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NBA 2K14
NBA 2K14
from Wikipedia
NBA 2K14
Cover art featuring LeBron James
DeveloperVisual Concepts
Publisher2K
SeriesNBA 2K
PlatformsAndroid[1]
iOS
Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
  • NA: October 1, 2013
  • AU: October 3, 2013
  • EU: October 4, 2013
PlayStation 4
  • NA: November 15, 2013
  • PAL: November 29, 2013
Xbox One
  • WW: November 22, 2013
GenreSports
ModesSingle-player, multiplayer

NBA 2K14 is a 2013 basketball video game developed by Visual Concepts and published by 2K. The fifteenth installment in the series, it was released on October 1, 2013, for Windows, PlayStation 3, and Xbox 360,[2] and the PlayStation 4 and the Xbox One versions were released on the consoles' respective launch dates. LeBron James of the Miami Heat became the cover athlete,[3] and also served as the music curator for the game. 2K Sports also released the DLC pack that as a bonus for pre-ordering the game, they would receive 10,000 VC, bonus content for "Path to Greatness" mode, adding James in the Blacktop mode and a signature skill for MyCareer mode.[4] On August 14, 2013, 2K Sports announced that Crew Mode would return to this year's installment of NBA 2K. NBA 2K14 is the successor to NBA 2K13 and was succeeded by NBA 2K15 in the NBA 2K series.

This is the last game in the series for the PC version where players can customize button configurations to suit their gameplay style.

Development

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On July 2, 2013, 2K Sports and EuroLeague signed an exclusive multi-year deal to include teams in the game.[5] This marks the first time EuroLeague teams have appeared in the NBA 2K series, similar to EA's NBA Live series, which included FIBA teams and also the U.S. national basketball team found in 2K13, beginning with Live 08 and ending with Live 10.

Reception

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NBA 2K14 received "generally favorable" reviews from critics, according to review aggregator Metacritic.[19]

Ryan McCaffrey of IGN rated the game a 9.3 praising the gameplay saying, "With just enough new features, and tighter-than-ever gameplay, NBA 2K14 tops its predecessors and competitors... again".[20] Tom McShea of GameSpot rated the game an 8.0 praising the game as well but criticizing designing of the game. USA Today's Brett Molina rated the game 3.5 out of 4 stars, noting that the game's new dribble and shoot mechanics may be simpler to newcomers, but frustrating to veteran gamers.[21] Matt Bertz of Game Informer stated that the presentation was "the best the sports genre has to offer", but criticized the lack of improvements made to both the My Career and Association modes. Andy Hartup of GamesRadar+ praised the amazingly realistic player models, My Career mode, and improved presentation while criticizing recycled content and the uncanny valley nature of the player models. Greg Giddens of Push Square concluded that "NBA 2K14 on the PS4 is a stunning digital facsimile of basketball. The title's visually jaw dropping, technically stunning, and represents a whole different ball game to its PS3 counterpart. The new My Career and My GM campaigns don't always score a slam dunk, but they're engaging enough to dribble your way through, making this is a top option..."[22]

Shortly after release, the game was the best-selling sports game on 8th-consoles.[23]

During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated NBA 2K14 for "Sports Game of the Year".[24]

Additions and changes

[edit]

As well as the aforementioned new soundtrack and inclusion of EuroLeague teams (at the expense of the "Celeb" team, "Team USA", "Dream Team" and 2001–2002 Sacramento Kings classic squad),[25] several new changes have been made since 2K13:

