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Enter the Gungeon

Enter the Gungeon is a 2016 bullet hell roguelike video game developed by American studio Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows several player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "kill the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. Enter the Gungeon features a permadeath system, causing the Gungeoneers to lose all obtained items and start again from the first level upon death. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing.

Development on Enter the Gungeon started in 2014, when four Mythic Entertainment employees left the company to form Dodge Roll. Lead designer Dave Crooks gained inspiration for the term "Gungeon" after listening to the soundtrack for the game Gun Godz. Dodge Roll designed and playtested each individual room of the Gungeon's levels, and used procedural generation to assemble them into a random configuration. Many of the guns were inspired by earlier games such as Mega Man and Metroid, while other mechanics were implemented to encourage players to utilize the layouts of levels.

Enter the Gungeon was first released on April 5, 2016, for Linux, macOS, PlayStation 4, and Windows 10. By June 2020, it had sold over three million copies. The game received positive reviews on release, with critics favorably comparing it to The Binding of Isaac and Nuclear Throne. Reviewers praised the creativity and designs of the guns, while also commentating on the game's difficulty. Dodge Roll developed and released several content updates from 2017 to 2019. A platform game sequel called Exit the Gungeon was released in 2019, and a direct sequel, Enter the Gungeon 2, is set for release in 2026.

Enter the Gungeon is a top-down bullet hell shooter with roguelike elements. The player takes control of one of four characters, the Marine, Convict, Hunter, or Pilot (collectively called the "Gungeoneers"), who must reach the bottom of the Gungeon to find a magical gun that can "kill the past". Although each Gungeoneer starts out with items and weapons that are unique to the character, they can all shoot guns, knock over tables to provide cover, and dodge attacks by performing a "dodge roll" that allows them to be temporarily invulnerable to damage until they hit the ground. The player further has a limited number of "Blanks" which can be used to delete all enemy projectiles in a room. Combat is reliant upon memorizing patterns of enemy behavior, and using cover and dodge rolls to avoid bullets.

The Gungeon is made up of five different floors, each having roughly twenty rooms inside. The layout and rewards of each level are procedurally generated from a number of pre-created rooms, and are inhabited by bullet-shaped enemies called Gundead. To defeat Gundead, the player uses a wide variety of guns and items; they can be obtained by unlocking chests or through shops and boss fights. As players slay enemies, they obtain in-game currencies called bullet casings and keys; bullet casings can be spent at shops in exchange for guns and items, and keys are used to unlock chests. Obtained guns range from conventional pistols and rifles, to more exotic firearms such as a unicorn horn that fires rainbows or a mailbox that shoots envelopes. Each level ends with a random boss that must be slain to advance to the next floor. Similar to other roguelikes, Enter the Gungeon has a permadeath system; If the player dies, they lose all items and guns obtained on a playthrough and must start again at the first floor.

As the player progresses through multiple playthroughs, they may encounter non-player characters (NPCs) inside the Gungeon. Once encountered, NPCs either set up shop inside the Gungeon, or travel to the Breach, a hub world. At the Breach, the player can unlock new items that randomly generate inside the Gungeon, or can talk with NPCs to accept services and quests. Both actions involve spending an in-game currency acquired from defeating bosses, with unlocked guns increasing the weapon options available on a playthrough.

Development on Enter the Gungeon started in 2014, with four Mythic Entertainment employees leaving the company to fulfill their own project just before the company would shut down later that year. According to developer Dave Crooks, he had been listening to the soundtrack to the game Gun Godz by Vlambeer, and the name "Gungeon" came to him the next day. Crooks presented the name Enter the Gungeon to his fellow team members, and they created the game's lore over a lunch meeting. They then spent the next few weeks developing prototypes of the game mechanics. Though Crooks stated that The Binding of Isaac was one of the game's biggest influences, they also were influenced by Nuclear Throne, Spelunky, Dark Souls, and Metal Gear Solid.

Dungeons in the game are generated in a procedural manner, but Dodge Roll found it was better to handcraft the individual rooms, playtesting those individually, and then using their random generation to connect these rooms into a dungeon. The designs of the guns took place over the two years of development, with most of the designs by team artist Joe Harty; several of the guns are inspired by other video games and video game systems, including the NES Zapper and guns similar to those appearing in games such as Mega Man, Metroid, Shadow Warrior, and Serious Sam. The boss character designs were made by a combination of ideas from Crooks and Harty, which were then presented to the gameplay programmer David Rubel to determine appropriate bullet hell patterns associated with that idea.

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