introduced Promode Quake Live (PQL) physics and ruleset which is similar to CPMA.
The Challenge ProMode project was created by Richard "Hoony" Sandlant in May 1999, following the release of Q3Test, the beta version of Quake III Arena. Its goals were to make a more exciting and challenging game in the hope that this would help advance Q3A as a professional sport. John Carmack, lead programmer of Q3A, suggested a more challenging version of the game might be better for professional gamers:
If there were a small set of professional rules that I agree with in theory but have chosen not to pursue because they conflict with more common play, then an official "pro mode" might make sense.
— John Carmack, October 2, 1999
Before the design team began their work the CPM team asked the community to brainstorm a list of possible changes. The designers used these suggestions in a process of tweaking and testing to develop the Challenge ProMode gameplay. Two public beta versions were then released for feedback and input from the community.
On August 28, 2000, the final version, 1.0, was released which was followed in December 2000 by the project changing its name to Challenge ProMode Arena to reflected the added multi-arena capability as Kevin "arQon" Blenkinsopp became the lead programmer.