Chris Metzen
Chris Metzen
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Blizzard Entertainment Career - The Rise to Prominence

This timeline chronicles Metzen's career at Blizzard Entertainment, from his initial entry-level position to his rise as a central creative force behind some of the most successful video game franchises in history.
Joining Blizzard Entertainment (then Silicon & Synapse)
1994
Metzen joins Blizzard as an artist and animator, initially working on games like Justice League Task Force and Blackthorne. This entry-level position marked the beginning of his long and impactful career at the company.
Justice League Task Force
1994
Worked as an animator for the game Justice League Task Force, creating animations for DC characters such as Superman.
Blackthorne
1994
Worked as an animator for the game Blackthorne, contributing his art skills to the platformer game.
Warcraft: Orcs & Humans
1994
Contributed to Warcraft: Orcs & Humans. Initially his contribution was not high but he still assisted with art.
Warcraft II: Tides of Darkness
1995
Metzen takes on a more significant role in the Warcraft franchise with Warcraft II: Tides of Darkness, contributing to the game's story, character design, and world-building. This game establishes his growing importance within Blizzard.
Diablo
1997
Metzen helps shape the dark and gothic world of Diablo, contributing to the game's story and mythology. This marks his involvement in Blizzard's second major franchise.
StarCraft
1998
Metzen is instrumental in creating the science fiction universe of StarCraft, serving as a writer, designer, and voice actor (voicing the Marine). StarCraft becomes a critical and commercial success, solidifying Metzen's status as a key figure in the gaming industry.
Diablo II
2000
Continues his involvement with the Diablo franchise, expanding upon the lore and contributing to the story of Diablo II.
Warcraft III: Reign of Chaos
2002
Metzen plays a central role in the development of Warcraft III, a game that significantly expands the Warcraft universe and lays the groundwork for World of Warcraft. He is deeply involved in the story, character design, and overall creative direction.