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Learning
Learning
from Wikipedia
American students learning how to make and roll sushi

Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences.[1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants.[2] Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences.[3] The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved.[4]

Human learning starts at birth (it might even start before[5]) and continues until death as a consequence of ongoing interactions between people and their environment. The nature and processes involved in learning are studied in many established fields (including educational psychology, neuropsychology, experimental psychology, cognitive sciences, and pedagogy), as well as emerging fields of knowledge (e.g. with a shared interest in the topic of learning from safety events such as incidents/accidents,[6] or in collaborative learning health systems[7]). Research in such fields has led to the identification of various sorts of learning. For example, learning may occur as a result of habituation, or classical conditioning, operant conditioning or as a result of more complex activities such as play, seen only in relatively intelligent animals.[8][9] Learning may occur consciously or without conscious awareness. Learning that an aversive event cannot be avoided or escaped may result in a condition called learned helplessness.[10] There is evidence for human behavioral learning prenatally, in which habituation has been observed as early as 32 weeks into gestation, indicating that the central nervous system is sufficiently developed and primed for learning and memory to occur very early on in development.[11]

Play has been approached by several theorists as a form of learning. Children experiment with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make meaning of their environment through playing educational games. For Vygotsky, however, play is the first form of learning language and communication, and the stage where a child begins to understand rules and symbols.[12] This has led to a view that learning in organisms is always related to semiosis,[13] and is often associated with representational systems/activity.[14]

Types

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There are various functional categorizations of memory which have developed. Some memory researchers distinguish memory based on the relationship between the stimuli involved (associative vs non-associative) or based to whether the content can be communicated through language (declarative/explicit vs procedural/implicit). Some of these categories can, in turn, be parsed into sub-types. For instance, declarative memory comprises both episodic and semantic memory.

Children learn to bike in the eighties in Czechoslovakia.

Non-associative learning

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Non-associative learning refers to "a relatively permanent change in the strength of response to a single stimulus due to repeated exposure to that stimulus."[15] This definition exempts the changes caused by sensory adaptation, fatigue, or injury.[16]

Non-associative learning can be divided into habituation and sensitization.

Habituation

[edit]

Habituation is an example of non-associative learning in which one or more components of an innate response (e.g., response probability, response duration) to a stimulus diminishes when the stimulus is repeated. Thus, habituation must be distinguished from extinction, which is an associative process. In operant extinction, for example, a response declines because it is no longer followed by a reward. An example of habituation can be seen in small song birds—if a stuffed owl (or similar predator) is put into the cage, the birds initially react to it as though it were a real predator. Soon the birds react less, showing habituation. If another stuffed owl is introduced (or the same one removed and re-introduced), the birds react to it again as though it were a predator, demonstrating that it is only a very specific stimulus that is habituated to (namely, one particular unmoving owl in one place). The habituation process is faster for stimuli that occur at a high rather than for stimuli that occur at a low rate as well as for the weak and strong stimuli, respectively.[17] Habituation has been shown in essentially every species of animal, as well as the sensitive plant Mimosa pudica[18] and the large protozoan Stentor coeruleus.[19] This concept acts in direct opposition to sensitization.[17]

Sensitization

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Sensitization is an example of non-associative learning in which the progressive amplification of a response follows repeated administrations of a stimulus.[20] This is based on the notion that a defensive reflex to a stimulus such as withdrawal or escape becomes stronger after the exposure to a different harmful or threatening stimulus.[21] An everyday example of this mechanism is the repeated tonic stimulation of peripheral nerves that occurs if a person rubs their arm continuously. After a while, this stimulation creates a warm sensation that can eventually turn painful. This pain results from a progressively amplified synaptic response of the peripheral nerves. This sends a warning that the stimulation is harmful.[22][clarification needed] Sensitization is thought to underlie both adaptive as well as maladaptive learning processes in the organism.[23][citation needed]

Active learning

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Active learning occurs when a person takes control of their learning experience. Since understanding information is the key aspect of learning, it is important for learners to recognize what they understand and what they do not. By doing so, they can monitor their own mastery of subjects. Active learning encourages learners to have an internal dialogue in which they verbalize understandings. This and other meta-cognitive strategies can be taught to a child over time. Studies within metacognition have proven the value in active learning, claiming that the learning is usually at a stronger level as a result.[24] In addition, learners have more incentive to learn when they have control over not only how they learn but also what they learn.[25] Active learning is a key characteristic of student-centered learning. Conversely, passive learning and direct instruction are characteristics of teacher-centered learning (or traditional education).

Associative learning

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Associative learning is the process by which a person or animal learns an association between two stimuli or events.[26] In classical conditioning, a previously neutral stimulus is repeatedly paired with a reflex-eliciting stimulus until eventually the neutral stimulus elicits a response on its own. In operant conditioning, a behavior that is reinforced or punished in the presence of a stimulus becomes more or less likely to occur in the presence of that stimulus.

Operant conditioning

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Operant conditioning is a way in which behavior can be shaped or modified according to the desires of the trainer or head individual. Operant conditioning uses the thought that living things seek pleasure and avoid pain, and that an animal or human can learn through receiving either reward or punishment at a specific time called trace conditioning. Trace conditioning is the small and ideal period of time between the subject performing the desired behavior, and receiving the positive reinforcement as a result of their performance. The reward needs to be given immediately after the completion of the wanted behavior.[27]

Operant conditioning is different from classical conditioning in that it shapes behavior not solely on bodily reflexes that occur naturally to a specific stimulus, but rather focuses on the shaping of wanted behavior that requires conscious thought, and ultimately requires learning.[28]

Punishment and reinforcement are the two principal ways in which operant conditioning occurs. Punishment is used to reduce unwanted behavior, and ultimately (from the learner's perspective) leads to avoidance of the punishment, not necessarily avoidance of the unwanted behavior. Punishment is not an appropriate way to increase wanted behavior for animals or humans. Punishment can be divided into two subcategories, positive punishment and negative punishment. Positive punishment is when an aversive aspect of life or thing is added to the subject, for this reason it is called positive punishment. For example, the parent spanking their child would be considered a positive punishment, because a spanking was added to the child. Negative punishment is considered the removal of something loved or desirable from the subject. For example, when a parent puts his child in time out, in reality, the child is losing the opportunity to be with friends, or to enjoy the freedom to do as he pleases. In this example, negative punishment is the removal of the child's desired rights to play with his friends etc.[29][30]

Reinforcement on the other hand is used to increase a wanted behavior either through negative reinforcement or positive reinforcement. Negative reinforcement is defined by removing an undesirable aspect of life, or thing. For example, a dog might learn to sit as the trainer scratches his ears, which ultimately is removing his itches (undesirable aspect). Positive reinforcement is defined by adding a desirable aspect of life or thing. For example, a dog might learn to sit if he receives a treat. In this example the treat was added to the dog's life.[29][30]

Classical conditioning

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The typical paradigm for classical conditioning involves repeatedly pairing an unconditioned stimulus (which unfailingly evokes a reflexive response) with another previously neutral stimulus (which does not normally evoke the response). Following conditioning, the response occurs both to the unconditioned stimulus and to the other, unrelated stimulus (now referred to as the "conditioned stimulus"). The response to the conditioned stimulus is termed a conditioned response. The classic example is Ivan Pavlov and his dogs.[21] Pavlov fed his dogs meat powder, which naturally made the dogs salivate—salivating is a reflexive response to the meat powder. Meat powder is the unconditioned stimulus (US) and the salivation is the unconditioned response (UR). Pavlov rang a bell before presenting the meat powder. The first time Pavlov rang the bell, the neutral stimulus, the dogs did not salivate, but once he put the meat powder in their mouths they began to salivate. After numerous pairings of bell and food, the dogs learned that the bell signaled that food was about to come, and began to salivate when they heard the bell. Once this occurred, the bell became the conditioned stimulus (CS) and the salivation to the bell became the conditioned response (CR). Classical conditioning has been demonstrated in many species. For example, it is seen in honeybees, in the proboscis extension reflex paradigm.[31] It was recently also demonstrated in garden pea plants.[32]

Another influential person in the world of classical conditioning is John B. Watson. Watson's work was very influential and paved the way for B.F. Skinner's radical behaviorism. Watson's behaviorism (and philosophy of science) stood in direct contrast to Freud and other accounts based largely on introspection. Watson's view was that the introspective method was too subjective and that we should limit the study of human development to directly observable behaviors. In 1913, Watson published the article "Psychology as the Behaviorist Views", in which he argued that laboratory studies should serve psychology best as a science. Watson's most famous, and controversial, experiment was "Little Albert", where he demonstrated how psychologists can account for the learning of emotion through classical conditioning principles.

Observational learning

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Observational learning is learning that occurs through observing the behavior of others. It is a form of social learning which takes various forms, based on various processes. In humans, this form of learning seems to not need reinforcement to occur, but instead, requires a social model such as a parent, sibling, friend, or teacher with surroundings.

Imprinting

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Imprinting is a kind of learning occurring at a particular life stage that is rapid and apparently independent of the consequences of behavior. In filial imprinting, young animals, particularly birds, form an association with another individual or in some cases, an object, that they respond to as they would to a parent. In 1935, the Austrian Zoologist Konrad Lorenz discovered that certain birds follow and form a bond if the object makes sounds.

Play

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Play generally describes behavior with no particular end in itself, but that improves performance in similar future situations. This is seen in a wide variety of vertebrates besides humans, but is mostly limited to mammals and birds. Cats are known to play with a ball of string when young, which gives them experience with catching prey. Besides inanimate objects, animals may play with other members of their own species or other animals, such as orcas playing with seals they have caught. Play involves a significant cost to animals, such as increased vulnerability to predators and the risk of injury and possibly infection. It also consumes energy, so there must be significant benefits associated with play for it to have evolved. Play is generally seen in younger animals, suggesting a link with learning. However, it may also have other benefits not associated directly with learning, for example improving physical fitness.

