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NBA 2K13
View on WikipediaNBA 2K13 is a 2012 basketball video game developed by Visual Concepts and published by 2K. It was released in October 2012 for Android, iOS, Microsoft Windows, PlayStation 3, PlayStation Portable, Wii and Xbox 360. A version for the Wii U was also released as a launch title in North America, and in December for the PAL region. Blake Griffin of the Los Angeles Clippers, Kevin Durant of the Oklahoma City Thunder, and Derrick Rose of the Chicago Bulls are the cover athletes, and they are all shown in dunking positions.[1] NBA 2K13 is the successor to NBA 2K12, succeeded by NBA 2K14 in the NBA 2K series and is the fourteenth installment in the 2K series. The game was executive produced by rapper Jay-Z, who designed the game and curated its soundtrack. It is also the fourth and last NBA 2K game to be released on both the Wii and PlayStation Portable, the only installment available on the Wii U, and the last to be available on pure handheld systems.
Development
[edit]Around mid-June 2012, 2K Sports announced a 'Uncover the Cover' where the more tweets #NBA2K13 got the more clues would be revealed about the cover athletes. 2K also announced NBA 2K13's compatibility with Kinect for the Xbox 360. Two of the legends from NBA 2K12 have been removed: Julius Erving and Kareem Abdul-Jabbar. On May 3, 2012, 2K Sports announced that as a bonus for pre-ordering the game, buyers would receive downloadable content for an All Star Weekend, which would feature the Slam Dunk Contest, Three Point Contest, Rising Stars Challenge, and the NBA All Star Game.[2] Also a shoe creator was developed, with Nike, Jordan, Adidas, Spalding, Reebok, Converse, Under Armour, and generic shoes available to create and edit.[3]
Rapper Jay-Z serves as executive producer of the game. He has been credited with the idea of having both the 1992 and 2012 United States men's national basketball teams in the game.[4] Additionally, he appeared in an introduction, picked songs for the game's soundtrack and contributed to the design of its in-game menus "and other visual elements".[5][6]
Initially, Scottie Pippen was left out of the game due to the inability to secure use of his likeness. However, after widespread disappointment from fans over his absence, he was then added to the team roster.[7]
The soundtrack was announced in August 2012 including songs from Jay-Z and artists like Nas, Kanye West, and U2.[8]
In 2013, 2K added NBA 2K13 Lite (in addition to the previously release NBA 2K13) to the iOS platform.[9] This version of the NBA 2K series of games is free, and appears to be a cut down/demonstration version of the full NBA 2K13 iOS title.
On September 28, 2013, the Release updated the 2K13 and 2K14 versions from the Xbox 360, PS3, and PC.[citation needed]
Two days before the October 2nd release, 2K Sports announced via a reply to a fan on Twitter that the downloadable PC version was delayed to October 16.[10] The release date on Amazon was subsequently changed to October 30.[11] The game was also distributed as a limited disc-based release and was found to have been missing some key features from the console versions. Within 24 hours of going on sale, the game sold 9.5 million copies in the U.S. Online matchmaking with friends is unavailable and "Blacktop 3 vs 3", and "MyTEAMs" modes have been removed. The game's virtual currency system and the features associated with the currency system (such as unlockable Blacktop Stars and MyCLOSET) have not ported over from the console versions. In addition, advanced lighting features available on consoles, such as self-shadowing are also unavailable.[12] Custom soundtracks and DLC (including pre-order DLC) have been excluded as well. The PC version can be modified with new player faces, arenas and courts, jerseys and tools which allow you to clone real NBA players into My Career mode.[citation needed]
Soundtrack
[edit]NBA 2K13 earned critical acclaim for its soundtrack, curated by Jay-Z.