  • "LeBron: Path to Greatness" mode, which is not found on the PlayStation 4 and Xbox One versions of the game, is reminiscent of an expanded version of NBA 2K11's Jordan Challenge, where players get to control LeBron James' career in an alternate future of the NBA from the 2013–14 to the 2019–20 season (either as a member of the Miami Heat for the entire time, or a more complex route where LeBron plays for the Heat, before later leaving to join the New York Knicks, only for him to leave again to return to the Cleveland Cavaliers, before making one last return to the Heat.) as they attempt to win 7 NBA championships (while it is actually five championships as Lebron James had already won two in real life by the time of the beginning of the game mode). Lebron James' future is laid out by the game meaning players' choices are somewhat predetermined.[26]
  • New signature skills, including an exclusive pre-order "LeBron Coast to Coast" skill (Speed, Quickness and Ball-Handling attributes are boosted 4 points and the shot penalty enforced for hitting a defender is decreased), One Man Fastbreak (a speed and handling increase on a fastbreak), Pick Dodger (player doesn't get caught on screens), Tenacious Rebounder (increase in rebounding skill), Flashy Passer (less likelihood of a "flashy pass" going astray - see below), Screen Outlet/Pick & Roll Maestro (skills which give boosts in pick and roll situations).[27] a new way of passing by holding a trigger and pressing a control stick in the direction the player want to pass (includes blind passes).
  • The "potential" stat now limited and restricted the overall level a player can grow to, rather than increasing as the player improves as happened in previous NBA 2K titles. It curbed the amount by which players' attributes could improve in Association Mode (fixing the flaw of too many players turning into superstars in future seasons).[28]
  • More than 50 hours of new commentary from Kevin Harlan, Clark Kellogg, and Steve Kerr,[29] new draft night audio and new "MyCareer" voiceovers.
  • A new "Training Camp" mode, which is there to guide players to master the new controls.
  • Training Drills now have their own menu in My Career mode, meaning players don't have to return to the main menu (and back again) to do multiple training sessions.
  • Always Online DRM added in patch requiring users to be connected to 2K servers to play MyCareer and MyGM modes. However, the patch is only available on the PS4 and the Xbox One versions of the game and not on the PS3, Xbox 360 and PC versions of the game.[30]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
NBA 2K14 is a developed by and published by 2K Sports, marking the fifteenth installment in the long-running series. Featuring star as its cover athlete, the game emphasizes realistic gameplay mechanics, including the innovative Pro-Stick controls for executing advanced dribbles, passes, and shots. It was initially released on October 1, 2013, for , , and Windows, followed by enhanced versions for on November 15, 2013, and on November 22, 2013. A mobile version was also available for devices. The game introduces several notable features that build on the series' foundation of authentic NBA simulation, such as Signature Skills that allow players to emulate the unique playstyles of NBA stars, and the addition of 14 teams with authentic uniforms and arenas for international play. Core modes include MyCAREER, a narrative-driven single-player experience where users create and guide a customizable player through an NBA career with endorsement deals and media interactions; MyTEAM, a competitive mode involving collecting virtual player cards to build and manage a for challenges; and Association, the franchise management simulation for long-term team building and decision-making. Additional modes like Crews for cooperative online play, Blacktop for quick pickup games, and exhibition matches provide varied ways to engage with the sport's rules and strategies. The title also incorporates Dynamic Living Rosters, enabling automatic updates to reflect real-world NBA trades, injuries, and roster changes. Upon release, NBA 2K14 received widespread critical acclaim for its refined , stunning visuals, and immersive presentation, earning aggregate scores of 84/100 on for both the and [Xbox 360](/page/Xbox 360) versions. Reviewers praised its superior and audio design, with awarding it a 9.3/10 and calling it "the best hoops sim I've ever played," while highlighted the "undeniable sense of greatness" in its core systems despite some mode-specific criticisms. The game won Best Sports Game at the 2013 VGX Awards and received BAFTA and Satellite Award nominations for its technical achievements.

