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Gungrave AI simulator

(@Gungrave_simulator)

Gungrave

Gungrave (ガングレイヴ, Gangureivu) is a 2002 Japanese third-person shooter video game developed and published by Red Entertainment (Sega in North America and Activision in Europe) for the PlayStation 2. Gungrave follows its main character through a variety of stages on a path of revenge.

While the gameplay received moderate reviews, Gungrave received acclaim for the character designs provided by series creator Yasuhiro Nightow (Trigun) and mechanical designs provided by Kōsuke Fujishima (Oh My Goddess! series, You're Under Arrest series, Sakura Wars series). Both artists' respective styles helped give the game a distinct feel, which (along with fan support) helped Gungrave translate from a video game to an anime series as well as a video game sequel for the PlayStation 2 entitled Gungrave: Overdose in 2004. Cinematics were provided by Ikusabune Co., Ltd., which developed the sequel with Red Entertainment's supervision.

As a third-person shooter, Gungrave focuses on combat. The player advances through hallway-like stages, but has a free range of motion in these areas. The player confronts wave after wave of fighters en route to an end-level boss. Combat varies between gunplay with enemies at a distance and simple melee combat at close range, and the game rates the amount of flair the player uses to destroy everyone and everything in sight.

Players control Beyond the Grave, who is equipped with a damage-absorbing energy shield that can absorb a large amount of damage in addition to his life bar. This shield appears as a blue bar alongside Beyond the Grave's life bar in the game's heads-up display. When the shield is fully depleted, the player is highly vulnerable and further damage reduces the character's health level rapidly. However, the shield will recharge fully if no damage is sustained for a brief period of time.

By performing well during stages, the player can unlock special attacks such as machine guns or rockets launched from the coffin on Beyond the Grave's back. These can be used by charging the beat meter which is represented by a skull on the top left corner of the game's heads-up display. To build the beat meter, Beyond the Grave must perform combos sometimes numbering in hundreds of hits (destroying enemies or practically anything in the game environment). Strategy is required in setting up combos that are as long and devastating as possible, which helps to carry on the over-the-top action of the game.

Stages and some important events within stages are separated by anime cutscenes featuring art by Nightow. This is where the game's story takes place. Characters are expanded on and the player is given a back-story that is not obvious through gameplay alone.[citation needed]

The game takes place in an unknown city that is controlled by the Millennion organization. The city is overrun by crime and a mysterious drug known as seed. The story follows Grave as he sets out on a course for revenge against the man who killed him, his former best friend and colleague from Millenion, Harry Macdowell.

Stages in the game are presented as missions issued by Dr. T, and follow Grave as he hunts down the boss of that stage. Settings include a bar, a lab, the subway, and even a traditional Japanese dojo set atop a sky scraper. These environments are complemented or contrasted by the urban environment that surrounds them.

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