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Jason Carl is a game designer who has worked on a number of roleplaying games for companies such as White Wolf, TSR and Wizards of the Coast, Kenzer & Company, and Exile Game Studio. He is the former Brand Marketing Manager of Paradox Interactive's World of Darkness property.

Key Information

Career

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Carl recalls his introduction to role-playing games: "Some junior high buddies back in my home state of Maine first introduced me to roleplaying in 1980... we played Keep on the Borderlands. From that moment on, I was totally and irreversibly hooked."[1] Years later, he began doing freelance design for White Wolf Publishing and Dungeon magazine.[1]

Wizards of the Coast

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After working as the Policy Director for Organized Play for the Magic: The Gathering game, Carl became a member of the Wizards of the Coast R&D team, designing adventures and modules for the Dungeons & Dragons game: "Both careers have their rewards... but I've wanted to be involved in RPG design since I was fourteen - after all, I still remember rolling my first d20. So I couldn't pass up the opportunity to make the switch."[1] When the D&D third edition was released in 2000, Carl was the designer chosen to begin the process of adding detail to the character classes in the supplement Sword and Fist (2001); he felt that this book "is important because it establishes the model for those that will follow it".[1]

World of Darkness

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Carl was the CEO of By Night Studios from 2010 to 2018; By Night Studios is the official licensed publisher of new Mind's Eye Theatre products for White Wolf’s World of Darkness setting.[2][3] In 2019, he transitioned to the publisher's advisory board.[4]

In early 2018, Carl was a game producer on the 5th edition of Vampire: The Masquerade (part of the World of Darkness series),[5] and an "executive vice president of community" at White Wolf,[6] a subsidiary of Paradox Interactive. Later in 2018, Paradox dissolved White Wolf as an independent entity.[7][8] In 2019, the 5th edition of Vampire: The Masquerade won the Origins Award for Best Roleplaying Game of the Year and won the Origins Fan Favorite Award.[9]

From 2019 to 2025, Carl was the Brand Marketing Manager of Paradox's World of Darkness.[10][11][12] He was also the storyteller of multiple canon World of Darkness actual play web series including L.A. by Night (2018),[13] Seattle by Night (2019),[14] and L.A. by Night's sequel NY by Night (2022).[15] Em Friedman, for Polygon, stated that L.A. by Night "survived Geek & Sundry's decline [...] in no small part to the masterful work of storyteller and series creator Jason Carl".[16] On NY by Night, Friedman commented that "Carl has a deft hand for scene-setting, creating lyric love letters to real-world locations both famous and obscure" and that "Carl and the players have always been innovators, working toward high production values, costuming, and even creating prerecorded interstitial scenes".[16]

2025–present

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In December 2025, Carl left Paradox and joined Tabletop Vacations as the dean of its Dungeon Master University program. Tabletop Vacations are the creators of the tabletop gaming retreat program D&D in a Castle.[12][17] In May 2026, Carl is scheduled to appear as a special guest at Darkness Emergent: Los Angeles, a World of Darkness themed LARP event from By Night Studios.[18][19]

Works

[edit]

Dungeons & Dragons 2nd edition

Dungeons & Dragons 3rd edition

Dungeons & Dragons 3.5 edition

Exile Game Studio

World of Darkness

  • Liege, Lord and Lackey (1997)[33]
  • Laws of Elysium (1998)[34]
  • Laws of the Night Revised (1999)[35]
  • Laws of the Hunt Revised Edition (2002)[36]
  • Mind's Eye Theater: Vampire The Masquerade (2013)[37]
  • Mind's Eye Theatre: Blood & Betrayal (2013)[38]
  • Mind's Eye Theatre: Vampire The Masquerade Storyteller Secrets (2014)[39]
  • Mind's Eye Theatre: Pickering Lythe (2015)[40]
  • Mind's Eye Theatre: Werewolf The Apocalypse (2016)[41]
  • Vampire: The Masquerade 5th edition (2018)[5]