Play, as it pertains to humans as a form of learning is central to a child's learning and development. Through play, children learn social skills such as sharing and collaboration. Children develop emotional skills such as learning to deal with the emotion of anger, through play activities. As a form of learning, play also facilitates the development of thinking and language skills in children.[33]

There are five types of play:

  1. Sensorimotor play aka functional play, characterized by the repetition of an activity
  2. Roleplay occurs starting at the age of three
  3. Rule-based play where authoritative prescribed codes of conduct are primary
  4. Construction play involves experimentation and building
  5. Movement play aka physical play[33]

These five types of play are often intersecting. All types of play generate thinking and problem-solving skills in children. Children learn to think creatively when they learn through play.[34] Specific activities involved in each type of play change over time as humans progress through the lifespan. Play as a form of learning, can occur solitarily, or involve interacting with others.

Enculturation

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Enculturation is the process by which people learn values and behaviors that are appropriate or necessary in their surrounding culture.[35] Parents, other adults, and peers shape the individual's understanding of these values.[35] If successful, enculturation results in competence in the language, values, and rituals of the culture.[35] This is different from acculturation, where a person adopts the values and societal rules of a culture different from their native one.

Multiple examples of enculturation can be found cross-culturally. Collaborative practices in the Mazahua people have shown that participation in everyday interaction and later learning activities contributed to enculturation rooted in nonverbal social experience.[36] As the children participated in everyday activities, they learned the cultural significance of these interactions. The collaborative and helpful behaviors exhibited by Mexican and Mexican-heritage children is a cultural practice known as being "acomedido".[37] Chillihuani girls in Peru described themselves as weaving constantly, following behavior shown by the other adults.[38]

Episodic learning

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Episodic learning is a change in behavior that occurs as a result of an event.[39] For example, a fear of dogs that follows being bitten by a dog is episodic learning. Episodic learning is so named because events are recorded into episodic memory, which is one of the three forms of explicit learning and retrieval, along with perceptual memory and semantic memory.[40] Episodic memory remembers events and history that are embedded in experience and this is distinguished from semantic memory, which attempts to extract facts out of their experiential context[41] or – as some describe – a timeless organization of knowledge.[42] For instance, if a person remembers the Grand Canyon from a recent visit, it is an episodic memory. He would use semantic memory to answer someone who would ask him information such as where the Grand Canyon is. A study revealed that humans are very accurate in the recognition of episodic memory even without deliberate intention to memorize it.[43] This is said to indicate a very large storage capacity of the brain for things that people pay attention to.[43]

Multimedia learning

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Multimedia learning is where a person uses both auditory and visual stimuli to learn information.[44] This type of learning relies on dual-coding theory.[45]

E-learning and augmented learning

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Electronic learning or e-learning is computer-enhanced learning. A specific and always more diffused e-learning is mobile learning (m-learning), which uses different mobile telecommunication equipment, such as cellular phones.

When a learner interacts with the e-learning environment, it is called augmented learning. By adapting to the needs of individuals, the context-driven instruction can be dynamically tailored to the learner's natural environment. Augmented digital content may include text, images, video, audio (music and voice). By personalizing instruction, augmented learning has been shown to improve learning performance for a lifetime.[46] See also minimally invasive education.

Moore (1989)[47] purported that three core types of interaction are necessary for quality, effective online learning:

  • Learner–learner (i.e. communication between and among peers with or without the teacher present),
  • Learner–instructor (i.e. student-teacher communication), and
  • Learner–content (i.e. intellectually interacting with content that results in changes in learners' understanding, perceptions, and cognitive structures).

In his theory of transactional distance, Moore (1993)[48] contented that structure and interaction or dialogue bridge the gap in understanding and communication that is created by geographical distances (known as transactional distance).

Rote learning

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Rote learning is memorizing information so that it can be recalled by the learner exactly the way it was read or heard. The major technique used for rote learning is learning by repetition, based on the idea that a learner can recall the material exactly (but not its meaning) if the information is repeatedly processed. Rote learning is used in diverse areas, from mathematics to music to religion.

Meaningful learning

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Meaningful learning is the concept that learned knowledge (e.g., a fact) is fully understood to the extent that it relates to other knowledge. To this end, meaningful learning contrasts with rote learning in which information is acquired without regard to understanding. Meaningful learning, on the other hand, implies there is a comprehensive knowledge of the context of the facts learned.[49]

Evidence-based learning

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Evidence-based learning is the use of evidence from well designed scientific studies to accelerate learning. Evidence-based learning methods such as spaced repetition can increase the rate at which a student learns.[50]

Formal learning

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A depiction of the world's oldest continually operating university, the University of Bologna, Italy

Formal learning is a deliberate way attaining of knowledge, which takes place within a teacher-student environment, such as in a school system or work environment.[51][52] The term formal learning has nothing to do with the formality of the learning, but rather the way it is directed and organized. In formal learning, the learning or training departments set out the goals and objectives of the learning and oftentimes learners will be awarded with a diploma, or a type of formal recognition.[51][53]

Non-formal learning

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Non-formal learning is organized learning outside the formal learning system. For example, learning by coming together with people with similar interests and exchanging viewpoints, in clubs or in (international) youth organizations, and workshops. From the organizer's point of reference, non-formal learning does not always need a main objective or learning outcome. From the learner's point of view, non-formal learning, although not focused on outcomes, often results in an intentional learning opportunity.[54]

Informal learning

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Informal learning is less structured than "non-formal learning". It may occur through the experience of day-to-day situations (for example, one would learn to look ahead while walking because of the possible dangers inherent in not paying attention to where one is going). It is learning from life, during a meal at the table with parents, during play, and while exploring etc.. For the learner, informal learning is most often an experience of happenstance, and not a deliberately planned experience. Thus this does not require enrollment into any class. Unlike formal learning, informal learning typically does not lead to accreditation.[54] Informal learning begins to unfold as the learner ponders his or her situation. This type of learning does not require a professor of any kind, and learning outcomes are unforeseen following the learning experience.[55]

Informal learning is self-directed and because it focuses on day-to-day situations, the value of informal learning can be considered high. As a result, information retrieved from informal learning experiences will likely be applicable to daily life.[56] Children with informal learning can at times yield stronger support than subjects with formal learning in the topic of mathematics.[57] Daily life experiences take place in the workforce, family life, and any other situation that may arise during one's lifetime. Informal learning is voluntary from the learner's viewpoint, and may require making mistakes and learning from them. Informal learning allows the individual to discover coping strategies for difficult emotions that may arise while learning. From the learner's perspective, informal learning can become purposeful, because the learner chooses which rate is appropriate to learn and because this type of learning tends to take place within smaller groups or by oneself.[56]

Nonformal learning and combined approaches

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The educational system may use a combination of formal, informal, and nonformal learning methods. The UN and EU recognize these different forms of learning (cf. links below). In some schools, students can get points that count in the formal-learning systems if they get work done in informal-learning circuits. They may be given time to assist international youth workshops and training courses, on the condition they prepare, contribute, share, and can prove this offered valuable new insight, helped to acquire new skills, a place to get experience in organizing, teaching, etc.

To learn a skill, such as solving a Rubik's Cube quickly, several factors come into play at once:

  • Reading directions helps a player learn the patterns that solve the Rubik's Cube.
  • Practicing the moves repeatedly helps build "muscle memory" and speed.
  • Thinking critically about moves helps find shortcuts, which speeds future attempts.
  • Observing the Rubik's Cube's six colors help anchor solutions in the mind.
  • Revisiting the cube occasionally helps retain the skill.

Tangential learning

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Tangential learning is the process by which people self-educate if a topic is exposed to them in a context that they already enjoy. For example, after playing a music-based video game, some people may be motivated to learn how to play a real instrument, or after watching a TV show that references Faust and Lovecraft, some people may be inspired to read the original work.[58] Self-education can be improved with systematization. According to experts in natural learning, self-oriented learning training has proven an effective tool for assisting independent learners with the natural phases of learning.[59]

Extra Credits writer and game designer James Portnow was the first to suggest games as a potential venue for "tangential learning".[60] Mozelius et al.[61] points out that intrinsic integration of learning content seems to be a crucial design factor, and that games that include modules for further self-studies tend to present good results. The built-in encyclopedias in the Civilization games are presented as an example – by using these modules gamers can dig deeper for knowledge about historical events in the gameplay. The importance of rules that regulate learning modules and game experience is discussed by Moreno, C.,[62] in a case study about the mobile game Kiwaka. In this game, developed by Landka in collaboration with ESA and ESO, progress is rewarded with educational content, as opposed to traditional education games where learning activities are rewarded with gameplay.[63][64]

Dialogic learning

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Dialogic learning is a type of learning based on dialogue.

Incidental learning

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In incidental teaching learning is not planned by the instructor or the student, it occurs as a byproduct of another activity — an experience, observation, self-reflection, interaction, unique event (e.g. in response to incidents/accidents), or common routine task. This learning happens in addition to or apart from the instructor's plans and the student's expectations. An example of incidental teaching is when the instructor places a train set on top of a cabinet. If the child points or walks towards the cabinet, the instructor prompts the student to say "train". Once the student says "train", he gets access to the train set.

Here are some steps most commonly used in incidental teaching:[65]

  • An instructor will arrange the learning environment so that necessary materials are within the student's sight, but not within his reach, thus impacting his motivation to seek out those materials.
  • An instructor waits for the student to initiate engagement.
  • An instructor prompts the student to respond if needed.
  • An instructor allows access to an item/activity contingent on a correct response from the student.
  • The instructor fades out the prompting process over a period of time and subsequent trials.

