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Ixalan[1]
Ixalan Icon
ReleasedSeptember 29, 2017
Size279 cards
Development codeHam
Expansion codeXLN
First set in the Ixalan block
Ixalan Rivals of Ixalan
Hour of Devastation Rivals of Ixalan
Amonkhet

Rivals of Ixalan[2]
Rivals of Ixalan Icon
ReleasedJanuary 19, 2018
Size184 Cards
Development codeEggs
Expansion codeRIX
Second set in the Ixalan block
Ixalan Rivals of Ixalan
Ixalan Dominaria
Amonkhet

Ixalan is a Magic: The Gathering expansion block consisting of the sets Ixalan and Rivals of Ixalan. The first set of the block was released on September 29, 2017[1] and Rivals of Ixalan was released on January 19, 2018.[2]

Plot

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The golden city of Orazca, buried deep in the jungle, houses a great secret. The immortal sun, an artifact of immense power, is hidden there. Now, that secret has become known. The great forces of the plane gather to combat one another in a contest to see who will claim the mighty prize. The plane is home to four primary tribes, each with distinct synergies and advantages that draw off of one another. The merfolk River Heralds, the vampiric Legion of Dusk, the Brazen Coalition of pirates, and the Sun Empire's dinosaur riders all meet in open conflict to decide the fate of their world.[3][4][5]

Main Factions

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  • Sun Empire: the Empire "controls the eastern coast of Ixalan, called the Sun Coast, as well as their three major cities along the coastal region. [...] While the Empire repels outsiders, they consider the greatest achievement to be victory without killing their opponents. The Empire is in a time of expansion, looking to reclaim old territories and regain their former strength".[3]
  • Brazen Coalition: these four pirate fleets "don't control much territory outside of the outlying islands in the northeast and their floating capital of High and Dry. [...] The pirates are the descendants of refugees who fled the Legion of Dusk in Torrezon a century before, believing they could find sanctuary on Ixalan. When the locals proved less than receptive, the refugees turned to piracy to survive".[3]
  • River Heralds: the merfolk "are aptly named as they control the nine major rivers of Ixalan, meaning their territory includes most of inland Ixalan. [...] The River Heralds are divided into nine tribes led by Shapers, merfolk wizards and shamans who have taken the name of one of the nine tributaries of Ixalan. [...] The River Heralds believe they were entrusted with the protection of Orazca by the Last Guardian, believing the power contained in the city to be dangerous in mortal hands".[3]
  • The Legion of Dusk: they "are the rulers of Torrezon" and "control the southeast coastal region, called Queen's Bay. [...] While most of the Legion of Dusk is human, the nobility and clergy are vampires, turned in a ritual reserved for only the most deserving. Their dogma is to feed on enemies and criminals, and their constant expansion has left them with no short supply of either. They believe that the Immortal Sun will transform their vampirism from everlasting undeath into eternal life".[3]

Mechanics

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Ixalan included the following mechanics, a mix of new and returning keywords:

  • Enrage: An ability exclusive to dinosaur creatures that triggers when they are dealt damage, such as Ripjaw Raptor.
  • Raid: A returning mechanic from Khans of Tarkir block that checks if a creature has attacked this turn, providing various bonuses like the Raid ability on Ruin Raider.
  • Explore: An ability appearing on creatures. To explore, a player reveals the top card of his or her library; if it is a land, it is put into their hand, and if it is nonland, the creature gets a +1/+1 counter and the player may choose whether to leave it there or put it into the graveyard, as seen on Merfolk Branchwalker.
  • Treasure: A new artifact token that can be tapped and sacrificed to produce one mana of any color, produced by several cards such as Revel in Riches. Treasure tokens are similar to the Etherium Cells created by Tezzeret the Schemer, Gold tokens created by Gild, and the Tempest card Lotus Petal.
  • Vehicles: A returning artifact subtype. Vehicles have "Crew X," which allows players to tap any number of untapped creatures with total power X or greater to turn the Vehicle into an artifact creature until end of turn, such as Dusk Legion Dreadnought.
  • Transform: A returning mechanic involving double-faced cards, appearing on both enchantments and artifacts, which transform into special lands when specific conditions are met, such as Treasure Map. The transform cards are designed to show a quest for a fantastic location, and the lands on the back half are significantly more powerful than regular lands.[6]

All of the above mechanics also appeared in Rivals of Ixalan, with the addition of one new keyword:

  • Ascend: A reminder keyword that provides a bonus if players have the "city's blessing". Players obtain the city's blessing by amassing ten permanents on the board in a game, then retain the city's blessing for the remainder of the game, providing bonuses like that of Kumena's Awakening.

Themes

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Ixalan is an adventure-themed set emphasizing exploration.

  • Dinosaurs (green, white, and red): A new creature subtype representing the large reptilian species dominating the plane, with themes including cost reduction and haste thanks to cards like Regisaur Alpha. The set also introduced errata to several older Magic cards with similar creature subtypes, such as Raptor, to become Dinosaurs retroactively.
  • Pirates (black, red, and blue): Swashbuckling sailors and fighters who work well in tandem, often focused on aggression as seen on Fathom Fleet Captain.
  • Merfolk (blue and green) utilize trickery and deceit to overcome their adversaries, excelling with protection like that of Kopala, Warden of Waves. Merfolk also have a +1/+1 counter subtheme, with many merfolk or merfolk-oriented spells interacting with +1/+1 counters, such as Herald of Secret Streams.[7]
  • Vampires (black and white): a bloodthirsty species that drains life incrementally and swarms the board with small creatures, taking advantage of bonuses like that of Sanctum Seeker.
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Art book

