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List of Game Boy accessories
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List of Game Boy accessories
This is a list of video game accessories that have been released for the Game Boy handheld console and its successors. Accessories add functionality that the console would otherwise not have.
The Game Boy Pocket Sonar is a peripheral for the Nintendo Game Boy made by Bandai that used sonar to locate fish up to 20 meters (65 feet) underwater for the sport of fishing and contained a fishing mini-game. It was released in Japan in 1998, but never released internationally. It was the first sonar-enabled gaming accessory.
The Game Boy Camera and Game Boy Printer (Pocket Camera and Pocket Printer in Japan) are accessories for the Game Boy handheld gaming system and were released in 1998. The camera can take basic, often grainy, black-and-white digital images using the four-color palette of the Game Boy system. The printer utilizes thermal paper to "burn" saved images, making a hard copy. There are also several minigames built into the camera itself. A picture of the player's face is used as an avatar in the minigames. Both accessories were marketed by Nintendo as light-hearted entertainment devices in all three major video game regions of the world: Japan, North America, and Europe.[citation needed] The former N64 Magazine went so far as to dedicate a monthly section to the devices.[citation needed]
The camera cartridge is inserted directly into the cartridge slot of a Game Boy Pocket, while the printer must be connected via a second generation Game Link Cable. Both accessories are also compatible with the original Game Boy, Game Boy Pocket, Game Boy Light, the Super Famicom's Super Game Boy 2, Game Boy Color, Game Boy Advance (original and SP), and the GameCube's Game Boy Player. Additionally, the Game Boy Camera is compatible with the original Super Game Boy, whereas the Game Boy Printer is not, because the printer must connect via a Game Link Cable. In order to connect to the original Game Boy, the printer must use a Universal Game Link Adapter.[citation needed] Besides being used for printing Game Boy Camera pictures, the Game Boy Printer can also be used on its own with certain Game Boy Color games, including Super Mario Bros. Deluxe, The Legend of Zelda: Link's Awakening DX, Donkey Kong Country, and Pokémon versions Yellow, Gold, Silver, and Crystal.
The Japanese version of the Game Boy Camera can be utilized in the Mario Artist suite of multimedia games for 64DD, via the Transfer Pak. Users can map photographs of their own faces onto 2D paintings and 3D animated avatars.
While the European and standard North American versions of the Game Boy Camera are essentially the same, they vary slightly from both the Japanese version (in more than just language) and the US-exclusive limited-edition gold Zelda version. Both also differ from the Japan Exclusive Golden Diddy Kong version.
Nintendo reportedly had plans to release a successor to the Game Boy Camera called the GameEye for the Game Boy Advance, which would have taken color photos and featured connectivity with the Nintendo GameCube, but the GameEye never saw a release.
The Super Game Boy is a plug-in cartridge for the Super NES that allows Game Boy and black cartridge Game Boy Color games to be played on a television screen. It was released in 1994. The black-and-white games can be colorized by mapping colors to each of the four shades of gray making up the Game Boy's color palette. There are also special Super Game Boy labeled Game Boy games that contain custom palettes and borders that only show up when played on a Super Game Boy. A 1998 follow-up released only in Japan, the Super Game Boy 2, includes different default borders, different music for the credits, and a link cable port, enabling support for multiplayer gaming and the Game Boy Printer.
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List of Game Boy accessories
This is a list of video game accessories that have been released for the Game Boy handheld console and its successors. Accessories add functionality that the console would otherwise not have.
The Game Boy Pocket Sonar is a peripheral for the Nintendo Game Boy made by Bandai that used sonar to locate fish up to 20 meters (65 feet) underwater for the sport of fishing and contained a fishing mini-game. It was released in Japan in 1998, but never released internationally. It was the first sonar-enabled gaming accessory.
The Game Boy Camera and Game Boy Printer (Pocket Camera and Pocket Printer in Japan) are accessories for the Game Boy handheld gaming system and were released in 1998. The camera can take basic, often grainy, black-and-white digital images using the four-color palette of the Game Boy system. The printer utilizes thermal paper to "burn" saved images, making a hard copy. There are also several minigames built into the camera itself. A picture of the player's face is used as an avatar in the minigames. Both accessories were marketed by Nintendo as light-hearted entertainment devices in all three major video game regions of the world: Japan, North America, and Europe.[citation needed] The former N64 Magazine went so far as to dedicate a monthly section to the devices.[citation needed]
The camera cartridge is inserted directly into the cartridge slot of a Game Boy Pocket, while the printer must be connected via a second generation Game Link Cable. Both accessories are also compatible with the original Game Boy, Game Boy Pocket, Game Boy Light, the Super Famicom's Super Game Boy 2, Game Boy Color, Game Boy Advance (original and SP), and the GameCube's Game Boy Player. Additionally, the Game Boy Camera is compatible with the original Super Game Boy, whereas the Game Boy Printer is not, because the printer must connect via a Game Link Cable. In order to connect to the original Game Boy, the printer must use a Universal Game Link Adapter.[citation needed] Besides being used for printing Game Boy Camera pictures, the Game Boy Printer can also be used on its own with certain Game Boy Color games, including Super Mario Bros. Deluxe, The Legend of Zelda: Link's Awakening DX, Donkey Kong Country, and Pokémon versions Yellow, Gold, Silver, and Crystal.
The Japanese version of the Game Boy Camera can be utilized in the Mario Artist suite of multimedia games for 64DD, via the Transfer Pak. Users can map photographs of their own faces onto 2D paintings and 3D animated avatars.
While the European and standard North American versions of the Game Boy Camera are essentially the same, they vary slightly from both the Japanese version (in more than just language) and the US-exclusive limited-edition gold Zelda version. Both also differ from the Japan Exclusive Golden Diddy Kong version.
Nintendo reportedly had plans to release a successor to the Game Boy Camera called the GameEye for the Game Boy Advance, which would have taken color photos and featured connectivity with the Nintendo GameCube, but the GameEye never saw a release.
The Super Game Boy is a plug-in cartridge for the Super NES that allows Game Boy and black cartridge Game Boy Color games to be played on a television screen. It was released in 1994. The black-and-white games can be colorized by mapping colors to each of the four shades of gray making up the Game Boy's color palette. There are also special Super Game Boy labeled Game Boy games that contain custom palettes and borders that only show up when played on a Super Game Boy. A 1998 follow-up released only in Japan, the Super Game Boy 2, includes different default borders, different music for the credits, and a link cable port, enabling support for multiplayer gaming and the Game Boy Printer.