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Fable Fortune
Fable Fortune
from Wikipedia

Fable Fortune
DevelopersFlaming Fowl Studios, Mediatonic
PublisherMediatonic
SeriesFable
PlatformsMicrosoft Windows, Xbox One
ReleaseFebruary 22, 2018
GenreDigital collectible card game

Fable Fortune was a free-to-play digital collectible card game set in the Fable universe. Developed by Flaming Fowl Studios and Mediatonic, it was released for Windows and Xbox One in February 2018, after an initial early access release.[1] In late 2019, Flaming Fowl Studios announced their intent to cease work on further updates for the game, citing its lacklustre performance on the market. The support for the game was finally discontinued in March 2020.

Gameplay

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Fable Fortune is a digital collectible card game.[2] Players build their 30-card decks around individual heroes, who have unique spells with a variety of effects to add to your deck, alongside cards available to all decks.[3] The player who goes second gets a 31st card to balance the first-mover advantage.[3] The game has a morality component, similar to the role-playing elements of the main games in the franchise;[4] at the beginning of a match players can choose an objective to work through during the match. Once achieving the objective, players can choose to upgrade their hero with "good" or "evil" powers. There are three objectives per match. Completed objectives also enable additional effects on cards with morality effects.[3]

Development and release

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Fable developer Lionhead Studios began developing Fable Fortune in late 2014 as an unannounced project. At the same time, Lionhead was publicly developing Fable Legends. Microsoft shut down the studio in April 2016, ending development on Legends and Fortune.[5] Microsoft offered the Fable license to Flaming Fowl Studios, an independent developer formed of former Lionhead staff. Seeking to continue work on Fortune, Flaming Fowl turned to a Kickstarter crowdfunding campaign in May 2016, looking to raise £250,000 towards the game's development costs.[6][7] The campaign failed its target and was cancelled in June. Flaming Fowl CEO Craig Oman cited difficulties in crowdfunding a free-to-play title, and the unfamiliar genre for the Fable universe as reasons for the failure. The game did however attract private funding, allowing its development to continue.[8] The game was released as early access for Windows and Xbox One in July 2017, and was co-developed by Flaming Fowl Studios and Mediatonic.[1] The game launched out of early access on February 22, 2018.[2]

Reception

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Fable Fortune received a mixed reception from critics.[9][10]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Fable Fortune is a (CCG) set in the whimsical world of Albion from the Fable series, where players control one of six unique heroes in fast-paced tactical battles that incorporate moral choices between alignments to modify card abilities and strategies. Developed initially as a secret project at before its closure in 2016, the game was continued by independent studio Flaming Fowl Studios in partnership with , who handled publishing and additional development. It launched in on in July 2017 and achieved full release on February 21, 2018, for Microsoft Windows and , with cross-play support and features like co-op boss fights, PvP leagues, quests in iconic Fable locations, and a card-collecting system emphasizing strategic deck-building. The game's morality system allows cards and heroes to evolve based on alignment choices, adding replayability and thematic depth tied to the Fable franchise's themes of heroism and consequence, though it received mixed reviews for its familiar CCG mechanics overshadowed by innovative but underdeveloped elements. Despite initial promise as a Fable spin-off, Fable Fortune struggled with player retention and , leading developers and Flaming Studios to announce its shutdown in January 2020, with servers permanently closing on March 4, 2020, ending online play and card purchases.