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The Art of Magic: The Gathering – Ixalan (2017) by James Wyatt was published by VIZ Media in January 2018.[8] Jay Annelli, for CoolStuffInc, wrote "The Art of Magic: the Gathering - Ixalan switches from the vertical approach of the last two art books to a more horizontal approach, covering the four warring factions of Ixalan in great detail. If you want to know more about the extensive world outside of the continent of Ixalan, well that's not really covered here, but by the end of the book you'd be extremely well acquainted with the continent itself".[9]

Reception

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Rich Stein, for Hipsters of the Coast, reviewed the impact of the Ixalan set on the competitive scene from its release to just before the release of the Rivals of Ixalan set (111 days in total). Stein highlighted that during this time period "there were 21 National Championships, 15 Grand Prix events, one Pro Tour, one World Magic Cup, and one World Championship. [...] [In Standard format,] we can see that Amonkhet also has a significant chunk of the pie and that Ixalan is no slouch either. Even though Kaladesh has clear control of the format, the other five expansions are somewhat evenly represented. [...] But, if we take lands out of the equation [...] this change highlights a very simple fact which is that Ixalan’s key role in Standard right now is to provide access to the ally-colored cycle of dual lands. [...] It’s safe to say that Ixalan limited Grand Prix attendance was down from Kaladesh limited Grand Prix attendance and that should be somewhat concerning. [...] Ixalan limited wasn’t bad, per se, but it wasn’t as enticing as Kaladesh limited was last fall".[10]

James Whitbrook, for Kotaku Australia, highlighted the art of the Ixalan set and commented that "pirates, are, amazingly, one of the few avenues that Magic has rarely explored in its fantastical settings, even as its merrily fired goblins out of cannons or created absurd joke series such as Unglued. Dinosaurs, even less so, which is why the world of Ixalan — released last Friday — serves as a perfect mishmash of roaming piratical fleets, packs of dinosaurs, and even some aquatic Merfolk and Vampiric conquistadors thrown in for good measure. It’s like a beautiful mess of the internet’s favourite things, blended together and pressed into a set of cards".[11]

Cassie LaBelle, for US game store Star City Games, highlighted that "Rivals of Ixalan is almost here, and I have to admit that I’m starting to get excited. I get why you might be hesitant to believe that Rivals is going to affect the Standard metagame very much-I had high hopes that Ixalan was going to shake up Standard back in September, and it didn’t really happen. [...] Remember, though, that all four tribes are fully powered up now. Tribal sets are inherently parasitic, and strategies that weren’t quite there in September should be ready to break through once Rivals hits shelves. [...] Regardless, I feel like some of these new cards will end up hogging the Standard spotlight at some point in 2018. From a financial evaluation perspective, one of Rivals‘ biggest quirks is how conditional so many of its cards are. Most of the tribal cards are only good if you’ve got a critical mass of Merfolk or Vampires or whatever, the cards with ascend vary greatly depending on how easy it is for you to get the city’s blessing, and there are a bunch of other rares that require you to jump through a couple of different hoops in order to earn yourself a Tolarian Academy or something. [...] A handful of them will break out, but culling the hits from the misses ahead of time is more difficult than usual".[12]

Bleeding Cool rated Magic: The Gathering as #1 in its "Best Trading Card Game" for 2018 – stating, "a name we were surprised to see make a resurgence this year was Magic: The Gathering. Not like MTG ever vanished or took time out from its regular pace, but we've noticed in 2018 that the series has found a bit of new life for two reasons. The first is that they created some sets that have really put a bit of a kick back into the game both for casual and tournament play. Rivals of Ixalan did well as the other half of the Ixalan block back in January, while Dominaria and Guilds of Ravnica have added bits and pieces to flesh out some of the old color combinations and make them flourish again".[13]

Zach Barash, in a retrospective review for Hipsters of the Coast, wrote, "the past year has been an interesting one for Magic, filled with high highs and low lows. [...] Ixalan introduced a vibrant new world with arguably the greatest storyline of the decade and some much-needed love for Pirates and Dinosaurs, but was counterbalanced by potentially the worst Limited format of the decade. [...] Rivals of Ixalan and Hour of Devastation continued the trend of small sets fixing many of the problems and homogeneity of large set Limited formats, but introduced their own issues. Hour diluted or outright removed many of the primary themes of Amonkhet, while Rivals of Ixalan replaced powerful, uninteractive aggro decks with insanely powerful, completely uninteractive bomb rares. [...] At the beginning of the year, I was excited about GDS3, close to quitting Limited thanks to Ixalan, and enjoying Magic’s story more than I had since Agents of Artifice. Now, I’m disappointed about GDS3 [...], traveling all over the country to play Limited, and disappointed by Dominaria’s overstuffed and rushed story".[14]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Ixalan is a plane in the of the Magic: The Gathering trading card game, a lush world of dense jungles, winding rivers, towering mountains, and ancient ruins inspired by Mesoamerican cultures, where four rival civilizations—the dinosaur-allied Sun Empire, the nature-manipulating River Heralds, the freedom-seeking Brazen Coalition of pirates, and the conquest-driven Legion of Dusk of vampires—vie for dominance and the legendary city of gold, Orazca, which houses the powerful artifact known as the Immortal Sun. The plane's geography features verdant forests like the sacred Itlimoc, a vast river system with nine tributaries, hidden coastal coves brimming with pirate treasures, and highland springs infused with magical energy, all set against the backdrop of overgrown ruins from the long-lost Oltec civilization. The Sun Empire, a hierarchical worshiping the Threefold Sun gods (Kinjalli, Ixalli, and Tilonalli), integrates massive dinosaurs into their military and daily life without domesticating them, centering their culture in coastal cities like Pachatupa under child emperor Apatzec Intli IV following recent upheavals. In contrast, the River Heralds, nomadic who command jungle flora and fauna through innate magic, guard the plane's natural balance from their treetop enclaves and the shattered remnants of the Deeproot Tree, viewing the Immortal Sun as a destructive force to be concealed. The Brazen Coalition, a loose alliance of pirate crews originally from the distant continent of Torrezon, raids the Sun Empire's shores for wealth and autonomy, led by figures like Admiral Beckett Brass and emphasizing maritime prowess over territorial control. The Legion of Dusk, vampiric conquistadors from the same origin who overthrew their homeland's centuries ago, invade Ixalan with fanatical zeal, driven by a church doctrine promising eternal life through conquest and the recovery of the Immortal Sun, which they believe was stolen from their ancestors. This central conflict revolves around the elusive Orazca, a hidden golden city that bestows immense power—wealth for pirates, strength and nature mastery for humans and , and immortality for vampires—disrupting Ixalan's fragile equilibrium since the arrival of invaders from the distant continent of Torrezon. Ixalan was first explored in the 2017 Ixalan expansion set, introducing mechanics like explore and raid that reflect its themes of discovery and plunder, and was revisited in the 2023 The Lost Caverns of Ixalan set approximately one year after the multiversal Phyrexian invasion, which devastated the plane and prompted a cosmium rush in newly uncovered subterranean caverns. These underground realms, centered around the life-giving god-star Chimil and ancient Oltec sites, revealed deeper lore including the imprisoned bat-god Aclazotz, fungal mycoids, jaguarfolk Malamet, and a history of wars like the Whispering War and Night War that shaped the surface world's ancestors. The invasion fostered unlikely alliances among the factions, leading to societal shifts such as the Sun Empire's move toward and the Brazen Coalition's establishment of mining outposts like , while the Legion of Dusk grapples with internal schisms.

