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Lego Education

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Lego Education

Lego Education (formerly known as Lego Dacta and stylized as LEGO education) is a Lego theme designed specifically for schools that concentrates sets that can be used by education institutions and includes sets that can focus on Duplo and Technic themes and contain larger amounts of blocks. The theme was first introduced in 1999.

The product line focuses on the complete Lego learning pathway from elementary through high school. Lego Education designs its learning solutions to align with various educational standards, including the Next Generation Science Standards, International Society for Technology in Education standards, and Common Core State Standards. Their products, such as Spike Prime and BricQ Motion, come with lesson plans that support educators' instruction. Educational tools developed by Lego Education, have been shown to have a positive effect on students' STEM learning outcomes. An analysis revealed that incorporating robotics into STEM education enhances learning performance and attitudes.

In 1985, Seymour Papert, Mitchel Resnick, and Stephen Ocko created a company called Microworlds with the intent of developing a construction kit that could be animated by computers for educational purposes. Papert had previously created the Logo programming language as a tool to "support the development of new ways of thinking and learning", and employed "Turtle" robots to physically act out the programs in the real world. As the types of programs created were limited by the shape of the Turtle, the idea came up to make a construction kit that could use Logo commands to animate a creation of the learner's own design. Similar to the "floor turtle" robots used to demonstrate Logo commands in the real world, a construction system that ran Logo commands would also demonstrate them in the real world, but allowing the child to construct their own creations benefited the learning experience by putting them in control In considering which construction system to partner with, they wanted a "low floor high ceiling" approach, something that was easy to pick up but very powerful. To this end, they decided to use Lego bricks due to the system and diversity of pieces, and the Logo language due to the groups familiarity with the software and its ease of use. Lego was receptive to collaboration, particularly because its educational division had founding goals very similar to those of the Microworlds company. The collaboration very quickly moved to the newly minted MIT Media Lab, where there was an open sharing of ideas. As a sponsor of the entire lab, Lego was allowed royalty-free rights to mass-produce any technology produced by Papert, Resnick, and Ocko's group; and was also allowed to send an employee over to assist with research, so they sent the engineer, Alan Tofte (also spelled Toft) who helped with the design of the programmable brick. Another part of the MIT Media Lab was community outreach, thus the bricks would be used working with children in schools for both research and educational purposes.

The first experiment of combining Lego and the Logo programming language was called Lego/Logo and it started in 1985. Similar to the "floor turtles" used to demonstrate Logo commands in the real world, Lego/Logo used Logo commands to animate Lego creations. It is important that children could build their own machines to program, as they would then care more about their projects and be more willing to explore the mathematical concepts involved in making them move. The Lego/Logo system allowed children to create their own designs and experiments, offered multiple paths for learning, and encouraged a sense of community. First, machines are built out of Lego. The machines are then connected to a computer and programmed in a modified version of Logo. The Lego/Logo system introduced new types of parts for making creations such as motors, sensors, and lights. The motors and sensors are connected to an interface box that communicates with a computer. Lego/Logo was later commercialized by the Lego group as the (Lego) Technic Control Center. It was observed that using the Lego/Logo system, children developed a form of knowledge about the physical world that allowed those even without mathematics or verbal skills to solve problems effectively using the system.

While Lego/Logo was powerful, it was restricted somewhat by the requirement to have the creations attached to a computer. The group began working on further iterations of the Lego/Logo environment to produce a robot that could interact not only with the environment but with other robots programmed in the same system. The experiments with an untethered brick (called the Logo Brick or "Grey Brick") began in the fall of 1986. To speed up the design process, the Logo Brick contained the processor chip from an Apple II computer. It ran an adapted version of Lego/Logo written for the Apple II computer. The Lego/Logo interface box, the previous development of the group, had only two sensor ports available, which the design team observed were not always enough. To address this, they gave the Logo Brick four sensor ports. The Logo Brick was made out of a modified Lego battery box and was about the size of a deck of cards. The Logo Brick was tested in schools.

In 2017, Lego Education was the arm of The Lego Group dedicated to developing products for educators which were intended to fit or be used with school curricula.

According to BrickLink, The Lego Group released a total of 1,201 Lego sets as part of Lego Education theme.

In January 2021, The Lego Group announced two sets: BricQ Motion Prime (set number: 45400) and BricQ Motion Essential (set number: 45401). Both sets dedicated to educating kids about STEAM (Science, Technology, Engineering, the Arts and Mathematics) in a physical manner.

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