Gamecore via CBS wrote: "Jay-Z's contributions are unmistakable. The soundtrack is hands down the best hip-hop compilation in any sports game ever produced."[13]
Billboard praised 2K for bringing "diverse artists to the game soundtrack, ranging from indie rock (Phoenix, Dirty Projectors) to electro (Daft Punk, Justice) to hip-hop, with classics such as Nas' "The World is Yours" and Eric B. and Rakim's "I Ain't No Joke" sharing time with a number of hits from [Jay-Z] himself.[14]
Curated by Jay-Z
- Jay-Z – "Pump It Up" Freestyle
- Jay-Z – "The Bounce" featuring Kanye West
- Jay-Z – "Public Service Announcement"
- Jay-Z – "Run This Town" featuring Rihanna & Kanye West
- Jay-Z – "On to the Next One" featuring Swizz Beatz
- Jay-Z and Kanye West - "H.A.M." (instrumental)
- Kanye West – "Mercy" featuring Big Sean, Pusha T & 2 Chainz
- Kanye West – "Amazing" featuring Jeezy
- Kanye West – "We Major"
- U2 – "Elevation"
- Mobb Deep – "Shook Ones (Part II)"
- Santigold – "Shove It"
- Nas – "The World Is Yours"
- Puff Daddy – "Victory" featuring The Notorious B.I.G. & Busta Rhymes
- Dirty Projectors – "Stillness is the Move"
- Phoenix – "1901"
- Justice – "Stress"
- Too $hort – "Blow the Whistle"
- The Hours – "Ali In the Jungle"
- Roy Ayers – "We Live In Brooklyn Baby"
- Eric B. & Rakim – "I Ain't No Joke"
- Coldplay – "Viva la Vida"
- Daft Punk – "Around the World"
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | (PC) 90/100[15] (PS3) 90/100[16] (X360) 88/100[17] (WIIU) 85/100[18] (iOS) 64/100[19] |
| Publication | Score |
|---|---|
| Game Informer | 8.75/10[23] |
| GameRevolution | |
| GameSpot | 9/10[21] |
| GamesRadar+ | (X360) (WIIU) |
| GameTrailers | 9.1/10[29] |
| Giant Bomb | |
| IGN | 9.1/10[20] |
| Joystiq | 7/10 |
| Nintendo Life | (WIIU) |
| PC Gamer (US) | 91/100[22] |
NBA 2K13 has received generally favorable reviews and has a Metacritic score of 88 out of 100. IGN gave it a 9.1 out of 10 and said that "Even when left with a clear, unobstructed path to the basket, 2K13 throws down a monster jam with this year's edition," and that "It's obviously the best hoops game out there, and it might even be the best sports game of all, period."[30] GameSpot scored the game a 9 of 10 saying that "Enhanced realism and a great new control setup make NBA 2K13 a fantastic recreation of pro hoops."[31] Game Revolution gave the game a 9 out of 10 and said that, "There is no doubt that NBA 2K13 is one for the ages. Without any other true competitors to stand in its way, the sky is the limit. If you haven't already picked up a copy, you are sorely missing out. I can't ever truly say if a game is worth $60, but with this one, it might be worth even more."[32] GameTrailers gave it a 9.1 out of 10.
However, Joystiq and GamesRadar gave the game mixed reviews. Both publications lauded the game's on-court experience, while criticizing the game modes. Joystiq called the My Career and My Team modes "uninspired and lazy"[33] while GamesRadar lamented the absence of the Jordan and Greatest challenges modes from previous installments.[34]
During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated NBA 2K13 for "Sports Game of the Year".[35]
References
[edit]- ^ Kelly Dwyer (2012-06-26). Your NBA 2K13 cover athletes are Blake Griffin, Kevin Durant and Derrick Rose. Archived 2017-08-26 at the Wayback Machine. sports.yahoo.com
- ^ "All-Star Weekend Coming to NBA 2K13 as Pre-Order Exclusive; Wii U Version to Release in Console Launch Window, and is going to be coming with high expectations". pastapadre.com. 2012-05-30. Archived from the original on 2012-07-03. Retrieved 2012-07-24.
- ^ Mazique, Brian (2012-12-11). "NBA 2K13: How to Unlock Under Armour Torch Shoe". Bleacher Report. Archived from the original on 2013-07-30. Retrieved 2013-07-22.
- ^ "chamberlain vs. LeBron? Fans can see it with 1992 Dream Team 2012 Olympic squad in NBA 2K13 video". Washington Post. Associated Press. August 15, 2012. Retrieved August 15, 2012.[dead link]
- ^ "Argent said Jay-Z's influence would be felt immediately in the game, starting during its video introduction. Jay-Z also handpicked the game's soundtrack". CNN. 1 August 2012. Archived from the original on 3 February 2014. Retrieved August 1, 2012.