Gameplay

Core Mechanics

NBA 2K14 introduced the Pro Stick control system, utilizing the right analog stick to provide intuitive and precise command over player actions on the court. This system integrates the shot stick functionality with IsoMotion technology, enabling players to execute advanced dribbling moves by flicking or holding the stick in various directions, perform timed jump shots by pulling up and releasing based on player momentum, initiate flashy passes such as alley-oops or bounce passes with directional inputs, and engage in defensive maneuvers like steal attempts or shot contests through targeted stick gestures. The Pro Stick enhances realism by allowing seamless transitions between offensive and defensive plays, reducing reliance on button combinations and promoting analog precision for actions like crossover dribbles or pump fakes. For next-generation consoles such as and , NBA 2K14 featured the all-new Eco-Motion engine, a proprietary physics-based system that revolutionized on-court . This engine dynamically generates player animations in real-time, incorporating foot planting that adjust based on surface traction and player to simulate realistic balance and pivots during cuts or stops. Ball physics were overhauled for more accurate trajectories, bounces, and interactions with hands or rims, while in-air collision calculations prevented unnatural overlaps during dunks or layups by factoring in body positioning and velocity. Eco-Motion's procedural approach ensured fluid, context-aware movements, such as varied landing recoveries after contested shots, contributing to a more immersive of NBA athleticism. The game's received significant enhancements, particularly in defensive behaviors that adapt to offensive patterns observed during matches. Defensive AI employs learning algorithms to identify successful enemy strategies, such as repeated pick-and-rolls, and counters them by adjusting rotations, help defense positioning, or switching assignments dynamically. Block targeting improvements allow AI-controlled defenders to anticipate shot paths more effectively, increasing chase-down and swat opportunities based on shooter tendencies and ball arc predictions. Player tendencies, including preferences and hustle stats, are continuously updated through the Dynamic Living Rosters system, which syncs in-game attributes with real-time NBA performance data from Stats Inc. to reflect hot streaks or slumps. NBA 2K14 incorporated over 3,000 new animations to bolster movement fluidity, shooting variations, and player interactions, surpassing the animation library of any prior title in the series. These additions cover nuanced actions like signature dribble packages for stars such as , realistic collision responses during screens, and post-move finishes that vary by defender proximity. The expanded set supports the Eco-Motion engine by providing a broader base for procedural blending, resulting in fewer repetitive motions and heightened visual fidelity in crowd reactions or bench celebrations. A key accessibility feature, the 2K Smart Play button, streamlines tactical decision-making by allowing users to hold the left bumper (or equivalent) for an on-screen prompt that suggests and executes the optimal play call based on the current game situation, such as inbound setups or fast-break options. This integrates with the MyCAREER mode's skill progression, where upgraded attributes influence play effectiveness without requiring manual input.

Game Modes

NBA 2K14 offers a variety of single-player and multiplayer game modes, catering to different playstyles from career to competitive online battles. These modes emphasize strategic progression, team management, and social interaction, with notable differences between next-generation consoles ( and ) and last-generation platforms (, , PC, and ). Next-gen versions introduce enhanced storytelling and multiplayer hubs, while last-gen focuses on core franchise and collection-based experiences. The MyCAREER mode serves as the primary single-player experience, allowing players to create and guide a customizable MyPLAYER through an NBA career. On next-gen consoles, it features a branching narrative with interactions involving an agent—including recruitment scenes where new agents attempt to recruit the player, options to switch agents to secure better endorsements from brands such as Adidas or Nike, and agent conversations—participation in the , and decisions affecting career progression, such as endorsement deals, team dynamics, and options to talk to the coach to voice frustrations about playing time, which can lead to requesting or demanding more minutes in certain dialogues or scenarios, culminating in emotional moments like draft night tension. In contrast, the last-gen version provides a more straightforward MyPLAYER creation and progression system without the cinematic story elements, focusing on skill development and season play. The Association mode, available on last-gen platforms, is a franchise where players oversee an NBA team across multiple seasons, handling roster updates, trades, and simulations to build a dynasty. It emphasizes long-term strategy, including draft decisions and staff , with realistic season progression tied to real-world NBA schedules. Exclusive to next-gen, MyGM enhances franchise play by placing players in the role of , involving detailed decision-making on contracts, rosters, and even stadium operations like concession pricing. A conversation system builds rapport with owners, players, and the press, influencing trust levels and , while customizable GM attributes—such as persuasion—affect outcomes in trades and hires. This mode supports offline single-player sessions spanning multiple seasons. MyTEAM introduces card-based team building, where players collect virtual cards of NBA players to assemble squads for challenges and tournaments. It includes single-player and online modes with leaderboards, special player tiers like Emerald, , and rarities for elite cards, and events such as Domination against NBA teams. Last-gen versions limit some online features, while next-gen adds real-time tournament updates and custom logos/uniforms; certain elements, like advanced pack openings, are more robust on next-gen. Blacktop provides quick pickup games in formats from 1v1 to 5v5, ideal for casual play without season commitments, featuring courts and customizable rules. Team Up extends this online, enabling 5v5 matches against other players or AI, fostering cooperative or competitive sessions. The Park, a next-gen exclusive, functions as a multiplayer hub supporting up to 100 MyPLAYERs in a shared environment for games, socialization, and spectating ongoing matches, blending casual 3v3 or 5v5 play with community interaction in a persistent online space. Crews, available only on last-gen, revives the popular squad-based mode for 5v5 battles using customized MyPLAYER teams, with options for 3v3 half-court games to 21 points. Players create crew logos, jerseys, and abbreviations, competing on leaderboards with tuned and defensive for balanced street-style play. and Practice modes offer skill-building tutorials and drills integrated into MyCAREER, allowing players to refine abilities through structured exercises and interactions with NBA legends for attribute boosts, such as improved shooting or dunking packages, enhancing overall progression without real-time competition.

