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Ninja Assault
View on Wikipedia| Ninja Assault | |
|---|---|
North American arcade flyer | |
| Developer | Now Production |
| Publisher | Namco
|
| Composer | Hiroto Sasaki |
| Platforms | Arcade, PlayStation 2 |
| Release | ArcadePlayStation 2 |
| Genre | Light-gun shooter |
| Modes | Single-player, multiplayer |
| Arcade system | Sega NAOMI |
Ninja Assault[a] is a 2000 light-gun shooter video game developed by Now Production and published by Namco for arcades. It was ported to the PlayStation 2 in 2002.
Gameplay
[edit]This section needs expansion. You can help by adding missing information. (September 2013) |
Ninja Assault was developed by Namco, who also created the Time Crisis series. However, this game has more in common with Lethal Enforcers, Virtua Cop, and The House of the Dead series, whereby the movement is completely "on-rails" (i.e., with no hiding pedal), and the player must shoot away from the screen to reload. Both versions of this game support up to two players in cooperative gameplay.
Plot
[edit]The story, according to the opening movie, is as follows:
"Once upon a time in feudal Japan, a brutal war raged. No one foresaw its conclusion, at least not in the manner in which it unfolded. And now...the evil Shogun Kigai has kidnapped Princess Koto in order to sacrifice her for his resurrection ritual. But there is hope.... Two courageous ninjas (Guren and Gunjo) have stepped forward. The battle among humans has ceased. And in its place, a new battle has begun: humans against demons."
Release
[edit]This section needs expansion. You can help by adding missing information. (September 2013) |
Ninja Assault is advertised in in-game email message in Monolith Soft and Namco's Xenosaga Episode I. After finishing the PS2 release of the game, one would unlock a code that could be entered in the contest at Namco's website to win a copy of the game.
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | 60/100[3] |
| Publication | Score |
|---|---|
| Electronic Gaming Monthly | 6.67/10[4] |
| Eurogamer | 5/10[5] |
| Famitsu | 28/40[6] |
| Game Informer | 6.25/10[7] |
| GamePro | |
| GameSpot | 5.6/10[9] |
| GameZone | 6.5/10[10] |
| IGN | 5/10[11] |
| Official U.S. PlayStation Magazine | |
| X-Play |
In Japan, Game Machine listed Ninja Assault on their December 15, 2000 issue as being the fourth most-successful dedicated arcade game of the month.[14]
The PS2 version received "mixed" reviews according to the review aggregation website Metacritic.[3] In its preview, IGN compared it with The House of the Dead 2.[15] The same website later gave the Japanese version a mixed review over two months before it was released Stateside, along with Electronic Gaming Monthly, GamePro, Official U.S. PlayStation Magazine, and PSM.[4][8][11][12][16] In Japan, Famitsu gave it a score of 28 out of 40.[6]
Notes
[edit]References
[edit]- ^ "Ninja Assault: 1st Person Blasting from Namco". IGN. August 30, 2000. Retrieved December 31, 2024.
- ^ "Namco Readies Ninja Assault for Arcades". IGN. November 7, 2000. Retrieved December 31, 2024.
- ^ a b "Ninja Assault for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on February 13, 2025. Retrieved May 8, 2020.
- ^ a b EGM staff (September 2002). "Ninja Assault [Import]". Electronic Gaming Monthly. No. 158. Ziff Davis. p. 150.
- ^ Reed, Kristan (October 14, 2002). "Ninja Assault". Eurogamer. Gamer Network. Archived from the original on December 3, 2021. Retrieved May 9, 2020.
- ^ a b "ニンジャアサルト [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved May 8, 2020.
- ^ "Ninja Assault". Game Informer. No. 118. GameStop. February 2003. p. 98.
- ^ a b Four-Eyed Dragon (September 16, 2002). "Ninja Assault Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 8, 2005. Retrieved May 9, 2020.
- ^ Davis, Ryan (December 2, 2002). "Ninja Assault Review". GameSpot. CBS Interactive. Archived from the original on May 30, 2019. Retrieved May 8, 2020.
- ^ Bedigian, Louis (December 1, 2002). "Ninja Assault - PS2 - Review". GameZone. Archived from the original on October 4, 2008. Retrieved May 9, 2020.
