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Kiloo
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Kiloo Games (commonly known as Kiloo and stylized in all caps) was a Danish video game developer. It was founded in 2000 by Jacob Møller,[2] with a focus on developing entertainment content for game console and handheld devices. In 2008, he was joined by his brother, Simon Møller. Together, they both ran Kiloo until it closed down in 2023.
Key Information
Kiloo's best known game, Subway Surfers, was released in the spring of 2012 and was developed in cooperation with SYBO Games. A few weeks after its release, the free running game for iOS was named Game of the Week for 31 May 2012 by AppAdvice.[3] In September, the game made its way to Android and gathered even more enthusiastic players.[4] One month after the Android release, Subway Surfers made it into the top 20 growing Facebook apps by monthly active users.[5] In July 2014, the game exceeded five hundred million downloads across all platforms. In September 2015, the download numbers reached 1 billion.[6]
History
[edit]Kiloo was founded in 2000, in a small apartment in Aarhus, Denmark, as a two-person company. In 2002, the partnership dissolved and Kiloo changed into a private company. In the same year, Kiloo won the Nokia Mobile Challenge in the games category[7] ahead of 500 competing companies, with their game Popstar, built on a Tamagotchi-like concept of managing the career and basic needs of an upcoming pop music star.
Kiloo later entered an agreement with THQ Wireless to develop the game Worms for mobile.[8] KILOO also cooperated with ITE on the development and distribution of mobile content based on the TV and game character Hugo.[9] By 2004, the Hugo games had been bought by 1 million people.
Between 2006 and 2009, Kiloo had the exclusive mobile rights for the Lego brand worldwide.[10] In 2007, Kiloo broke into Børsen's "Fast Track 100", which placed it in the league of Denmark's fastest growing private companies. In the same year, Kiloo acquired the exclusive rights for Whac-a-Mole worldwide with reference to developing and selling Whac-a-Mole mobile content.[11] In 2008, Kiloo raised capital from Danish VC FirmaInvest for further growth.[12]
In 2008, Kiloo started developing mobile applications alongside game development. These include: Issuu Mobile, a magazine reader for iPhone;[13] JokeToons, an animated videocontent for iPhone; and games licensed from Wham-O.[14] In 2009, Kiloo licensed the full suite of Wham-O rights for mobile (HackySack, SuperBall, Frisbee and Hula Hoop), which so far has resulted in Frisbee Forever and Frisbee Forever 2.[15] In 2010, Kiloo Games announced a new original IP called Zoonies - Escape from Makatu for Nintendo DSiWare. It was sponsored by the New Danish Screen.[16] In 2011, Kiloo released Frisbee Forever[17] and BulletTime HD.[18] In 2012, the endless running game Subway Surfers[19] was released in co-production with Sybo Games, and Kiloo continued the series with Frisbee Forever 2.[20]
In early 2020, Kiloo stopped working on Subway Surfers.[21] In June 2023, Kiloo had laid off its staff and closed doors.[22]
Kiloo Groups
[edit]In 2013, Kiloo Group was founded by integrating three subsidiary companies in the Kiloo family: Manatee, Katoni, and GivingTales.
Manatee
[edit]The company was established in 2012, and focuses on apps development. Customers include McDonald's Denmark.[23] The McDonald's Coinoffers app was developed in cooperation with DDB Copenhagen. The campaign, including the app, won gold and silver in the categories “Integrated Campaigns”, “Events & Digital Events”, “Digital Campaigns” and “Brand Driven Apps & Utilities” at the CCA 2012.[24][25] The campaign won also a Bronze Lion in the category “Best Integrated Campaign Led by Mobile” at Cannes Lions 2012 and another Bronze Lion in the category “Best Use of Integrated Media”.[26][24]
Katoni
[edit]Katoni ApS was established in 2014 and specializes in the development of online shopping portals. In June 2014, Katoni launched Katoni.dk,[27] a shopping portal for fashion. In 2016, Katoni expanded to Norway (Katoni.no) and in 2017 to Finland (Katoni.fi).
