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Chris Metzen
Chris Metzen
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Brief
Known For
Creating the fictional universes and scripts for Blizzard Entertainment's Warcraft, Diablo, and StarCraft franchises. Voice acting for characters such as Thrall in Warcraft, and writing and game design contributions to these franchises.
Key Dates and Places
  • Born Date: November 22, 1973.
  • Born Place: United States.
Career
  • Current occupation: Chief Creative Officer at Warchief Gaming.
  • Past occupations: Game Designer, Artist, Voice Actor, Author at Blizzard Entertainment.
  • Current Place of Work: Warchief Gaming.
  • Previous Place of Work: Blizzard Entertainment.
Achievements and Recognition
  • Awards: No explicit list of awards is readily available, however, the franchises he helped create (Warcraft, Diablo, StarCraft) have received numerous Game of the Year awards and critical acclaim. He was also a key figure in Blizzard Entertainment's success, one of the most successful gaming companies in history.
Main Milestones
Birth
November 22, 1973
Christopher Vincent Metzen is born in the United States. His early life fosters a love for art, fantasy, and science fiction, laying the foundation for his future career in creating immersive and engaging fictional worlds. He shows artistic inclination and love of stories from an early age.
Early Career at Blizzard Entertainment
Early 1990s
Metzen joins Blizzard Entertainment (then known as Silicon & Synapse) initially as an artist and animator. He quickly demonstrates his aptitude for game design and storytelling, contributing to titles like "Justice League Task Force" and "Blackthorne". This period marks his entry into the professional game development world and the beginning of his long and influential tenure at Blizzard.
Warcraft: Orcs & Humans - A World is Born
1994
Metzen plays a crucial role in the development of "Warcraft: Orcs & Humans", contributing to the game's art, manual, and narrative. This game marked the beginning of the Warcraft universe, which would become a cornerstone of Blizzard's success and Metzen's legacy. His early involvement in shaping Azeroth demonstrated his storytelling potential and his ability to craft memorable characters and conflicts.
Diablo - Darkness Rises
1996
Metzen contributes significantly to the lore and world-building of "Diablo", establishing the dark and gothic setting of Sanctuary. His involvement in shaping the narrative and characters of this franchise cements his reputation as a versatile storyteller capable of creating both epic fantasy and grim horror environments.
StarCraft - A New Era of Sci-Fi
1998
Metzen serves as a key creative force behind "StarCraft", developing its rich sci-fi universe, races (Terran, Zerg, and Protoss), and overarching narrative. His work on StarCraft solidified his status as a world-class game designer and storyteller. The game's compelling story and immersive universe resonated with players worldwide, establishing StarCraft as a defining title in the real-time strategy genre.
Warcraft III: Reign of Chaos - Expanding the Lore
2002
Metzen takes on a more prominent role in "Warcraft III: Reign of Chaos", further developing the Warcraft universe's complex narrative and characters. His work on this title significantly expanded the lore of Azeroth and set the stage for the massively multiplayer online role-playing game, World of Warcraft.
World of Warcraft - An Enduring Legacy
2004 - 2016
As Senior Vice President of Story and Franchise Development at Blizzard, Metzen oversees the ongoing development and expansion of the Warcraft, Diablo, and StarCraft universes, particularly focusing on "World of Warcraft". He directs the game's overall narrative direction, contributes to character development, and voices iconic characters like Thrall. This period represents the pinnacle of his influence at Blizzard, shaping the experiences of millions of players worldwide.
Retirement from Blizzard
September 12, 2016
Metzen announces his retirement from Blizzard Entertainment, citing a desire to spend more time with his family. His departure marks the end of an era for Blizzard, leaving a void in the company's creative leadership.
Warchief Gaming and Authoring
2018
Metzen co-founds Warchief Gaming with Mike Gilmartin and Ryan Collins, focusing on tabletop game design. He also begins his professional authoring career with a fantasy novel set in a new world.
Return to Blizzard
2022
Metzen rejoins Blizzard Entertainment as a creative advisor, signaling a return to the company where he made his name. This move rekindles excitement among fans who eagerly anticipate his future contributions to Blizzard's iconic franchises.
Executive Creative Director
2023 - Present
Metzen is promoted to Executive Creative Director for the Warcraft franchise. He is currently overseeing the creative direction and development of future Warcraft products.
Chris Metzen

Christopher Vincent Metzen (born November 22, 1973)[1] is an American game designer, artist, voice actor, and author known for his work creating the fictional universes and scripts for Blizzard Entertainment's three major award-winning media franchises: Warcraft, Diablo and StarCraft. Metzen was hired by Blizzard Entertainment as an animator and an artist, his first work for the company was with the video game Justice League Task Force.[2]

Key Information

Metzen was the Senior Vice President of Story and Franchise Development at Blizzard Entertainment and assisted the company's projects by providing voice talent for a number of characters, most notably the orc character Thrall, as well as contributing to artistic character design. Metzen retired in September 2016 to spend more time with his family, but returned to the company as a creative advisor in December 2022. He was made the executive creative director of Warcraft in September 2023.[3]