Development

Design Process

NBA 2K14 was developed by , a subsidiary of 2K Sports, under the leadership of studio head Greg Thomas, who oversaw the project's direction from concept through completion. Development began following the release of in 2012, aiming for an October 2013 launch. The team emphasized leveraging the capabilities of next-generation consoles, particularly the and , to rebuild core systems for enhanced realism and immersion. This included the creation of the all-new Eco-Motion engine, which integrated advanced physics, animations, and emotional expressions to simulate lifelike player movements and interactions on the court. A key aspect of the design process involved extensive iteration on , player modeling, and roster fidelity, supported by the official NBA license for accuracy. Developers conducted motion capture sessions with nearly every NBA player to refine animations, capturing unique movements like dunks and jumpshots to ensure precise replication of real-world styles. AI enhancements focused on defensive learning, where the system adapts to offensive patterns for better spacing and reactions, alongside off-ball improvements to reduce predictability. Additionally, the integration of Dynamic Living Rosters, powered by Stats Inc., enabled daily automatic updates to player attributes, tendencies, injuries, and trades, reflecting real-time NBA developments for heightened authenticity. Balancing versions for last-generation platforms (, , and PC) presented significant challenges, as the team maintained compatibility with older hardware while reserving advanced features for next-gen. The current-gen release relied on the prior engine with roster updates and minor tweaks, resembling an enhanced , whereas next-gen versions featured rebuilt modes like MyCareer for deeper storytelling and exclusive graphical upgrades, resulting in distinct feature sets across platforms.

Audio and Presentation

The audio and presentation elements of NBA 2K14 were designed to immerse players in a realistic NBA experience, blending dynamic with advanced visuals to simulate broadcast-quality production. The game's soundtrack, curated by cover athlete , features 20 tracks spanning hip-hop, rock, and pop genres, including JAY Z's "Holy Grail," Eminem's "Berzerk," and Kings of Leon's "Supersoaker," enhancing the menu navigation and in-game atmosphere. Commentary is provided by play-by-play announcer , alongside analysts and , delivering over 250,000 lines of dialogue that respond contextually to in-game events for varied and authentic broadcast feel. Visually, NBA 2K14 employs high-definition player models with detailed facial animations and tattoos, capturing emotional expressions during replays and cutaways to heighten realism. Crowd reactions vary by arena energy, with enhanced details like dynamic lighting, improved textures, and LED scoreboard integrations particularly prominent on next-generation consoles. In the MyCAREER mode, narrative progression is supported by , including performances by as key characters, alongside cinematic cutscenes that depict off-court interactions and career milestones to build player investment. Presentation extends to modes like , which integrates real-world NBA highlights, scores, and news recaps for a dynamic hub experience, while in-game HUD elements allow customizations such as adjustable shot feedback displays and minimized overlays for personalized viewing.

Release

Platforms and Dates

NBA 2K14 was initially released on October 1, 2013, for the , , and Microsoft Windows platforms, targeting the then-current generation of consoles and PC. These versions featured core gameplay mechanics adapted from the series' prior entries, with development efforts split to accommodate both last-generation hardware limitations and upcoming next-generation capabilities. The next-generation versions followed shortly after the console launches, with the PlayStation 4 edition releasing on November 15, 2013, and the Xbox One edition on November 22, 2013. These ports included enhanced visuals and performance optimizations leveraging the new hardware, though they shared the same fundamental roster and modes as their predecessors. A mobile adaptation was released for on October 2, 2013, and for Android via the on October 3, 2013, featuring simplified controls and touch-based gameplay to suit handheld devices. The PS4 version included platform-specific exclusives, such as Black Ice Jewelry and PlayStation-branded gear available in the virtual currency store, along with a dedicated PlayStation-themed court in the online mode. Post-launch, 2K Sports issued several patches to address issues, including a December update that adjusted in-air collision physics to improve defensive interactions and tuned shot-blocking logic for more realistic outcomes. Online servers for all platforms were ultimately shut down on December 31, 2015, ending support for multiplayer features after an initial extension from a controversial 2015 termination.