GivingTales
[edit]GivingTales was a cooperation between Kiloo and evershift. The project was established in 2012 to develop an app with versions of popular Hans Christian Andersen fairy tales for children. The tales are narrated by actors and celebrities. The app was developed in Budapest (Hungary), and it was released in June 2015, on App Store, Google Play Store and Windows Phone 8 Store with the following stories:
- "The Princess and the Pea", narrated by Roger Moore
- "The Ugly Duckling", narrated by Stephen Fry
- "The Little Match Girl", narrated by Ewan McGregor
- "The Emperor’s New Clothes", narrated by Joan Collins
- "The Snow Queen", narrated by Joanna Lumley
- "Little Claus and Big Claus", narrated by Michael Caine
- "The Little Mermaid", narrated by David Walliams
- "Thumbelina", narrated by Charlotte Rampling
- "It's Quite True!", narrated by Paul McKenna
- "The Nightingale", narrated by Michael Ball[28]
List of games
[edit]- Popstar (2002)
- Hugo: Black Diamond Fever for mobile (2004)
- Maya the Bee and Friends for mobile (2006)
- Happy Tree Friends Spin (2008)[29]
- Zoonies - Escape from Makatu (2010)[16]
- Frisbee Forever (2011)[30]
- Bullet Time HD (2011)[31]
- Frisbee Forever 2 (2012)[15]
- Subway Surfers (2012; co-developed by SYBO)[32]
- Smash Champs (2014)
- Stormblades (2015; co-produced by Emerald City Games)
- Tesla Tubes (2016)
- Dawnbringer
- Whac-a-mole for mobile
- Commodore 64 for mobile
References
[edit]- ^ kiloogames.com
- ^ "Interview: CEO of KILOO, Maker of App Store C64 Emulator". OSNews. OSNews. 27 January 2013. Retrieved 27 January 2013.
- ^ Chan, Christine (31 May 2012). "AppAdvice Game Of The Week For May 31, 2012". AppAdvice. AppAdvice. Retrieved 27 January 2013.
- ^ Grush, Andrew. "Highly Popular iOS game, Subway Surfers, comes to Android". Mobile Magazine. Mobile Magazine. Archived from the original on 25 November 2012. Retrieved 27 January 2013.
- ^ Darwell, Brittany. "Farmville 2, Instagram, Zuma Blitz, Subway Surfers and more on this week's top 20 growing Facebook apps by MAU". Inside Facebook. Inside Facebook. Retrieved 27 January 2013.
- ^ Jordan, Jon (24 September 2015). "Subway Surfers breaks 1 billion downloads barrier, boasting 27 million daily active players".
- ^ "Nokia Mobile Challenge awards winners for most innovative and useful Java(TM) applications". Press Release. Nokia. Archived from the original on 16 February 2013. Retrieved 27 January 2013.
- ^ "Worms game page". IGN. Retrieved 27 January 2013.
- ^ "ITE and KILOO expands Agreement". Press Release. hugo-troll.de. Archived from the original on 23 February 2014. Retrieved 27 January 2013.
- ^ Thomsen, Casper (14 February 2006). "Fodbold indleder millionsalg af Lego-mobilspil" [Football initiates million-dollar sales of Lego mobile games]. Computerworld (in Danish). Archived from the original on 22 December 2024. Retrieved 27 January 2013.
- ^ "Whac-a-Mole™ by KILOO Exceeds 1,500,000 U.S. Downloads on iPhone Over the 12 Days of Christmas". Press Release. PRWeb. Archived from the original on 9 February 2010. Retrieved 27 January 2013.
- ^ Lubbe, Anne. "Mobile phone game developer KILOO raises fresh capital". Ministry of Foreign Affairs of Denmark. Archived from the original on 7 December 2012. Retrieved 27 January 2013.
- ^ "Issuu.com homepage". Archived from the original on 20 June 2013. Retrieved 14 June 2010.
- ^ "KILOO Licenses Various Wham-o Brands". Archived from the original on 3 March 2016. Retrieved 14 July 2010.
- ^ a b Jordan, Jon. "Kiloo and Wham-O link up for iOS title Frisbee Forever". pocketgamer.co.uk. Retrieved 27 January 2013.
- ^ a b New Danish Screen. Archived 11 March 2012 at the Wayback Machine
- ^ Touch Arcade Announce 03-25-2011
- ^ Touch Arcade Announce 09-02-2011
- ^ Touch Arcade Announce 04-20-2012
- ^ Touch Arcade Announce 05-11-2012
- ^ Obedkov, Evgeny. "Subway Surfers co-developer Kiloo Games shutting down after 23 years and laying off all employees". Game World Observer. Retrieved 14 July 2025.
