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MOS Technology 8563

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MOS Technology 8563

The 8563 Video Display Controller (VDC) was an integrated circuit produced by MOS Technology. It was used in the Commodore 128 (C128) computer to generate an 80-column (640 × 200 pixel) RGB video display, running alongside a VIC-II which supported Commodore 64-compatible graphics. The DCR models (as well as a few D-models) of the C128 used the later and more technically advanced 8568 [D]VDC controller.

Originally intended for the Commodore 900, a planned (but unreleased) UNIX-based business computer based around the Zilog Z8000, Commodore designed the VDC into several prototype machines. Of these, only the Commodore 128 ever saw production. Unlike earlier MOS video chips such as the popular VIC-II, the VDC had dedicated video memory, 16 kilobytes (16,384 bytes; upgradable to 64 kilobytes, 65,536 bytes) in the original or "flat" C128 and 64 kilobytes in the C128DCR. This RAM was not directly accessible by the microprocessor.

The 8563 was more difficult to produce than most of the rest of the MOS Technology line, and initial yields were very low. The early units also had significant reliability problems and tended to self-destruct from overheating. Also, there were timing issues with the VDC that would cause indirect load and store operations on its registers to malfunction.

Officially, the VDC was a text-only chip, although a careful reading of the technical literature by MOS Technology that was given to the early C128 developers did indicate that a high-resolution bitmap mode was possible—it simply wasn't described in any detail. BASIC 7.0, the C128's built-in programming language, only supported high-resolution graphics in 40-column mode via the legacy VIC-II chip.

Shortly after the release of the C128 the VDC's bitmap mode was described in considerable detail in the Data Becker book "Commodore 128 - Das große GRAFIK-Buch" (published in late 1985 in the United States by Abacus Software), and an assembly language program was provided by the German authors Klaus Löffelmann and Dieter Vüllers, in which it was possible to set or clear any pixel or, using BASIC to perform the necessary calculations, generate bitmapped geometric shapes on the 80 column screen. In February 1986, less than a year after the Commodore 128's release, RUN magazine published "Ultra Hi-Res Graphics", an article describing the VDC's bitmapped mode and including a type-in program (written in 8502 assembly language) that extended BASIC 7.0's capabilities to support 640×200 high-resolution graphics using the 8563.[1] Authors Lou Wallace and David Darus later developed the Ultra Hi-Res utility into a commercial package, BASIC 8. One of the most popular third-party utilities for the C128, this offered more advanced VDC high-resolution capabilities to a wide audience of programmers.

Commodore finally offered complete official documentation on the VDC in the Commodore 128 Programmer's Reference Guide. VDC bitmap modes were used extensively in the C128 version of the GEOS operating system.

The VDC lacked sprite capabilities, which limited its use in gaming applications. However, it did contain blitting capabilities to autonomously perform small block memory copies within its dedicated video RAM. While the VDC is performing such a copy, the system CPU can continue running code, provided no other VDC accesses are attempted before the copy is finished. These functions were used by the C128's screen editor ROM to rapidly scroll or clear screen sections.

* This applies to US 60 Hz C128s only. 50 Hz C128 machines output a signal with a 50 Hz vertical refresh. Although not conforming to the CGA standard, most CGA monitors were capable of displaying the 50 Hz signal without problems. However, some monitors either failed to resolve the signal or succeeded in resolving it, but sooner or later their deflection circuits would fail due to electrical or thermal stress, requiring repair.

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