Gameplay

Core Mechanics

Fable Fortune is a turn-based in which players construct decks consisting of exactly 30 cards, with a maximum of two copies of any non-unique card, to compete against opponents. Each player controls a from and begins the match with 30 health points, aiming to reduce the opponent's health to zero through strategic card play and . Alternatively, a player can win by depleting the opponent's deck, forcing them to draw from an empty hand during their turn. The game's resource system revolves around "," which players use to summon units, cast spells, activate hero powers, or assign defensive guards. Players start with 3 gold on the first turn and gain 1 additional gold at the beginning of each subsequent turn, up to a maximum of 10 gold; unused gold does not carry over. A typical turn proceeds in a structured sequence: during the draw phase, the active player draws one card from their deck to their hand of up to 10 cards. In the resource phase, the player receives their new allocation. The main phase follows, allowing the player to play eligible cards from their hand—provided they have sufficient —and declare attacks with unbound units. The turn concludes with the end phase, where ongoing effects resolve, and the turn passes to the opponent, with a 90-second time limit per turn to maintain pacing. Combat centers on followers, referred to as units, which possess strength (attack damage) and health values. Units summoned to the board suffer from summoning sickness, rendering them "bound" and unable to attack or defend on the turn they enter play; this restriction lifts at the start of the next turn. Players can attack the opponent's hero directly if no enemy units are present or if the attacking units are not blocked, though assigning a unit to "guard" duty for 1 gold enables it to block incoming attacks and protect the hero. Damage dealt to units reduces their health, destroying them upon reaching zero, while damage to the hero directly depletes its health pool.

Heroes and Cards

In Fable Fortune, players construct decks using a diverse array of cards inspired by the Fable series' lore and characters, forming the core of strategic decision-making during matches. Cards are primarily categorized into two broad types: units (summonable creatures possessing attack and health statistics that occupy board positions) and spells, which are one-time abilities. Deck construction requires exactly 30 cards, selected to synergize with the chosen hero, with a limit of up to two copies of any non-unique card to encourage variety and prevent over-reliance on single strategies. Players can include class-specific cards tied to their hero's archetype, such as healing-focused spells for supportive heroes or aggressive units for combat-oriented ones, allowing for creative builds that exploit alignments between moral choices—though these dynamic upgrades occur during play. The hero card itself is not part of the deck but is selected separately from six available options drawn from Fable lore, original heroes inspired by Fable lore, such as Barter the Merchant and Crimson the Shapeshifter, each offering distinct playstyles. Heroes serve as the player's avatar on the board, starting with 30 and capable of equipping items to modify their stats or unlock new actions. Each possesses unique abilities that activate by spending resources generated each turn or by fulfilling conditions like summoning specific unit types, enabling specialized tactics—for instance, a might rally followers for boosted attacks or channel spells for area effects. These mechanics integrate seamlessly with core turn-based play, where enables card deployment, emphasizing strategic around the hero's strengths. Cards are acquired through a model, earned via gameplay rewards such as match victories, daily quests, and progression milestones, or purchased in packs using in-game currency or real money through optional microtransactions. This system promotes ongoing collection without mandating spending, though premium packs accelerate access to higher-power options. A governs card power and availability, ranging from common (basic effects with broad utility) to rare, epic, mythic (increasingly potent abilities tied to Fable narratives), and fabled (ultra-rare, hero-exclusive cards with lore-deep integrations like unique summons or transformations). Legendary and fabled cards often feature representative examples such as epic followers embodying Albion's mythical beasts or legendary spells evoking the series' dilemmas, establishing scale for impactful plays without exhaustive listings.

Morality System

The morality system in Fable Fortune is a core mechanic that integrates the Fable series' signature good-versus-evil dichotomy into , allowing players to influence their hero's abilities and card effects through alignment choices during matches. Players begin each game with a neutral alignment, represented by a meter that shifts toward good or based on decisions made while completing quests. These quests, unique to each game's location in Albion, are fulfilled by performing specific in-game actions such as casting certain spells, summoning units, or accumulating resources, and upon completion, players select a good or outcome that awards points and advances the alignment accordingly. As points accumulate—typically through three quests per match—the alignment meter tips left (emphasizing support and defense) or right (focusing on aggression and control), unlocking upgrades for heroes and cards at predefined thresholds, such as three points for initial enhancements. Heroes visually morph to reflect their alignment, such as gaining a halo for good or horns for , while their unique powers adapt; for instance, a hero's ability might summon protective peasant medics on the good path or explosive sappers on the evil path. cards, which require a set number of points to play (e.g., level 1-3), similarly upgrade into alignment-specific variants that enhance strategic options—for example, the card is a 6-cost 6/6 follower that requires three good points to play and gains Taunt and Divine Shield, providing resilience against attacks. In the game's questing (campaign) mode, alignment persists across matches, influencing story branches, narrative outcomes, and reward unlocks that tie into Fable's themes, while in PvP battles, it resets per game but still shapes deck by favoring cohesive good or evil builds over mixed alignments, which can lead to suboptimal performance due to incompatible upgrades. This encourages players to theme their decks around one side of the spectrum, mirroring the series' emphasis on consequential choices, though flexible quest selection allows for mid-game adaptation.