- ^ "Jay-Z NBA 2K13: Rapper Announced As 'Executive Producer'". BBC News. 2 August 2012. Archived from the original on August 5, 2012. Retrieved August 2, 2012.
- ^ Good, Owen (August 28, 2012). "Scottie Pippen Changes His Mind and Will Appear on The Dream Team in NBA 2K13". Kotaku. Gawker Media. Archived from the original on October 2, 2012. Retrieved October 24, 2012.
- ^ David Greenwald (2012-07-31) Jay-Z Scores U2, Kanye West for NBA 2K13 Soundtrack Archived 2019-04-01 at the Wayback Machine. billboard.com
- ^ "NBA2K 13 Lite – Apple Store". iTunes. Archived from the original on 2016-03-06. Retrieved 2013-09-06.
- ^ "Digital Version of NBA ashtob blisher=NLSC". October 1, 2012. Archived from the original on October 9, 2012. Retrieved October 10, 2012.
- ^ "NBA 2K13 Digital Download Pushed to October 30th?". Operation Sports. October 13, 2012. Archived from the original on January 9, 2013. Retrieved October 16, 2012.
- ^ "NBA 2K13 PC Differences from Console Versions". NLSC. October 2, 2012. Archived from the original on February 8, 2013. Retrieved October 10, 2012.
- ^ Ingrassia, Nunzio. "Review "NBA 2K13" delivers stellar soundtrack, gameplay". CBS.
- ^ David Greenwald (2012-07-31). "Jay-Z Scores U2, Kanye West for 'NBA 2K13' Soundtrack". Billboard.
- ^ "NBA 2K13 for PC Reviews". Metacritic. CBS Interactive. Archived from the original on January 15, 2022. Retrieved January 15, 2022.
- ^ "NBA 2K13 for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on January 15, 2022. Retrieved January 15, 2022.
- ^ "NBA 2K13 for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on January 15, 2022. Retrieved January 15, 2022.
- ^ "NBA 2K13 for Wii U Reviews". Metacritic. CBS Interactive. Archived from the original on January 15, 2022. Retrieved January 15, 2022.
- ^ "NBA 2K13 for iOS/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on January 15, 2022. Retrieved January 15, 2022.
- ^ McCaffrey, Ryan (28 September 2012). "NBA 2K13 Review". IGN. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Todd, Brett (12 October 2012). "NBA 2K13 Review". GameSpot. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Staff, PCGamer (12 December 2012). "NBA 2K13 review". PC Gamer. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Bertz, Matt (3 October 2012). "NBA 2K13 Review - Shooting Out Of An Online Slump". Game Informer. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Grisham, Richard (5 October 2012). "NBA 2K13 review". GamesRadar. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Grisham, Richard (27 November 2012). "NBA 2K13 Wii U review". GamesRadar. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Walker, Joe (13 December 2012). "NBA 2K13 Review (Wii U)". Nintendo Life. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Navarro, Alex (8 October 2012). "NBA 2K13 Review". Giant Bomb. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Charles, Devin (10 October 2012). "NBA 2K13 Review". GameRevolution. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ YouTube, GameTrailers (9 November 2012). "NBA 2K13 - Review". YouTube. Archived from the original on 15 January 2022. Retrieved 15 January 2022.
- ^ Mccafrey, Ryan (September 27, 2012). "NBA 2K13 Review". IGN. Archived from the original on November 15, 2020. Retrieved October 24, 2012.
- ^ Todd, Brett (October 12, 2012). "NBA 2K13 Review". GameSpot. CBS Interactive, Inc. Archived from the original on October 14, 2012. Retrieved October 24, 2012.
- ^ Charles, Devin (October 10, 2012). "NBA 2K13 Review". Game Revolution. Archived from the original on December 9, 2012. Retrieved October 24, 2012.
- ^ Hinkle, David (October 9, 2012). "NBA 2K13 review". Joystiq. AOL Inc. Archived from the original on December 10, 2012. Retrieved February 18, 2013.
- ^ Grisham, Richard (October 5, 2012). "NBA 2K13 Review". GamesRadar. Future Publishing. Archived from the original on August 21, 2014. Retrieved October 24, 2012.
