History of webcomics
History of webcomics
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History of webcomics

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History of webcomics

The history of webcomics follows the advances of technology, art, and business of comics on the Internet. The first comics were shared through the Internet in the mid-1980s. Some early webcomics were derivatives from print comics, but when the World Wide Web became widely popular in the mid-1990s, more people started creating comics exclusively for this medium. By the year 2000, various webcomic creators were financially successful and webcomics became more artistically recognized.

In the second half of the 2000s, webcomics became less financially sustainable due to the rise of social media and consumers' disinterest in certain kinds of merchandise. However, crowdsourcing through Kickstarter and Patreon also became popular in this period, allowing readers to donate money to webcomic creators directly. The 2010s also saw the rise of webtoons in South Korea, where the form has become very prominent.

The earliest comic distributed on the Internet is Eric Millikin's Witches and Stitches, which he started uploading on CompuServe in 1985. By self-publishing on the Internet, Millikin was able to share his work while avoiding censorship by publishers or having to appeal to mainstream demographics. By 1986, other comics were published on CompuServe, including Joe Ekaitis' T.H.E. Fox, a furry webcomic drawn on the Commodore 64.

From the 1980s to the early 1990s, artists published using many different Internet protocols as it was yet unclear which if any would become most widely used. For example, Usenet was home to Hans Bjohrdal's Where the Buffalo Roam in 1992. With this technology, Bjohrdal reached an audience at college campuses across a few U.S. states. Tim Berners-Lee's World Wide Web rose in popularity in 1993; usage of the World Wide Web grew by 341,634% in 1993, and competitor protocol Gopher's growth of 997% paled in comparison. Web browser Mosaic, which saw its beta release in 1993, allowed the recent introductions of GIF and JPEG image formats to be shown directly on web pages. Before this point, images shared through the internet had to be downloaded to the user's hard drive directly in order to be viewed.

In 1994 and 1995, webcomics such as Jax & Co., NetBoy, and Argon Zark! experimented with forms possible only on the Internet, uploading strips in shapes and sizes impossible in print. Mike Wean's Jax & Co. introduced a "page turning" interface that encourages readers to read the panels in order; a concept that was quickly recreated by other webcomic artists. Also in 1994, an artist known as Eerie posted an ANSI art comic on bulletin board systems.

Reinder Dijkhuis recalled that, by the end of 1995, there were hundreds of comics being shared through the Internet. Most of these were derived from strips of college newspapers and most were short-lived on the Internet. In 1995, when Dilbert became the first syndicated comic strip to be published on the Internet, "[lending] a certain legitimacy to the online comic concept," it became clear the Internet could be an effective tool to reach large audiences.

In 2000, Scott McCloud released Reinventing Comics, a book in which he argued that the future of comics was on the Internet. McCloud stated that the World Wide Web allowed comics to make use of the various advantages of digital media, establishing the idea of infinite canvas. By 2008, it was clear that McCloud's predictions of infinite canvas did not materialize entirely, but creators such as Cayetano Garza and Demian5 were influenced by his ideas.

In 1997, Bryan McNett started a webcomic hosting provider, calling it Big Panda. Over 770 webcomics were hosted on Big Panda, including Sluggy Freelance, making it the first major webcomic portal. Due to a lack of interest, McNett shut Big Panda down in 2000. Chris Crosby, who ran his webcomic Superiosity on Big Panda at the time, contacted McNett in order to create a new webcomics portal, which resulted in Keenspot. This new portal became a major success.

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