Incidental learning is an occurrence that is not generally accounted for using the traditional methods of instructional objectives and outcomes assessment. This type of learning occurs in part as a product of social interaction and active involvement in both online and onsite courses. Research implies that some un-assessed aspects of onsite and online learning challenge the equivalency of education between the two modalities. Both onsite and online learning have distinct advantages with traditional on-campus students experiencing higher degrees of incidental learning in three times as many areas as online students. Additional research is called for to investigate the implications of these findings both conceptually and pedagogically.[66]

Domains

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Future school (1901 or 1910)

Benjamin Bloom has suggested three domains of learning in his taxonomy which are:

  • Cognitive: To recall, calculate, discuss, analyze, problem solve, etc.
  • Psychomotor: To dance, swim, ski, dive, drive a car, ride a bike, etc.
  • Affective: To like something or someone, love, appreciate, fear, hate, worship, etc.

These domains are not mutually exclusive. For example, in learning to play chess, the person must learn the rules (cognitive domain)—but must also learn how to set up the chess pieces and how to properly hold and move a chess piece (psychomotor). Furthermore, later in the game the person may even learn to love the game itself, value its applications in life, and appreciate its history (affective domain).[67]

Transfer

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Transfer of learning is the application of skill, knowledge or understanding to resolve a novel problem or situation that happens when certain conditions are fulfilled. Research indicates that learning transfer is infrequent; most common when "... cued, primed, and guided..."[68] and has sought to clarify what it is, and how it might be promoted through instruction.

Over the history of its discourse, various hypotheses and definitions have been advanced. First, it is speculated that different types of transfer exist, including: near transfer, the application of skill to solve a novel problem in a similar context; and far transfer, the application of skill to solve a novel problem presented in a different context.[69] Furthermore, Perkins and Salomon (1992) suggest that positive transfer in cases when learning supports novel problem solving, and negative transfer occurs when prior learning inhibits performance on highly correlated tasks, such as second or third-language learning.[70] Concepts of positive and negative transfer have a long history; researchers in the early 20th century described the possibility that "...habits or mental acts developed by a particular kind of training may inhibit rather than facilitate other mental activities".[71] Finally, Schwarz, Bransford and Sears (2005) have proposed that transferring knowledge into a situation may differ from transferring knowledge out to a situation as a means to reconcile findings that transfer may both be frequent and challenging to promote.[72]

A significant and long research history has also attempted to explicate the conditions under which transfer of learning might occur. Early research by Ruger, for example, found that the "level of attention", "attitudes", "method of attack" (or method for tackling a problem), a "search for new points of view", a "careful testing of hypothesis" and "generalization" were all valuable approaches for promoting transfer.[73] To encourage transfer through teaching, Perkins and Salomon recommend aligning ("hugging") instruction with practice and assessment, and "bridging", or encouraging learners to reflect on past experiences or make connections between prior knowledge and current content.[70]

Factors affecting learning

[edit]

Instructional techniques

[edit]

Certain techniques and factors can affect long-term retention:[74]

Genetics

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Some aspects of intelligence are inherited genetically, so different learners to some degree have different abilities with regard to learning and speed of learning.[citation needed]

Socioeconomic and physical conditions

[edit]

Problems like malnutrition, fatigue, and poor physical health can slow learning, as can bad ventilation or poor lighting at home, and unhygienic living conditions.[75][76]

The design, quality, and setting of a learning space, such as a school or classroom, can each be critical to the success of a learning environment. Size, configuration, comfort—fresh air, temperature, light, acoustics, furniture—can all affect a student's learning. The tools used by both instructors and students directly affect how information is conveyed, from the display and writing surfaces (blackboards, markerboards, tack surfaces) to digital technologies. For example, if a room is too crowded, stress levels rise, student attention is reduced, and furniture arrangement is restricted. If furniture is incorrectly arranged, sightlines to the instructor or instructional material are limited and the ability to suit the learning or lesson style is restricted. Aesthetics can also play a role, for if student morale suffers, so does motivation to attend school.[77][78]

Psychological factors

[edit]

Intrinsic motivation, such as a student's own intellectual curiosity or desire to experiment or explore, has been found to sustain learning more effectively than extrinsic motivations such as grades or parental requirements. Rote learning involves repetition in order to reinforce facts in memory, but has been criticized as ineffective and "drill and kill" since it kills intrinsic motivation. Alternatives to rote learning include active learning and meaningful learning.

The speed, accuracy, and retention, depend upon aptitude, attitude, interest, attention, energy level, and motivation of the students. Students who answer a question properly or give good results should be praised. This encouragement increases their ability and helps them produce better results. Certain attitudes, such as always finding fault in a student's answer or provoking or embarrassing the student in front of a class are counterproductive.[79][80][need quotation to verify]

Epigenetic factors

[edit]

The underlying molecular basis of learning appears to be dynamic changes in gene expression occurring in brain neurons that are introduced by epigenetic mechanisms. Epigenetic regulation of gene expression involves, most notably, chemical modification of DNA or DNA-associated histone proteins. These chemical modifications can cause long-lasting changes in gene expression. Epigenetic mechanisms involved in learning include the methylation and demethylation of neuronal DNA as well as methylation, acetylation and deacetylation of neuronal histone proteins.

During learning, information processing in the brain involves induction of oxidative modification in neuronal DNA followed by the employment of DNA repair processes that introduce epigenetic alterations. In particular, the DNA repair processes of non-homologous end joining and base excision repair are employed in learning and memory formation.[81][82]

[edit]

The nervous system continues to develop during adulthood until brain death. For example:

Adult learning vs children's learning

[edit]

Learning is often more efficient in children and takes longer or is more difficult with age. A study using neuroimaging identified rapid neurotransmitter GABA boosting as a major potential explanation-component for why that is.[88][89]

Children's brains contain more "silent synapses" that are inactive until recruited as part of neuroplasticity and flexible learning or memories.[90][91] Neuroplasticity is heightened during critical or sensitive periods of brain development, mainly referring to brain development during child development.[92]

However researchers, after subjecting late middle aged participants to university courses, suggest perceived age differences in learning may be a result of differences in time, support, environment, and attitudes, rather than inherent ability.[93]

What humans learn at the early stages, and what they learn to apply, sets humans on course for life or has a disproportional impact.[94] Adults usually have a higher capacity to select what they learn, to what extent and how. For example, children may learn the given subjects and topics of school curricula via classroom blackboard-transcription handwriting, instead of being able to choose specific topics/skills or jobs to learn and the styles of learning. For instance, children may not have developed consolidated interests, ethics, interest in purpose and meaningful activities, knowledge about real-world requirements and demands, and priorities.

In animal evolution

[edit]

Animals gain knowledge in two ways. First is learning—in which an animal gathers information about its environment and uses this information. For example, if an animal eats something that hurts its stomach, it learns not to eat that again. The second is innate knowledge that is genetically inherited. An example of this is when a horse is born and can immediately walk. The horse has not learned this behavior; it simply knows how to do it.[95] In some scenarios, innate knowledge is more beneficial than learned knowledge. However, in other scenarios the opposite is true—animals must learn certain behaviors when it is disadvantageous to have a specific innate behavior. In these situations, learning evolves in the species.

Costs and benefits of learned and innate knowledge

[edit]

In a changing environment, an animal must constantly gain new information to survive. However, in a stable environment, this same individual needs to gather the information it needs once, and then rely on it for the rest of its life. Therefore, different scenarios better suit either learning or innate knowledge. Essentially, the cost of obtaining certain knowledge versus the benefit of already having it determines whether an animal evolved to learn in a given situation, or whether it innately knew the information. If the cost of gaining the knowledge outweighs the benefit of having it, then the animal does not evolve to learn in this scenario—but instead, non-learning evolves. However, if the benefit of having certain information outweighs the cost of obtaining it, then the animal is far more likely to evolve to have to learn this information.[95]

Non-learning is more likely to evolve in two scenarios. If an environment is static and change does not or rarely occurs, then learning is simply unnecessary. Because there is no need for learning in this scenario—and because learning could prove disadvantageous due to the time it took to learn the information—non-learning evolves. Similarly, if an environment is in a constant state of change, learning is also disadvantageous, as anything learned is immediately irrelevant because of the changing environment.[95] The learned information no longer applies. Essentially, the animal would be just as successful if it took a guess as if it learned. In this situation, non-learning evolves. In fact, a study of Drosophila melanogaster showed that learning can actually lead to a decrease in productivity, possibly because egg-laying behaviors and decisions were impaired by interference from the memories gained from the newly learned materials or because of the cost of energy in learning.[96]

However, in environments where change occurs within an animal's lifetime but is not constant, learning is more likely to evolve. Learning is beneficial in these scenarios because an animal can adapt to the new situation, but can still apply the knowledge that it learns for a somewhat extended period of time. Therefore, learning increases the chances of success as opposed to guessing.[95] An example of this is seen in aquatic environments with landscapes subject to change. In these environments, learning is favored because the fish are predisposed to learn the specific spatial cues where they live.[97]

In plants

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In recent years, plant physiologists have examined the physiology of plant behavior and cognition. The concepts of learning and memory are relevant in identifying how plants respond to external cues, a behavior necessary for survival. Monica Gagliano, an Australian professor of evolutionary ecology, makes an argument for associative learning in the garden pea, Pisum sativum. The garden pea is not specific to a region, but rather grows in cooler, higher altitude climates. Gagliano and colleagues' 2016 paper aims to differentiate between innate phototropism behavior and learned behaviors.[32] Plants use light cues in various ways, such as to sustain their metabolic needs and to maintain their internal circadian rhythms. Circadian rhythms in plants are modulated by endogenous bioactive substances that encourage leaf-opening and leaf-closing and are the basis of nyctinastic behaviors.[98]