Development and Release

Design Process

The design of Ixalan aimed to create a tribal-focused expansion set emphasizing and conflict among four distinct factions inspired by Mesoamerican cultures, with a strong return to dinosaurs as a creature type. The core goal was to craft resonant mechanical identities for each tribe—, Dinosaurs, Vampires, and —while integrating an overarching "explore" theme to evoke adventure and discovery, drawing from the Age of Exploration and resource-seeking narratives. This approach limited multicolored cards primarily to tribal synergies, promoting four-color playstyles that aligned with each faction's color identity: blue-black-red for , red-green-white for Dinosaurs, white-black for Vampires, and green-blue for . Inspirations for Ixalan stemmed from historical and fictional sources, including European conquistadors reimagined as vampires invading a New World-like plane, pirate lore emphasizing raiding and treasure, and ancient Mesoamerican aesthetics for the native Sun Empire and river civilizations. Dinosaurs were reintroduced as massive, impactful creatures to capture the awe of prehistoric beasts, building on Magic: The Gathering's prior dinosaur themes while amplifying their role in aggressive strategies. novels and tropes further shaped the set's flavor, with designed to simulate uncovering hidden lands and treasures. Mark Rosewater served as the lead vision designer, guiding the initial concept from a 2015 offsite pitch by story lead Jenna Helland into a full tribal framework, with Ken Nagle handling early design iterations. Erik Lauer led set design, refining mechanics over two six-month segments, while Sam Stoddard acted as lead developer to balance the file for playability. The process began with exploratory design in early 2016, spanning 4.5 months of prototyping, followed by 12 months of core design and 9 months of development, emphasizing limited format viability through extensive playtesting of tribal interactions. Challenges included evolving the theme from a two-faction vampire invasion to four balanced tribes, which required shifting from an elementalist concept to a creature-centric group and integrating the mechanic from Kaladesh as pirate ships without overwhelming complexity. Designers faced difficulties in crafting unique mechanics for and Dinosaurs, such as adapting aggressive raiding for the former and impact triggers for the latter, while ensuring the explore action supported all tribes without diluting identities. These hurdles were addressed through iterative hole-filling and playtesting to maintain tribal synergies in both constructed and limited environments.

Announcement and Prerelease

Ixalan was publicly unveiled on June 14, 2017, as part of Magic: The Gathering's 25th anniversary announcements from . The reveal highlighted the set's core theme of exploration and conflict on a vibrant plane dominated by four rival factions—pirates, , vampires, and dinosaurs—all vying for control of the legendary golden city of Orazca. This announcement positioned Ixalan as the fall expansion, emphasizing tribal synergies and adventure-driven gameplay to captivate players with a fresh narrative of discovery and conquest. Marketing efforts revolved around the "Search for the Golden City" motif, immersing fans in Ixalan's lush jungles, treacherous seas, and through a series of promotional materials. produced cinematic trailers and videos that dramatized clashes between swashbuckling pirates and massive dinosaurs, alongside vignettes exploring the vampires' ritualistic pursuits and merfolk's deep-sea domains. These campaigns were distributed across official channels, including and , to generate excitement and encourage community speculation about the set's lore and . The card reveal process unfolded through structured weekly previews on the website and associated social media platforms, beginning with the first official card showcase on September 4, 2017. Previews featured a mix of , uncommons, rares, and mythic rares, often tied to the set's tribal elements, with contributions from influencers and partners to broaden engagement. The schedule accelerated following early leaks in August, leading to the complete spoiler release via the official card image gallery on September 15, 2017, providing players with the full 279-card roster ahead of launch. Prerelease events took place worldwide from September 23 to 24, 2017, at participating local game stores, offering players an early hands-on experience with Ixalan through sealed deck tournaments in formats like Standard Sealed and Two-Headed Giant. Each participant received a themed prerelease pack containing six Ixalan booster packs, a custom deck box, a spindown life counter, an informational insert on the set's strategies, and a stamped foil version of a rare or mythic rare card—frequently a standout to align with the expansion's iconic creature type and build hype around tribal play. These events emphasized casual fun and faction-themed deck construction, with prizes scaling by performance to reward top finishers.