- ^ a b Dunham, Jeremy (September 16, 2002). "Ninja Assault [Import]". IGN. Ziff Davis. Archived from the original on May 30, 2019. Retrieved May 8, 2020.
- ^ a b "Ninja Assault [Import]". Official U.S. PlayStation Magazine. No. 61. Ziff Davis. October 2002. p. 150.
- ^ Fielder, Joe (January 20, 2003). "'Ninja Assault' (PS2) Review". X-Play. TechTV. Archived from the original on January 24, 2003. Retrieved May 9, 2020.
- ^ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 624. Amusement Press, Inc. December 15, 2000. p. 17.
- ^ IGN staff (May 2, 2002). "Ninja Assault (Preview)". IGN. Ziff Davis. Archived from the original on February 17, 2018. Retrieved May 8, 2020.
- ^ "Review: Ninja Assault". PSM. Imagine Media. October 2002. p. 40.
External links
[edit]Ninja Assault
View on GrokipediaGameplay and story
Gameplay mechanics
Ninja Assault employs an on-rails movement system, in which the player-controlled ninjas automatically advance forward through levels at high speeds, simulating agile ninja traversal while the player focuses on combat. This first-person perspective emphasizes rapid progression through environments, requiring quick reactions to incoming threats.[6][7] The primary interaction revolves around light-gun shooting mechanics, where players aim a light gun peripheral—such as the arcade gun or PlayStation 2's GunCon2—at on-screen enemies and interactive objects to eliminate them before they can attack. Reloading occurs by pointing the gun off-screen and firing, a process that demands precise timing to avoid vulnerability during intense enemy waves.[8][5] The game supports both single-player and two-player cooperative multiplayer modes, with the second player able to join mid-level to share the action and divide enemy targets.[9][10] A power-up system enhances combat options, with collectible items scattered in levels that grant temporary upgrades like rapid-fire shurikens or explosive bombs, alongside a limited ninjitsu ability that clears projectiles and damages all on-screen foes when activated.[11][12] Levels are structured across seven stages, escalating from human-controlled territories to demonic realms, each featuring waves of foes culminating in boss fights that target specific weak points for victory.[13] In terms of shooter style, Ninja Assault aligns with on-rails light-gun games like Time Crisis and The House of the Dead, but distinguishes itself through ninja-themed aesthetics, including dynamic character animations and feudal Japan-inspired settings.[7][14]Plot summary
Ninja Assault is set in a war-torn feudal Japan where demonic forces have invaded, blending traditional ninja lore with supernatural horror elements as yokai overrun human territories.[3] The story centers on two elite ninjas, Guren—a skilled warrior—and Gunjo—a formidable counterpart—who are tasked with a desperate mission to save humanity from annihilation.[15] Their target is Princess Koto, a key figure whose capture enables the antagonist, the evil Shogun Kigai, to perform a sacrificial ritual aimed at resurrecting an ancient demon and achieving world domination.[15][16] The narrative unfolds across seven stages, progressing from besieged human villages where the protagonists battle initial waves of demonic minions, to increasingly perilous demon strongholds filled with yokai guardians and traps.[4] As Guren and Gunjo advance, they confront escalating threats, including powerful boss encounters that test their resolve, culminating in a climactic showdown against Shogun Kigai himself within his fortified lair.[16] Throughout the journey, supporting elements highlight the princess's importance as a symbol of hope, with visions or lore suggesting her prophetic abilities that could forestall the demon's return. The PlayStation 2 port expands the story with additional chapters featuring a third ninja, Aoi, providing unique scenarios for each character. Thematically, the plot explores heroism and sacrifice as the ninjas risk everything to protect the innocent, emphasizing the eternal clash between human tenacity and otherworldly evil in a world where ancient rituals threaten to unleash chaos.[3] This fusion of historical feudal intrigue with fantastical demon invasions underscores the protagonists' unyielding duty, portraying their quest as a pivotal stand against overwhelming supernatural odds.[15]Development and production
Arcade version
