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Dead Cells

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Dead Cells

Dead Cells is a 2018 roguelike-Metroidvania game developed by French independent developer Motion Twin. The player takes the role of an amorphous creature called the Prisoner. As the Prisoner, the player must fight their way out of a diseased island in order to slay the island's King. The player gains weapons, treasure and other tools through exploration of the procedurally generated levels. Dead Cells features a permadeath system, causing the player to lose all items and other abilities upon dying. A currency called Cells can be collected from defeated enemies, allowing the player to purchase permanent upgrades.

Production of Dead Cells began after Motion Twin planned development for a follow-up to their previous browser game Die2Nite. The developers decided to replace the cooperative gameplay of Die2Nite with a single-player experience focused around combat and action. They took inspiration from the Engineer character class from Team Fortress 2, and remade Dead Cells into an action platform game where the player would utilize a variety of combinations of weapons and skills.

The game was released for Linux, macOS, Nintendo Switch, PlayStation 4, Windows, and Xbox One on August 7, 2018. A mobile port for iOS was released on August 28, 2019, and an Android port was released in 2020. A version for PlayStation 5 was added on June 29, 2023. After release, the game was supported with several updates and expansions, with developmental duties handled by Evil Empire. The game received positive reviews from critics, who praised its combat and level design, with specific praise being directed towards the randomized levels and weapons. By June 2023, the game had sold over 10 million copies.

Dead Cells is a 2D side-scrolling "roguevania", a combination of the roguelike and Metroidvania genres. The player controls the Prisoner, an amorphous creature who journeys across an island full of mutated monsters. When the player dies, they lose all weapons and upgrades obtained in a playthrough, excluding a few permanent items. Weapons primarily include swords, bows, shields, and placeable traps that harm enemies that come near them. In combat, the Prisoner can dodge across the ground to avoid the attacks of enemies, or jump over the attacks. Dodging into an enemy's space allows the Prisoner to move through them and attack from behind. When falling from a height, the Prisoner can slam into the ground, allowing them to stun enemies, or allow the Prisoner to fall from heights without getting stunned themselves.

The game's combat is comparable to the Dark Souls series, with difficult enemies possessing certain behaviors the player can learn, and where frequent player-character death is a fundamental part of the game. As they explore a series of levels and fight the creatures within, the player can collect an in-game currency called Cells from defeated foes. Cells can be used to purchase permanent upgrades, such as potions that restore hit points or additional weapons that may be randomly obtained during a playthrough. These Cells can only be spent at the end of a dungeon section; if the player dies before then, they lose all collected Cells. New upgrade options can be found by locating blueprints inside dungeons, which must be taken out of the level to be collected.

Levels are procedurally generated by the merging of predesigned sections in a random configuration, creating dungeons with many different placements of enemies and items. Between dungeons, the player can obtain a limited number of mutations, benefits which grant unique bonuses to the Prisoner's capabilities that last until they die. The player can reforge weapons during this time, giving the reforged weapons new effects during combat. Inside the dungeons, the player can find hidden Power Scrolls, which increase the Prisoner's hit points and improve the damage of weapons depending upon the tool's classification of Brutality, Tactics, or Survival. Dungeons can contain permanent upgrades called Runes, which allow for new methods of travel throughout levels. Runes can be obtained by defeating powerful Elite enemies, and each Rune requires the previous one in order to obtain the next.

Taking place on an unnamed island, the player character is the Prisoner, an amorphous creature capable of possessing dead bodies located in the depths of the island. While the "head" of the Prisoner is immortal, the bodies it possesses are not, and "dying" will force the Prisoner to return to the Prisoners' Quarters to find another corpse. The Prisoner itself does not speak, limiting its interactions with non-player characters (NPCs) to gestures and body language alone. The player is occasionally shown the thoughts of the Prisoner through dialogue boxes.

The Prisoner awakens in the depths of the island's prison, suffering from amnesia. A soldier encounters the Prisoner, and mentions that they can no longer die. The Prisoner tries to escape the prison, but their head is forced back to the depths as soon as its body is destroyed. Between subsequent escape attempts, the Prisoner learns that the island was once a mighty kingdom that fell when a plague known as "The Malaise" transformed most of the kingdom's citizens into mutated monsters.

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