References

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from Grokipedia
Jason Carl is an American game designer, writer, producer, and storyteller specializing in tabletop role-playing games, with a career spanning over two decades focused on the World of Darkness franchise, including Vampire: The Masquerade.[1] He gained prominence as the creator, host, and storyteller for streaming series such as L.A. by Night and Seattle by Night, which adapted Vampire: The Masquerade into serialized live-action narratives broadcast on platforms like Twitch and YouTube, emphasizing character-driven drama and immersive world-building.[1] Carl has authored and contributed to core rulebooks, supplements, and live-action role-playing materials for publishers including White Wolf Game Studio, By Night Studios, and Onyx Path Publishing, while also developing content for Dungeons & Dragons third edition during his time with Wizards of the Coast. In recent years, as Brand Marketing Manager for White Wolf under Paradox Interactive, he has led the rebranding of the World of Darkness division into an independent publishing entity, managing a network of over 45 licensees for tabletop, video game, and multimedia products, including oversight of the October 2025 release of Vampire: The Masquerade – Bloodlines 2.[2] His approach prioritizes collaborative storytelling and narrative fidelity to source material, earning recognition for fostering fan engagement through expanded creative development and potential updates to fifth-edition rulesets based on community input.[2][1]

Early Career

TSR and Wizards of the Coast Period

Jason Carl's initial forays into professional game design occurred through contributions to Advanced Dungeons & Dragons 2nd Edition modules published by Wizards of the Coast, which had acquired TSR Inc. in 1997 and continued producing content under TSR catalog numbers. In March 2000, Carl co-authored The Apocalypse Stone with Chris Pramas, a 96-page adventure intended for high-level parties (levels 15-20) culminating in a world-ending cataclysm triggered by an ancient artifact, emphasizing narrative closure for long-running campaigns.[3][4] In May 2000, he solely designed The Dungeon of Death, a 32-page module in the Forgotten Realms Dungeon Crawls series for levels 7-9, featuring a trap-filled underground complex haunted by undead guardians and a central villainous lich, structured for quick, combat-focused play sessions.[5][6] These freelance design credits aligned with Wizards of the Coast's transitional phase, blending TSR's legacy AD&D 2nd Edition line with preparations for the Dungeons & Dragons 3rd Edition release in 2000. Carl soon transitioned to an internal role as Policy Director for Organized Play at Wizards, managing rules, event formats, and sanctioning for Magic: The Gathering tournaments, which involved enforcing competitive integrity across global player bases.[7] He later advanced to the Research & Development team, contributing to core 3rd Edition mechanics. In 2001, Carl authored Sword and Fist: A Guidebook to Fighters and Monks, a 96-page supplement expanding martial classes with over 40 new feats, equipment options, spells, and 13 prestige classes (such as the drunken master and kensai), alongside advice for Dungeon Masters on integrating weapon-based combat styles.[8][9] This work supported the fighter and monk archetypes' viability in 3rd Edition's d20 System, prioritizing tactical depth over supernatural elements. His tenure at Wizards during this era laid foundational experience in structured gameplay design, bridging tabletop RPG adventures with organized competitive formats.

World of Darkness Contributions

White Wolf Publishing Roles

Jason Carl served as a producer for Vampire: The Masquerade at White Wolf, contributing to the oversight and development of the game's content during the period when White Wolf operated under CCP Games ownership.[10] In this role, he played a key part in the production of the fifth edition core rulebook, released on August 2, 2018, which revitalized the line with updated mechanics and setting elements while maintaining core themes of personal horror and political intrigue among vampires.[11][12] His responsibilities included coordinating creative teams, ensuring alignment with the World of Darkness brand vision, and addressing community feedback during the edition's development phase, which began prior to Paradox Interactive's 2015 acquisition of the property from CCP.[12] Carl's prior experience as a freelance author for White Wolf publications informed his production work, bridging supplemental material contributions to full-line management.[13] This position positioned him as a bridge between internal development and external licensing partners, facilitating expansions like live-action role-playing adaptations.[10]

By Night Studios Leadership

Jason Carl served as chief executive officer of By Night Studios from its early formation around 2010 until 2018.[7][14] Under his leadership, the company acquired the license to produce Mind's Eye Theatre live-action role-playing materials for the classic World of Darkness setting from CCP Games, enabling the publication of new content following the original White Wolf era.[11] Key releases during this period included the core rulebook Mind's Eye Theatre: Vampire the Masquerade in 2013, co-authored by Carl alongside Jason Andrew, Kevin Millard, Jenn "Loopy" Smith, and Ree Soesbee, which updated the live-action rules for Vampire: The Masquerade with emphases on streamlined mechanics and immersive storytelling.[15] Supplements such as Mind's Eye Theatre: Vampire the Masquerade Storyteller Secrets followed, providing expanded lore and gameplay tools for storytellers.[16] The company also developed products for other lines, including Mind's Eye Theatre: Werewolf the Apocalypse, adapting the tabletop game's themes to live-action formats with rules for shapeshifting and tribal conflicts. These publications supported organized play through conventions and online communities, fostering events like the 2016 Blood & Betrayal LARP that drew over 400 participants.[11] Carl directed efforts toward global connectivity and inclusivity in live-action role-playing, launching the Blood & Betrayal Chronicle in 2017 as a coordinated worldwide narrative arc integrated with the www.worldofdarkness.com platform for character tracking and troupe coordination.[11] This initiative aimed to link disparate local games without mandating affiliation with groups like the Mind's Eye Society, prioritizing flexible, player-driven stories over centralized club structures.[11] By Night Studios' focus remained on classic World of Darkness themes, avoiding the then-contemporary Chronicles of Darkness lines to preserve the original gothic-punk aesthetic. In late 2019, following his CEO tenure, Carl transitioned to an advisory role on the company's board.[17]