Development

Inception at Lionhead Studios

Fable Fortune began as a secretive project at in October 2014, conceived by a small team of developers drawn from the Fable Anniversary effort. The initiative aimed to diversify the Fable (IP) by creating a (CCG), inspired by titles like , while incorporating the series' whimsical British humor and lore from the world of Albion. Over the subsequent 18 months, the team developed a prototype focused on core CCG mechanics blended with Fable elements, conducted in parallel to the studio's public work on . Central to the early design was an emphasis on the morality system iconic to the Fable series, enabling players to align cards and strategies along good or evil paths that influenced outcomes and narrative progression. The prototype also planned for quest-based gameplay and potential crossovers with , such as unlocking items between the titles, alongside accessibility features like mobile and tablet support to broaden the audience beyond traditional console RPG fans. Key figures included creative director Mike West, a long-time Lionhead veteran and lead concept artist on prior Fable titles, and producer , who championed the project internally through initial pitches dating back to the Fable II era. Lionhead's closure, announced by Microsoft in March 2016 amid wider studio rationalizations, halted progress on Fable Legends and threatened to terminate Fortune entirely, as the studio's unannounced projects were initially shelved. However, Microsoft preserved the IP as a viable asset, granting licensing rights to Oman, West, and colleague Marcus Lynn, who leveraged the existing prototype to form independent studio Flaming Fowl and secure approval for continued development. This transition allowed the project, which had remained under wraps during Lionhead's tenure, to be publicly revealed in May 2016.

Transition and Completion

Following the closure of in March 2016, a group of former employees, including Craig Oman, Mike West, and Marcus Lynn, established Flaming Fowl Studios in , , to continue development on the prototype for what would become Fable Fortune. The new studio secured a license from to use the Fable intellectual property, allowing them to build on the existing Fable-themed concept without owning the full franchise rights. This transition preserved core elements from the original prototype while enabling independent operation. To bolster technical capabilities, particularly in online multiplayer and digital card game mechanics, Flaming Fowl partnered with London-based , a collaboration that originated during the project's early phases at Lionhead in 2014. Mediatonic provided expertise in card design, prototyping, and publishing support, contributing to the game's evolution from paper-based tests to a fully digital product. Funding efforts began with a Kickstarter campaign launched on May 31, 2016, targeting £250,000 to support further development, but it was cancelled on June 21 after raising only £58,852 from 1,536 backers. The studio opted to forgo crowdfunding dependencies by securing private investment, which was later supplemented by Mediatonic's financial backing as co-publisher, ensuring the project's continuation. Over approximately four years of total development—from initial concept in late to completion in early 2018—the team expanded the prototype into a complete game featuring a full card set of over 360 unique cards, polished integration of the Fable morality for strategic depth, and cross-platform compatibility between PC and . Key challenges included faithfully integrating Fable's lore, humor, and world-building without the original Lionhead team's full involvement, requiring careful adaptation to fit a standalone format. Additionally, shifting to a model with balanced in-game demanded rigorous testing to avoid pay-to-win perceptions, a departure from traditional Fable single-player experiences that risked alienating fans.

