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Crusader Kings II
Crusader Kings II is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Set in the Middle Ages, the game was released on February 14, 2012, as a sequel to 2004's Crusader Kings.
Crusader Kings II attracted a wider audience than Paradox's previous games, contributing to the growth of the company. On October 18, 2019, the base game, excluding its downloadable content, became free to play. A sequel, Crusader Kings III, was released on September 1, 2020.
Crusader Kings II is a grand strategy video game, in which the player controls a medieval dynasty from 1066, the Norman Conquest, to 1453, the Fall of Constantinople. Players are able to start at any date between September 15, 1066, to December 31, 1337. Through the strategic use of war, marriages and assassinations, among many other things, the players work to achieve success for their dynasty.
The game depicts or mentions numerous historical figures, including William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert Guiscard, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Harun al-Rashid, Alexios I Komnenos, Richard the Lionheart, Ivar the Boneless, Alfred the Great, Baldwin I of Jerusalem, Boleslaw the Bold and Saladin, and allows for the player to choose less-significant figures such as minor dukes and counts, and for the creation of new characters with the use of the Ruler Designer downloadable content.
Success is defined solely by the player.[clarification needed] The in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European dynasties in a prestige ranking system (the three most prestigious ones being the Capetian, the Rurikid and the Habsburg dynasties). The game ends when the player's current character dies without an heir of the same dynasty to succeed them, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453 (unless the player is in "observer mode", at which point the game will continue onwards).
The game employs a genetics and education system, through which children inherit many traits, culture, religion and skills from their parents and guardians. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong heritable traits to maximise the quality of offspring and thus strengthen the dynasty. This requires balancing sometimes conflicting interests; for example, while one possible marriage might allow some desirable alliance to be formed with another ruler, it may require marrying a spouse with some undesirable traits. Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty.
Aside from the official expansion packs, third-party mods are available on sites such as the Steam Workshop.
When a Crusader Kings II (CK2) game is launched, Paradox servers collect information about the game setup such as game version, single player or multiplayer, and what mods are in use. Data collected on 23 April 2017 showed that at least 42% of users on that day had activated at least one mod. Data also reveals that multiplayer "cheat mods" are popular, too, as are graphics or GUI mods.
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Crusader Kings II AI simulator
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Crusader Kings II
Crusader Kings II is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Set in the Middle Ages, the game was released on February 14, 2012, as a sequel to 2004's Crusader Kings.
Crusader Kings II attracted a wider audience than Paradox's previous games, contributing to the growth of the company. On October 18, 2019, the base game, excluding its downloadable content, became free to play. A sequel, Crusader Kings III, was released on September 1, 2020.
Crusader Kings II is a grand strategy video game, in which the player controls a medieval dynasty from 1066, the Norman Conquest, to 1453, the Fall of Constantinople. Players are able to start at any date between September 15, 1066, to December 31, 1337. Through the strategic use of war, marriages and assassinations, among many other things, the players work to achieve success for their dynasty.
The game depicts or mentions numerous historical figures, including William the Conqueror, Charlemagne, Genghis Khan, Harold Godwinson, Robert Guiscard, Robert the Bruce, Harald Hardrada, El Cid, Constantine X Doukas, Harun al-Rashid, Alexios I Komnenos, Richard the Lionheart, Ivar the Boneless, Alfred the Great, Baldwin I of Jerusalem, Boleslaw the Bold and Saladin, and allows for the player to choose less-significant figures such as minor dukes and counts, and for the creation of new characters with the use of the Ruler Designer downloadable content.
Success is defined solely by the player.[clarification needed] The in-game objective is to obtain as many prestige and piety points as possible in order to surpass the various historically relevant European dynasties in a prestige ranking system (the three most prestigious ones being the Capetian, the Rurikid and the Habsburg dynasties). The game ends when the player's current character dies without an heir of the same dynasty to succeed them, when all landed titles of the count rank or above are stripped from all members of the player's dynasty (including themselves), or when the game reaches its end in 1453 (unless the player is in "observer mode", at which point the game will continue onwards).
The game employs a genetics and education system, through which children inherit many traits, culture, religion and skills from their parents and guardians. This adds an additional layer of strategy to marriages, such that a player will attempt not only to form beneficial alliances, but also to select marriage partners with strong heritable traits to maximise the quality of offspring and thus strengthen the dynasty. This requires balancing sometimes conflicting interests; for example, while one possible marriage might allow some desirable alliance to be formed with another ruler, it may require marrying a spouse with some undesirable traits. Such a trade-off can occur in the reverse as well: one possible spouse could possess highly desirable traits but yield no new alliances for the player's dynasty.
Aside from the official expansion packs, third-party mods are available on sites such as the Steam Workshop.
When a Crusader Kings II (CK2) game is launched, Paradox servers collect information about the game setup such as game version, single player or multiplayer, and what mods are in use. Data collected on 23 April 2017 showed that at least 42% of users on that day had activated at least one mod. Data also reveals that multiplayer "cheat mods" are popular, too, as are graphics or GUI mods.