Mind's Eye Theatre Expansions

Under Jason Carl's leadership as CEO of By Night Studios from 2010 to 2018, the company expanded the Mind's Eye Theatre (MET) line by producing updated core rulebooks and supplemental materials for live-action role-playing games set in the World of Darkness universe. These releases modernized mechanics, such as reinstating rock-paper-scissors conflict resolution systems drawn from earlier editions while integrating extensive lore from prior tabletop publications.[15] The expansions emphasized immersive storytelling for group play, with Carl contributing directly as author, developer, and editor on several titles.[15] A flagship expansion was Mind's Eye Theatre: Vampire The Masquerade, released on December 18, 2013, as a comprehensive 500-page core rulebook. This edition synthesized over two decades of Vampire: The Masquerade material into a standalone LARP system, enabling players to portray undead vampires navigating political intrigue and personal horror without requiring prior tabletop knowledge.[18] Carl co-authored the book alongside Jason Andrew, Ree Soesbee, and others, focusing on streamlined character creation, social mechanics, and narrative tools for storytellers.[19] In 2015, By Night Studios issued Blood & Betrayal, a 200-page scenario supplement for MET: Vampire The Masquerade, designed for organized play events like those in the L.A. by Night series. The module included seven interconnected plotlines, dozens of non-player characters, player handouts, and guidelines for running multi-session stories involving betrayal among vampire sects.[20] This release supported competitive LARP formats, providing tools for event organizers to manage large-scale games with predefined conflicts and resolutions. The line further grew with Mind's Eye Theatre: Werewolf The Apocalypse in October 2016, a 760-page core rulebook adapting the Werewolf tabletop game for LARP. It featured detailed rules for shapeshifting mechanics, spirit interactions, and tribal politics, emphasizing environmental themes and rage-fueled combat resolved via physical tests and cards.[21][22] Carl oversaw its development as CEO, ensuring compatibility with the MET framework while expanding options for Garou packs to engage in apocalyptic warfare against the Wyrm. Carl also contributed forewords and design input to ancillary supplements, such as Storyteller Secrets for MET: Vampire The Masquerade, which offered advanced tips for gamemasters on scene pacing, player agency, and integrating custom elements.[23] These expansions collectively boosted the MET community's engagement, with print runs funded through crowdfunding and digital sales via platforms like DriveThruRPG, though By Night Studios faced licensing challenges post-2018 that shifted future development.[24]

Media and Broadcasting Projects

L.A. by Night Series

L.A. by Night is an actual play web series presenting live-play sessions of Vampire: The Masquerade fifth edition role-playing game rules, with episodes streamed primarily on YouTube.[25] The series premiered on September 14, 2018, and follows a coterie of vampire characters navigating personal horror, political intrigue, and supernatural threats set in Los Angeles.[26] Jason Carl acts as the storyteller—equivalent to the game master—host, and creator, guiding the narrative and portraying non-player characters such as Baron Isaac Abrams.[27] Affiliated with White Wolf Entertainment at the time, Carl drew on his expertise in World of Darkness lore to craft canon-compliant stories that integrate elements from the game's fifth edition corebook, released earlier in 2018.[25] Episodes typically air live on Friday evenings Pacific Time, featuring a rotating cast of professional voice actors and performers including Erika Ishii, Cynthia Marie, and Alexander Ward.[26] The series spanned five seasons, accumulating over 60 episodes by its conclusion, with Season 5 launching on September 3, 2021, and focusing on escalating conflicts within the vampire society.[28] Carl's direction emphasized immersive storytelling, incorporating mechanics like the Hunger dice system for vampire predation and coterie dynamics for group play.[29] Production involved collaboration with World of Darkness properties, leading to official merchandise such as plushies of Carl and in-series characters like Jasper the Nosferatu, sold through licensed stores.[30] Carl's work on L.A. by Night extended the series' influence by inspiring spin-offs like Seattle by Night and New York by Night, where he reprised his storyteller role, and by hosting related panels at gaming events to discuss vampire politics and narrative techniques.[1] The show's format—combining scripted elements with improvisational player choices—demonstrated practical applications of fifth edition rules in a broadcast medium, contributing to renewed interest in live-play tabletop content during the late 2010s and early 2020s.[27]