Gagliano and colleagues constructed a classical conditioning test in which pea seedlings were divided into two experimental categories and placed in Y-shaped tubes.[32] In a series of training sessions, the plants were exposed to light coming down different arms of the tube. In each case, there was a fan blowing lightly down the tube in either the same or opposite arm as the light. The unconditioned stimulus (US) was the predicted occurrence of light and the conditioned stimulus (CS) was the wind blowing by the fan. Previous experimentation shows that plants respond to light by bending and growing towards it through differential cell growth and division on one side of the plant stem mediated by auxin signaling pathways.[99]

During the testing phase of Gagliano's experiment, the pea seedlings were placed in different Y-pipes and exposed to the fan alone. Their direction of growth was subsequently recorded. The 'correct' response by the seedlings was deemed to be growing into the arm where the light was "predicted" from the previous day. The majority of plants in both experimental conditions grew in a direction consistent with the predicted location of light based on the position of the fan the previous day.[32] For example, if the seedling was trained with the fan and light coming down the same arm of the Y-pipe, the following day the seedling grew towards the fan in the absence of light cues despite the fan being placed in the opposite side of the Y-arm. Plants in the control group showed no preference to a particular arm of the Y-pipe. The percentage difference in population behavior observed between the control and experimental groups is meant to distinguish innate phototropism behavior from active associative learning.[32]

While the physiological mechanism of associative learning in plants is not known, Telewski et al. describes a hypothesis that describes photoreception as the basis of mechano-perception in plants.[100] One mechanism for mechano-perception in plants relies on MS ion channels and calcium channels. Mechanosensory proteins in cell lipid bilayers, known as MS ion channels, are activated once they are physically deformed in response to pressure or tension. Ca2+ permeable ion channels are "stretch-gated" and allow for the influx of osmolytes and calcium, a well-known second messenger, into the cell. This ion influx triggers a passive flow of water into the cell down its osmotic gradient, effectively increasing turgor pressure and causing the cell to depolarize.[100] Gagliano hypothesizes that the basis of associative learning in Pisum sativum is the coupling of mechanosensory and photosensory pathways and is mediated by auxin signaling pathways. The result is directional growth to maximize a plant's capture of sunlight.[32]

Gagliano et al. published another paper on habituation behaviors in the Mimosa pudica plant whereby the innate behavior of the plant was diminished by repeated exposure to a stimulus.[18] There has been controversy around this paper and more generally around the topic of plant cognition. Charles Abrahmson, a psychologist and behavioral biologist, says that part of the issue of why scientists disagree about whether plants have the ability to learn is that researchers do not use a consistent definition of "learning" and "cognition".[101] Similarly, Michael Pollan, an author, and journalist, says in his piece The Intelligent Plant that researchers do not doubt Gagliano's data but rather her language, specifically her use of the term "learning" and "cognition" with respect to plants.[102] A direction for future research is testing whether circadian rhythms in plants modulate learning and behavior and surveying researchers' definitions of "cognition" and "learning".

Machine learning

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Robots can learn to cooperate.

Machine learning, a branch of artificial intelligence, concerns the construction and study of systems that can learn from data. For example, a machine learning system could be trained on email messages to learn to distinguish between spam and non-spam messages. Most of the Machine Learning models are based on probabilistic theories where each input (e.g. an image ) is associated with a probability to become the desired output.

See also

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Information theory

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Types of education

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  • Autodidacticism – Independent education without the guidance of teachers
  • Andragogy – Methods and principles in adult education
  • Pedagogy – Theory and practice of education

References

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Notes

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Further reading

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Learning is a relatively permanent change in an organism's behavior or knowledge that results from prior experience, distinguishing it from innate reflexes or temporary responses. This process encompasses both observable behavioral modifications and internal cognitive shifts, driven by interactions with the environment, and is fundamental to adaptation, skill acquisition, and personal development across species. In psychology, learning is studied through several core theories that explain how individuals acquire, process, retain, and recall information. Behaviorism, pioneered by figures like John B. Watson and B.F. Skinner, emphasizes observable behaviors shaped by environmental stimuli, reinforcements, and punishments, viewing learning as a conditioned response rather than an internal mental state. Cognitivism, in contrast, focuses on internal mental processes such as perception, memory, and problem-solving, positing that learners actively construct knowledge through information processing similar to a computer. Other influential theories include constructivism, which highlights learners building new knowledge based on prior experiences; humanism, stressing emotional and motivational factors in self-directed learning; and connectivism, a more recent model that underscores the role of technology and social networks in knowledge distribution. Key mechanisms of learning include classical conditioning, operant conditioning, and observational learning. Classical conditioning involves associating an involuntary response with a stimulus after repeated pairings, as demonstrated in Ivan Pavlov's experiments with dogs salivating to a bell. Operant conditioning links voluntary behaviors to consequences, using rewards to reinforce desired actions or punishments to discourage undesired ones, such as a child receiving praise for completing homework. Observational learning, theorized by Albert Bandura, occurs through imitating models in one's social environment, exemplified by children acquiring aggressive behaviors by watching adults, and extends learning beyond direct personal experience. These principles apply broadly in education, therapy, and animal training, influencing how knowledge is imparted and behaviors are modified. For instance, educational strategies often integrate operant techniques like positive reinforcement to motivate students, while cognitive approaches enhance memory through structured recall activities. Learning is not uniform; factors such as motivation, prior knowledge, and emotional states play critical roles, with neurobiological underpinnings involving synaptic plasticity in the brain to form lasting neural connections.

Introduction

Definition

Learning is defined as a relatively permanent change in an organism's behavior or knowledge that results from experience, excluding alterations due to maturation, fatigue, temporary physiological states, injury, disease, drugs, reflexes, or instincts. This functional perspective underscores learning as an adaptive process driven by environmental interactions rather than inherent or transient factors. Central characteristics of learning include its adaptability, which enables organisms to respond effectively to dynamic environments; underlying neural plasticity, which supports structural and functional modifications in the brain; and context-dependence, whereby learned responses are shaped by specific situational cues. Representative examples illustrate these traits: acquiring the skill of riding a bicycle involves motor adaptability through iterative practice in varying conditions, while language learning demonstrates knowledge retention influenced by social and cultural contexts. In contrast to innate behaviors, which consist of genetically encoded fixed action patterns that emerge without environmental input and persist across generations unless altered by mutation, learning necessitates direct interaction with the surroundings to form or refine behavioral patterns. Philosophical underpinnings of learning originate in empiricist traditions, with Aristotle positing that all knowledge derives from sensory experiences, progressing from particular perceptions to universal principles through repeated observation. This view influenced later thinkers, including John Locke, who advanced the tabula rasa concept, describing the mind at birth as a blank slate inscribed solely by sensory experiences and internal reflection to build ideas and understanding.

Historical Development

The historical development of theories on learning began in ancient philosophy, where contrasting views emerged on the origins of knowledge. Plato, in works such as Meno and Phaedo, proposed that learning involves recollecting innate ideas present in the soul from a pre-existence, emphasizing an a priori foundation for understanding rather than empirical acquisition. In opposition, Aristotle, Plato's student, advocated associationism in On Memory and Reminiscence, positing that knowledge arises through sensory experience and associations based on principles like contiguity (ideas linked by proximity in time or space) and similarity (ideas connected by resemblance). These foundational debates set the stage for later empiricist and rationalist traditions in epistemology. In the late 19th and early 20th centuries, experimental psychology shifted focus toward observable behaviors, marking key milestones in learning theory. Edward Thorndike's 1898 experiments with animals in puzzle boxes led to the law of effect, which stated that behaviors followed by satisfying consequences are more likely to be repeated, while those followed by discomfort are less likely. Building on this, Ivan Pavlov's work in the 1900s on digestive reflexes in dogs inadvertently demonstrated classical conditioning, where neutral stimuli become associated with unconditioned responses through repeated pairing. John B. Watson formalized behaviorism in his 1913 manifesto "Psychology as the Behaviorist Views It," rejecting introspection and advocating study solely of measurable stimuli and responses to predict and control behavior. B.F. Skinner extended this in the 1930s with operant conditioning, emphasizing reinforcement schedules to shape voluntary behaviors, as detailed in his 1938 book The Behavior of Organisms. The mid-20th century cognitive revolution challenged behaviorism's dominance by reintroducing mental processes into learning theories during the 1950s and 1960s. Jean Piaget's genetic epistemology outlined four stages of cognitive development—sensorimotor (birth to 2 years, focused on object permanence), preoperational (2-7 years, egocentric thought), concrete operational (7-11 years, logical operations on concrete objects), and formal operational (12+ years, abstract and hypothetical reasoning)—based on his observations of children's adaptive schemas. Concurrently, Albert Bandura's social learning theory in the 1960s, introduced in Social Learning and Personality Development (1963), highlighted observational learning through modeling, vicarious reinforcement, and cognitive mediation, as evidenced by his Bobo doll experiments. This paradigm shift integrated internal cognition with external stimuli, influencing fields beyond psychology. From the 1980s onward, connectionism revived interest in neural-inspired models, bridging psychology and artificial intelligence through computational simulations of learning. Pioneered by researchers like Geoffrey Hinton and David Rumelhart in the Parallel Distributed Processing volumes (1986), connectionist networks used layered artificial neurons to learn via backpropagation, mimicking associative patterns without explicit rules. These models influenced AI by enabling pattern recognition and adaptive learning, as seen in early neural networks for tasks like speech processing. A persistent key debate throughout this history has been nature versus nurture—whether learning stems from innate predispositions or environmental shaping—with modern epigenetics illustrating gene-environment interactions, as experiences can alter gene expression without changing DNA sequences, as shown in studies on stress responses in rodents.

