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Emilia Schatz
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The Last of Us Part II Development Cycle

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A timeline focusing specifically on Emilia Schatz's involvement in The Last of Us Part II's development.
Early Design and Planning
Pre-Production (Estimates, based on game release)
Likely involved in the early design and planning stages of The Last of Us Part II, helping to shape the overall vision and direction of the game as Lead Designer.
Lead Design Implementation
Production (Estimates, based on game release)
Oversaw the implementation of the game's design, working closely with other departments to ensure that all elements were cohesive and met the project's goals.
Release of The Last of Us Part II
2020
The Last of Us Part II was released in 2020, marking the culmination of years of hard work and dedication from the development team, including Emilia Schatz as Lead Designer.
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Page created Feb 25, 2025

Page edited Feb 25, 2025