Marketing and Cover Athlete

LeBron James was selected as the cover athlete for NBA 2K14, with the announcement made on June 6, 2013, emphasizing his "King James" branding as a two-time NBA champion and league MVP. The vote highlighted James's popularity and his near-unanimous selection for NBA MVP that year, positioning him as the ideal figure to drive anticipation for the game's release. Marketing efforts for NBA 2K14 included a series of trailers showcasing next-generation and gameplay enhancements, alongside developer diaries that detailed modes like MyCAREER and MyTEAM to build hype among fans. These promotions tied into NBA events, such as previews during the , to leverage the league's visibility. Additionally, James curated the game's soundtrack, selecting 20 tracks from artists like , Drake, and , which was promoted as a key feature to appeal to a broad audience. The game featured official licensing partnerships with the NBA for authentic rosters and arenas, ensuring high-fidelity representation of the league. A new multi-year exclusive deal with , announced on July 2, 2013, incorporated 14 top European teams such as and , targeting international markets particularly in for broader global appeal. Pre-order incentives were a central part of retailer promotions, with partnerships at stores like Amazon and offering early access perks. All pre-orders for the and versions included the exclusive King James Bonus Pack, providing 10,000 , signature skills, boosts for MyCAREER mode, and an unlocked in Blacktop mode. These incentives extended to MyTEAM packs and boosts, encouraging early purchases and fan engagement ahead of the October 2013 launch.

Features and Changes

New Additions

NBA 2K14 introduced several entirely new features that expanded the game's scope beyond previous installments, incorporating international elements, social multiplayer hubs, and specialized management and story modes. One of the most notable additions was the integration of the , marking the first time the series included European professional basketball teams. This feature brought 14 authentic EuroLeague squads, such as Real Madrid, , and Olympiacos, complete with their real rosters, uniforms, and arenas, allowing players to compete in exhibition matches, association modes, and other gameplay scenarios against NBA teams. For last-generation platforms, the game reintroduced Crews mode, an online multiplayer experience centered on 5v5 crew battles where players could form teams with friends using their customized MyPLAYER avatars. This mode emphasized streetball-style pick-up games on outdoor courts, complete with crew logos, leaderboards, and performance statistics to track rivalries and progress. On next-generation consoles like and , The Park emerged as a groundbreaking social hub, enabling up to 100 players to converge in a shared online environment for large-scale streetball matches, freestyle sessions, and community interactions. Players could customize their avatars with clothing and accessories, including PS4-exclusive gear, while spectating games or participating in pickup contests to build reputation and unlock rewards. MyGM mode represented a fresh take on franchise management, allowing players to create and customize their own character with unique appearances and perks, then oversee team operations including staff hiring, player morale monitoring, and strategic decisions like trades and drafts. This single-player, offline mode introduced dynamic elements such as owner expectations and media interactions to simulate real NBA front-office challenges. In MyTEAM, new player card rarities like were added alongside tournament structures, enabling deeper collection and competition layers where players could assemble lineups from various eras and challenge others in tiered online events for rewards. Exclusive to last-generation versions, LeBron: Path to Greatness offered a narrative-driven story mode following LeBron James's career trajectory, where players controlled him through scripted scenarios recreating key highlights and hypothetical paths, such as building a dynasty with the or embarking on a "" with branching outcomes based on performance.