Additional Streaming and Events

Carl served as storyteller for Seattle By Night, a Vampire: The Masquerade actual-play series produced in collaboration with Penny Arcade, which premiered on November 25, 2019, with its first season consisting of eight episodes set in the Seattle domain.[31] A second season aired in 2023, extending the chronicle with another eight episodes focused on ongoing vampire intrigue.[27] He also acted as storyteller for New York By Night, another Vampire: The Masquerade streaming series that debuted in 2022, featuring multiple seasons of improvised narratives involving New York's undead society and crossovers with prior chronicles.[27] [32] In addition to narrative series, Carl co-hosts Month of Darkness News, a recurring live stream on the World of Darkness YouTube and Twitch channels, delivering updates on game releases, events, and brand developments, with episodes such as those from October 2024 featuring discussions on community initiatives and upcoming content.[33] [34] Carl has appeared at World of Darkness-focused events, including Discord Q&A sessions for community engagement, such as the November 2023 event where he addressed fan questions on lore and media projects.[35] He served as a special guest at Darkness Emergent conventions, participating in live-action role-playing, panels, and storytelling sessions, notably at the Chicago event in June 2024 and the Los Angeles gathering announced for May 2025.[36] [37]

Contemporary Roles

Paradox Interactive Brand Management

Jason Carl has served as the Brand Marketing Manager for Paradox Interactive's World of Darkness intellectual property since 2019, overseeing marketing strategies, community engagement, and promotional efforts for the franchise across tabletop role-playing games, video games, and related media.[27] In this role, he coordinates branding initiatives that integrate Paradox's ownership of the property, acquired in 2015, with fan expectations shaped by its origins at White Wolf Publishing.[38] His responsibilities include managing announcements for upcoming releases, such as expansions to Vampire: The Masquerade and preparations for Mage: The Ascension, emphasizing fidelity to core lore while adapting to modern gaming trends.[39] A key focus under Carl's management has been the revival of the White Wolf brand, announced by Paradox Interactive on May 23, 2025, as an in-house entity to centralize World of Darkness development previously handled through external partners like Renegade Game Studios.[38] This rebranding, which Carl described in interviews as an opportunity to "get it right this time" by drawing on historical strengths while avoiding past missteps under prior owners like CCP Games, aims to streamline creative control and enhance brand cohesion.[40] He has highlighted iterative improvements in storytelling and mechanics, informed by community feedback, to sustain the franchise's appeal amid competition from digital-native RPGs.[39] Carl's efforts extend to cross-media promotion, including collaborations with developers on titles like Vampire: The Masquerade - Bloodlines 2, where he contributes to lore alignment and marketing narratives emphasizing themes of intrigue and power dynamics inherent to the setting.[32] Through podcasts and events, such as the 2023 Month of Darkness series, he fosters direct fan interaction, discussing vampire society mechanics and future tabletop supplements to maintain engagement without diluting established canon.[41] These activities have positioned World of Darkness for sustained growth, with Carl advocating for strategic expansions that prioritize empirical fan data over speculative trends.[40]