Biological and Psychological Foundations

Neurobiological Mechanisms

Synaptic plasticity forms the foundational neurobiological mechanism of learning, enabling neurons to strengthen or weaken connections based on activity patterns. Central to this process is Hebb's rule, proposed in 1949, which posits that "cells that fire together wire together," describing how simultaneous activation of pre- and postsynaptic neurons leads to enduring synaptic modifications. This principle underpins long-term potentiation (LTP), a persistent strengthening of synaptic efficacy first demonstrated in the hippocampus in 1973, where high-frequency stimulation induces calcium influx and AMPA receptor insertion, enhancing signal transmission. Conversely, long-term depression (LTD) weakens synapses through low-frequency stimulation, involving NMDA receptor activation and endocannabinoid signaling, which balances network stability and refines neural circuits during learning. Key brain structures orchestrate these plastic changes in specialized ways. The hippocampus plays a critical role in episodic memory formation by integrating sensory inputs into coherent representations via LTP in its CA1 region, facilitating the encoding of context-specific experiences. The amygdala modulates emotional learning, particularly fear conditioning, by enhancing synaptic plasticity in response to aversive stimuli, thereby prioritizing salient memories through interactions with the hippocampus. Meanwhile, the prefrontal cortex supports executive functions in decision-making learning, utilizing dopamine-modulated plasticity to update value representations and inhibit irrelevant responses, enabling adaptive behavior. Neurotransmitters and hormones further regulate these mechanisms. Dopamine, released from midbrain nuclei during reward prediction errors, reinforces synaptic changes in target areas like the striatum and prefrontal cortex, driving reinforcement learning by signaling the salience of outcomes. Acetylcholine, originating from basal forebrain projections, enhances attention and memory consolidation by desynchronizing cortical oscillations and promoting LTP in the hippocampus, thereby facilitating selective information processing. At the cellular level, learning induces gene expression changes essential for long-term memory storage. Activation of the CREB transcription factor, triggered by synaptic activity and cAMP signaling, upregulates genes like BDNF and Arc, leading to protein synthesis that stabilizes new dendritic spines and synapses, as elucidated in Aplysia and mammalian models. Neuroimaging evidence from functional MRI (fMRI) studies since the 1990s has corroborated these mechanisms, revealing dynamic activation patterns during learning tasks. Early fMRI work demonstrated hippocampal and prefrontal recruitment during novel association formation, with BOLD signal increases reflecting LTP-like plasticity, while amygdala activation correlates with emotional encoding efficiency. These patterns underscore how distributed neural ensembles adapt in real-time to support learning.

Cognitive and Behavioral Processes

Behavioral processes in learning emphasize observable responses to environmental stimuli, primarily through associations and reinforcements. In classical conditioning, neutral stimuli become associated with unconditioned stimuli to elicit reflexive responses, as demonstrated by Ivan Pavlov's experiments where dogs learned to salivate to a bell paired with food presentation. Operant conditioning, developed by B. F. Skinner, focuses on voluntary behaviors shaped by consequences, with reinforcement schedules determining response rates; fixed-ratio schedules deliver rewards after a set number of responses, promoting steady output, while variable-ratio schedules, like those in slot machines, produce high, persistent responding due to unpredictability. Cognitive processes involve internal mental operations for encoding and retrieving information. The information processing model, proposed by Atkinson and Shiffrin in 1968, describes learning as a sequence where sensory input enters short-term (working) memory for active manipulation before transfer to long-term storage via rehearsal and elaboration. Schema theory, originating from Jean Piaget's work in the 1920s, posits that learners organize new information into existing cognitive frameworks or schemas, facilitating assimilation of familiar elements and accommodation of novel ones to resolve disequilibrium. Learning progresses through distinct stages: acquisition, where initial skill formation occurs through repeated practice; fluency, emphasizing speed and accuracy; generalization, applying learned responses to new contexts; and maintenance, ensuring long-term retention. Lev Vygotsky's zone of proximal development, conceptualized in the 1930s, highlights scaffolded learning within this progression, where learners achieve beyond independent capabilities through guided support from more knowledgeable others, bridging potential and actual development. Metacognition refers to the awareness and regulation of one's own cognitive processes during learning. John Flavell's 1979 framework identifies metacognitive knowledge (understanding task demands and strategies) and experiences (monitoring comprehension), enabling self-regulated strategies like goal-setting and self-evaluation to optimize learning outcomes. The integration of behavioral and cognitive processes marked a shift in the 1970s, evolving from strict behaviorism to cognitive-behavioral models that incorporate mental mediation. Albert Bandura's social cognitive theory bridged this gap by emphasizing reciprocal interactions between behavior, environment, and cognition, where observational learning and self-efficacy influence response patterns beyond mere stimulus-response links.

Types of Learning

Non-Associative Learning

Non-associative learning refers to forms of learning in which an organism's behavioral response to a single stimulus changes through repeated exposure, without the involvement of associations between multiple stimuli. This category includes two primary processes: habituation, characterized by a progressive decrease in response to a repeated, innocuous stimulus, and sensitization, marked by an increase in response to a stimulus, often following exposure to a strong or aversive event. These mechanisms enable organisms to adapt efficiently to their environment by filtering out irrelevant information or heightening vigilance when necessary. Habituation occurs when repeated presentation of a non-threatening stimulus leads to a diminished behavioral response, allowing organisms to ignore persistent but harmless inputs, such as background noise or minor vibrations. The rate of habituation is influenced by parametric features of the stimulus, including its intensity and duration; lower intensity stimuli typically produce faster and more pronounced response decrements, while very intense stimuli may resist habituation or even trigger sensitization. Additionally, higher stimulus frequencies accelerate habituation, whereas longer inter-stimulus intervals slow it down. A classic example is the gill-withdrawal reflex in the marine snail Aplysia californica, where repeated mild touches to the siphon result in reduced gill contraction, as demonstrated in foundational studies from the 1970s. This process serves an adaptive function by conserving energy, as organisms avoid unnecessary responses to stimuli that pose no threat, thereby optimizing resource allocation for survival-relevant activities. In contrast to habituation, sensitization involves an enhanced responsiveness to a stimulus, often elicited by prior exposure to a noxious event, such as a tail shock in Aplysia, which heightens the gill-withdrawal reflex to subsequent siphon touches. Sensitization manifests in both short-term forms, lasting minutes to hours and mediated by transient presynaptic facilitation, and long-term forms, persisting for days to weeks and involving gene expression changes like increased cAMP-dependent protein kinase activity. These processes prepare organisms for potential danger by amplifying defensive behaviors. At the neural level, non-associative learning in simple model systems like Aplysia arises from modifications in basic neural circuits, such as homosynaptic depression at sensory-motor synapses for habituation and heterosynaptic facilitation for sensitization, without reliance on complex brain structures. These changes, first elucidated through intracellular recordings, highlight how elementary synaptic plasticity underlies behavioral adaptation.

Associative Learning

Associative learning involves the formation of connections between stimuli or between actions and their consequences, distinguishing it from non-associative learning by requiring the linkage of two or more events. This process underpins many adaptive behaviors in organisms, from simple reflexes to complex habits, and has been extensively studied through experimental paradigms in psychology. Classical conditioning, a foundational form of associative learning, was pioneered by Ivan Pavlov in his experiments with dogs during the early 20th century. In this model, a neutral stimulus (conditioned stimulus, or CS), such as a bell, is repeatedly paired with an unconditioned stimulus (US), like food, that naturally elicits an unconditioned response (UR), such as salivation. Over time, the CS alone comes to evoke a conditioned response (CR), mirroring the UR, through the process of acquisition. Key principles include temporal contiguity, where the CS precedes the US by an optimal interval (typically 0.5 seconds in humans), and contingency, meaning the CS reliably predicts the US. Extinction occurs when the CS is presented repeatedly without the US, gradually weakening the CR, though spontaneous recovery can reemerge after a rest period, indicating the association's persistence. Operant conditioning, another major variant, focuses on associations between voluntary actions and their outcomes, building on Edward Thorndike's law of effect (1898), which posits that behaviors followed by satisfying consequences are strengthened, while those followed by discomfort are weakened. B.F. Skinner expanded this in the 1930s through systematic studies using operant chambers, emphasizing reinforcement to increase behavior likelihood and punishment to decrease it. Positive reinforcement adds a desirable stimulus (e.g., food for pressing a lever), while negative reinforcement removes an aversive one (e.g., escaping a shock), both boosting the response; positive punishment introduces an unpleasant stimulus (e.g., a mild shock), and negative punishment withdraws a positive one (e.g., removing a toy). Reinforcement schedules further modulate learning: continuous reinforcement accelerates acquisition but risks rapid extinction, whereas partial schedules—such as fixed-ratio (reward after a set number of responses) or variable-interval (reward after unpredictable time periods)—produce more persistent behaviors, as seen in gambling. Beyond these stimulus-response and action-consequence pairings, associative learning encompasses cognitive elements, as demonstrated by Edward C. Tolman's research on latent learning and cognitive maps. In 1948, Tolman showed that rats navigating a maze without rewards formed internal representations—or cognitive maps—of the environment, enabling efficient path choices upon reward introduction, challenging strict trial-and-error views and highlighting non-reinforced associative insights. This latent learning reveals how associations can build subconsciously, integrating spatial and expectancy elements without immediate reinforcement. Applications of associative learning are evident in clinical and everyday contexts. Classical conditioning contributes to phobia development, where a neutral stimulus (e.g., a spider) pairs with trauma, eliciting fear as a CR; treatments like systematic desensitization reverse this by gradual exposure. Operant principles aid habit formation, using consistent reinforcements (e.g., rewards for exercise) to sustain behaviors, with partial schedules enhancing long-term adherence in areas like addiction recovery.

