Welcome to the Kellee Santiago Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Kellee Santiago.
Following the sale and dissolution of Ouya, Kellee Santiago left the company and
transitioned to Google Play Games. This marked another shift in her career, as
she moved to a major tech company to work on their gaming platform.
Kellee Santiago joined the Women in Games International advisory board. This
highlights her commitment to supporting and promoting women in the gaming
industry.
Kellee Santiago was born in Venezuela. This cultural background would later inform her perspectives on storytelling and art, influencing her approach to game development and sparking her interest in creating experiences that resonate with diverse audiences.
Studies at USC School of Cinematic Arts
Early 2000s
Santiago attended the University of Southern California (USC) School of Cinematic Arts, focusing on film and interactive media. This period exposed her to the power of visual storytelling and the emerging potential of video games as a medium for artistic expression, solidifying her desire to pursue a career in the field.
Co-founding thatgamecompany
2006
Together with Jenova Chen, Kellee Santiago co-founded thatgamecompany (TGC). This marked a pivotal moment, as TGC became renowned for its visually stunning and emotionally resonant games, pushing the boundaries of traditional gameplay and narrative.
Release of "Flow"
2007
Thatgamecompany's first major release, "Flow", garnered critical acclaim and numerous awards for its innovative gameplay and aesthetic appeal. Kellee played a key role in the production and design of "Flow", which established TGC's reputation for creating artful and emotionally evocative gaming experiences.
Release of "Flower"
2009
"Flower", another critically acclaimed title from thatgamecompany, further solidified Santiago's and the company's commitment to creating unique and meaningful games. "Flower"'s focus on environmental themes and its innovative control scheme demonstrated a dedication to pushing the boundaries of interactive storytelling.
Release of "Journey"
2012
"Journey", thatgamecompany's most successful title to date, achieved widespread recognition for its stunning visuals, evocative soundtrack, and unique multiplayer experience. As producer, Santiago oversaw the complex development process, helping to create a game that resonated with players worldwide and cemented TGC's legacy.
Departure from thatgamecompany
2013
After the successful launch of "Journey", Santiago decided to leave thatgamecompany to pursue new opportunities and challenges within the gaming industry. This marked a transition in her career, allowing her to explore different aspects of game development and leadership.
Head of Developer Relations at PlayStation
2015 - 2017
Santiago served as Head of Developer Relations at PlayStation, where she worked to support independent developers and bring innovative games to the PlayStation platform. This role allowed her to champion emerging talent and contribute to the diversification of the gaming landscape.
Managing Director at IE Business School Game Center
2018 - 2021
Santiago served as Managing Director at IE Business School Game Center. This role allowed her to pursue her interest in video game design and the video game industry on the academic level. She supported the next generation of game designers and game industry leaders.
Partner at Coherence
Present
Currently, Kellee Santiago is a Partner at Coherence, a platform for building large-scale multiplayer experiences. This role allows her to contribute to the development of tools and technologies that empower developers to create even more ambitious and engaging games.
Brief
Known For
Co-founding thatgamecompany and producing critically acclaimed games such as "Flow", "Flower", and "Journey".
Key Dates and Places
Born Date: Date of birth not publicly available.
Born Place: Caracas, Venezuela.
Death Date: Still Living.
Career
Current occupation: Games Industry Advisor/Investor/Consultant, possibly involved in various unannounced projects. Previously worked at Google Play (as Head of Creative Strategy).
Past occupations: Video game producer, video game designer, co-founder and President of thatgamecompany, designer at Electronic Arts (internship).
Previous Place of Work: Google Play, thatgamecompany, Electronic Arts (internship).
Achievements and Recognition
Awards: Numerous awards for "Flow", "Flower", and "Journey", including multiple Game Developers Choice Awards, BAFTA Awards, and nominations for others. She was also named one of the '100 most influential women in technology' by Fast Company.
Wikipedia Article
Welcome to the Kellee Santiago Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Kellee Santiago.
Following the sale and dissolution of Ouya, Kellee Santiago left the company and
transitioned to Google Play Games. This marked another shift in her career, as
she moved to a major tech company to work on their gaming platform.
Kellee Santiago joined the Women in Games International advisory board. This
highlights her commitment to supporting and promoting women in the gaming
industry.
Kellee Santiago was born in Venezuela. This cultural background would later inform her perspectives on storytelling and art, influencing her approach to game development and sparking her interest in creating experiences that resonate with diverse audiences.
Studies at USC School of Cinematic Arts
Early 2000s
Santiago attended the University of Southern California (USC) School of Cinematic Arts, focusing on film and interactive media. This period exposed her to the power of visual storytelling and the emerging potential of video games as a medium for artistic expression, solidifying her desire to pursue a career in the field.
Co-founding thatgamecompany
2006
Together with Jenova Chen, Kellee Santiago co-founded thatgamecompany (TGC). This marked a pivotal moment, as TGC became renowned for its visually stunning and emotionally resonant games, pushing the boundaries of traditional gameplay and narrative.
Release of "Flow"
2007
Thatgamecompany's first major release, "Flow", garnered critical acclaim and numerous awards for its innovative gameplay and aesthetic appeal. Kellee played a key role in the production and design of "Flow", which established TGC's reputation for creating artful and emotionally evocative gaming experiences.
Release of "Flower"
2009
"Flower", another critically acclaimed title from thatgamecompany, further solidified Santiago's and the company's commitment to creating unique and meaningful games. "Flower"'s focus on environmental themes and its innovative control scheme demonstrated a dedication to pushing the boundaries of interactive storytelling.
Release of "Journey"
2012
"Journey", thatgamecompany's most successful title to date, achieved widespread recognition for its stunning visuals, evocative soundtrack, and unique multiplayer experience. As producer, Santiago oversaw the complex development process, helping to create a game that resonated with players worldwide and cemented TGC's legacy.
Departure from thatgamecompany
2013
After the successful launch of "Journey", Santiago decided to leave thatgamecompany to pursue new opportunities and challenges within the gaming industry. This marked a transition in her career, allowing her to explore different aspects of game development and leadership.
Head of Developer Relations at PlayStation
2015 - 2017
Santiago served as Head of Developer Relations at PlayStation, where she worked to support independent developers and bring innovative games to the PlayStation platform. This role allowed her to champion emerging talent and contribute to the diversification of the gaming landscape.
Managing Director at IE Business School Game Center
2018 - 2021
Santiago served as Managing Director at IE Business School Game Center. This role allowed her to pursue her interest in video game design and the video game industry on the academic level. She supported the next generation of game designers and game industry leaders.
Partner at Coherence
Present
Currently, Kellee Santiago is a Partner at Coherence, a platform for building large-scale multiplayer experiences. This role allows her to contribute to the development of tools and technologies that empower developers to create even more ambitious and engaging games.
Brief
Known For
Co-founding thatgamecompany and producing critically acclaimed games such as "Flow", "Flower", and "Journey".
Key Dates and Places
Born Date: Date of birth not publicly available.
Born Place: Caracas, Venezuela.
Death Date: Still Living.
Career
Current occupation: Games Industry Advisor/Investor/Consultant, possibly involved in various unannounced projects. Previously worked at Google Play (as Head of Creative Strategy).
Past occupations: Video game producer, video game designer, co-founder and President of thatgamecompany, designer at Electronic Arts (internship).
Previous Place of Work: Google Play, thatgamecompany, Electronic Arts (internship).
Achievements and Recognition
Awards: Numerous awards for "Flow", "Flower", and "Journey", including multiple Game Developers Choice Awards, BAFTA Awards, and nominations for others. She was also named one of the '100 most influential women in technology' by Fast Company.