This timeline highlights Emilia Schatz's significant contributions to Naughty Dog, marking her most well-known and impactful career phase.
Joining Naughty Dog
2007
Emilia Schatz joined Naughty Dog in 2007, marking a pivotal moment in her career. She became part of a studio renowned for its high-quality storytelling and technical achievements.
Contribution to Uncharted
Uncharted Series
While specific details about her involvement in the Uncharted series are lacking, it's reasonable to assume Schatz contributed to the development of one or more games in this popular franchise during her tenure at Naughty Dog. More research needed for details.
The Last of Us: Level Designer
The Last of Us Series
Schatz served as a Level Designer on The Last of Us, a critically acclaimed title known for its compelling narrative and immersive gameplay.
Lead Designer on The Last of Us Part II
The Last of Us Part II
Schatz was the Lead Designer on The Last of Us Part II, which released in 2020. This marked a significant promotion and showcased her leadership and design expertise in a highly anticipated and ambitious project.
Continued work at Naughty Dog
Post-The Last of Us Part II
Following the release of The Last of Us Part II, Schatz likely continued to contribute to new projects at Naughty Dog, details of which are not yet publically available.