- ^ Carter, Justin (14 June 2023). "Danish studio Kiloo Games lays off staff before July closure". Game Developer.
- ^ "Home". manatee.dk.
- ^ a b "McDonald's - Coinoffers | DDB Copenhagen". Archived from the original on 4 March 2016. Retrieved 16 September 2014.
- ^ "Coinoffers Jackpot - DDB Copenhagen - Creative Circle Award 2013". Archived from the original on 22 December 2015. Retrieved 16 September 2014.
- ^ "DeviceAtlas".
- ^ "Home". katoni.dk.
- ^ "Roger Moore backs children's fairytales app in aid of Unicef". The Guardian. 18 June 2015.
- ^ Kiloo Happy Tree Friends Spin Archived 2 March 2012 at the Wayback Machine
- ^ "Wham-O® Frisbee® Forever Lands in Apple App Store Today!". Press Release. Business Wire. 5 May 2011. Retrieved 27 January 2013.
- ^ "Kiloo Games are proud to announce Bullet Time, the next massive action-adventure for iOS". Press Release. gamasutra. Archived from the original on 11 November 2011. Retrieved 27 January 2013.
- ^ "Lords of the Underground". Unity3D. Archived from the original on 16 January 2013. Retrieved 27 January 2013.
Kiloo
View on GrokipediaCompany Overview
Founding and Location
Kiloo was founded in 2000 in Aarhus, Denmark, by Jacob Møller as a video game development company. The company originated with a primary emphasis on creating entertainment content for emerging digital platforms, marking the beginning of its operations in the nascent mobile gaming sector.[4] From its inception, Kiloo, operating under the name Kiloo Games, targeted the development of casual and family-friendly titles for early mobile technologies, including WAP, SMS, and Java-based systems prevalent on devices like Nokia phones. This focus positioned the company at the forefront of mobile entertainment during the early 2000s, when such platforms were gaining traction among consumers.[5] Throughout its history, Kiloo maintained its headquarters in Aarhus, Denmark, without any reported relocations, serving as the central hub for its development activities.[6]Leadership and Operations
Kiloo was led by founder Jacob Møller, who served as the company's CEO since its inception in 2000.[3] His brother, Simon Møller, joined in 2008 as a key executive, eventually taking on the role of Chief Creative Officer, contributing to creative direction and strategic decisions.[7] Together, the Møller brothers oversaw the company's operations until its closure in 2023.[3] At its peak in the mid-2010s, Kiloo employed approximately 100 staff members, primarily dedicated to mobile game development.[8] The team was structured around agile development practices, with roles spanning programming, art, design, and quality assurance to support rapid iteration on game titles.[9] Kiloo's core business model centered on free-to-play mobile games monetized through in-app purchases, allowing users to access basic gameplay at no cost while offering premium features and virtual goods for revenue generation.[8] In 2013, the company diversified into additional apps and e-commerce ventures through its subsidiaries, such as integrating shopping portal Katoni for fashion retail alongside app developers Manatee and GivingTales.[3] The company positioned itself in the mobile gaming industry by specializing in casual, kid-friendly titles optimized for iOS and Android platforms, emphasizing accessible endless runners and puzzle games that appealed to broad audiences.[7] This focus enabled Kiloo to achieve significant scale, with hits like Subway Surfers driving substantial revenue growth.[10]Historical Development
Early Years (2000–2010)
Kiloo was established in 2000 in Aarhus, Denmark, initially as a small two-person operation focused on developing entertainment content for emerging mobile platforms. The company quickly gained recognition through its early projects targeting Java-enabled devices, navigating the constraints of rudimentary hardware like low-resolution screens and limited memory that defined the nascent mobile gaming landscape. These foundational efforts laid the groundwork for Kiloo's expertise in porting and creating compact, engaging titles suited to feature phones.[4][11] A pivotal moment came in 2002 when Kiloo won the entertainment category of the Nokia Mobile Challenge with Popstar, a management simulation game where players nurture a virtual pop star's career, akin to a Tamagotchi-style experience. This victory, awarded among over 500 entries, marked Kiloo's first major industry acknowledgment and highlighted its innovative approach to interactive mobile content. The win boosted the company's visibility and secured partnerships, establishing it as a reliable developer in the competitive early mobile market.