Release Dates and Formats

The Ixalan expansion was released worldwide on , , as the first large, Standard-legal set in its block. This launch marked the beginning of a two-set block structure, with physical products including booster packs containing 15 cards each (with randomized rarities), bundles offering nine booster packs plus accessories like deck boxes and life counters, and fat packs (an earlier term for comprehensive starter bundles with additional boosters and play aids). The release occurred simultaneously across international markets, with card translations available in core languages such as English, French, German, Italian, Spanish, , Japanese, and Simplified Chinese to support global accessibility. Rivals of Ixalan, the small follow-up set, launched on January 19, 2018, continuing the block's thematic storyline while introducing complementary mechanics and maintaining Standard legality. Like its predecessor, it was distributed in booster packs, bundles, and other formats, with prerelease events held the weekend prior (January 13–15, 2018) allowing early access through sealed play kits. The Ixalan block represented the final implementation of Magic: The Gathering's two-set block model, which was discontinued after this release in favor of standalone large expansions starting with in 2018. Digitally, the Ixalan set became available on MTG Arena on December 4, 2017, with the start of closed beta, enabling online play in formats like Historic and enabling digital booster drafts and constructed events. The block's sets rotated out of Standard legality on September 26, 2019, coinciding with the prerelease of , after which they remained viable in other formats like Pioneer and Modern.

Setting and Lore

The Plane of Ixalan

Ixalan is a vast plane dominated by a single, sprawling crisscrossed by mighty rivers, rugged , and the remnants of ancient overgrown with foliage. The landscape teems with dense, humid forests that harbor colossal dinosaurs and hidden waterways, while coastal regions feature treacherous seas dotted with rocky outcrops and storm-swept shores. Key locations include the legendary city of Orazca, a gilded metropolis concealed deep within the jungle's heart, and High and Dry, a ramshackle floating assembled from wrecked ships along the coast, serving as a neutral trading ground for . These features create a perilous paradise where exploration demands cunning and resilience. The plane's cultures draw heavily from Mesoamerican aesthetics, particularly Aztec and Maya influences, evident in the ornate stone architecture of stepped pyramids, intricate glyph-based rituals, and motifs of feathered serpents and solar worship that permeate the Sun Empire's society. Historically, an ancient human civilization unified disparate city-states into the Sun Empire under leaders like Chacanto Intli, constructing Orazca around a powerful artifact central to their imperial ambitions, which ultimately led to the city's abandonment and the plane's long isolation from external forces. The River Heralds, an even older indigenous people, have dwelt in harmony with the jungle's primal forces for millennia, their traditions intertwined with the land's rhythms. This isolation preserved Ixalan's unique societal structures until recent incursions disrupted the balance. Magically, Ixalan pulses with primal energies channeled through its wildlife and inhabitants; the Sun Empire harnesses , , and mana to embody order, growth, and ferocity, often bonding with massive dinosaurs that embody the plane's raw, untamed power. Merfolk employ simic-like enchantments rooted in wind and water magic, weaving illusions and manipulations of the environment to protect their territories. The plane has drawn visitors from the , including mind-mage Jace Beleren and gorgon assassin Vraska, whose arrivals have woven Ixalan into broader cosmic conflicts. The factions—such as the Sun Empire, River Heralds, and Brazen Coalition—navigate this enchanted terrain, each adapting the plane's magic to their pursuits.

Central Plot Elements

The central plot of the Ixalan block revolves around the Immortal Sun, a legendary artifact of immense power hidden within the of Orazca, which grants its wielder god-like abilities including boundless , imperial strength, over nature, and eternal life. This relic, once used by the Sun Empire's emperors to conquer rivals, was concealed by the River Heralds after its destructive misuse led to widespread devastation, preserving Ixalan's balance amid ongoing tensions between native inhabitants. The artifact's existence draws four major factions to the plane— of the Brazen , vampires of the Legion of , of the River Heralds, and humans of the Sun Empire—each driven by their own imperatives to claim it, escalating conflicts across the continent's jungles, rivers, and . Planeswalkers play pivotal roles in the unfolding narrative: Jace Beleren arrives on Ixalan suffering from , allying with explorers to uncover the plane's mysteries while grappling with his impaired ability to planeswalk, a side effect of the Immortal Sun's influence. Vraska, dispatched as an agent aligned with interests but secretly serving greater multiversal schemes, encounters Jace and forms an unlikely partnership amid the chaos. Meanwhile, Huatli, a historian from the Sun Empire, embarks on a quest to document and reclaim her people's lost legacy, riding into battle alongside herds to protect sacred sites. These individuals' paths intersect as the search intensifies, with the Immortal Sun's power preventing easy escape from the plane and forcing confrontations with Ixalan's perils. Key events propel the story through a series of escalating clashes: pirate raids disrupt coastal trade routes, ambushes defend hidden engravings revealing Orazca's location, conquests push inland from their beachheads, and massive stampedes scatter forces while unearthing ancient ruins. These incidents culminate in the discovery of Orazca, where the factions converge in a brutal race, battling through traps, illusions, and guardians left by the city's creators. Inside the golden metropolis, the protagonists confront Azor, the sphinx who forged the Immortal Sun, leading to revelations about its origins and purpose in binding planeswalkers to Ixalan. The block's resolution sees Vraska wielding the Immortal Sun to petrify key adversaries, including Azor, securing temporary dominance and fulfilling her covert directive, after which the artifact vanishes from Orazca, restoring planeswalkers' ability to leave the plane and hinting at broader multiversal threats. The Sun Empire reclaims the empty city under Emperor Apatzec III, proclaiming a new era of expansion, while Jace departs to warn allies elsewhere in the Multiverse. This outcome disrupts Ixalan's fragile equilibrium, setting the stage for future incursions. The storyline is detailed in serialized Magic Story articles published from September 2017 through February 2018.

