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Clang

Clang (/ˈklæŋ/) is a compiler front end for the programming languages C, C++, Objective-C, Objective-C++, and the software frameworks OpenMP, OpenCL, RenderScript, CUDA, SYCL, and HIP. It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compiling flags and unofficial language extensions. It includes a static analyzer, and several code analysis tools.

Clang operates in tandem with the LLVM compiler back end and has been a subproject of LLVM 2.6 and later. As with LLVM, it is free and open-source software under the Apache 2.0 software license. Its contributors include Apple, IBM, Microsoft, Google, ARM, Sony, Intel, and AMD.

Clang 17 has full support for all published C++ standards up to C++17, implements most features of C++20, and has initial support for the C++23 standard. Since v16.0.0, Clang compiles C++ using the GNU++17 dialect by default, which includes features from the C++17 standard and conforming GNU extensions.

In 2005, Apple Inc. made extensive use of LLVM in several commercial products, including the iOS SDK and Xcode 3.1. An OpenGL code compiler for OS X that converts OpenGL calls into more fundamental calls for graphics processing units (GPU) that do not support certain features, was one of the first uses of LLVM. This enabled Apple to support OpenGL on computers using Intel GMA chipsets, increasing performance on those machines.

The LLVM project originally intended to use GCC's front end. The GCC source code, however, is large and somewhat cumbersome; as one long-time GCC developer put it referring to LLVM, "Trying to make the hippo dance is not really a lot of fun". Besides, Apple software uses Objective-C, which is a low priority for GCC developers. As such, GCC does not integrate smoothly into Apple's integrated development environment. Finally, GCC's license agreement, the GNU General Public License (GPL) version 3, requires developers who distribute extensions or modified versions of GCC to make their source code available, but LLVM's permissive software license doesn't require this.

For these reasons, Apple developed Clang, a new compiler front end which supports C, Objective-C and C++. In July 2007, the project received the approval for becoming open-source.

Clang works in tandem with LLVM. The combination of Clang and LLVM provides most of the toolchain for replacing the GCC stack. One of Clang's main goals is to provide a library-based architecture, so that the compiler could interoperate with other tools that interact with source code, such as integrated development environments (IDE). In contrast, GCC works in a compile-link-debug workflow; integrating it with other tools is not always easy. For instance, GCC uses a step called fold that is key to the overall compile process, which has the side effect of translating the code tree into a form that looks unlike the original source code. If an error is found during or after the fold step, it can be difficult to translate that back into one location in the original source. Besides, vendors using the GCC stack within IDEs must use separate tools to index the code, to provide features like syntax highlighting and intelligent code completion.

Clang retains more information during the compiling process than GCC, and preserves the overall form of the original code, making it easier to map errors back into the original source. Clang's error reports are more detailed, specific, and machine-readable, so IDEs can index the compiler's output. Modular design of the compiler can offer source code indexing, syntax checking, and other features normally associated with rapid application development systems. The parse tree is also more suitable for supporting automated code refactoring, as it directly represents the original source code.

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