[12] The Hugo series emerged as a key milestone in 2004, with Kiloo developing licensed mobile adaptations of the popular Scandinavian troll character from the interactive TV show. Titles like Hugo: Black Diamond Fever 2 and Hugo: Ice Cave emphasized quick, puzzle-based gameplay optimized for mobile constraints, achieving over 1 million sales by that year and demonstrating Kiloo's strength in licensed content. This success solidified the company's reputation for delivering reliable, entertaining experiences that resonated with European audiences.[11][13] From 2006 to 2009, Kiloo secured exclusive worldwide mobile rights for Lego, leading to themed games such as LEGO Brick Breaker, a breakout-style arcade title developed in partnership with TT Publishing. The company also collaborated with THQ Wireless on Java-based ports, including the 2004 mobile adaptation of Worms, which retained the turn-based strategy core of the original while adapting it to touchless controls and small screens. These projects underscored Kiloo's adeptness at console-to-mobile transitions amid technological hurdles like inconsistent device compatibility, contributing to modest but steady growth in the decade's latter half. As the company expanded, it began forming subsidiaries to support broader operations.[14][15]Growth and Peak Achievements (2010–2020)
Kiloo's growth during the 2010s was markedly accelerated by its co-development of Subway Surfers with SYBO Games, launched on May 24, 2012, as a free-to-play endless runner for iOS and later Android. In this partnership, SYBO focused on character designs, animations, sound, and core gameplay mechanics, while Kiloo handled publishing, monetization integration, server management, and marketing to leverage its expertise in free-to-play mobile models with a 50/50 revenue split. The game quickly gained traction, achieving 130 million downloads by early 2013 and ranking among the top 25 grossing iOS titles in the U.S., often entering the top 10. By September 2015, Subway Surfers had surpassed 1 billion downloads worldwide, establishing it as a top-grossing endless runner and one of the most downloaded mobile games in history.[9][16][17] The collaboration between Kiloo and SYBO continued through regular content updates, including new characters, hoverboards, and themed worlds, sustaining the game's momentum until Kiloo's involvement ended in 2020. Subway Surfers generated over $80 million in iOS revenue by 2018 and contributed to the game's lifetime earnings exceeding $165 million, underscoring Kiloo's peak as a leading mobile studio with 25 million daily active users and retention rates triple the industry average (91% on day 1, 81% on week 1, and 60% on month 1 for iOS). The title's success was bolstered by frequent App Store and Google Play features, enhancing its global visibility and driving Kiloo's expansion into diversified mobile publishing.[18][16][19][20] Complementing Subway Surfers, Kiloo's Frisbee Forever series, starting with the original in 2011 and followed by Frisbee Forever 2 in 2012, achieved notable success with physics-based gameplay praised for its intuitive controls and vibrant worlds, amassing over 40 million downloads across titles like Bullet Time and the series. In 2015, Kiloo released Stormblades, an action RPG co-developed with Emerald City Games, featuring hack-and-slash mechanics inspired by titles like Infinity Blade and emphasizing skill-based combat in a fantasy setting. These hits diversified Kiloo's portfolio, reinforcing its reputation for engaging, monetization-friendly mobile experiences during its most prosperous decade.[21][22]Decline and Closure (2020–2023)
In early 2020, Kiloo ended its long-standing collaboration with SYBO Games on Subway Surfers, the mobile endless runner that had been co-developed since 2012, with SYBO assuming full operational and publishing responsibilities thereafter.[3][23] This separation marked a pivotal shift for Kiloo, which redirected efforts toward independent projects, including the release of MetroLand in March 2022, a new endless runner featuring futuristic urban environments and offline progression mechanics.[24] Despite this pivot, Kiloo's output remained limited amid broader industry challenges. The studio's decline unfolded against a backdrop of escalating economic pressures in the mobile gaming sector, including rising development costs, investor pullbacks, and a post-pandemic market correction that triggered widespread layoffs and closures throughout 2023.[25] Kiloo continued supporting existing titles, such as providing updates to Stormblades, its 2015 action RPG, and releasing minor updates to other portfolio games like Smash Champs, but these efforts failed to reverse declining revenues or stabilize operations.[3] In June 2023, Kiloo laid off its more than 55 employees, effectively ceasing all operations by July without an official company statement on the underlying financial or strategic reasons.[2][26] Following the closure, Kiloo's intellectual property and assets, including titles like MetroLand and Stormblades, have remained largely dormant, with no reported revival or full-scale acquisitions as of 2025, though select partnerships enabled a console port of MetroLand in 2024.[27]Organizational Structure