Factions and Characters

The plane of Ixalan is dominated by four primary factions, each vying for control over its resources and ancient secrets, particularly the legendary artifact known as the Immortal Sun. These groups—the Sun Empire, the Brazen Coalition, the River Heralds, and the Legion of Dusk—represent diverse cultures and motivations shaped by the plane's lush jungles, vast oceans, and hidden ruins. Their conflicts and occasional alliances drive the central narrative of exploration, conquest, and betrayal. The Sun Empire, a hierarchical society inspired by Mesoamerican civilizations, emphasizes honorable warfare, ritual, and reverence for the sun gods. As of the events in The Lost Caverns of Ixalan (set approximately one year after the multiversal Phyrexian invasion in 2023 in-universe), the empire is ruled by child emperor Apatzec Intli IV, who has ushered in an era of aggressive expansion to reclaim lost territories following recent upheavals. The empire trains elite warriors who bond with massive dinosaurs as mounts and allies in battle. This focus on conquest extends to their quest for the Immortal Sun, seen as a divine emblem of their identity and right to rule. A prominent figure is Huatli, a warrior-poet and planeswalker whose poetic chronicles and dinosaur-summoning abilities embody the empire's martial and cultural ideals. Opposing the empire's land-based ambitions, the Brazen Coalition consists of opportunistic pirates, including humans, orcs, goblins, and sirens, who dominate the seas in search of treasure and glory. Led by the cunning Admiral Beckett Brass, captain of the notorious ship Scourge, the coalition operates as a loose alliance of rival crews driven by plunder and personal gain rather than unified ideology. Brass's reputation as a skilled swordswoman and strategist has unified disparate pirate lords under her command, directing their efforts toward seizing the Immortal Sun for its promised power. Notable among her allies is the pirate crew including Malcolm, a charismatic siren navigator, and Breeches, a resourceful goblin inventor, whose adventures highlight the coalition's swashbuckling ethos. Deep within Ixalan's rivers and root systems dwell the River Heralds, an ancient society of shamans and explorers who act as guardians of the plane's natural and mystical balance. Guided by the wise elder Tishana, a powerful shaper who communes with the land's primal forces, the Heralds protect hidden sites like of Orazca from exploitation. They view the Immortal Sun as a perilous relic too dangerous for mortal hands, capable of disrupting the harmony of life. Kumena, an ambitious young explorer and shaper, represents the faction's more aggressive elements, pushing for greater influence through cunning exploration and manipulation of ancient magics. In contrast, the Legion of Dusk is a theocratic order originating from the distant of Torrezon, characterized by rigid hierarchies, blood rites, and an unyielding pursuit of immortality. Under Queen Miralda's iron rule, the legion functions as a militaristic church that converts followers through a ritualistic "Rite of Redemption," transforming them into immortal vampires bound by and duty. Their arrival on Ixalan intensified existing conflicts, as they seek the Immortal Sun to achieve true, unending life free from their cursed thirst. Key figures include Elenda, the revered first vampire and living whose sacrificial transformation inspired the legion's doctrines, and Vraska, a planeswalker and elite assassin whose petrifying gaze and strategic mind make her a formidable operative in covert operations. Interactions among these factions are marked by fluid alliances and frequent betrayals, all orbiting the Immortal Sun's allure as a source of ultimate power and legitimacy. Temporary pacts, such as guides aiding pirates or vampires allying with empire warriors against common threats, often fracture under greed or ideological clashes, fueling a cycle of raids, ambushes, and ritual combats across Ixalan's contested territories.

Mechanics and Themes

Introduced Mechanics

The Ixalan block introduced several new mechanics that emphasized exploration, aggression, and tribal synergies within its , pirate, , and themes. These debuted across the two sets, with Ixalan focusing on discovery and combat incentives, while of Ixalan expanded on transformation and permanent accumulation. Explore is a keyword action that allows a creature to reveal the top card of its controller's . If the revealed card is a card, it is put into the controller's hand; otherwise, a +1/+1 counter is placed on the exploring creature, and the revealed card may be either put on the top of the or into its owner's graveyard. This often triggers upon a creature entering the or through activated abilities, simulating the theme of venturing into unknown territories on Ixalan. For example, Tishana's Wayfinder, a scout, explores upon entering the , potentially fueling or growing the creature itself. The action functions even if the creature leaves the before resolving fully, ensuring reliability in dynamic board states. Enrage is an ability word associated primarily with dinosaurs, triggering whenever the creature with enrage is dealt . Upon triggering, the enrage resolves, often granting effects like dealing to opponents, creating , or boosting power. This mechanic highlights the ferocious resilience of Ixalan's dinosaurs, activating even if the is lethal, though such cases prevent further use of the creature. Raging Swordtooth exemplifies enrage by dealing 3 to any target when damaged, turning defensive hits into offensive opportunities. Enrage abilities are static and do not require additional costs beyond the trigger, making them responsive to or spells. Raid is a triggered ability that provides bonuses if the player attacked with a creature during the turn, checking this condition at the moment the raid ability resolves. It rewards aggressive play without requiring creatures to survive or connect for damage, activating once per turn regardless of the number of attackers. In Ixalan's pirate faction, raid often manifests as extra tokens or power boosts; for instance, Deadeye Brawler gains +1/+1 until end of turn if the condition is met. This mechanic encourages committing to the attack phase early, aligning with the set's naval and exploratory themes. Vehicles, artifact that require , were adapted from their Kaladesh origins to represent pirate ships in Ixalan, becoming animated by tapping untapped whose total power meets or exceeds the 's cost. The is activated without the tap , allowing flexible tapping of , including the itself once animated. In the set, like Conqueror's Galleon function as mobile attackers, with crewing enabling rapid deployment in aggressive strategies. This adaptation emphasizes maritime warfare, where ships are crewed by to or . Introduced in Rivals of Ixalan, transform appears on double-faced cards, particularly those that flip between creature and sides via specific triggers such as dealing damage to a player. These cards, often map-themed, transform front-to-back to reveal hidden utility, enhancing strategic depth in exploration and discovery. For example, some transforming cards shift from creatures to lands upon meeting conditions, providing ramp or defense mid-game. The mechanic uses the standard double-faced card rules, requiring sleeves or for play, and ties into the set's of uncovering Ixalan's secrets. Ascend is a keyword that references the "city's blessing," a designation gained if the player controls ten or more permanents, which then modifies the ascend card's effects for enhanced bonuses. This check occurs continuously for permanents but only upon resolution for instants and sorceries, counting all types including lands, , and attached objects like Auras. Once obtained, the blessing is permanent and unaffected by later losses in permanent count, with multiple players able to achieve it simultaneously. // Dawn, for instance, creates a 5/5 token with ascend instead of a 1/1 if the blessing is present, scaling with board development. A dedicated reminder card clarifies the in . Ascend promotes building wide boards, fitting the urban and empire-building aspects of Ixalan's lore.

