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Jeff Kaplan
Jeff Kaplan
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Brief
Known For
Lead designer of World of Warcraft and Overwatch, face of Overwatch developer updates, Game Director of Overwatch.
Key Dates and Places
  • Born Date: November 4, 1972.
  • Born Place: New Jersey, USA.
Career
  • Past occupations: Vice President at Blizzard Entertainment, Game Director, Game Designer.
  • Previous Place of Work: Blizzard Entertainment.
Achievements and Recognition
  • Awards: Multiple Game of the Year awards for Overwatch, recognition for contributions to World of Warcraft's success.
Education
University of Southern California (USC), Master's degree in Creative Writing.
Main Milestones
Birth
1972
Jeffrey Kaplan is born in New Jersey. His early life is marked by a deep passion for video games, tabletop games, and fantasy literature, experiences that would later heavily influence his career path. He displayed an early aptitude for creative writing and storytelling, laying the foundation for his future role in crafting rich and immersive game worlds.
Joins Blizzard Entertainment
Early 2000s
Kaplan's path to Blizzard was unconventional. A skilled EverQuest player and insightful forum poster on game design, his articulate posts on the official EverQuest forums caught the attention of Blizzard. They were impressed enough to offer him a position as a game designer, despite his lack of formal game development experience. This marked the beginning of his storied career at Blizzard.
World of Warcraft Development
2002 - 2006
Kaplan plays a significant role in the development of World of Warcraft, a massively multiplayer online role-playing game (MMORPG) that would redefine the genre. Initially working on quest design and world-building, he quickly rises through the ranks, contributing to the game's lore, art direction, and overall player experience. His dedication and creative vision help shape World of Warcraft into a global phenomenon.
Game Director for 'Titan' (Unreleased)
2006 - 2014
Following the success of World of Warcraft, Kaplan leads the development team for 'Titan,' a highly ambitious and secretive massively multiplayer online game. Despite years of development, 'Titan' faced numerous challenges and ultimately was cancelled in 2014. This experience, though disappointing, provided valuable lessons in game design and team leadership that would prove crucial in his future endeavors.
Game Director for Overwatch
2014 - 2021
After the cancellation of 'Titan', Kaplan leads a small team to repurpose some of the scrapped ideas into a team-based multiplayer shooter. This project evolved into Overwatch, a critical and commercial success that launched in 2016. As Game Director, Kaplan became the public face of Overwatch, known for his passionate communication with the community and his dedication to creating a positive and inclusive gaming experience. His developer update videos became iconic, fostering a strong connection with players.
Overwatch Success and Expansion
2016 - 2021
Under Kaplan's leadership, Overwatch became a global phenomenon, spawning a vibrant esports scene, generating significant revenue, and building a dedicated fanbase. He oversaw the development of new heroes, maps, and game modes, constantly evolving the game to keep it fresh and engaging. He also championed inclusivity and representation within the game's diverse cast of characters.
Departure from Blizzard Entertainment
April 20, 2021
In a surprising announcement, Kaplan reveals his departure from Blizzard Entertainment after nearly two decades with the company. While the reasons for his departure remain somewhat private, it marks the end of an era for Blizzard and the Overwatch community. The news generates widespread discussion and speculation about his future plans within the gaming industry.
Jeff Kaplan

Jeffrey Kaplan is an American video game designer and former vice president of Blizzard Entertainment, a position he held until he left the company in 2021. He designed elements of World of Warcraft and is the former lead director of Overwatch.

