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Brief
Known For
Video game direction and design, particularly for the "Souls" series, "Bloodborne", "Sekiro: Shadows Die Twice", and "Elden Ring". Known for challenging gameplay, intricate world-building, and cryptic storytelling.
Key Dates and Places
  • Born Date: September 19, 1974.
  • Born Place: Shizuoka, Japan.
Career
  • Current occupation: President of FromSoftware, Video Game Director, Game Designer.
  • Past occupations: Worked at Oracle as a programmer/system engineer before joining FromSoftware.
  • Current Place of Work: FromSoftware, Inc.
  • Previous Place of Work: Oracle.
Achievements and Recognition
  • Awards: Golden Joystick Awards - Lifetime Achievement Award (2018), Game Developers Choice Awards - Lifetime Achievement Award (2023), Numerous Game of the Year awards for "Elden Ring" (2022) and other titles, Develop:Star Awards - Develop Star Award (2022).
Education
Graduated from Keio University with a degree in Social Sciences.
Main Milestones
Birth in Shizuoka, Japan
September 19, 1974
Hidetaka Miyazaki was born in Shizuoka Prefecture, Japan. He grew up in a relatively impoverished environment, fueling his imagination as books and fantastical stories became an escape and source of inspiration. His childhood fostered a strong interest in reading and exploring imaginary worlds, elements that would later become hallmarks of his game design philosophy.
Studies Social Sciences at Keio University
Early Adulthood
Miyazaki attended Keio University, where he studied social sciences. While seemingly unrelated to game development, this academic background likely provided him with a broader understanding of human behavior, societies, and storytelling techniques, which subtly influenced his later creative endeavors. This foundation of study allowed him to view the world through a wide lens, granting him a wider scope for storytelling.
Entry into FromSoftware
Mid-20s
After a brief stint working at Oracle, Miyazaki, around 25 years old, joined FromSoftware as a game planner. Feeling unfulfilled in his previous role, he saw the opportunity to work in video game development as a chance to pursue his passion and create something meaningful. He took a significant pay cut to join, demonstrating his dedication to the industry and his belief in his potential to make a difference.
Project Lead on "Demon's Souls"
2004
Miyazaki took on the role of project lead for "Demon's Souls" after the original project was deemed a failure by other members of the development team. He saw an opportunity to revitalize the game, implementing his own vision of challenging but fair gameplay, intricate world-building, and a unique online multiplayer system. This was his opportunity to put all of his passion and previous studies to work.
Release of "Demon's Souls" and Cult Following
2009
"Demon's Souls" was released in Japan to initially lukewarm reception, but gradually gained a cult following due to its unique difficulty and rewarding gameplay. Word-of-mouth spread internationally, leading to a worldwide release and critical acclaim. This success established Miyazaki's reputation as a visionary game director known for challenging and rewarding experiences, marking the beginning of the 'Souls-like' genre.
Release of "Dark Souls" and Mainstream Success
2011
"Dark Souls", a spiritual successor to "Demon's Souls", was released to widespread critical and commercial success. Its interconnected world, challenging combat, and cryptic lore captivated players worldwide, solidifying Miyazaki's status as a leading figure in the gaming industry and transforming FromSoftware into a major player. "Dark Souls" popularized the "Souls-like" genre to a wider audience, influencing countless other games.
Promotion to President of FromSoftware
2014
Miyazaki was promoted to president of FromSoftware. Despite taking on the responsibilities of leading the company, he remained actively involved in game development, continuing to direct and design key titles. This demonstrates his commitment to creative work, even while handling the business aspects of the studio.
Release of "Bloodborne"
2015
"Bloodborne", a PlayStation 4 exclusive, was released to critical acclaim. With its gothic horror setting, faster-paced combat, and Lovecraftian influences, "Bloodborne" demonstrated Miyazaki's willingness to experiment and innovate within the established 'Souls-like' formula. It further solidified his reputation for creating visually stunning and atmospherically rich games.
Release of "Sekiro: Shadows Die Twice"
2019
"Sekiro: Shadows Die Twice" introduced significant changes to the formula, emphasizing stealth, posture-based combat, and a more structured narrative. The title earned the Game of the Year award at The Game Awards 2019, showcasing Miyazaki's versatility and ability to create critically acclaimed games that push the boundaries of game design.
Release of "Elden Ring"
2022
"Elden Ring", a collaboration with author George R.R. Martin, was released to universal acclaim. The game's expansive open world, deep lore, and challenging gameplay resonated with players and critics alike, becoming a massive commercial success and winning numerous Game of the Year awards. It represents the pinnacle of Miyazaki's game design philosophy, blending challenging gameplay with rich world-building and player agency.
Continuing Influence and Future Projects
Present
Hidetaka Miyazaki continues to lead FromSoftware and shape the future of the gaming industry. His unique approach to game design has inspired countless developers and captivated players worldwide. His influence can be seen across various genres, and fans eagerly anticipate his future projects, eager to see what innovative and challenging experiences he will deliver next. He remains a significant player in the gaming community.
Hidetaka Miyazaki