Tribal Synergies and Strategies

Ixalan's design emphasizes tribal synergies across its four primary creature types—Dinosaurs, , , and Vampires—enabling cohesive deckbuilding in both constructed and limited formats. These tribes leverage shared mechanics like explore, raid, enrage, and ascend to create interactive strategies that reward committing to a single type, while color-paired archetypes in limited encourage drafting synergistic packages. The tribe centers on aggressive strategies built around ramp and enrage triggers, allowing players to accelerate into massive threats while punishing opponents for targeting their board. Green ramp enablers like Ranging Raptors use explore to fetch lands and trigger enrage for value, synergizing with cost reducers such as Otepec Huntmaster to deploy high-impact creatures like Gishath, Sun's Avatar earlier than expected. In constructed, this forms resilient Naya (green-white-red) decks that overwhelm control strategies with uncounterable bombs like Carnage Tyrant; in limited, green-red archetypes prioritize enrage payoffs for explosive turns. Pirates excel in raid-enabled aggressive decks that generate for and resource acceleration, often finishing with for reach. Raid mechanics reward attacking with cheap evasive creatures like Daring Buccaneer, creating treasures via cards like Dire Fleet Poisoner to fuel looters such as Chart a Course, while tribal lords like Admiral Beckett Brass provide menace and card advantage. Black-red Pirate aggro decks in constructed disrupt opponents with removal like Walk the Plank before closing via vehicles like Dire Fleet Dreadnought; limited's blue-black Pirate archetype focuses on raid triggers for swings and -fueled bombs. Merfolk strategies emphasize evasion through abilities like those on Herald of Secret Streams, which make creatures with +1/+1 counters unblockable, and explore for sustained card advantage in controlling midrange builds. This enables unblockable pressure from lords like Kumena, Tyrant of Orazca, while explore on cards like Merfolk Branchwalker ramps lands or draws cards to outvalue grindy matchups. In constructed, Simic (green-blue) decks use protection like Kopala, Warden of Waves to shield against removal; limited's green-blue archetype builds defensive boards that transition to overwhelming value via explore chains. Vampires promote resilient swarm tactics via sacrifice outlets and lifegain, culminating in ascend for late-game dominance. Sacrifice synergies, as with Bloodcrazed Paladin, generate or buffs when Vampires die, paired with lifegain from Skymarcher or Adanto, the First Fort to stabilize against aggro. Ascend mechanics like those on (from the companion set, but thematic) create city-backed bombs that grow exponentially. White-black Vampire decks in constructed go wide with resilient ; limited's white-black relies on lifegain to enable aggressive plays while ascend provides a win condition. Overarching themes support multicolored tribal play through untapped dual lands like Meandering River, facilitating four-color mana bases that blend tribes without punishing greed. The motif, via explore and landfall-like effects, encourages consistent land drops to unlock tribal payoffs, promoting discovery and adaptation in gameplay. In Standard from 2017 to 2018, Ixalan's tribes diversified the beyond dominant decks, with and Dinosaurs achieving competitive results in events like Magic Online leagues and Grand Prix sideboards, though none topped Pro Tour Ixalan or Rivals of Ixalan. In limited, tribal archetypes defined draft and sealed formats, with color pairs like green-red Dinosaurs and black-red yielding high win rates in prereleases and Pro Tour Ixalan's limited portion.

Set Composition

Ixalan Expansion

The Ixalan expansion, released in 2017 as the first set in its block, comprises 279 cards in total, broken down into 101 , 80 uncommons, 63 rares, 15 mythic rares, and 20 basic lands. This structure follows the standard large-set format for the era, providing ample support for play while introducing tribal synergies across its core themes. The set's design prioritizes the four factions of the plane, with card distribution skewed to emphasize their color identities: dinosaurs receive heavy support in and , supplemented by for aggressive plays; vampires dominate in and ; focus on and ; and lean into , with and accents for evasion and combat tricks. This allocation ensures each tribe has cohesive tools without overlapping excessively, allowing for distinct draft archetypes. Among the set's notable inclusions, Ranging Raptors stands out as an uncommon green dinosaur (2G, 2/3) that triggers the explore mechanic whenever it enters the battlefield or attacks, enabling land ramp and card selection to fuel dinosaur strategies. Settle the Wreckage, a rare white instant (2WW), functions as a versatile board wipe by exiling all attacking creatures and creating 4/4 angel tokens for each, providing defensive swing potential in white-based decks. For mythic rares, Gishath, Sun's Avatar (5RGW, 7/6 legendary dinosaur avatar with trample, vigilance, and haste) serves as a centerpiece for the dinosaur tribe, revealing cards from the top of the library equal to its combat damage and putting dinosaurs among them directly onto the battlefield under its controller's control. These cards exemplify the set's blend of tribal payoff and broader utility, with Ranging Raptors and Gishath anchoring dinosaur builds while Settle the Wreckage offers cross-tribal resilience. The set features cycles that enhance mana fixing and thematic depth, including a group of dinosaur lords such as Gishath, Sun's Avatar and Otepec Huntmaster (a common red 1/2 that grants haste to other s entering the battlefield). These lords provide synergy by accelerating or buffing the tribe, forming the backbone of green-white-red decks. Additionally, Ixalan introduces premium full-art basic lands, available in both regular and foil versions, depicting lush jungle scenes to evoke the plane's aesthetic; these mark the first widespread implementation of full-art treatments for basics in a standard expansion, appearing randomly in boosters. While the set references the explore mechanic from earlier printings, its implementation here ties directly into tribal exploration themes without introducing new fixing cycles like gates.