In his most recent work, Metzen co-authored graphic novels, Transformers: Autocracy and Transformers Monstrosity with author Flint Dille and artist Livio Ramondelli.[4]

Career

[edit]

Metzen began his career in design after applying to Blizzard Entertainment, then known as Chaos Studios, on the recommendation of a friend impressed by his napkin doodle of a dragon.[5] He was quickly recruited by the company, although Metzen states that at the time he did not really know what Blizzard Entertainment dealt with, assuming it was a graphic design studio rather than a video game developer.[2]

Metzen's first work for the company was with the game Justice League Task Force, in which he provided artwork and character animation.[2] Around the same time, Metzen also contributed to 1994's Warcraft: Orcs and Humans by working on artwork, illustrations and the game's documentation.[6] Later video games by Blizzard Entertainment would frequently include Metzen's work in manual design, illustration and concept art. However, Metzen's role in developing later Warcraft games increased significantly with 1995's Warcraft II: Tides of Darkness, which gave him the opportunity to work on the game's fantasy-based fictional universe in addition to designing the game's various scenarios and missions.[7]

In 1996, Blizzard Entertainment launched its second major franchise with the role-playing game Diablo. Diablo's fictional universe was created by David Brevik, Metzen and fellow designer Bill Roper, and Metzen also provided voice acting for some of the game's characters.[8] On occasion, Metzen would provide voice talent for later video games. In 1998 he took the role of lead designer on the science fiction strategy game StarCraft. Along with James Phinney, Metzen again provided the game's extensive story and script, as well as organizing the voice casting for the game.[9] In 1999, Metzen wrote a short story set in the StarCraft universe with fellow Blizzard Entertainment employee Sam Moore. The story, entitled Revelations, was published in the spring issue of Amazing Stories with cover artwork by Samwise Didier.[10] Returning to the Diablo series in 2000 with Diablo II, Metzen worked on the game's story, script and artwork.[11] In 2001, he published a novel set in the Warcraft universe, entitled Of Blood and Honor.[12]

With 2002's Warcraft III: Reign of Chaos, Metzen was the creative director, a role he would hold in all of Blizzard's later video games, and provided the game's story concept and script.[13] Metzen's work with 2004's massively multiplayer online role-playing game World of Warcraft was not as extensive as his earlier work, but he still contributed with script writing, artwork and voice work.[14]

Metzen announced in early 2005 that he was working on a graphic novel series independent of Blizzard Entertainment. The series, entitled Soldier: 76, is set in a second American civil war in 2010, with increased domestic and global terror threats and the increase in power for the US federal government over that of local state governments serving as a background. Metzen wrote the series' script, while Brazilian artist Max Velati was responsible for the illustration and painting of the book.[15] Soldier: 76 would later appear as a character in Overwatch, Blizzard's online first-person shooter game, released in May 2016.[16][17]

Chris Metzen teamed with author Flint Dille and artist Livio Ramondelli to create the 12-part, bi-weekly digital comic series Transformers: Autocracy. Autocracy was published by IDW Publishing in 2012. The series focused on the days just before the Great War. It is set after Megatron Origin, and presents the Decepticons as an established force, sowing dissent across Cybertron primarily through terrorist actions. The series focuses on Orion Pax, an Autobot commander charged with rooting out these cells. Transformers: Autocracy was released as a collected Trade Paperback in July 2012 with a bonus foreword authored by Metzen. Autocracy was followed by Transformers: Monstrosity in 2013[18] and Transformers: Primacy in 2014.[19][20]

Metzen made a cameo appearance in the 2016 Warcraft film, as a turbaned perfume vendor in Stormwind.[21] On September 12, 2016, Metzen announced that he was retiring from Blizzard Entertainment after nearly twenty-three years with the company.[22] In November 2018, Metzen made an appearance at Blizzcon 2018 in the World of Warcraft Q&A line, where he inquired about the return of the Horde's "true Warchief". Afrasiabi responded that if a fictional job board opening were to be posted needing a Warchief, that he (Afrasiabi) would give Metzen a call.[23] He returned to the role of Thrall for the "Safe Haven" cinematic, released in May 2019,[24] and voiced Thrall in World of Warcraft: Battle for Azeroth.[25] Metzen voiced the Dragon-King Avizandum in the third season of the Netflix's animated series The Dragon Prince.[26] He reprised his role as Thrall once again in World of Warcraft: Shadowlands. Blizzard announced Metzen's return to the company in December 2022, as a creative advisor for the Warcraft franchise. His focus at Blizzard is planned to expand to other properties in the future.[27] In September 2023 it was announced on the Warcraft Facebook page that Chris Metzen has transitioned into the role of Executive Creative Director of the Warcraft universe.

