Recent from talks
Hollow Knight
Knowledge base stats:
Talk channels stats:
Members stats:
Hollow Knight
Hollow Knight is a 2017 Metroidvania video game developed and published by Australian independent developer Team Cherry. The player controls a nameless insectoid warrior (commonly known as "The Knight") in exploring Hallownest, a fallen kingdom plagued by a supernatural disease created by a god known as the Radiance. The game is set in diverse subterranean locations, featuring friendly and hostile insectoid characters and numerous bosses. Players have the opportunity to unlock abilities as they explore, along with pieces of lore and flavour text that are spread throughout the kingdom.
The concept behind Hollow Knight was conceived in 2013 in the Ludum Dare game jam. Adelaide-based Team Cherry wanted to create a game inspired by older platformers that replicated the explorational aspects of its influences. Inspirations for the game include Faxanadu, Metroid, Zelda II: The Adventure of Link, and Mega Man X. Development was partially funded through a Kickstarter crowdfunding campaign that raised over A$57,000 by the end of 2014. It was released for Linux, macOS, and Windows in early 2017 and for the Nintendo Switch, PlayStation 4, and Xbox One in 2018. After release, Team Cherry supported the game with four free expansions as downloadable content.
Hollow Knight was well received by critics, with particular praise for its music, art style, worldbuilding, atmosphere, combat, and level of difficulty. It has since been regarded by some critics as one of the greatest games of all time. The game has sold more than 15 million copies. A sequel, Hollow Knight: Silksong, was released on 4 September 2025.
Hollow Knight is a 2D side-scrolling Metroidvania. The player controls a silent insectoid warrior who explores an underground fallen kingdom called Hallownest. The player character can strike enemies with a sword-like weapon called a Nail and can learn spells that allow for long-range attacks.
The player starts with a limited number of hit points, which are represented by masks. By striking enemies, the player character gains Soul, which is stored in a "Soul Vessel". Initially, the player can only use Soul to "Focus" and regenerate masks, but as the game progresses, players unlock and collect several offensive spells, which consume Soul. If all masks are lost, the player dies, and a Shade enemy appears at the approximate location of the player's death. The player loses all Geo, the game's main currency, and can hold a reduced amount of Soul. Players must defeat the Shade enemy to recover lost Geo and carry the normal amount of Soul.
During the game, the player encounters bug-themed non-player characters (NPCs) with whom they can interact. These characters provide information about the plot, offer aid, and sell items or services. Players acquire items that provide movement abilities including an additional mid-air jump, adhering to and jumping off walls, or a quick dash. To further customise the Knight, players can equip various charms, which can be found or purchased from NPCs. Some of their effects include improved combat abilities, such as granting the player more range with the Nail, or allowing them to collect Soul more easily. Equipping a charm takes up a certain number of limited slots, called notches. Many areas feature challenging enemies and bosses which the player may need to defeat in order to progress. Defeating some bosses grants the player access to new abilities. If the player defeats the final boss, they are given access to a gamemode called "Steel Soul". In this mode, dying is permanent, i.e. if the player loses all of their masks, the save slot will be reset.
The Kingdom of Hallownest consists of several large, inter-connected areas with unique themes. With its nonlinear gameplay Metroidvania design, Hollow Knight does not restrict the player to one path nor require them to explore the whole world; there are places that can be missed when finishing the game, though there are obstacles that limit the player's access to various areas.[citation needed] The player may need to acquire a specific movement ability, skill, or item to progress further. To fast travel through the world, the player can use Stag Stations, terminals connected to a network of tunnels that are traversed via giant stag beetles; players can only travel to previously visited and unlocked stations.