Rivals of Ixalan Expansion

Rivals of Ixalan consists of 196 cards, comprising 70 commons, 60 uncommons, 48 rares, 13 mythic rares, and 5 basic , marking it as a smaller expansion set without new basic land designs. This structure refines the tribal themes introduced in the prior set, emphasizing enemy-color synergies for the four main factions: dinosaurs in red-green-white, vampires in white-black-red, in blue-green-black, and in blue-black-red. The color distribution deepens tribal support, with a notable increase in double-faced transform cards, particularly for vampires, totaling seven such cards to enhance their aggro-midrange strategies. Key inclusions feature Tendershoot, Dryad, a mythic rare that enters the battlefield with a +1/+1 counter and creates a 1/1 creature token whenever another creature enters under your control, synergizing with the ascend mechanic to generate an additional token army. Bishop's Altar, an uncommon artifact, enables vampires to for life gain, card draw, or counters, bolstering their themes. Highlights include a cycle of transforming legendary creatures, such as Elenda, the Dusk Rose (2WB, 1/1 legendary with lifelink; put a +1/+1 counter on it whenever another creature dies; transform when it has three or more counters), transforming into Elenda's Hierophant (4/4 legendary Cleric with flying, first strike, and vigilance; at the beginning of your end step, create X 1/1 white creature tokens with lifelink, where X is the number of nontoken creatures that died this turn), amplifying token generation. Merfolk explore payoffs are exemplified by cards like Jadelight Ranger, a rare that explores upon entering and whenever it deals combat damage, drawing cards and creating a 1/1 green Saproling token if the top card is a . The set incorporates randomly inserted premium foil versions of all cards, adding collectible appeal without specialized art treatments.

Products and Merchandise

Core Set Products

The core set products for the Ixalan block encompassed a range of physical and digital items centered on booster packs, preconstructed decks, and bundles to facilitate limited play like draft and sealed events, as well as constructed deck building. These products were distributed through Wizards of the Coast's organized play system and retail partners, with booster packs serving as the foundation for both casual and competitive formats. Booster packs formed the primary distribution method for Ixalan, each containing 15 cards: 6-7 commons, 3 uncommons, 1 rare or mythic rare, 1 basic , plus 1 card or token. Booster boxes included 36 packs, with a manufacturer's suggested retail price (MSRP) of $93.99, though market prices often ranged around $100-110. For Rivals of Ixalan, boosters also contained 15 cards with a similar distribution, plus a card, while boxes maintained 36 packs at a similar MSRP structure. These packs supported draft and sealed play at local game stores and larger events, where players built decks on-site from opened boosters. Preconstructed Planeswalker decks provided beginner-friendly entry points, featuring thematic 60-card decks built around key planeswalkers from the set's storyline. Ixalan offered two such decks: one led by Jace, Cunning Castaway (blue-black control with and vampires) and another by Vraska, Relic Seeker (black-green midrange with dinosaurs), each including 2 booster packs, a , and a learn-to-play insert. Rivals of Ixalan continued this with updated Jace and Vraska decks, incorporating new cards like explore mechanics for enhanced tribal synergies, plus the same accessory inclusions. These decks were priced at an MSRP of $14.99 each and designed for immediate play while allowing upgrades with boosters. Bundles offered value packs for collectors and players, containing 9 booster packs, 80 basic lands (including full-art versions), a spindown life counter, a card storage box, and a player's guide with set encyclopedia. The Ixalan bundle had an MSRP of $39.99, while of Ixalan version followed suit at the same price, emphasizing accessibility for expanding collections. Additionally, Deck Builder's Toolkits provided 9 boosters, over 300 cards (including commons and uncommons from recent sets), 75 basic lands, and deck-building aids, targeted at intermediate players transitioning to competitive constructed play. Special editions included store promotions to incentivize bulk purchases. For Ixalan, the buy-a-box promo was a foil Burning Sun's Avatar for retailers ordering full booster boxes, alongside a special 9-card booster pack for participants. Rivals of Ixalan featured Captain's Hook as the buy-a-box foil promo. Judge foils, available to certified judges at events, included unique treatments of set cards like Huatli, Warrior Poet from Ixalan. These limited items enhanced event participation and collection value without altering core gameplay. Digitally, Ixalan launched on Magic: The Gathering Online in September 2017, shortly after its tabletop prerelease, enabling online draft and sealed leagues with redeemable physical product codes included in boosters. followed on MTGO in January 2018. On Magic: The Gathering , the Ixalan block entered in early 2019 as part of the platform's initial Standard environment launch, with Ixalan specifically available from January 28, 2019, and added concurrently to support digital drafts and ranked play; physical packs included import codes for Arena until rotation in 2020.

