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List of Nintendo development teams

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List of Nintendo development teams

Nintendo is one of the world's biggest video game development companies, having created several successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with its division Nintendo of America in Redmond, Washington. The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.

Nintendo (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan (34°58′11.89″N 135°45′22.33″E / 34.9699694°N 135.7562028°E / 34.9699694; 135.7562028) and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan (34°58′29.00″N 135°46′10.48″E / 34.9747222°N 135.7695778°E / 34.9747222; 135.7695778). Its original Kyoto headquarters can still be found at (34°59′30.03″N 135°45′58.66″E / 34.9916750°N 135.7662944°E / 34.9916750; 135.7662944). Additionally, Nintendo has a third operation in Tokyo, Japan, where research and development and manufacturing are conducted. All three offices are interconnected and have video conferences, often for communication and presentation purposes.

In 2009, it was revealed that Nintendo was expanding both its Redmond and Kyoto offices. The new office building complex of Nintendo of America in Redmond is 275,250 square feet (25,572 m2) and would expand its localization, development, debugging, production, and clerical teams. Nintendo announced the purchase of a 40,000 square-meter lot that would house an all-new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate as well as expand the total workforce on new upcoming console development and new software for current and future hardware. Additionally, Nintendo has various subsidiaries and offices worldwide that contribute to the company's global operations.

Nintendo owns several buildings throughout Kyoto and Tokyo, housing subsidiary and affiliated companies. One of the more famous buildings was the Nihonbashi, Chuo-ku, Tokyo building – previously known as the Nintendo Tokyo Prefecture Building – was jokingly called The Pokémon Building, formerly accommodated the complete Pokémon family which included The Pokémon Company, Creatures Inc., and Genius Sonority. It was also to home to HAL Laboratory's Tokyo R&D Center and Warpstar's Tokyo office until 2003, where they moved into HAL's office in the Nintendo Kanda Building in Sudachō in 2003, which housed Creatures Inc. until 2001. Genius Sonority would move out of the building to a new building in Kanda in 2005, while Nintendo would fully move out of the building when The Pokémon Company and Creatures relocated their offices to Kaigan and Gobanchō, respectively in 2007. The Asakusabashi building used to be the headquarters of NDcube until 2004, when they moved out to a nearby building.

In 2020, Nintendo revealed that they were going to unify all four of their buildings in Tokyo into just one. With this, several divisions and affiliated companies came to be together in the same building, including Game Freak, Nintendo's subsidiary 1-Up Studio and after 13 years, HAL Laboratory with its Tokyo studio and headquarters.

In 2021, The Nikkei reported that Nintendo was planning to expand internal development by renting an office facility adjacent to their headquarters and building a new development office around the site of their former headquarters. The latter plan was later revealed in April 2022, as Nintendo acquired land next to their headquarters to be used as another development office, which was slated to open in 2027, but was later moved to 2028.

The Nintendo Entertainment Planning & Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two of its largest divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD).

The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties. Shinya Takahashi, formerly general manager of the SPD division, serves as general manager of the new division, as well as supervisor for both the Business Development and Development Administration & Support divisions. Katsuya Eguchi and Yoshiaki Koizumi maintained their positions as Deputy General Managers of EPD, which they previously held under EAD.

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