- ^ "2013 Awards Category Details Sports Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 27 November 2023.
External links
[edit]NBA 2K13
View on GrokipediaGameplay
Core Mechanics
NBA 2K13 introduces a redesigned control scheme centered on the analog sticks to enhance precision and fluidity in gameplay. The left trigger activates the shot stick mode on the right analog stick, enabling players to aim and execute jumpshots with timing-based release mechanics for improved accuracy. Timing elements apply to shots, passes, and dunks, allowing for more dynamic and skill-dependent actions on the court.[12][13][14] The game's physics engine has been significantly upgraded to deliver realistic player interactions, featuring enhanced animations for dribble moves that provide 1:1 control for chaining combos and evading defenders. Post play benefits from deeper mechanics, including better positioning, spins, and hooks, while collision detection now uses real-time physics to simulate authentic bumps, screens, and battles in the paint, reducing unnatural animations and promoting strategic physicality.[15][16] Signature animations are implemented for all NBA players, granting unique movements that reflect their real-life techniques, such as Kevin Durant's fluid pull-up jumpers and Derrick Rose's explosive drives and crossovers. These personalized movements extend to dribbling, finishing at the rim, and defensive stances, adding authenticity and variety to simulations across all modes.[17][18] On the Xbox 360, NBA 2K13 incorporates Kinect support for voice commands, permitting players to issue instructions like calling plays, requesting screens, or substituting without pausing the game, alongside basic motion gestures for menu navigation and limited in-game interactions.[19][20][18] The shoe creator tool empowers extensive customization of footwear, drawing from licensed brands including Nike and Jordan, with options to layer up to 45 components like colors, patterns, and materials; created designs can be equipped on MyPlayer for use in career progression.[21][22]Game Modes
NBA 2K13 offers a variety of single-player and multiplayer modes that cater to different playstyles, from immersive career progression to casual pickup games and franchise management. These modes integrate core gameplay elements, such as realistic shot timing, to enhance immersion across scenarios. Players can engage in structured NBA simulations or informal streetball sessions, with options for both offline and online play. MyCareer mode allows players to create a customizable MyPlayer character and guide them on a journey toward NBA stardom, starting from the rookie showcase, NBA draft, and professional career.[23] The mode emphasizes off-court elements, including interactions with an agent voiced by executive producer Jay-Z, negotiation of endorsement deals, and narrative-driven storylines that influence career decisions and public image.[6] Progression involves building signature skills, acquiring unique animations, and balancing on-court performance with real-life choices to maximize fame and earnings.[24] Association mode provides a deep franchise management experience, enabling players to oversee an NBA team or league through full-season simulations.[25] Key features include updated scouting systems with more detailed reports on prospects, revamped trading logic that incorporates new CBA rules for realistic negotiations, and expanded staff hiring options to influence team development.[25] Users can simulate or play games, manage rosters, and make strategic decisions like drafting and free-agent signings to build a dynasty over multiple seasons.[1] Blacktop mode delivers quick, informal pickup games in a streetball environment, supporting formats from 1-on-1 duels to 5-on-5 full-court matches.[26] It includes crew battles through online 3-on-3 sessions where players can team up with friends using their MyPlayer avatars, along with customizable streetball rules like no fouls or possession-based play.[27] This mode focuses on fast-paced, arcade-style basketball without the structure of official NBA games, allowing for experimental lineups and skill showcases.[23] The game supports historical matchups by including legendary teams, such as the 1992 Dream Team and the 2012 U.S. Olympic squad, enabling players to recreate iconic rivalries or fantasy games between eras.[28] These rosters feature star players like Michael Jordan and Kobe Bryant, integrated into exhibition modes for direct comparisons of past and present talent.[29] All-Star Weekend content is available as downloadable DLC, originally exclusive to pre-order customers, featuring events like the Slam Dunk Contest, Three-Point Contest, Rising Stars Challenge, and the full All-Star Game set in Houston.[30] These mini-games allow players to compete with customizable rosters in high-profile spectacles, emphasizing creative dunks and sharpshooting over standard gameplay.[31] Multiplayer options include online head-to-head matches and co-op games hosted on 2K servers, supporting competitive play against others worldwide.[23] However, these online features were discontinued on March 31, 2014, limiting multiplayer to local or offline setups thereafter.[32]Development
