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Internet manipulation

Internet manipulation is the use of online digital technologies, including algorithms, social bots, and automated scripts, for commercial, social, military, or political purposes. Internet and social media manipulation are the prime vehicles for spreading disinformation due to the importance of digital platforms for media consumption and everyday communication. When employed for political purposes, internet manipulation may be used to steer public opinion, polarise citizens, circulate conspiracy theories, and silence political dissidents. Internet manipulation can also be done for profit, for instance, to harm corporate or political adversaries and improve brand reputation. Internet manipulation is sometimes also used to describe the selective enforcement of Internet censorship or selective violations of net neutrality.

Internet manipulation for propaganda purposes with the help of data analysis and internet bots in social media is called computational propaganda.

Internet manipulation often aims to change user perceptions and their corresponding behaviors. Since the early 2000s, this notion of cognitive hacking meant a cyberattack aiming to change human behavior. Today, fake news, disinformation attacks, and deepfakes can secretly affect behavior in ways that are difficult to detect. It has been found that content that evokes high-arousal emotions (e.g. awe, anger, anxiety or with hidden sexual meaning) is more viral and that content that holds one or many of these elements: surprising, interesting, or useful is taken into consideration.

Providing and perpetuating simple explanations for complex circumstances may be used for online manipulation. Often such are easier to believe, come in advance of any adequate investigations and have a higher virality than any complex, nuanced explanations and information. (See also: Low-information rationality)

Prior collective ratings of an web content influences ones own perception of it. In 2015 it was shown that the perceived beauty of a piece of artwork in an online context varies with external influence as confederate ratings were manipulated by opinion and credibility for participants of an experiment who were asked to evaluate a piece of artwork. Furthermore, on Reddit, it has been found that content that initially gets a few down- or upvotes often continues going negative, or vice versa. This is referred to as "bandwagon/snowball voting" by reddit users and administrators.

Echo chambers and filter bubbles might be created by Website administrators or moderators locking out people with altering viewpoints or by establishing certain rules or by the typical member viewpoints of online sub/communities or Internet "tribes"

Fake news does not need to be read but has an effect in quantity and emotional effect by its headlines and sound bites alone.[citation needed] Specific points, views, issues and people's apparent prevalence can be amplified, stimulated or simulated. (See also: Mere-exposure effect Clarifications, conspiracy busting and fake news exposure often come late when the damage is already done and/or do not reach the bulk of the audience of the associated misinformation[better source needed]

Social media activities and other data can be used to analyze the personality of people and predict their behaviour and preferences. Michal Kosinski developed such a procedure. Such can be used for media or information tailored to a person's psyche e.g. via Facebook. According to reports such may have played an integral part in Donald Trump's 2016 election win. (See also: Targeted advertising, Personalized marketing)

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