Observational and Social Learning

Observational learning, also known as social learning or modeling, occurs when individuals acquire new behaviors by observing others without direct experience or reinforcement. This process was empirically demonstrated in Albert Bandura's seminal Bobo doll experiments, where children exposed to aggressive adult models toward an inflatable doll later imitated those actions, including novel aggressive responses not previously reinforced in the observers. Bandura outlined a four-stage model for observational learning: attention to the model's behavior, retention through mental representation, reproduction by physically enacting the observed actions, and motivation influenced by perceived consequences or vicarious reinforcement. These stages highlight how social contexts facilitate indirect learning, distinguishing it from personal trial-and-error. A related phenomenon, imprinting, represents a rapid form of social bonding observed in certain animal species during sensitive developmental periods. In his 1935 study on greylag geese, Konrad Lorenz showed that hatchlings exposed to a moving object, such as a human or another bird, within a critical 12-17 hour window after hatching formed irreversible attachments, following the object as if it were a parent. This imprinting process underscores the role of early social observation in establishing species-specific behaviors and affiliations, with implications for understanding rapid social learning in precocial animals. Enculturation extends observational learning to the broader acquisition of cultural norms, values, and practices through immersion in family and societal interactions. Individuals internalize cultural expectations via everyday participation, such as observing and mimicking parental behaviors in rituals or social roles. A key example is language socialization, where children learn not only linguistic structures but also the pragmatic norms governing their use, like politeness or deference, through caregiver-child dialogues in diverse cultural settings. This process ensures the transmission of cultural continuity across generations, shaping identity and social competence. Play serves as a vital mechanism for observational and social learning, particularly through role-playing that develops skills via simulated social scenarios. In children, unstructured play, including pretend enactments of adult roles, fosters empathy, negotiation, and conflict resolution by observing and imitating peers or caregivers. Similarly, in animals like rats and primates, play fighting—rough-and-tumble interactions—allows juveniles to observe and practice motor and social tactics, enhancing coordination and dominance hierarchies without real risk. These activities build nuanced social competencies essential for group integration. Dialogic learning emphasizes collaborative interactions for knowledge construction, as theorized by Lev Vygotsky in his sociocultural framework. Through guided dialogues with more knowledgeable others, learners co-construct understanding by observing, questioning, and internalizing shared perspectives within their cultural milieu. Vygotsky's concept of the zone of proximal development illustrates how such social exchanges scaffold cognitive growth, transforming individual observation into collective advancement. This approach underscores the dialogic nature of learning as inherently social and culturally mediated.

Rote and Meaningful Learning

Rote learning involves the mechanical memorization of information through repetition, without necessarily understanding its underlying meaning or context. This method is commonly used for acquiring foundational facts, such as multiplication tables or vocabulary lists, where the goal is to commit material to memory via drills and recitation. Its primary strength lies in enabling quick recall of discrete information, which can be efficient for short-term retention in scenarios requiring immediate application, like standardized testing or basic skill acquisition. However, rote learning has notable limitations, including reduced flexibility in applying knowledge to novel situations and poorer long-term retention compared to methods that promote comprehension, as it fails to build cognitive connections. In contrast, meaningful learning occurs when new information is actively integrated with existing knowledge structures, leading to deeper understanding and more durable retention. David Ausubel's subsumption theory, outlined in his 1968 work Educational Psychology: A Cognitive View, posits that learning is most effective when learners subsume new concepts under higher-order cognitive schemas, allowing the material to become part of a coherent knowledge framework rather than isolated facts. For instance, understanding the principles behind multiplication enables learners to derive tables dynamically, rather than reciting them verbatim. This approach fosters problem-solving abilities and adaptability, as evidenced by studies showing superior transfer of knowledge in subsumption-based instruction. These learning strategies manifest differently in formal and informal contexts. Formal learning, typically structured within educational institutions like schools and curricula, often incorporates rote methods for building basic proficiency but increasingly emphasizes meaningful integration through guided activities and assessments. Informal learning, on the other hand, is self-directed and occurs outside formal settings, such as through hobbies or personal exploration, where meaningful learning predominates as individuals connect new experiences to prior knowledge organically, without imposed repetition. This distinction highlights how formal environments can reinforce rote habits for efficiency, while informal ones promote meaningful engagement driven by intrinsic motivation. A related form of meaningful learning is incidental or tangential learning, where knowledge acquisition happens unintentionally through exposure to stimuli like museum exhibits or media content, yielding evidence-based gains in understanding without deliberate study. For example, visitors to science museums often report incidental insights into concepts like physics principles from interactive displays, with tangential benefits extending to related topics not directly targeted. Such learning leverages everyday environments to build schemas subtly, enhancing retention through contextual relevance. Multimedia learning further supports meaningful processing by combining visual and verbal elements, as detailed in Richard E. Mayer's principles from his 2001 book Multimedia Learning. Drawing on dual-coding theory, Mayer's framework suggests that learners form richer mental representations when words and pictures are presented together, avoiding overload by limiting extraneous material—principles that have been empirically validated to improve comprehension in educational media. For instance, narrated animations outperform text alone in explaining complex processes, as they engage separate visual and auditory channels for integrated schema building.

Learning Domains and Transfer

Cognitive Domain

The cognitive domain of learning encompasses the development of intellectual skills and knowledge acquisition, emphasizing mental processes involved in receiving, processing, and utilizing information. This domain focuses on building cognitive abilities that enable individuals to recall facts, comprehend concepts, apply principles, analyze relationships, evaluate evidence, and create new ideas, forming a foundation for higher-order thinking in educational and psychological contexts. Unlike other learning domains, it prioritizes the acquisition and manipulation of declarative and procedural knowledge through structured cognitive activities. A seminal framework for understanding the cognitive domain is Bloom's Taxonomy, originally developed in 1956 by Benjamin Bloom and colleagues as a hierarchical classification of educational objectives. The original taxonomy outlined six levels progressing from basic to advanced cognitive processes: Knowledge (recalling information), Comprehension (interpreting and explaining ideas), Application (using knowledge in new situations), Analysis (breaking down information into parts), Synthesis (combining elements to form new patterns), and Evaluation (judging the value of material based on criteria). This structure provided educators with a tool to design learning objectives that scaffold intellectual development, emphasizing a cumulative progression where higher levels build upon lower ones. In 2001, Lorin Anderson and David Krathwohl revised the taxonomy to reflect contemporary insights from cognitive psychology, shifting from noun-based categories to action-oriented verbs and reordering the top levels for better alignment with creative processes. The revised cognitive process dimension includes: Remembering (retrieving relevant knowledge, e.g., reciting definitions), Understanding (constructing meaning from information, e.g., summarizing concepts), Applying (executing or implementing procedures, e.g., solving routine problems), Analyzing (differentiating, organizing, and attributing to draw conclusions, e.g., comparing structures), Evaluating (checking and critiquing based on standards, e.g., appraising arguments), and Creating (generating, planning, or producing original work, e.g., designing hypotheses). This revision underscores the dynamic nature of learning, with Creating now at the apex to highlight innovation as the culmination of cognitive mastery, and incorporates knowledge dimensions (factual, conceptual, procedural, metacognitive) to guide instruction and assessment. Within the cognitive domain, episodic learning represents a specialized form of knowledge acquisition involving the conscious recollection of personal experiences. Introduced by Endel Tulving in 1972, episodic memory distinguishes itself from semantic memory by enabling individuals to mentally relive specific events from their past, such as recalling the details of a particular lecture or experiment. Tulving further elaborated in 1985 that this process relies on autonoetic consciousness, a subjective sense of self-aware time travel that allows for the mental re-enactment of autobiographical episodes, fostering deeper understanding and contextual integration of knowledge. This mechanism supports cognitive growth by linking abstract concepts to lived experiences, enhancing retention and retrieval in learning scenarios. Problem-solving and critical thinking are core processes in the cognitive domain, involving systematic approaches to overcoming obstacles and making reasoned judgments. Algorithms provide exhaustive, step-by-step procedures that guarantee a solution if followed precisely, such as using a mathematical formula to compute an outcome, though they can be time-intensive for complex problems. In contrast, heuristics serve as efficient mental shortcuts or rule-of-thumb strategies that approximate solutions based on experience, like estimating probabilities in decision-making, but risk errors due to biases. Psychologically, these methods draw on cognitive resources like working memory and pattern recognition; for instance, in math problem-solving, learners might apply an algorithm to balance equations (Applying level) or use a heuristic to identify patterns in geometric proofs (Analyzing level), promoting analytical skills. Similarly, scientific reasoning exemplifies higher cognitive engagement, where individuals generate and test hypotheses through controlled inquiry, evaluate evidence against alternatives (Evaluating level), and refine theories (Creating level), as seen in designing experiments to explore causal relationships in physics or biology.