Release

Early Access and Beta Phases

The closed beta for Fable Fortune began in early March 2017 on for PC, operating on an invite-only basis to test core gameplay mechanics, balance, and identify bugs ahead of the early access launch. This phase allowed select players to provide initial feedback on card interactions and hero abilities, with developers at Flaming Fowl Studios incorporating adjustments such as tweaks to over 150 cards for improved balance and readability. The beta focused primarily on PC, though plans for integration were announced shortly after, emphasizing cross-platform compatibility through Xbox Play Anywhere support. Fable Fortune entered on July 25, 2017, simultaneously on for PC and Xbox Game Preview for and , marking the game's debut with optional purchasable card packs and a founder's edition for early supporters. At launch, the card pool consisted of approximately 150 cards across six heroes, enabling players to experiment with good-or-evil alignment choices and co-op modes while the developers continued refining features based on input. Feedback from beta and participants influenced key updates, including modifications to the gold economy curve—starting at 3 gold and scaling to a maximum of 10—and alignment thresholds to better integrate series' system into tactical decisions. Community engagement was a cornerstone of the early access period, with developers hosting AMAs on Reddit to discuss progress and gather suggestions, fostering direct interaction with players on topics like deck-building balance and event design. For Xbox users, access was expanded through the Xbox Insider program for select testers, ensuring parity with PC iterations before the broader Game Preview rollout. The early access phase lasted approximately seven months, concluding with a transition to full release in February 2018, during which seasonal events and limited-time challenges were introduced to build player retention and hype around expansions.

Full Launch and Platforms

Fable Fortune achieved its full commercial launch on February 22, 2018, simultaneously across and PC platforms via and the , transitioning to a model supplemented by optional DLC packs for expanded content and cosmetics. The game supported cross-play functionality between PC and users, enabling seamless multiplayer matches across these platforms, and was integrated with Xbox Play Anywhere for shared progress and purchases on devices. Although a mobile version for Android and was initially conceptualized during early development, it was never realized or released. Upon full release, Fable Fortune offered a comprehensive card collection exceeding 250 unique cards, a single-player campaign mode titled Heroic Tales that wove in narrative elements from universe, and structured ranked PvP ladders for competitive . Following launch, developers Studios and issued quarterly content updates, including expansions with new cards and seasonal events to refresh gameplay. primarily occurred through purchasable card packs, allowing players to acquire additional cards and rewards. Distribution remained entirely digital, with no physical editions produced.

Shutdown and Legacy

Server Closure

Flaming Fowl Studios announced the closure of 's servers on January 30, 2020, stating that operations would end on March 4, 2020. The announcement highlighted the studio's pride in the game's achievements and community but noted the difficult decision to cease support. As an immediate measure, the in-game store was disabled to halt new purchases of card packs, though players could still open any existing packs in their inventory. Players were informed of the closure through official communications, including in-game notifications and email campaigns. The game's reliance on online servers meant no offline mode was available or implemented, rendering it entirely unplayable after the shutdown date. The primary reasons for the server closure were a declining active user base following the 2018 full launch and the resulting unsustainable development and maintenance costs for the small studio team. Intense competition in the market, particularly from established titles like and Magic: The Gathering Arena, contributed to the erosion of Fable Fortune's player engagement. Upon shutdown, all player progress, including decks, card collections, and achievements, was lost with no option for data export or preservation provided.

Post-Shutdown Impact

Following the server shutdown in March 2020, Fable Fortune was delisted from major digital storefronts, including , the , and platforms, rendering it unavailable for new purchases. Existing owners retain access to reinstall the game through their libraries, but it is entirely unplayable due to the permanent deactivation of servers, with no offline functionality available. No official sales figures for Fable Fortune were ever disclosed by developer Flaming Fowl Studios or publisher , though the game's model struggled to generate sufficient revenue to sustain operations, as evidenced by its relatively modest player engagement during its active period. This outcome underscored the inherent risks in the genre, where reliance on microtransactions and a competitive market often leads to short lifespans for titles unable to build a large, dedicated audience. As the final Fable-related project initiated at before the developer's closure in 2016, Fable Fortune marked the end of an era for the original team behind the franchise's early entries, with its development continuing under ex-Lionhead staff at Flaming Fowl Studios after securing the rights from . The game's emphasis on moral choices between alignments echoed core themes from the Fable series, though it did not directly shape subsequent titles like the ongoing Fable reboot by . As of November 2025, Fable Fortune remains fully unplayable in its intended form, with no official remaster, revival, or server reactivation announced by or Studios, diminishing prospects for any IP resurgence. It receives occasional references in retrospectives on the Fable franchise's history, serving as a footnote to Lionhead's legacy amid the series' shift to new developers.