Hidetaka Miyazaki (Japanese: 宮崎 英高, Hepburn: Miyazaki Hidetaka; born September 19, 1974) is a Japanese video game director, designer, writer, and president of the game developer FromSoftware. He joined the company in 2004 and was a designer for the Armored Core series before receiving wider recognition for creating the Dark Souls series. Miyazaki was promoted to company president in 2014 and also serves as its representative director. Other similar games he has directed include Demon's Souls, Bloodborne, Sekiro, and Elden Ring.

Key Information

Miyazaki's influences range across the works of various novelists, manga artists, and game designers such as Fumito Ueda and Yuji Horii. His games often invoke the use of high difficulty and narratives presented largely through flavor text and environmental cues as opposed to dialogue. Regarded as an auteur of video games, Miyazaki's works have been cited as among the greatest in the medium, leading to the creation of the Soulslike subgenre.

Career

[edit]

Miyazaki was born on September 19, 1974,[1][2] and grew up in Shizuoka, Japan.[3] He later attended Keio University and graduated with a degree in social science, later getting a job as an account manager for the US-based Oracle Corporation to pay for his sister's college tuition fees.[4][5] Upon a friend's recommendation, Miyazaki played the 2001 video game Ico, which caused him to want a career change as a game designer.[3] Miyazaki found that few game companies would employ him at age 29 with no experience working in the industry, with one of the few being FromSoftware. He began working there as a planner on Armored Core: Last Raven in 2004, joining the game's development midway through.[3][5] He later directed Armored Core 4 and its direct sequel, Armored Core: For Answer.[5]

Upon learning about what later became Demon's Souls, Miyazaki became excited at the prospect of a fantasy action role-playing game and offered to help.[3] The project, up until he was assigned to it, was considered a failure by the company. He believed the company's outlook on the game allowed him to take full control of the project as any further failed ideas would not hurt it.[3] Although the game was received negatively at the 2009 Tokyo Game Show and sold far under expectations upon release, it began to pick up after a few months and soon found publishers willing to release the game outside of Japan.[3] After the success of the game's spiritual successor Dark Souls, released in 2011, Miyazaki was promoted to the position of company president in May 2014.[6][7] It was considered unprecedented for a person to change careers in Japan and become company president within 10 years.[3]

In 2012, Sony Computer Entertainment approached FromSoftware concerning cooperative development on a new game. Miyazaki asked about the possibility of developing a game for eighth-generation consoles, and the concept of Bloodborne developed from there. Even though there were no story or setting connections to FromSoftware's previous games, Miyazaki said that it carried the "DNA" of Demon's Souls and its specific level design.[8] Development ran parallel to that of Dark Souls II, which Miyazaki supervised only as he was unable to direct both games simultaneously.[9] Miyazaki returned to the Dark Souls series as the lead director on Dark Souls III, which released early the following year.[10][11] After its release, he announced his intentions to personally stop development on the Dark Souls series.[12][13] His next two projects were the 2018 virtual reality game Déraciné and the 2019 action-adventure game Sekiro: Shadows Die Twice, with the latter winning several awards.[14][15]

Miyazaki directed the 2022 release Elden Ring, approaching American fantasy writer George R. R. Martin to provide its worldbuilding.[16] The game sold more than 25 million copies and has been cited as among the greatest video games of all time.[17][18][19] Miyazaki later served as the initial director of Armored Core VI: Fires of Rubicon (2023) before Masaru Yamamura assumed the role.[20]

Influences and design philosophy

[edit]
Miyazaki is inspired by architectural designs and often uses them as a part of environmental storytelling in his games. One such example is Anor Londo, a central location in Dark Souls, with parts being modeled after the Milan Cathedral in Italy (top) and Château de Chambord in France (bottom).