Key Information

Early life

[edit]

Kaplan was born in New Jersey on November 4, 1972, and grew up in La Cañada Flintridge, California.[1] Kaplan had been an avid video game player during his school years, particularly influenced by the various Infocom adventure games; however, lacking programming skills, he never thought he would be able to get a career in the video game industry.[2] He initially pursued a degree in film, but ultimately got a degree in creative writing at the University of Southern California.[3] After working as a writing intern for Universal Pictures, he decided to get a graduate degree for creative writing from New York University.[2] Following this, he worked for his father's recruiting business while performing creative writing on the side to try to get his stories published.[3] He was unsuccessful at getting any of his creative stories published for several years, receiving over 170 rejection notices in a single year. By 2000, he decided to drop creative writing, and spent his time playing video games, as well as toying around with the level editors from games like Duke Nukem 3D and Half-Life.[2][3]

Career

[edit]

Early career and involvement with Blizzard

[edit]

Kaplan became involved in the massively multiplayer online game (MMO) EverQuest. Under his online handle "Tigole Bitties",[4] he joined the "Legacy of Steel" guild, and became a well-recognized player for his accomplishments and his commentary about the game posted to the guild's website.[2][5] He discussed some of his map making attempts which caught the attention of the guild's leader, Rob Pardo, who at the time was the lead designer at Blizzard for Warcraft III; Kaplan was aware that some of his guild members worked at Blizzard, but he had not recognized the importance of the company at that point. Around 2001, Pardo invited Kaplan to come visit Blizzard's offices in Los Angeles, during which he was introduced to several other Blizzard guild members, and they showed him the yet-unannounced MMO World of Warcraft (WoW) project they had been working on.[2] Several similar meetings happened over the next few months.[3] Later, after World of Warcraft was announced, Pardo suggested that Kaplan apply for a recently posted job for a WoW quest designer there; Kaplan realized that the job description was tailor-made for his background, and that his previous visit to Blizzard had been an informal job interview.[2] Kaplan applied and was hired into Blizzard by May 2002.[6]

World of Warcraft development

[edit]

Kaplan's initial work at Blizzard was helping with quality assurance for Warcraft III: Reign of Chaos in the weeks prior to its release.[6] After Warcraft III shipped, he joined with the WoW team as one of the first two quest designers along with Pat Nagle, and worked closely with the game's creative director Chris Metzen.[6] Kaplan's work focused on the player versus environment elements of WoW, including quest design and the overall aesthetics for the various dungeons and raids; he described his position as a "medium" between Metzen's creative elements and the programmers and artists of the level design team.[6] Eventually, Kaplan was named as game director for WoW, along with Tom Chilton and J. Allen Brack.[7]

Transition to Titan

[edit]

In February 2009, Kaplan announced that he was stepping down as game director for WoW to switch his role at Blizzard to a new, unannounced MMO, which later was revealed as Titan.[7] Kaplan opted to join the new project, hoping to create a similar success to what WoW had been, as well as having concerns how long WoW's popularity would remain.[3] Titan was considered an ambitious project, designed as a class-based first-person shooter, but had a prolonged and struggling development period along with gameplay that Kaplan called "very cluttered and confused". Titan's cancellation was officially announced in September 2014.[8]

Creation of Overwatch

[edit]

However, prior to Titan's official cancellation, the game's development had been stopped in early 2013 at Blizzard.[9] All but 40 members of the Titan team were reassigned to other projects, with the remaining people, including Kaplan and Metzen, tasked by management to come up with a new intellectual property within a few weeks, or otherwise they would also be reassigned. Kaplan and Metzen led this team to take some of the gameplay and creative elements of Titan and created a team-based shooter, which became Overwatch. With the project approved by Blizzard, Kaplan became the game's lead director with Metzen serving as creative director.[3][10] Overwatch became extremely successful for Blizzard, earning more than $1 billion in revenue within its first year,[11] and having drawn more than 35 million players worldwide.[12] Taking a cue from fellow Blizzard employee and lead director for Hearthstone, Ben Brode, Kaplan made himself the public face for Blizzard in promoting and interacting with fans of Overwatch; he regularly posted to the Overwatch online forums, and created several videos giving insight into Overwatch's development and future updates.[13]

In 2017, Kaplan was awarded with the Vanguard Award at the Fun & Serious Game Festival, which takes place in the Spanish city of Bilbao.[14]

Departure from Blizzard

[edit]

Blizzard announced on April 20, 2021 that Kaplan was leaving the company after 19 years, with Aaron Keller to take over Kaplan's role in the oversight of Overwatch.[15] A tribute to Kaplan was planned to be included in Overwatch 2 by the name of a background storefront "Jephs Corner Pizza" in the New York City map.[16] However, the reference was seemingly removed after Blizzard implemented a new policy against including references to real-world people in their games.[17]

