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Live action role-playing game
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Live action role-playing game
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A live-action role-playing game (LARP) is an embodied form of role-playing in which participants physically enact characters within a shared fictional narrative, utilizing costumes, props, and real-time improvisation to simulate actions and interactions.[1][2] LARPs emphasize physical presence and co-creation, distinguishing them from tabletop or digital role-playing by requiring players to inhabit their roles through movement, dialogue, and environmental engagement rather than verbal description alone.[3][4] Emerging independently across North America, Europe, and Australia in the 1970s and 1980s, often inspired by tabletop games like Dungeons & Dragons, early organized LARPs included combat-focused groups such as Dagorhir Battle Games, founded in the United States in 1977, which simulated medieval warfare with padded weapons.[5][6] These games vary widely in scale and theme, from intimate educational simulations to massive annual events drawing thousands for fantasy battles or historical reenactments, fostering skills in collaboration, conflict resolution, and creative problem-solving.[7][8] While primarily recreational, LARPs have been applied in therapeutic and pedagogical contexts to enhance social competence and empathy through experiential learning.[9][10]