White Wolf Relaunch Involvement

On May 23, 2025, Paradox Interactive announced the revival of the White Wolf brand, rebranding its World of Darkness division to serve as the official licensing and publishing entity for all transmedia properties within the universe, including tabletop RPGs, video games, board games, and streaming content.[42] This shift emphasized in-house development of tabletop role-playing games to accelerate releases and address growing demand, while co-publishing efforts like Vampire: The Masquerade – Bloodlines 2, scheduled for October 2025, continued under Paradox's oversight.[42] [2] Jason Carl, serving as Brand Marketing Manager for White Wolf, played a key role in orchestrating the rebrand, citing the need for a unified, recognizable name to reduce market confusion and align with expanded first-party publishing ambitions.[42] [2] In interviews, Carl outlined plans to consolidate existing Vampire: The Masquerade Fifth Edition materials into streamlined formats such as prestige editions, softcovers, and PDFs, while expanding the internal creative, publishing, and distribution teams to support faster content production.[2] He confirmed active recruitment for a new World of Darkness/White Wolf creative director to oversee brand direction across media, with early development underway for a revised edition of Mage: The Ascension, followed by Changeling: The Dreaming and Dark Ages lines, including medieval settings for Vampire: The Masquerade.[39] [2] Carl emphasized that the relaunch would enable White Wolf to "bring on more people into the core team" and deliver experiences more efficiently, leveraging the brand's 1991 origins to revive legacy properties like Werewolf: The Apocalypse and Hunter: The Reckoning alongside core lines.[2] [39] This internal focus marked a departure from prior reliance on external partners, aiming to centralize IP stewardship under leadership including Executive Vice President Marco Behrmann and Director of Licensing Nikola Filipov.[42]

Published Works

Role-Playing Game Credits

Jason Carl authored Laws of the Night, a core rulebook for the Mind's Eye Theatre live-action role-playing game system based on Vampire: The Masquerade, published by White Wolf Publishing in 1997.[43] He followed with Liege, Lord and Lackey, a supplement expanding feudal vampire politics in the Dark Ages setting, also from White Wolf in 1997.[43] In 1998, Carl wrote Laws of Elysium, detailing protocols for vampire courts, again under White Wolf Publishing.[43] Carl contributed to the revised edition of Laws of the Night in 1999, incorporating updates to the live-action mechanics for broader World of Darkness integration.[44] His work extended to Laws of the Night: Camarilla Guide (White Wolf Publishing, 2001), providing sect-specific rules for Camarilla vampires in live-action play.[43] Later, with By Night Studios, he authored Blood & Betrayal in 2015, a supplement emphasizing intrigue and combat for Mind's Eye Theatre.[43] In Dungeons & Dragons third edition, Carl authored Sword and Fist: A Guidebook to Fighters and Monks (Wizards of the Coast, 2001), offering expanded options, prestige classes, and feats for martial characters.[43] He also wrote adventure modules such as The Dungeon of Death (TSR, 2000) and A Harvest of Evil (Wizards of the Coast, 2001), designed for mid-level parties in Advanced Dungeons & Dragons second edition and third edition, respectively.[43] For Vampire: The Masquerade fifth edition, Carl served as an author on the core rulebook, released by Modiphius Entertainment and White Wolf Publishing in 2018, which overhauled mechanics for modern tabletop play while preserving thematic horror elements.[45] His credits further include contributions to Faith & Fire (White Wolf Publishing, 2003), a Mind's Eye Theatre supplement on faith-based antagonists.[43] Outside core fantasy, Carl authored supplements for the Ubiquity system, including Hollow Earth Expedition (Exile Game Studio, 2006) and Mysteries of the Hollow Earth (2009), blending pulp adventure with role-playing rules.[43]

Supplemental Designs and Contributions

Jason Carl co-authored Sword and Fist: A Guidebook to Fighters and Monks (Wizards of the Coast, 2001), a 96-page supplement for Dungeons & Dragons third edition that provides expanded class options, prestige classes, feats, and equipment tailored to fighter and monk archetypes, emphasizing martial prowess and unarmed combat mechanics.[46] He also designed the adventure module A Harvest of Evil (Wizards of the Coast, 2003), a short scenario for levels 1-3 involving a forested thorp plagued by supernatural threats, intended as an introductory supplement for new players.[47] In the World of Darkness live-action role-playing line, Carl contributed to Mind's Eye Theatre supplements under White Wolf Publishing. He co-wrote the Anarch Guide: A Supplement Guide for Laws of the Night (White Wolf, 2003), which details Anarch vampire factions, including Paths of Enlightenment, character creation variants, and sect-specific storytelling hooks to extend core Vampire: The Masquerade mechanics for live-action play.[48] Similarly, he served as a primary author for the Camarilla Guide to Laws of the Night (White Wolf, circa 2000), focusing on Camarilla clan lore, political intrigue systems, and Elysium protocols as expansions for sect-based chronicles.[49] As part of By Night Studios' development team since its founding, Carl has overseen and contributed to supplemental Mind's Eye Theatre: Vampire the Masquerade materials, including Immersion Secrets and ongoing accessory releases that refine combat resolution, social influence rules, and narrative tools for live-action events.[50] These efforts prioritize modular additions to core rules, enabling customization for regional chronicles without altering foundational systems.[23]

References

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