Affective and Psychomotor Domains

The affective domain encompasses learning objectives related to attitudes, emotions, values, and motivations, extending beyond cognitive processes to influence how individuals internalize and express feelings toward ideas, people, or behaviors. In 1964, David R. Krathwohl, along with Benjamin S. Bloom and Bertram B. Masia, developed a five-level taxonomy for this domain in their seminal work, Taxonomy of Educational Objectives: Handbook II—Affective Domain. The hierarchy progresses from basic awareness to deep internalization: receiving (passive attention to stimuli, such as noticing environmental issues); responding (active engagement, like participating in a discussion); valuing (attaching worth to an idea, for instance, committing to ethical principles); organization (integrating values into a personal system, such as prioritizing sustainability over convenience); and characterization (fully embodying values as a lifestyle, exemplified by consistent advocacy for social justice). This framework has been widely adopted in educational design to foster emotional growth, such as developing empathy through reflective practices. Attitude change within the affective domain often occurs through persuasion, where emotional appeals alter evaluations of objects or ideas. For example, campaigns using fear appeals or positive imagery can shift attitudes toward health behaviors, such as encouraging vaccination by evoking concern for community well-being, leading to higher compliance rates in targeted populations. Similarly, persuasive messaging in environmental education promotes valuing conservation, as seen in studies where narrative storytelling increases willingness to adopt eco-friendly habits by fostering emotional connections to nature. These processes highlight the domain's role in shaping motivational dispositions without relying solely on logical reasoning. The psychomotor domain focuses on the acquisition and refinement of physical skills, coordination, and manipulative abilities, essential for tasks requiring bodily movement. Ravindra H. Dave proposed a five-level taxonomy in 1970, emphasizing progression in motor competence: imitation (observing and replicating actions, like mirroring a dance step); manipulation (performing under guidance, such as following instructions to tie knots); precision (accurate execution with minimal errors, e.g., threading a needle consistently); articulation (coordinating multiple skills fluidly, as in assembling complex machinery); and naturalization (automatic, habitual performance, like an expert pianist playing without conscious effort). Complementing this, Elizabeth J. Simpson's 1972 taxonomy expands to seven levels, incorporating perceptual and adaptive elements: perception (sensing cues for action); set (preparing mentally and physically); guided response (imitating with feedback); mechanism (proficient control); complex overt response (skillful integration under varying conditions); adaptation (modifying skills for new contexts); and origination (creating novel movements, such as innovating a surgical technique). These models guide training in fields like vocational education, prioritizing observable behavioral outcomes over internal states. In practical applications, psychomotor learning manifests in athletic training progressions, where novices advance from basic drills—such as guided dribbling in basketball—to complex, adaptive plays like improvising defensive maneuvers during games. Surgical training similarly follows these hierarchies, with learners progressing from perceiving anatomical cues and guided incisions to originating minimally invasive procedures, enhancing precision and reducing error rates in clinical settings. Integration between affective and psychomotor domains occurs when emotional regulation supports motor skill development, particularly by mitigating anxiety that impairs performance. Research shows that adaptive emotion regulation strategies, such as reappraisal, enhance motor accuracy in sports by reducing state anxiety, with athletes employing mindfulness techniques demonstrating improved focus and execution under pressure. For instance, in competitive tennis, lowering pre-performance anxiety through self-talk fosters smoother progression from guided responses to complex overt actions, leading to better overall athletic outcomes. This interplay underscores how affective mastery can facilitate psychomotor proficiency in high-stakes environments.

Transfer of Learning

Transfer of learning refers to the process by which knowledge, skills, or attitudes acquired in one context influence performance in a different but related context. This phenomenon is central to education and training, as it determines the extent to which learning generalizes beyond initial acquisition. Transfer can be classified into several types based on its effects and the degree of similarity between contexts. Positive transfer occurs when prior learning facilitates the acquisition or performance of a new task, such as applying mathematical principles learned in algebra to solve physics problems. In contrast, negative transfer happens when prior learning interferes with new learning, as seen in language acquisition where interference from a first language (L1) hinders mastery of a second language (L2). Additionally, transfer is categorized by contextual proximity: near transfer involves applying skills to highly similar situations, while far transfer requires adaptation to dissimilar or novel contexts, such as using problem-solving strategies from one scientific domain to another unrelated field. Early theories laid the foundation for understanding transfer mechanisms. Edward Thorndike's theory of identical elements, proposed in 1913, posits that transfer depends on the presence of shared stimuli, responses, or connections between the original learning situation and the new one. Challenging this, Charles Judd's 1908 experiments on generalization suggested that transfer arises from understanding abstract principles rather than mere identical elements, as demonstrated in his studies where students who grasped the underlying principles of projectile motion transferred knowledge more effectively across varied scenarios. Several factors influence the likelihood and extent of transfer. The presence of identical elements, as per Thorndike, enhances transfer when tasks share common components. Metacognition, involving awareness and regulation of one's own thinking processes, plays a key role by enabling learners to recognize opportunities for applying prior knowledge across domains. Context similarity also facilitates transfer, with greater overlap between learning and application environments leading to more effective generalization. Transfer is commonly measured using pre- and post-tests that assess performance on novel tasks before and after exposure to training, allowing researchers to quantify improvements attributable to prior learning. In educational settings, strategies like problem-based learning (PBL) are designed to promote transfer by engaging students in authentic, ill-structured problems that encourage the application of principles to varied situations. For instance, PBL in medical education has been shown to enhance the integration and transfer of basic science concepts to clinical practice. In workplace training, transfer is optimized through targeted designs that incorporate identical elements and supportive environments, ensuring skills acquired during sessions are applied on the job to improve performance and reduce errors.

Factors Influencing Learning

Instructional and Environmental Factors

Instructional techniques play a crucial role in enhancing learning outcomes by promoting student engagement and deeper understanding. Active learning, which involves students in activities such as discussions, problem-solving, and collaborative tasks, has been shown to significantly improve performance in science, engineering, and mathematics courses. A meta-analysis of 225 studies found that active learning increases examination scores by approximately 6% and reduces failure rates by 55% compared to traditional lectures, equivalent to raising average grades by half a letter. Flipped classrooms, a form of active learning where students review material at home and engage in interactive exercises during class, further support this by allowing instructors to focus on application rather than dissemination of content. E-learning platforms, including massive open online courses (MOOCs) that emerged in the late 2000s, provide flexible access to education and have demonstrated positive effects on learning achievement. Meta-analyses of online learning studies indicate that students in blended e-learning environments perform modestly better than those in face-to-face settings (effect size +0.35), while pure online settings show comparable performance (effect size ≈ +0.05). These platforms facilitate self-paced learning and global reach, though completion rates vary based on learner engagement. Augmented learning integrates virtual and augmented reality (VR/AR) technologies to create immersive experiences that enhance comprehension in subjects like anatomy and engineering. A meta-analysis of 135 studies on AR in education revealed a moderate positive effect on learning outcomes (Hedges' g = 0.56), particularly in improving spatial understanding and motivation. VR simulations, for instance, allow learners to interact with 3D models, leading to better retention of complex concepts compared to 2D representations. Environmental factors in learning settings also influence cognitive processes and outcomes. Classroom design, including natural lighting, flexible furniture, and spatial layout, can boost learning progress by up to 16%, as evidenced by a holistic study of primary school environments. Noise levels negatively affect attention and reading comprehension; a meta-analysis of 25 studies showed that chronic exposure to classroom noise impairs cognitive performance with a standardized mean difference of -0.54, especially in younger learners. Access to technology, such as computers and internet, further amplifies learning effectiveness; meta-analyses confirm a positive impact (effect size ranging from 0.35 to 0.78) on elementary and higher education outcomes when equitable access is ensured. Spaced repetition systems, exemplified by applications like Anki that implement algorithms based on the spacing effect, optimize long-term retention by scheduling reviews at increasing intervals. A meta-analytic review of spaced retrieval practice across 15 experiments demonstrated improved memory performance (d = 0.54) over massed practice, with benefits persisting for weeks or months. These systems draw from foundational research on distributed practice, enhancing knowledge durability in fields like medicine and language acquisition. Non-formal approaches, such as community education programs and apprenticeships, extend learning beyond traditional classrooms and yield practical skill development. Community-based education fosters social and emotional skills, with evidence from European studies indicating improved employability and productivity through non-formal activities. Apprenticeships combine on-the-job training with instruction, leading to higher employment rates and wage premiums; an OECD review of 21 studies found positive effects on short-term job placement and skill acquisition for youth participants.

Biological and Genetic Factors

Biological and genetic factors play a foundational role in determining an individual's capacity and style of learning by influencing brain structure, synaptic efficiency, and developmental windows for skill acquisition. Genetic variations contribute significantly to cognitive traits, with twin studies indicating that heritability estimates for intelligence range from 40% to 60%, reflecting the proportion of variance attributable to genetic differences rather than shared environments. Specific genes, such as brain-derived neurotrophic factor (BDNF), are implicated in synaptic plasticity, a cellular mechanism essential for learning and memory formation; BDNF promotes long-term potentiation (LTP) in the hippocampus, enhancing the strength of neural connections during learning tasks. These genetic influences underscore how innate hereditary elements can predispose individuals to varying learning aptitudes, though they interact dynamically with environmental inputs. Epigenetics provides a bridge between genetics and environment, modulating gene expression without altering the DNA sequence itself, thereby shaping learning outcomes through mechanisms like DNA methylation. Chronic stress, for instance, can induce hypermethylation of genes involved in neuroplasticity, reducing their expression and impairing memory consolidation and cognitive flexibility in learning contexts. Such epigenetic changes, often triggered by early-life adversities, can persist into adulthood, altering stress responses and attentional capacities that affect learning efficiency. This layer of regulation highlights how biological factors are not fixed but responsive, allowing environmental stressors to reprogram genetic activity in ways that either facilitate or hinder learning processes. Developmental biology further constrains learning through critical periods, defined as time-limited windows when the brain is particularly receptive to certain stimuli due to heightened neural plasticity. In language acquisition, Eric Lenneberg proposed a critical period from approximately age 2 to puberty (around 12-13 years), during which the brain's lateralization and synaptic pruning optimize the uptake of linguistic structures; disruptions or delays beyond this window often result in diminished proficiency. These periods extend to other domains, such as sensory-motor skills, where genetic and hormonal cues dictate the timing, emphasizing the biological orchestration of learning readiness. Physical conditions, including nutrition and sleep, exert profound biological influences on learning by supporting brain development and memory processes. Omega-3 polyunsaturated fatty acids, particularly docosahexaenoic acid (DHA), are vital for neuronal membrane integrity and synaptogenesis during early brain development, with maternal intake linked to improved cognitive outcomes and learning abilities in offspring. Similarly, sleep facilitates memory consolidation, a biological process where hippocampal replay during slow-wave sleep strengthens engrams formed during wakeful learning, thereby enhancing retention and problem-solving skills. Deficiencies in these areas, such as inadequate sleep or nutritional shortfalls, can impair synaptic consolidation, underscoring their role as modifiable yet biologically mediated determinants of learning efficacy.

