John Romero
John Romero
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Technical Contributions and Innovations

This timeline highlights John Romero's key technical contributions and innovations to the video game industry, particularly during his time at id Software.
Smooth Scrolling on PC
Early 1990s
Romero and John Carmack develop techniques for smooth scrolling on PC games, a significant technical achievement at the time. This innovation is a hallmark of the Commander Keen series.
Fast Paced Gameplay
1992
Romero played a crucial role in designing and implementing fast-paced gameplay mechanics in Wolfenstein 3D, setting a new standard for action games.
Level Design Innovations in DOOM
1993
Romero's level design in DOOM showcased innovative use of textures, lighting, and architectural elements, contributing significantly to the game's immersive atmosphere and engaging gameplay.
Shareware Distribution Model
1993
Romero and id Software utilized the shareware distribution model to promote and distribute DOOM, revolutionizing how games were marketed and sold. He has been an evangelist of the shareware distribution model through all his career.