Miyazaki was an avid reader as a child despite his parents being unable to afford him many books.[3] He frequently borrowed from his local library, including English language fantasy and science fiction that he did not fully understand, allowing his imagination to fill in the blanks by using the accompanying illustrations.[4][3] He would later cite that as a major influence on his design philosophy. Miyazaki also played gamebooks and tabletop games such as Steve Jackson's Sorcery!, Dungeons & Dragons, and RuneQuest as his parents restricted him from playing video games until he was old enough to attend university.[8][21][22]

Once exposed to video games, Miyazaki became a fan of Ico,[3] the early Dragon Quest games,[23][24] The Legend of Zelda,[23][21] and the King's Field series, all of which he cited as influences.[25] He was also a fan of manga such as Berserk, Saint Seiya, JoJo's Bizarre Adventure,[26] and Devilman,[21] as well as the literature of H. P. Lovecraft, Bram Stoker, and George R. R. Martin.[21][27][28] Miyazaki is also inspired by architecture, especially of European origin, and often uses it in his games as a way of environmental storytelling.[29][30][31][32] Psychology and sociology have also influenced his design choices.[8]

As the lead creative director on a project, Miyazaki usually writes the majority of the story, dialogue, and text, while having the final say on character, monster, and level designs. The multiplayer mechanics of the Souls series were inspired by his own personal experience of driving up a snowy road as cars ahead began slipping back and were pushed uphill by other people in the area. As Miyazaki was unable to give his thanks before they left the area, he wondered whether the last person in the line had made it to their destination as he was unlikely to ever meet them again. This gave birth to the series' multiplayer systems, with it attempting to emulate that same sense of silent cooperation.[33]

Miyazaki stated that the difficulty of his games have no intention of being that way compared to others. Rather, the difficulty was a part of the process that gives players a sense of accomplishment by "overcoming tremendous odds", while also incentivizing players to experiment more with character builds and weapons.[30] He stated that death in his games is used as a trial and error learning tool, adding that the idea became accepted by the public following the success of Demon's Souls.[34] Miyazaki stated that he does not dislike direct storytelling but prefers players to interpret it for themselves, as they get more value from it when they find out hints of plot from items or side-characters.[30] Many journalists and critics have cited him an auteur of video games, noting his influential work in Dark Souls and its related games.[35][36][37]

Works

[edit]
Year Title Role
2005 Armored Core: Last Raven Designer
2006 Armored Core 4 Director
2008 Armored Core: For Answer Director
2009 Demon's Souls Director
2011 Dark Souls Director, producer
2014 Dark Souls II Supervisor
2015 Bloodborne Director
2016 Dark Souls III Director
2018 Déraciné Director
2019 Sekiro: Shadows Die Twice Director
2022 Elden Ring Director
2026 The Duskbloods Director

Awards and honors

[edit]

Miyazaki was awarded the Lifetime Achievement Award at the 2018 Golden Joystick Awards.[38] The award was presented to him by Ian Livingstone and Steve Jackson, two of his inspirations.[39] In 2022, he was the recipient of the Special Award at the CEDEC Awards and the Minister of Economy, Trade, and Industry Award at the Japan Game Awards.[40][41] In 2023, Time listed Miyazaki as one of the 100 Most Influential People of the year, making him the second game developer to be featured on the list after Shigeru Miyamoto in 2007.[42]

Personal life

[edit]

Miyazaki disclosed in 2019 that he recently had a son.[43] In 2024, he revealed that he also had a daughter.[44]

References

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