Psychological and Socioeconomic Factors

Psychological factors significantly influence learning efficacy by shaping individuals' engagement, persistence, and emotional responses to educational challenges. Motivation, a core driver, is distinguished in self-determination theory as intrinsic—stemming from inherent interest and satisfaction—or extrinsic, driven by external rewards or pressures; intrinsic motivation fosters deeper learning and better retention compared to extrinsic forms, which can undermine autonomy if over-relied upon. Anxiety levels also play a critical role, as outlined by the Yerkes-Dodson law, which posits an inverted U-shaped relationship between arousal and performance: moderate anxiety enhances focus and learning for simple tasks, but excessive anxiety impairs complex cognitive processing, leading to reduced efficacy in high-stakes environments like exams. Additionally, mindset—whether fixed (viewing abilities as static) or growth (seeing them as malleable through effort)—affects learning outcomes; individuals with a growth mindset demonstrate greater resilience to setbacks and improved academic performance over time. Socioeconomic factors further modulate learning by constraining opportunities and introducing systemic barriers. Children from low-income families experience reduced vocabulary exposure, with studies showing professional families using 30 million more words with children by age three than welfare families, contributing to persistent achievement gaps in language and cognition. Limited access to quality education exacerbates this, as lower socioeconomic status correlates with underfunded schools, fewer resources, and lower academic progress rates compared to higher-status peers. Cultural biases compound these effects, with teachers often holding lower expectations for students from disadvantaged backgrounds, leading to biased assessments and reduced instructional support that perpetuates inequality. Learning processes differ markedly between adults and children, reflecting distinct psychological needs. Pedagogy, suited to children, emphasizes teacher-directed guidance and structured environments to build foundational skills, while andragogy for adults prioritizes self-direction, relevance to life experiences, and problem-centered approaches to accommodate autonomy and accumulated knowledge. Adults thus benefit from learner-initiated goals, contrasting with children's reliance on external facilitation for motivation and skill acquisition. Interventions targeting these factors can enhance learning outcomes. Growth mindset training, for instance, has been shown to improve mathematics grades in adolescents by promoting effort-based strategies; in one study, seventh-graders receiving the intervention increased their grades from C to B- over a semester, while controls declined, representing relative gains of approximately 10-15% in performance metrics. Such programs address psychological barriers like fixed mindsets, yielding sustained benefits when integrated into curricula.

Learning Across Contexts

Learning in Animals

Learning in animals encompasses a range of adaptive behaviors shaped by evolution, balancing innate instincts with learned responses to environmental demands. Innate behaviors, genetically determined and present from birth, provide immediate survival advantages in predictable settings, such as fixed predator avoidance reflexes in many species. In contrast, learned behaviors, acquired through experience, offer flexibility for coping with variable or novel conditions, though they require time and energy investment during trial-and-error processes. This dichotomy reflects evolutionary trade-offs: innate actions are efficient and low-risk but rigid, while learning enables adaptation at the cost of potential errors and resource expenditure. Prominent examples illustrate these dynamics. New Caledonian crows demonstrate sophisticated tool use through imitation and innovation, manufacturing hooked tools from twigs or pandanus leaves to extract prey, a skill refined via social observation and practice. Rats exhibit operant conditioning in maze navigation, learning to associate specific paths with rewards through repeated trials, optimizing routes over time to minimize effort. Similarly, young birds often learn migration routes by following parental cues, as seen in Caspian terns where offspring track genetic or foster fathers during initial journeys from breeding grounds to wintering sites, inheriting precise spatiotemporal knowledge culturally. In comparative psychology, insight learning highlights advanced cognitive adaptations. Wolfgang Köhler's 1920s experiments with chimpanzees revealed sudden problem-solving without trial-and-error, such as stacking boxes to reach suspended fruit or joining sticks to retrieve distant food, suggesting perceptual reorganization over rote association. Play behavior in mammals further supports skill-building, allowing juveniles to rehearse hunting, social interactions, and motor coordination in safe contexts, enhancing future fitness without immediate survival risks. The evolutionary costs and benefits of learning underscore its selective pressures. Acquired knowledge promotes adaptability in fluctuating environments, enabling animals to exploit new resources or evade emerging threats, but incurs metabolic costs from exploration and the danger of fatal mistakes during acquisition. Innate behaviors, conversely, ensure reliability in core survival tasks like predator evasion—such as fixed escape responses in prey species—but limit responsiveness to environmental shifts, potentially leading to obsolescence in changing habitats. Thus, learning evolves where benefits outweigh costs, often in species with extended juvenility or complex social structures.

Learning in Plants

Plants exhibit adaptive responses that resemble learning processes, such as habituation and association, despite lacking a central nervous system or neurons. These behaviors are mediated through decentralized chemical signaling, electrical impulses, and hormonal pathways, allowing immobile organisms to adjust to environmental stimuli over time. For instance, research has demonstrated that plants can modify their responses to repeated disturbances, optimizing energy use in static habitats. One key mechanism is habituation-like responses, where plants reduce sensitivity to non-threatening repeated stimuli. In the sensitive plant Mimosa pudica, leaves fold in response to initial drops but show diminished closure after repeated mechanical disturbances, with habituation persisting up to a month, even after being left undisturbed in a favorable environment. This effect is more pronounced in nutrient-poor environments, suggesting an adaptive "learning" to conserve resources. However, subsequent studies have questioned the interpretation, arguing that the observed changes may reflect physical exhaustion rather than true habituation. Associative mechanisms have also been explored, as in pea plants (Pisum sativum), where repeated pairing of a neutral sound with light directed subsequent growth toward the sound alone, indicating a form of classical conditioning. Yet, replication attempts failed to confirm this association, highlighting methodological challenges in interpreting plant behavior. Further evidence comes from carnivorous plants and root systems. The Venus flytrap (Dionaea muscipula) demonstrates short-term electrical memory and sensitization, where initial stimuli lower the threshold for trap closure—requiring only one touch instead of two after prior activations—facilitating prey capture efficiency. Similarly, roots exhibit foraging behaviors akin to learning, proliferating toward nutrient-rich soil patches while inhibiting growth in depleted areas, guided by chemical gradients and applied foraging models like the marginal value theorem. These responses enhance nutrient uptake in heterogeneous soils. Debates persist on whether these qualify as "learning," given the absence of neural structures; proponents like Trewavas argue that plant intelligence arises from integrated signaling networks, enabling memory and decision-making without brains. Skeptics, including Taiz and colleagues, contend that such adaptations are better explained as evolved plasticity rather than cognition, cautioning against anthropomorphic interpretations. Nonetheless, these processes play an evolutionary role in phenotypic plasticity, allowing plants to fine-tune morphology and physiology to variable conditions, thereby improving survival and reproduction in unpredictable environments.

Machine Learning

Machine learning (ML) encompasses a set of computational techniques that enable systems to improve performance on tasks through experience, often by processing large datasets to identify patterns and make predictions. Inspired by biological learning processes, ML algorithms model how artificial systems can adapt, much like neural adaptation in living organisms. At its core, ML draws parallels to biological mechanisms by using data-driven optimization to refine internal representations, akin to synaptic strengthening in brains. These models have revolutionized artificial intelligence (AI) by enabling machines to learn from examples without explicit programming for every scenario. The primary paradigms of ML include supervised learning, unsupervised learning, and reinforcement learning. In supervised learning, models are trained on labeled datasets where inputs are paired with correct outputs, allowing the system to learn mappings for tasks like classification or regression; for instance, predicting house prices from features such as size and location. Unsupervised learning, by contrast, operates on unlabeled data to discover inherent structures, such as clustering similar documents or reducing dimensionality for visualization. Reinforcement learning focuses on agents that learn optimal actions through trial and error to maximize cumulative rewards in an environment; a foundational example is Q-learning, where an agent maintains a table of action values updated via the Bellman equation to estimate long-term rewards for state-action pairs, enabling sequential decision-making like game playing. Key algorithms in ML often revolve around neural networks, which emulate biological synapses by connecting artificial neurons with adjustable weights. A seminal method is backpropagation, introduced in 1986, which minimizes prediction errors by propagating gradients backward through the network layers, allowing efficient training on complex data. Advances in deep learning, involving multi-layered neural networks, have propelled ML forward; for example, AlphaGo in 2016 combined deep neural networks with Monte Carlo tree search to master the game of Go, defeating world champions by evaluating board positions more accurately than traditional methods. These techniques parallel biological learning: gradient descent, the optimization process underlying backpropagation, resembles Hebbian learning where connections strengthen based on correlated activity, facilitating associative memory formation. Similarly, overfitting—where models memorize training data but fail to generalize—mirrors poor biological generalization, as seen in neural circuits that over-specialize to specific stimuli, reducing adaptability to novel contexts. ML finds widespread applications in image recognition and natural language processing (NLP). In image recognition, convolutional neural networks like AlexNet achieved breakthrough accuracy in 2012 by classifying over a million images into 1,000 categories, reducing error rates dramatically through hierarchical feature extraction. For NLP, the Transformer architecture, introduced in 2017, revolutionized sequence modeling by using self-attention mechanisms to process text in parallel, enabling advances in translation and sentiment analysis. This architecture has been foundational for large language models, such as OpenAI's GPT-4 released in 2023, which demonstrate advanced capabilities in generating human-like text and complex reasoning. However, ethical challenges persist, particularly bias arising from skewed training data; studies have shown that facial recognition systems exhibit higher error rates for darker-skinned females due to underrepresented demographics in datasets, perpetuating discrimination in real-world deployments.

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