Personal life and artistic influences

[edit]

He first started creating comics at the age of twelve, but he held an interest in drawing since at least six.[2] A fan of Dungeons & Dragons, Metzen cites the Dragonlance series of novels and Star Wars as the primary inspirations for his fantasy and science fiction creations,[2] and names fantasy and comic book artists such as Walt Simonson and Keith Parkinson as his artistic inspirations.[28]

He defines his artistic style as having been "heavily influenced by Walt Simonson's and Jim Lee's pencilling styles for form" while preferring the "costuming, themes and general feel of Larry Elmore and Keith Parkinson's fantasy paintings".[28]

Voice over roles

[edit]

Video games

[edit]

Television

[edit]
  • The Dragon Prince – Avizandum / Thunder
  • Mech Strike Monster Hunters: The Eye of Doom – Doctor Doom

References

[edit]
  1. ^ Schiesel, Seth (February 10, 2005). "The Game Is a Hit, But the Work Isn't Done". The New York Times. Retrieved September 12, 2008.
  2. ^ a b c d e Vortex, Cecil (April 21, 2008). "An Interview with Chris Metzen". Archived from the original on July 6, 2008. Retrieved July 21, 2008.
  3. ^ Gerblick, Jordan (September 26, 2023). "Blizzard puts original WoW director Chris Metzen back in the saddle to lead Warcraft's "next generation of adventures"". gamesradar. Retrieved December 27, 2023.
  4. ^ "SDCC 2012 Coverage: IDW announces Transformers MONSTROSITY". Seibertron. July 14, 2012.
  5. ^ Schreier, Jason (October 2024). Play Nice. New York City: Grand Central Publishing. p. 26. ISBN 9781538725429.
  6. ^ "Warcraft: Orcs and Humans credits". Allgame. Archived from the original on August 27, 2019. Retrieved July 28, 2008.
  7. ^ Underwood, Peter (1999). "Warcraft II: Tides of Darkness Credits". Warcraft II Battle.net Edition (manual). Blizzard Entertainment. p. 94.
  8. ^ "Diablo credits". Allgame. Archived from the original on June 30, 2012. Retrieved July 28, 2008.
  9. ^ Underwood, Peter; Roper, Bill; Metzen, Chris; Vaughn, Jeffrey (April 1, 1998). "Credits". StarCraft (manual). Blizzard Entertainment. p. 90.
  10. ^ "StarCraft is an Amazing Story". IGN. March 23, 1999. Archived from the original on February 21, 2002. Retrieved August 26, 2008.
  11. ^ "Diablo II credits". Allgame. Archived from the original on June 30, 2012. Retrieved July 28, 2008.
  12. ^ "Warcraft: Of Blood and Honor (eBook)". Simon & Schuster. Retrieved July 28, 2008.
  13. ^ "Credits". Warcraft III: Reign of Chaos (manual). Blizzard Entertainment. 2003. p. 90.
  14. ^ "World of Warcraft credits". Allgame. Archived from the original on July 16, 2012. Retrieved July 28, 2008.
  15. ^ Metzen, Chris (February 15, 2005). "Battle Reports: Soldier: 76". Sons of the Storm. Retrieved July 22, 2008.
  16. ^ Grayson, Nathan (April 28, 2016). "One Overwatch Character Has Been Around For More Than A Decade". Kotaku. Retrieved May 24, 2017.
  17. ^ "Warcraft, Diablo Creator Joins "Digital Webbing Presents" #16". Comic Book Resources. July 7, 2004. Retrieved May 24, 2017.
  18. ^ "Derelicts". Seibertron. Retrieved November 1, 2017.
  19. ^ "Primacy #1". Seibertron. Retrieved November 1, 2017.
  20. ^ "Revisitocracy – A Seibertron.com Retrospective on IDW Publishing Autocracy, Monstrosity, Primacy". Seibertron. March 1, 2017. Retrieved November 1, 2017.
  21. ^ Chris Metzen on Warcraft Set, Demon Hunter Armor in Dressing Room, Kinndy Sparkshine in Legion – Wowhead News
  22. ^ "Retirement Announcement". Retrieved September 12, 2016.
  23. ^ "Chris Metzen at Blizzcon 2018 World of Warcraft Q&A". YouTube. Retrieved November 3, 2018.
  24. ^ "Cinematic: "Safe Haven"". YouTube. May 15, 2019. Archived from the original on December 21, 2021. Retrieved June 6, 2019.
  25. ^ "Important World of Warcraft character returns in patch 8.2". Polygon. May 2, 2019. Retrieved June 6, 2019.
  26. ^ "Chris Metzen is playing Thunder in Dragon Prince season 3, which seems pretty appropriate". Blizzard Watch. October 10, 2019. Retrieved November 30, 2019.
  27. ^ Marshall, Cass (December 15, 2022). "Warcraft veteran Chris Metzen returns to Blizzard to help with WoW". Polygon. Retrieved December 15, 2022.
  28. ^ a b "Artist profile: Chris Metzen". Sons of the Storm. Retrieved July 21, 2008.
[edit]

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American game designer, voice actor, author and artist

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American game designer, voice actor, author and artist

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This is a community hub built on top of the Chris Metzen Wikipedia article. Here, you can discuss, collect, and organize anything related to Chris Metzen. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
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#general is a chat channel to discuss anything related to Chris Metzen.
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Inside hub
American game designer, voice actor, author and artist

From Wikipedia