Formation of Kiloo Group
In 2013, one year after the release of the hit mobile game Subway Surfers, Kiloo restructured its operations to establish the Kiloo Group as an umbrella entity. This involved merging the core game development arm with emerging subsidiaries to create a unified holding structure under Kiloo Ventures A/S.[28] The formation aimed to diversify Kiloo's portfolio beyond gaming, capitalizing on its mobile expertise to venture into app development, e-commerce, and charitable digital products. This strategic shift sought to sustain long-term growth by broadening revenue streams while maintaining the company's primary emphasis on game creation.[29] Under the Kiloo Group, oversight extended to three key subsidiaries: Manatee, focused on general mobile applications; Katoni, a shopping portal for e-commerce; and GivingTales, which produced interactive story apps with proceeds donated to charities such as UNICEF.[28][30]Subsidiary Companies
Kiloo Group integrated three key subsidiaries to diversify beyond gaming, focusing on mobile applications, e-commerce, and charitable initiatives. These entities—Manatee, Katoni, and GivingTales—were brought under the group's umbrella in the early 2010s, enabling Kiloo to explore non-gaming revenue sources such as branded apps and online retail.[28] Manatee, founded in 2012, specialized in developing branded mobile applications and utility tools for corporate clients. The company created promotional apps, including the McDonald's Coinoffers application, which facilitated coin-based offers and customer engagement campaigns. By leveraging Kiloo's mobile expertise, Manatee produced targeted digital solutions that extended brand interactions into everyday consumer experiences, contributing to diversified income through partnerships with major retailers.[31] Katoni, founded and integrated in 2014, operated as an online shopping portal emphasizing mobile e-commerce across Scandinavia. It launched platforms in Denmark (Katoni.dk), Norway (Katoni.no in 2016), and Finland (Katoni.fi in 2017), offering fashion and affiliate-based products with SEO-optimized tools for user discovery. As a subsidiary, Katoni harnessed Kiloo's technological infrastructure to build subscription-based ranking services and hypermarket features, fostering growth in regional digital retail and generating revenue from commissions and advertising.[31][28] GivingTales, established in 2012 and launched in 2015 as a charitable venture, developed interactive mobile applications featuring illustrated adaptations of Hans Christian Andersen's fairy tales. Narrated by celebrities such as Roger Moore, Ewan McGregor, and Joan Collins, the apps included engaging elements like music, subtitles, and quizzes to promote literacy and core values among children. Proceeds from in-app purchases were donated to UNICEF, supporting global children's education and welfare initiatives, with GivingTales serving as a socially responsible extension of Kiloo's app development capabilities.[32][28] The integration of these subsidiaries broadened Kiloo's portfolio, providing stable revenue streams outside volatile gaming markets and enhancing the group's reputation in mobile innovation.[28]Games and Products
Notable Games
Kiloo's most prominent title, Subway Surfers, co-developed with SYBO Games and released in 2012, revolutionized the endless runner genre on mobile platforms with its simple yet addictive gameplay involving graffiti artists evading a train inspector through urban environments.[20] The game featured vibrant graphics, power-ups, and global city-themed updates that kept it fresh, amassing over 4.5 billion downloads as of 2025 and establishing it as a cultural phenomenon with merchandise and cross-media adaptations.[33] Its success stemmed from a free-to-play model emphasizing in-app purchases for cosmetics and boosts, alongside cross-platform availability on iOS, Android, and later consoles, which broadened its reach beyond mobile users.