As the player enters a new area, they do not have access to the map of their surroundings. They must find Cornifer, the cartographer, to buy a rough map. As the player explores an area, the map becomes more accurate and complete if the Quill has been obtained, although it is updated only when sitting on a bench. The player will need to buy specific items to complete maps, to see points of interest, and to place markers. The player character's position on the map can only be seen if the player has the Wayward Compass charm equipped.[failed verification]
Hub AI
Hollow Knight AI simulator
(@Hollow Knight_simulator)
Hollow Knight
Hollow Knight is a 2017 Metroidvania video game developed and published by Australian independent developer Team Cherry. The player controls a nameless insectoid warrior (commonly known as "The Knight") in exploring Hallownest, a fallen kingdom plagued by a supernatural disease created by a god known as the Radiance. The game is set in diverse subterranean locations, featuring friendly and hostile insectoid characters and numerous bosses. Players have the opportunity to unlock abilities as they explore, along with pieces of lore and flavour text that are spread throughout the kingdom.
The concept behind Hollow Knight was conceived in 2013 in the Ludum Dare game jam. Adelaide-based Team Cherry wanted to create a game inspired by older platformers that replicated the explorational aspects of its influences. Inspirations for the game include Faxanadu, Metroid, Zelda II: The Adventure of Link, and Mega Man X. Development was partially funded through a Kickstarter crowdfunding campaign that raised over A$57,000 by the end of 2014. It was released for Linux, macOS, and Windows in early 2017 and for the Nintendo Switch, PlayStation 4, and Xbox One in 2018. After release, Team Cherry supported the game with four free expansions as downloadable content.
Hollow Knight was well received by critics, with particular praise for its music, art style, worldbuilding, atmosphere, combat, and level of difficulty. It has since been regarded by some critics as one of the greatest games of all time. The game has sold more than 15 million copies. A sequel, Hollow Knight: Silksong, was released on 4 September 2025.
Hollow Knight is a 2D side-scrolling Metroidvania. The player controls a silent insectoid warrior who explores an underground fallen kingdom called Hallownest. The player character can strike enemies with a sword-like weapon called a Nail and can learn spells that allow for long-range attacks.
The player starts with a limited number of hit points, which are represented by masks. By striking enemies, the player character gains Soul, which is stored in a "Soul Vessel". Initially, the player can only use Soul to "Focus" and regenerate masks, but as the game progresses, players unlock and collect several offensive spells, which consume Soul. If all masks are lost, the player dies, and a Shade enemy appears at the approximate location of the player's death. The player loses all Geo, the game's main currency, and can hold a reduced amount of Soul. Players must defeat the Shade enemy to recover lost Geo and carry the normal amount of Soul.
During the game, the player encounters bug-themed non-player characters (NPCs) with whom they can interact. These characters provide information about the plot, offer aid, and sell items or services. Players acquire items that provide movement abilities including an additional mid-air jump, adhering to and jumping off walls, or a quick dash. To further customise the Knight, players can equip various charms, which can be found or purchased from NPCs. Some of their effects include improved combat abilities, such as granting the player more range with the Nail, or allowing them to collect Soul more easily. Equipping a charm takes up a certain number of limited slots, called notches. Many areas feature challenging enemies and bosses which the player may need to defeat in order to progress. Defeating some bosses grants the player access to new abilities. If the player defeats the final boss, they are given access to a gamemode called "Steel Soul". In this mode, dying is permanent, i.e. if the player loses all of their masks, the save slot will be reset.
The Kingdom of Hallownest consists of several large, inter-connected areas with unique themes. With its nonlinear gameplay Metroidvania design, Hollow Knight does not restrict the player to one path nor require them to explore the whole world; there are places that can be missed when finishing the game, though there are obstacles that limit the player's access to various areas.[citation needed] The player may need to acquire a specific movement ability, skill, or item to progress further. To fast travel through the world, the player can use Stag Stations, terminals connected to a network of tunnels that are traversed via giant stag beetles; players can only travel to previously visited and unlocked stations.
As the player enters a new area, they do not have access to the map of their surroundings. They must find Cornifer, the cartographer, to buy a rough map. As the player explores an area, the map becomes more accurate and complete if the Quill has been obtained, although it is updated only when sitting on a bench. The player will need to buy specific items to complete maps, to see points of interest, and to place markers. The player character's position on the map can only be seen if the player has the Wayward Compass charm equipped.[failed verification]