Fox games
Fox games
Main page

Fox games

logo
Community Hub0 subscribers
What are your thoughts?
Be the first to start a discussion here.
Be the first to start a discussion here.
Fox games

Fox games are a category of asymmetric board games for two players, where one player (the fox) attempts to catch the opponent's pieces (typically geese or sheep), while that player moves their pieces to either trap the fox or reach a destination on the board. In one variant, fox and hounds, a single fox tries to evade the other player's hounds.

The game is known by many names around the world, including Fox and geese in Britain, Renard et les poules in France, Lupo e pecore in Italy, Fuchs und Gänse (or Fuchs und Henne) in Germany, Schaap en wolf in the Netherlands, riebantablu in Sápmi, Rävspel in Sweden, Refskák in Iceland, Ratón y gatos in Spain, Lis i gęsi in Poland, Vlci a ovce in Slovakia, Volk i ovtsy in Russia and Bagh-chal in Nepal.

The game Halatafl is known from at least as early as the 14th century, and it is mentioned in Grettis saga. It probably originated in Scandinavia, as a variant of Tafl. In fact, Halatafl is still played in Scandinavia with rules similar to Tafl; see below. Edward IV of England is known to have purchased two foxes and 26 hounds to form two sets of Marelles, believed to be Fox and Hounds. As Fox and Geese, the game was a favorite pastime of Queen Victoria.

Halatafl means "tail board", in Old Norse, and "tail" presumably refers to a fox's tail. As in Grettis saga, rävspelet (modern Swedish for "the Fox game") is still played with holes and pegs.

There are two fox pegs (the red pegs on the picture) and 20 sheep pegs (the yellow pegs). Like the original game, tafl, the objective is for the defender (sheep) to reach a certain destination on the board, the square of nine holes marked with red, and it is the attacker's (the foxes) objective to stop the defender from reaching it. The foxes are placed in the corners on the bottom of the red square (the paddock), whereas the sheep are placed on the opposite side of the board. When the players have decided who will move first, they move one step in turns. The sheep may only move forward or sideways, while the foxes may move in any direction, even backwards. If a sheep is in front of an empty hole, the fox has to jump over and capture the sheep, as in checkers. The capturing is mandatory, as are repeated jumps if possible. The sheep have won if they manage to fill the paddock, the red square.

In the English-speaking world a simplified version is known as Fox and Geese.[citation needed] In this version the objective of reaching a certain location has been removed and instead it all comes down to capturing each other's pieces. It is not mandatory for the fox to capture the opponent's pieces, and there are no restraints on the defender's (the geese's) movements.

The fox is placed in the middle of the board, and 13 geese are placed on one side of the board. The fox and geese can move to any empty space around them (also diagonally). The fox can jump over geese like in checkers, capturing them. Repeated jumps are possible. Geese can not jump. Unlike in Halatafl, capturing is not mandatory. The geese win if they surround the fox so that it cannot move. The fox wins if it captures enough geese so that the remaining geese cannot surround it.

The traditional game with 13 geese is not well balanced and gives the advantage to the fox. There are more balanced game variants with 15, 17 or 18 geese or two foxes.

See all
User Avatar
No comments yet.