[34] The Frisbee Forever series, launched with the original in 2011 and its sequel in 2012, showcased Kiloo's early expertise in physics-based casual gaming, where players navigated flying discs through obstacle-filled levels inspired by real-world landmarks like the Golden Gate Bridge.[35] Praised for its intuitive controls and accessibility to all ages, the series incorporated multiplayer modes and leaderboards, fostering social competition while maintaining a lighthearted tone; Frisbee Forever 2 expanded this with enhanced visuals and more diverse environments, contributing to Kiloo's reputation for polished, family-friendly titles. These games adopted a freemium structure with optional in-app purchases for additional levels, and ports to web and console platforms extended their longevity.[36] Stormblades, released in 2015 in collaboration with Emerald City Games, marked Kiloo's venture into action-oriented RPGs, featuring hack-and-slash combat in arena-style battles against mythical foes within a post-apocalyptic world.[37] Players progressed by upgrading weapons and gear through relic collection and PvP duels, with the free-to-play model relying on monetization for faster progression via premium items, which drew both acclaim for its fluid swipe-based controls and criticism for pay-to-win elements.[38] The game's high production values, including cinematic animations, helped it achieve millions of downloads, solidifying Kiloo's diversification from runners to combat genres while supporting cross-platform play on mobile devices.[39] As one of Kiloo's final releases before its 2023 closure, MetroLand (2022) paid homage to the company's legacy with a subway-themed endless runner incorporating platformer elements like parkour jumps and underground dives to evade corporate enforcers in dystopian cities, with console and PC ports released in October 2024 by QUByte Interactive.[40][41] Emphasizing offline progression and quick sessions, it utilized a free-to-play framework with cosmetic microtransactions, though it received mixed reviews for lacking the innovation of predecessors like Subway Surfers.[42]Complete List of Titles
Kiloo developed approximately 25 games between 2001 and 2022, with a primary emphasis on mobile platforms including J2ME for early Java phones, iOS, Android, and later console ports. The company's titles often featured licensed properties in the initial years, transitioning to original endless runners, action, and puzzle games in later periods. The following table provides a chronological enumeration of key titles, including release years, primary platforms, and notes on co-developments or ports where applicable. This inventory focuses exclusively on games directly credited to Kiloo as the lead developer.| Title | Release Year | Primary Platforms | Notes |
|---|---|---|---|
| Hugo: Black Diamond Fever | 2001 | J2ME, Game Boy Color | Part of the Hugo series; licensed property. |
| Oil Rig | 2002 | J2ME | Original arcade title. |
| Hugo Goes Fishing | 2003 | J2ME | Hugo series entry. |
| Hugo in the Snow | 2003 | J2ME | Hugo series entry. |
| Hugo in the Xmas Snow | 2003 | J2ME | Seasonal Hugo variant. |
| Hugo: Follow the Monkey | 2003 | J2ME | Hugo series entry. |
| Popstar | 2004 | Mobile (J2ME) | Puzzle game. |
| Alltime Ski Jumping | 2004 | J2ME | Sports simulation. |
| Apocalypse 3000 | 2004 | J2ME | Action shooter. |
| Hugo: Black Diamond Fever 2 | 2004 | J2ME | Sequel in Hugo series. |
| Worms | 2004 | J2ME, ExEn | Mobile port of licensed strategy series. |
| Happy Tree Friends: Flippy's Flying Frenzy | 2005 | J2ME | Licensed action game. |
| Maya the Bee and Friends | 2006 | Mobile (J2ME) | Licensed adventure.[43] |
| Terminator Revenge | 2006 | J2ME | Licensed action title. |
| LEGO Bionicle Challenge | 2007 | J2ME | Licensed puzzle-action. |
| Bionicle Defenders | 2008 | J2ME | Sequel to LEGO Bionicle Challenge. |
| Jupiter Lander | 2008 | J2ME | Arcade simulation. |
| Zenses: Rainforest | 2010 | iPhone | Puzzle-relaxation game. |
| Frisbee Forever | 2011 | iOS, Android | Sports endless flyer; series starter.[44] |
| Zoonies: Escape from Makatu | 2011 | Nintendo DSi | Platform adventure. |
| Subway Surfers | 2012 | iOS, Android, Windows | Co-developed with SYBO Games; endless runner. Ports to consoles including Nintendo Switch.[45] |
| Smash Champs | 2014 | iOS, Android | Action brawler.[46] |
| Stormblades | 2015 | iOS, Android, Windows | Action RPG. Ports to consoles.[47] |
| Dawnbringer | 2016 | iOS, Android | Open-world RPG.[48] |
| Spellbinders | 2016 | iOS, Android | Strategy card battler.[49] |
| Dragons & Diamonds | 2017 | iOS, Android | Match-3 RPG.[50] |
| MetroLand | 2022 | Nintendo Switch, PlayStation 5, Xbox Series, iOS, Android | Endless runner; console ports.[51][52] |
