Hubbry Logo
search
logo
Doom 64
Doom 64
current hub

Doom 64

logo
Community Hub0 Subscribers
Write something...
Be the first to start a discussion here.
Be the first to start a discussion here.
See all
Doom 64

Doom 64 is a 1997 first-person shooter game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's Doom series after Final Doom (1996), and the fourth game in the series overall.

Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution. It uses a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting. The game features new sprite graphics for weapons and monsters.

Doom 64 received positive reviews from critics, praising its graphics, level design, soundtrack, and atmosphere, with some criticizing the lack of new gameplay elements compared to the previous games of the series. It gained a cult following, with several fan-made PC source ports and mods. A remaster was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.

Doom 64's gameplay is similar to that of earlier Doom games. The player must advance through 28 story levels (and 4 secret levels) by battling demons, collecting weapons and keys, and activating switches to reach the level's exit while surviving deadly ambushes and traps. The Doom engine and gameplay elements were customized, and all visual assets such as weapon and monster graphics are unique to Doom 64.

All the weapons from Doom II are present, but with new sprites and sound effects. The chainsaw has two blades instead of one, the fists have bloodstained gloves instead of brass knuckles, the plasma gun has an electric core that emits a sparking sound, the rocket launcher has a small kickback, the shotgun's priming handle is at the grip instead of under the barrel, and the double-barreled super shotgun reloads faster and causes kickback.

There is also a new weapon, unofficially called the Unmaker, which uses hitscan but looks like a projectile weapon. It uses the same cell ammunition as the plasma gun and BFG 9000. It had originated in the Doom Bible in 1992, and was planned for the original Doom in 1993, but never appeared. Its appearance in Doom 64 is its only official appearance prior to Doom Eternal, in which it is spelled "Unmaykr". Three ancient artifacts hidden throughout the game's levels may be collected to upgrade the weapon. The first artifact increases the fire rate, the second artifact adds a second laser, and the third artifact allows the weapon to fire three simultaneous lasers which can automatically aim separately from one another, allowing the player to attack up to three different enemies at once with huge amounts of rapid damage.

Most of the enemies found in Doom and Doom II are present in Doom 64 with similar behavior and attributes. However, the revenant, arch-vile, spiderdemon, and "heavy weapon dude" enemies are not present. Midway added one new monster to Doom 64, the nightmare imp, a variant of the imp from the original game. A unique final boss, the Mother Demon, was also created. Many of the existing enemies received substantial visual redesigns.

Following the Doom Marine's success at thwarting Hell in Doom, Doom II: Hell on Earth, and in the Final Doom storyline, a quarantine is established on the U.A.C. research installations with apocalyptic levels of radiation. For years, the installations stood abandoned, until a barely-functioning satellite monitoring one of them sends a message back to Earth. This message indicates that a "single entity with vast rejuvenation powers" was masked by the radiation and escaped detection. The entity was able to resurrect the demons by altering "decaying dead carnage back into corrupted living tissue". As the only experienced survivor of the Doom episodes, the Marine is sent in alone to exterminate them.

See all
User Avatar
No comments yet.