Games

[edit]
Year Title Role Notes
2002 Warcraft III: Reign of Chaos Designer
2004 World of Warcraft Designer, game director
2007 World of Warcraft: The Burning Crusade Designer
2008 World of Warcraft: Wrath of the Lich King Designer
2013 Titan Designer Cancelled
2016 Overwatch Lead designer, game director Left Blizzard in 2021

References

[edit]
  1. ^ Landa, Jeff (January 11, 2018). "Burbank's Blizzard Arena aims to take esports to the next level". Los Angeles Times. Retrieved January 12, 2018.
  2. ^ a b c d e f Tack, Daniel (March 30, 2016). "From Guild Leader to Game Director Part 1: Landing A Job At Blizzard". Game Informer. Archived from the original on April 1, 2016. Retrieved May 24, 2017.
  3. ^ a b c d e f Newman, Heather (December 12, 2016). "9 Things You Didn't Know About 'Overwatch' Director Jeff Kaplan". Glixel. Archived from the original on July 7, 2017. Retrieved December 14, 2016. He was a failed poet who became the director of one of the most popular games in the world
  4. ^ Alford, Aaron (April 20, 2021). "How Jeff Kaplan went from troll to celebrated game designer". Inven Global. Retrieved October 12, 2022.
  5. ^ "Legacy of Steel". legacyofsteel.net. Retrieved May 22, 2017.
  6. ^ a b c d Kollar, Phil (December 2, 2009). "Blizzard's Jeff Kaplan on Warcraft's Past And Future". Game Informer. Archived from the original on December 6, 2009. Retrieved May 24, 2017.
  7. ^ a b Harper, Elizabeth (February 12, 2009). "Jeff Kaplan leaving World of Warcraft". Engadget. Retrieved May 24, 2017.
  8. ^ Kollar, Philip (September 23, 2014). "Blizzard cancels its next-gen MMO Titan after seven years". Polygon. Retrieved May 24, 2017.
  9. ^ Dave, Parish (January 10, 2016). "Game designer Jeffrey Kaplan failed big, but he's back on top". Los Angeles Times. Retrieved May 24, 2017.
  10. ^ Yin-Poole, Wesley (March 14, 2017). "Blizzard's Jeff Kaplan traces line from Project Titan to Overwatch". Eurogamer. Retrieved March 14, 2017.
  11. ^ Wawro, Alex (May 4, 2017). "Activision Blizzard sees record Q1 earnings -- 80% of which came from digital sales". Gamasutra. Archived from the original on May 5, 2017. Retrieved May 4, 2017.
  12. ^ "Overwatch now has 30m players". GamesIndustry.biz. April 28, 2017. Retrieved April 28, 2017.
  13. ^ Winkie, Luke (May 24, 2017). "'Overwatch' Director Jeff Kaplan is Famous and It Freaks Him Out". Glixel. Archived from the original on July 3, 2017. Retrieved May 24, 2017.
  14. ^ "Kaplan, de escritor fracasado a estrella del videojuego tras jugar 272 días". 9 December 2017.
  15. ^ McWhertor, Michael (April 20, 2021). "Overwatch game director Jeff Kaplan leaves Blizzard". Polygon. Retrieved April 20, 2021.
  16. ^ McWhertor, Michael (May 20, 2021). "Overwatch 2 map includes Easter egg tributes to Jeff Kaplan". Polygon. Retrieved May 23, 2021.
  17. ^ Gacg, Ethan (September 27, 2021). "Overwatch 2 Debuts At Tourney, Seemingly Missing Jeff Kaplan Nod". Kotaku. Retrieved September 30, 2021.
[edit]
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American video game designer

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American video game designer

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This is a community hub built on top of the Jeff Kaplan Wikipedia article. Here, you can discuss, collect, and organize anything related to Jeff Kaplan. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
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American video game designer

From Wikipedia