Reception

Critical Reviews

Fable Fortune received mixed reviews from critics following its full launch in early 2018, with an aggregate score of 63 out of 100 based on 11 reviews for the PC version. The game was similarly rated on at 65 out of 100 from 12 critics, classified as "Weak." In a representative review, awarded Fable Fortune a 7 out of 10, commending its novel ideas that added unique twists to familiar mechanics, such as the morality-based upgrade system, but criticizing the lack of polish and missing essential features compared to competitors like . ThisGenGaming gave it a higher 7.5 out of 10, highlighting the clear that allowed easy tracking of cards and stats, as well as the strategic depth provided by alignment choices. Other outlets, such as CGMagazine (3 out of 5), noted the game's failure to innovate beyond standard medieval fantasy themes already executed better elsewhere. Critics commonly praised the integration of Fable lore and the innovative morality system, where players' good or evil alignments dynamically altered card abilities, infusing the gameplay with the series' signature charm and strategic nuance. The free-to-play model was also appreciated for its accessibility, enabling broad entry without heavy upfront costs while encouraging progression through Fable-themed quests. However, frequent criticisms centered on the game's derivative mechanics, which closely mirrored without sufficient originality, leading to repetitive gameplay loops. Reviewers pointed to balance issues in early versions, limited card variety at launch that hindered deck-building creativity, and an overall lack of depth in core systems, making matches feel unexciting and linear. The game received no major awards or nominations.

Player and Community Response

Fable Fortune received a user score of 7.4 out of 10 on , based on 11 ratings, with users appreciating the game's depth and integration of Fable series elements such as morality-based mechanics. On , the game garnered mixed reviews, with 66% of 540 user reviews rated positively, often highlighting the unique twists on traditional (CCG) formulas like alignment choices and Fable-themed fanservice. The community around Fable Fortune was notably active during its beta and phases, particularly on Reddit's r/Fable and dedicated r/fablefortune subreddits, where players discussed strategies, shared deck builds, and provided feedback on beta updates. Developers engaged directly with the community through Ask Me Anything (AMA) sessions, such as one hosted on r/xboxone in August 2017 by team members Luke and Tom, offering insights into development and opportunities for players to win game codes. While organized fan tournaments were proposed in community forums as late as 2019, earlier enthusiasm during the 2018 full launch period fostered informal competitive play among Fable enthusiasts. Following the game's server shutdown on March 4, 2020, long-term community sentiment shifted toward nostalgia, with posts on r/Fable expressing fond memories of its potential and disappointment over the closure, such as users lamenting the loss of its unique Fable integration in the CCG years later. Complaints centered on the abrupt end to online play, limiting access to collected cards and ongoing matches, though attempts to create offline mods were unsuccessful and rarely documented. Engagement peaked at 562 concurrent players on in February 2018, reflecting initial hype among Fable fans, but numbers declined steadily thereafter. Daily quests, which rewarded players for completing in-game objectives like specific card plays or victories, initially boosted retention by encouraging regular logins, though player activity waned by 2019 amid broader CCG competition and development challenges. The game primarily appealed to fans of the Fable series, drawn by its thematic ties to Albion's world and characters, but received mixed feedback on for newcomers to CCGs, with some praising its approachable tutorials while others noted a in mastering synergies and powers.

References

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