Production
NBA 2K13 was developed by Visual Concepts, a studio under 2K Sports, following the annual release cycle of the series.[33] The game's production began shortly after the October 2011 launch of its predecessor, NBA 2K12, allowing the team approximately one year to incorporate enhancements aimed at greater realism, such as refined player animations derived from motion capture of NBA athletes.[17] This timeline aligned with 2K Sports' strategy to deliver iterative upgrades annually, emphasizing authentic basketball simulation through close observation of professional gameplay.[17] The cover athletes for NBA 2K13 were announced in mid-June 2012 through an interactive Twitter campaign called "#UncoverNBA2K," where fans used the hashtag to progressively reveal clues about the game's cover athletes.[34] A significant aspect of the production involved an unprecedented collaboration with Shawn "Jay-Z" Carter as executive producer, marking the first time a celebrity had taken such a role in the NBA 2K series.[24] Jay-Z influenced the creative direction by curating the soundtrack and providing input on the overall aesthetic and cultural tone of the game, blending hip-hop elements with basketball authenticity.[35] In response to fan feedback expressed on social media and forums regarding the absence of key historical figures, the development team secured licensing for Scottie Pippen late in the process, adding him to the 1992 Dream Team roster and the 1990s Chicago Bulls teams.[36] This inclusion addressed community demands for more legendary content, ensuring the game's historical modes featured complete representations of iconic squads.[37] Technical advancements during production focused on enhancing artificial intelligence and presentation to boost immersion. The AI system was refined for more strategic defensive behaviors, such as adaptive positioning that forced opponents into less optimal plays when met with solid defense.[18] Crowd reactions were also improved, with dynamic responses to in-game events creating a more lively arena atmosphere that mirrored real NBA broadcasts.[38] Platform adaptations were tailored to hardware capabilities, particularly for the Wii version, which incorporated motion controls via the Wii Remote for actions like shooting and passing, without relying on Microsoft's Kinect peripheral.[39] This approach allowed for intuitive gesture-based interactions suited to the Wii's controller design, distinguishing it from Kinect-enabled features on Xbox 360.[19]Cover Athletes
NBA 2K13 featured three rising NBA superstars as its cover athletes: Blake Griffin of the Los Angeles Clippers on the standard edition, Kevin Durant of the Oklahoma City Thunder on the Walmart exclusive edition, and Derrick Rose of the Chicago Bulls on the GameStop exclusive edition. These selections were announced by 2K Sports on June 26, 2012, highlighting the players' representation of the league's next generation of talent and marking the first time in the series that multiple active players shared cover duties across variants.[40][41] The cover athletes played key roles in promoting the game through endorsements, including public appearances and social media campaigns that emphasized their personal stories and playing styles. In-game, they were prominently integrated with authentic signature moves—such as Griffin's explosive dunks, Durant's pull-up jumpers, and Rose's acrobatic drives—along with enhanced story elements in modes like MyCareer, where players could emulate their careers from rookie seasons onward. Executive producer Jay-Z's involvement helped secure deeper athlete collaborations, including licensing for historical rosters tied to these stars' promotional efforts.[42][43] Fan backlash over the initial exclusion of NBA legends influenced additional content, particularly the addition of Scottie Pippen to the roster. Pippen had initially declined participation due to likeness concerns, but widespread disappointment from fans—expressed through online petitions and forums—prompted him to reverse his decision in late August 2012, allowing his inclusion in the 1992 Dream Team mode and classic Chicago Bulls teams just before launch. This move addressed criticisms that the game's focus on current stars overlooked iconic figures, enhancing the overall athlete representation without altering the core cover design.[44][37]Audio
