Doomfist
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Doomfist

Doomfist, full name Akande Ogundimu, is a character who first appears in the 2016 video game Overwatch, a Blizzard Entertainment–developed first-person shooter. His design is based on a powerful, cybernetic gauntlet. As an offensive, brawler-style character, he uses close-range attacks: a charged punch and slam. Doomfist was released in late July 2017 as the title's 25th hero of the franchise, and the fourth introduced after the game's launch.

Overwatch's announcement video, in 2014, contained a stray reference to a gauntlet. Following its obsessive popularity with fans, the developer, Blizzard Entertainment, expanded the gauntlet into a full-fledged, playable character. This period included a series of teasers from the developer and a campaign by actor Terry Crews to voice the character. Doomfist was ultimately voiced by Sahr Ngaujah. In Doomfist's fictional backstory, the playable character became the third generation to wield the gauntlet, and is presented as a villain after killing his predecessor and becoming a leader of Talon, the game's nemesis group. A digital comic accompanied the character's release.

Fans were excited by the character's reveal, and professional players praised the balance of his move set. Other critics considered Doomfist too vulnerable to be viable, and insufficiently exciting to rekindle the interest of old players.

Doomfist is a tank character built as a brawler, with close-range, mostly melee attacks from his cybernetic gauntlet. For example, his Rocket Punch is a charged attack that launches Doomfist in the direction of the player's aim. It does extra damage if it pummels the enemy into a wall. It is useful for finishing enemies in retreat as well as pushing enemies off edges. The Seismic Slam performs a smashing dive to return to the ground. His only non-melee attack is the short-range Hand Cannon, which shoots a shotgun burst of projectiles from the gauntlet's knuckles. Its four shots of ammunition regenerate passively. Doomfist's passive ability gives him extra shields when he deals damage with his abilities. His "ultimate ability", Meteor Strike, launches Doomfist into the air to drop down on a targeted area, and complements other ultimate abilities that pull enemies together.

These moves are designed to be used in flurry combinations. For instance, the player can Seismic Slam an opponent, which pulls in enemies, and progress into a Rising Uppercut, which tosses the opponent into the air. During that toss, the player can charge the Rocket Punch and release as the opponent returns to the ground. Alternatively, the player can launch into the air, pick an opponent to slam, and punch them at close range. The character is built for aggressive playstyles and advanced players.

Among his advantages, his move combinations contribute to his high mobility, compared to other Overwatch playable characters. Doomfist can easily reach and neutralize enemies occupying high ground, such as snipers. He is most effective against low-mobility opponents, but susceptible to high-mobility opponents, such as Pharah, Soldier: 76, and Sombra. Among his disadvantages, Doomfist is dependent on his abilities to escape groups of enemies, leaving the player helpless when his abilities are unavailable (on cooldown or hacked by Sombra). Doomfist's large "hitbox", or area for taking damage, disadvantages him to characters such as Reaper, Roadhog, and Ana's sleep dart.

In professional games, he works best when flanking the enemy team and isolating single opponents out of position. At his release, he was expected to fit well in the "dive" team compositions popular in professional play, in which aggressive characters such as Genji and Winston harass the enemy at close range. He was also expected to counterbalance diving enemies by pulling them in, uppercutting them into the air, and removing them from the fight. Doomfist was anticipated to perform well on most levels/maps, especially in those with close quarters. Stationary barrier characters (such as Reinhardt and Orisa), though popular in professional team compositions, cannot protect Doomfist, who instead benefits more from Zarya's barrier bubble ability.

Some of the character's costume customization options ("skins") relate to his fictional cultural heritage, such as the orisha gods of the Yoruba religion and the African ceremonial mask tradition. Doomfist's other aesthetic customization options allude to the boxer Muhammad Ali, the combo sequences of fighting video games, and other pop culture references.

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