Supplementary Items

The Art of Magic: The Gathering - Ixalan, published in January 2018 by , is a 240-page art book edited by that showcases concept art, full-color illustrations, and designer commentary on the development of the Ixalan plane, including its dinosaurs, pirates, vampires, and factions. The book highlights artwork by artists such as Christine Choi and emphasizes the thematic elements of exploration and ancient ruins central to the set. It serves as a visual companion to the card set, offering insights into the creative process behind the setting. The Ixalan storyline is expanded through official published on the website, detailing key events like the search for the Immortal Sun and interactions among the plane's factions, without a dedicated print novel. Additional media includes Japanese adaptations of the Ixalan narrative, released as official tie-ins by Wizards of the Coast Japan to illustrate the plot's adventures. Promotional items tied to Ixalan feature dinosaur-themed accessories, such as the Plane of Ixalan D6 Loyalty Dice set, a 12-piece collection designed for tracking planeswalker loyalty in gameplay. Playmats with motifs like the Ixalan map or dinosaur illustrations, measuring approximately 24 by 13.5 inches, were produced to enhance table play and protect cards. Collectibles include Secret Lair drops from the 2020s that reprint cards originally from Ixalan, such as and synergies, presented in limited-edition foil treatments. Pop figures of characters like Huatli have not been officially produced as part of the Ixalan line. Tie-ins extend to the board game Explorers of Ixalan, released in November 2017 by under , a 2-4 player multiplayer experience using preconstructed decks and board elements to simulate faction rivalries on the plane. Apparel lines through partners offer Ixalan-inspired clothing, including t-shirts featuring the plane's map and tribal icons, available via retailers like Amazon.

Reception and Legacy

Critical Reviews

Ixalan's art direction received widespread acclaim for its immersive portrayal of a lush, untamed plane, with standout contributions from artists like Chase Stone, whose illustration of Ghalta, Primal Hunger captured the set's majestic theme in vivid detail. Reviewers highlighted the cohesive visual style that enhanced the tribal motifs, making the set's flavor one of its strongest elements despite mechanical shortcomings. Mark Rosewater, Magic: The Gathering's head designer, praised the engaging tribal synergies in Ixalan, emphasizing how the four factions—vampires, , , and dinosaurs—fostered innovative strategies and deepened player investment in the plane's lore. The story elements, delivered through official Magic Story articles, were lauded for their brisk pacing and adventurous tone, effectively weaving personal arcs for planeswalkers like Jace and Vraska into the broader conflict over the Immortal Sun. Critics pointed to weaknesses in environment, where sparse removal and high-mana-cost creatures created unbalanced drafts dominated by bomb rares such as Gishath, Sun's Avatar, often sidelining commons and uncommons. designs drew some repetition critiques for relying heavily on large bodies with enrage triggers, limiting variety within the archetype. Pro Tour Ixalan coverage underscored strong constructed viability for cards like Settle the Wreckage, but noted draft imbalances favoring aggressive and decks over others. The lore, inspired by imagery, sparked discussions on cultural representation, with analyses critiquing its handling of colonial themes and potential insensitivity toward indigenous perspectives. Overall, while the set's thematic ambition was commended, its mechanical execution was seen as underwhelming compared to prior releases like Kaladesh.

Commercial Success and Cultural Impact

Ixalan marked a commercial milestone for Magic: The Gathering, contributing to the game's revenue growth in late 2017. Hasbro's fourth-quarter financial results highlighted a 5% increase in gaming category revenues to $546 million, driven by strong performance from Magic: The Gathering releases including Ixalan, which launched in September and fueled year-end sales. The set's booster displays ranked among the top-selling trading card game products of 2017 according to distributor data, underscoring its market appeal through themes of exploration and tribal warfare. In competitive play, Ixalan significantly shaped the Standard format, where mono-red aggro decks maintained dominance while Rakdos aggro variants leveraging vampires and pirates emerged as contenders, comprising about 4.4% of the field at Pro Tour Ixalan, alongside dominant mono-red aggro decks at 19.6%. The Pro Tour Ixalan, held in November 2017, was won by Manfield with a Sultai Energy deck that incorporated key Ixalan cards like Deathgorge Scavenger, highlighting the set's impact on high-level strategy. The block's legacy endures through reprints and format evolution. Several Ixalan cards, such as Search for Azcanta and River's Rebuke, appeared in (2020), while others like Belligerent Yearling featured in Secret Lair drops, sustaining their playability and collectibility. The plane returned in The Lost Caverns of Ixalan (2023), reprinting staples like Growing Rites of Itlimoc//Itlimoc, the Awakened and expanding the setting's lore. Ixalan elevated dinosaur creatures from niche to iconic status within Magic, introducing over a dozen new ones and paving the way for tribal decks; this surge in popularity influenced crossovers, including a 2023 Universes Beyond set with dinosaurs. The set's Mesoamerican-inspired aesthetics, blending Aztec and Mayan motifs with colonial narratives, prompted community discussions on cultural representation and sensitivity, with critiques focusing on the portrayal of indigenous-inspired River Heralds versus European-style Legion of Dusk explorers. The 2023 set The Lost Caverns of Ixalan received positive reviews for its limited environment and deeper lore exploration, with particular acclaim for more respectful integration of Mesoamerican cultural inspirations, addressing some earlier critiques of the original Ixalan's colonial themes. After rotating from Standard in September 2018 alongside Core Set 2019, Ixalan's tribal elements found lasting resonance in , where commanders like Admiral Beckett Brass and Huatli, Warrior Poet powered enduring decks emphasizing vampires, pirates, , and dinosaurs. On MTG Arena, the original Ixalan and Rivals of Ixalan sets remain accessible in Historic format since their 2019 digital release, supporting ongoing play without major 2025-specific remasters but integrated into broader and Explorer queues.

References

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