John Romero
John Romero
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Collaborations and Partnerships

This timeline highlights significant collaborations and partnerships John Romero has engaged in throughout his career.
Collaboration with John Carmack
1991-1996
Romero's collaboration with John Carmack at id Software is one of the most influential partnerships in gaming history, resulting in groundbreaking games like Wolfenstein 3D and DOOM. This partnership was marked by different responsibilities: with Carmack focusing on engine creation, and Romero on level design.
Collaboration with Adrian Carmack
1991-1996
Romero collaborated with Adrian Carmack at id Software, leveraging his talent to create and establish the unique and impactful artistic direction for many titles.
Collaboration with Tom Hall
1991-1996
Romero collaborated with Tom Hall at id Software. Together, they created the narrative and the setting for many titles.
Collaboration with Tom Hall (Monkeystone)
2003-2005
Romero collaborates with Tom Hall again at Monkeystone Games, focusing on developing games for mobile devices. Their experience and expertise contribute to the company's output.
Collaboration with Brenda Romero
2012-Present
Romero's collaboration with his wife, Brenda Romero, at Romero Games and on various projects is a key aspect of his current work. Their combined talents and shared vision drive the studio's creative direction.