Improvements Over Predecessor

NBA 2K14 introduced an improved player motion system that delivered smoother animations and more explosive movements, significantly reducing the sliding issues prevalent in NBA 2K13. This upgrade incorporated over 3,000 new animations to enhance fluidity on both offense and defense, allowing for tighter control during cuts and transitions off the dribble. Defensive AI saw notable refinements, including better block awareness through a revamped shot-blocking system with enhanced targeting and physics, leading to more realistic dunk contests and fewer unintended fouls. Steal tendencies were adjusted for improved dribbler-defender contact, enabling charges and interceptions with greater accuracy, while in-air collision strength was bolstered to simulate physical contests more authentically. These changes built on NBA 2K13's foundation by making defensive strategies more responsive to offensive patterns via learning AI. The virtual currency (VC) system for MyPLAYER upgrades was integrated more deeply, resulting in a 150% increase in VC sales compared to NBA 2K13, which facilitated faster attribute enhancements and customization through in-game purchases. This expansion emphasized VC's role in progression, tying it closely to performance upgrades without altering core earning mechanics. Roster management and simulation depth were elevated with Dynamic Living Rosters, which provided daily updates to player attributes and tendencies based on real-world Stats, Inc. data, ensuring more accurate reflections of NBA performance. Injury modeling was refined to better simulate real-life absences and recoveries, integrated into association modes for heightened realism in long-term play. Control refinements centered on the new Pro Stick system, which combined previous Shot Stick and IsoMotion functionalities into a single right for more intuitive offense-to-defense transitions, such as seamless dribble moves, shots, and passes. This allowed players to execute context-sensitive actions—like flashy assists with the left trigger—without cumbersome button combinations from NBA 2K13. Post-launch patches addressed key issues, including physics tweaks for more stable collisions and online stability enhancements to reduce lag in multiplayer modes, particularly on next-gen consoles. These updates, such as the December 2013 patch, fixed MyPLAYER progression bugs and refined gameplay balance without overhauling core systems.

Reception

Critical Reviews

NBA 2K14 received generally favorable reviews from professional critics, earning aggregate scores on of 85/100 for the version based on 32 critic reviews, 86/100 for the version based on 28 critic reviews, 84/100 for the version based on 26 critic reviews, 87/100 for the version based on 26 critic reviews, and 77/100 for the PC version based on 13 critic reviews. Critics widely praised the game's realistic mechanics, which provided an authentic of NBA action through improved player animations and physics. The next-generation versions were particularly commended for their advanced powered by the new Eco-Motion engine, delivering lifelike player movements and crowd details that enhanced visual immersion. The MyCAREER mode was highlighted for its engaging narrative, allowing players to experience a scripted rise to stardom with cinematic cutscenes and decision-making elements. Additionally, the control scheme, including the responsive Pro Stick for and , was noted for offering greater precision and fluidity compared to prior entries. Common criticisms focused on the limitations of the last-generation versions, which lacked several next-gen exclusive features and updates, resulting in a less polished experience on and Xbox 360. Online connectivity issues were frequently mentioned, with reports of lag and server instability disrupting multiplayer sessions. The introduction of microtransactions in MyPLAYER mode, where (VC) could be purchased to accelerate player progression, drew backlash for encouraging pay-to-win elements. Some reviewers also pointed out repetitive gameplay in certain modes, such as Association, where seasonal simulations felt formulaic despite core improvements. Notable reviews included IGN's 9/10 score for the next-gen versions, which emphasized the innovative use of new hardware for enhanced realism and mode variety. GameSpot awarded an 8/10, praising the depth of the simulation aspects like player tendencies and strategic AI. gave it an 8/10, lauding the overall presentation including commentary and arena atmospheres. Platform differences were evident in critiques, with next-gen consoles (PS4 and ) receiving acclaim for the Eco-Motion engine's fluid animations and higher resolution visuals that set a new standard for sports titles. In contrast, the PC version faced significant criticism for its rushed port, which reused the last-gen codebase without next-gen enhancements, leading to outdated graphics, control issues with keyboard/mouse support, and fewer features overall.

Commercial Success

NBA 2K14 achieved significant commercial success upon its release, becoming the fastest-selling title in the series history. By February 2014, the game had shipped over 5 million units to retailers worldwide, marking it as 2K Sports' best-selling installment in the franchise at that point. This momentum continued, with shipments surpassing 7 million units by August 2014, establishing it as Take-Two Interactive's highest-selling sports game ever. In terms of market performance, NBA 2K14 topped the sales charts for sports titles on and during its launch month of November 2013, while ranking sixth overall in the U.S. according to NPD Group data. The game's revenue was bolstered by a 150% increase in sales compared to , contributing to Take-Two Interactive's overall net revenue growth of 94% to $2.351 billion for fiscal year 2014. Long-term impact included strong digital download performance on next-generation consoles, helping the NBA 2K franchise approach a cumulative 35 million units sold by early 2014. Regionally, the title saw high demand in , driven by official NBA licensing, and in , enhanced by the inclusion of top teams for the first time in the series.

References

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