Soundtrack
The soundtrack of NBA 2K13 was curated by rapper and entrepreneur Jay-Z, who personally selected 24 tracks to accompany the game's basketball action, drawing from his extensive musical influences and connections in hip-hop.[45] Released on August 1, 2012, the playlist emphasizes hip-hop dominance while incorporating rock and alternative elements, featuring artists such as Jay-Z, Nas, Kanye West, U2, Coldplay, and Phoenix.[46][47][48] Jay-Z included multiple selections from his own catalog and collaborations, such as tracks from his albums The Blueprint and The Black Album, alongside contemporary hits from his joint project Watch the Throne with Kanye West.[47] The full tracklist is as follows:| # | Artist(s) | Song Title |
|---|---|---|
| 1 | The Hours | Ali in the Jungle (Orchestra Mix) |
| 2 | Too $hort | Blow the Whistle |
| 3 | Eric B. & Rakim | I Ain't No Joke |
| 4 | Phoenix | 1901 |
| 5 | Jay-Z | Pump It Up (Freestyle) |
| 6 | Kanye West feat. Young Jeezy | Amazing |
| 7 | Nas | The World Is Yours |
| 8 | Jay-Z feat. Kanye West | The Bounce |
| 9 | Diddy feat. The Notorious B.I.G. & Busta Rhymes | Victory |
| 10 | U2 | Elevation |
| 11 | Coldplay | Viva La Vida |
| 12 | Jay-Z | Public Service Announcement (Interlude) |
| 13 | Jay-Z | On to the Next One |
| 14 | Kanye West | Power |
| 15 | Justice | Stress |
| 16 | Santigold feat. Spank Rock | Shove It |
| 17 | Dirty Projectors | Stillness Is the Move |
| 18 | Meek Mill feat. Rick Ross | Ima Boss |
| 19 | Kanye West feat. Nas & Really Doe | We Major |
| 20 | Jay-Z, Rihanna & Kanye West | Run This Town |
| 21 | Jay-Z & Kanye West | No Church in the Wild |
| 22 | The Black Keys | Tighten Up |
| 23 | The Strokes | Reptilia |
| 24 | The Killers | When You Were Young |
Commentary
NBA 2K13 features a commentary team led by play-by-play announcer Kevin Harlan and color analyst Clark Kellogg, with Steve Kerr providing additional analysis and Doris Burke serving as sideline reporter.[50] The game's dynamic commentary system delivers voluminous lines that adapt to in-game situations, such as player performances, team dynamics, and historical references, creating TV-like banter that feels tailored to each matchup.[51] This approach minimizes repetition compared to NBA 2K12, with announcers offering more context-aware calls, especially in special modes like All-Star events.[51] Sound design enhances immersion through realistic crowd chants and arena ambiance that vary by venue, mimicking the energy of real NBA arenas like Madison Square Garden or the Staples Center.[51] On-court effects, including sneaker squeaks, ball bounces, and player chatter, contribute to a lifelike audio experience that heightens the sense of presence during gameplay.[51] The Xbox 360 version integrates Kinect for voice commands, enabling players to call plays, request timeouts, or direct on-screen actions against AI opponents, adding an interactive layer to the audio presentation.[52][19]Release
Platforms
NBA 2K13 was released across multiple platforms, including the PlayStation 3, Xbox 360, Wii, Wii U, Microsoft Windows, PlayStation Portable, iOS, and Android.[53] The game launched in North America on October 2, 2012, for PlayStation 3, Xbox 360, Wii, and PlayStation Portable; in Australia on October 5, 2012; and in Europe on October 19, 2012.[53][54] A Japan release occurred earlier on September 19, 2012, for Wii, PlayStation 3, and PlayStation Portable. The Wii U version, serving as a launch title for the console, released in North America on November 18, 2012.[55] The Microsoft Windows version followed on October 30, 2012.[56] Mobile versions for iOS and Android became available in October 2012 as well.| Platform | North America | Australia | Europe |
|---|---|---|---|
| PlayStation 3 | October 2, 2012 | October 5, 2012 | October 19, 2012 |
| Xbox 360 | October 2, 2012 | October 5, 2012 | October 19, 2012 |
| Wii | October 2, 2012 | October 5, 2012 | October 19, 2012 |
| PlayStation Portable | October 2, 2012 | October 5, 2012 | October 19, 2012 |
| Wii U | November 18, 2012 | December 27, 2012 | December 14, 2012 |
| Microsoft Windows | October 30, 2012 | October 30, 2012 | October 30, 2012 |
| iOS/Android | October 2012 | October 2012 | October 2012 |