Ninja Assault was developed by Namco and published by Namco for arcades in 2000, marking the first Namco title to utilize Sega's NAOMI hardware platform.[17] The game was released on November 9, 2000, in Japan, featuring a light-gun shooter mechanic designed specifically for arcade environments.[18] The arcade version was tailored for upright cabinets supporting one or two players simultaneously, with each station equipped with an optical light gun peripheral that included recoil solenoids for immersive feedback.[4][9] The cabinet layout featured a multiple-player control panel, amplified stereo sound with a subwoofer for enhanced audio effects, and on-rails movement to guide players through fast-paced action sequences.[4] Technically, the NAOMI board powered the game's graphics and sound, enabling detailed 3D environments and high-frame-rate gameplay suitable for the dynamic ninja-themed battles.[19] The production team included director Takashi Iwase for the arcade mode, along with writers Akihiko Ishikawa and Shoichi Isowaki, who contributed to the narrative focusing on ancient Japanese settings to distinguish it from typical Western shooter conventions.[20]PlayStation 2 port
The PlayStation 2 port of Ninja Assault was developed by Now Production and published by Namco in 2002, building on the original arcade foundation released two years earlier.[1][13] The adaptation process involved converting the game from Sega's NAOMI arcade hardware to the PS2 platform, with technical adjustments to maintain the fast-paced light-gun shooter mechanics while optimizing for home console performance.[17] Key adaptations included graphical optimizations suited for television screens and full compatibility with the GunCon 2 light gun peripheral, enabling precise aiming in a living room setup.[21] The port also supported the DualShock 2 controller for gameplay without a light gun, allowing cursor-based shooting though the light gun was recommended for the most authentic arcade-like experience.[22] To enhance home play, the PS2 version introduced adjustable difficulty levels ranging from Very Easy to Hard, along with new modes such as Story Mode featuring character combinations and Training Mode for practice.[22] Additional unlockable content included character bios, extra missions, and mini-games, providing replay value beyond the core arcade campaign.[22] Development efforts focused on replicating the arcade feel while incorporating these console-specific options, with minor balance adjustments to levels for smoother solo and multiplayer sessions.[13]Release
Arcade release
Ninja Assault was released in arcades in Japan on November 9, 2000, through Namco-operated venues.[18] A limited rollout occurred in North America later that month, focusing on select arcade locations.[23] Distribution was handled via arcade operators, utilizing dedicated light-gun cabinets built on Sega NAOMI hardware to support the game's rail-shooter mechanics.[4] Namco offered two cabinet configurations: a deluxe model with a 50-inch screen for immersive two-player setups and a more compact standard version featuring a 29-inch display.[18] The title was marketed as a Namco exclusive light-gun shooter, emphasizing its fast-paced ninja-themed action and drawing comparisons to the company's established rail-shooter lineup, including elements reminiscent of Time Crisis.[23] It appeared at Japan's JAMMA show that September to generate operator interest.[7] Arcade installations included exclusive features such as a high-score ranking system, where players achieving one of the top ten scores could enter their initials for recognition on the cabinet's leaderboard.Console release
Ninja Assault was ported to the PlayStation 2 by Now Production and published by Namco, with the Japanese version launching on September 12, 2002.[24] The game arrived in PAL regions on October 4, 2002, followed by a North American release on November 18, 2002.[24][1] In certain markets, particularly North America, the title was offered in a special bundle edition that included the GunCon 2 light gun peripheral to enhance compatibility with the game's light gun shooter mechanics.[25] Standard editions without the peripheral were also available through typical retail channels as part of Namco's PlayStation 2 lineup, often positioned as an affordable arcade port for home consoles.[26] Marketing for the console version included a promotional tie-in with Namco's Xenosaga Episode I: Der Wille zur Macht, featuring an in-game email advertisement for Ninja Assault.[27] Regional variations primarily affected localization, with the Japanese edition featuring Japanese text and interface, while international releases used English text and subtitles. Audio across versions utilized English dialogue voiced by Japanese actors, resulting in a characteristic "Japlish" style noted in reviews. No post-launch patches or digital re-releases for modern platforms have been issued.[3]Reception
Critical reviews
Upon its 2000 arcade release, Ninja Assault received generally positive initial impressions for its fast-paced action and cooperative gameplay, with early previews highlighting the engaging light-gun mechanics and realistic recoil from the cabinet's guns.[7] However, retrospective user reviews noted that while the game effectively captured a throwback ninja motif with solid enemy variety, it suffered from underwhelming graphics, insufficient challenge levels, and an overall brevity that limited replay value.[28] The 2002 PlayStation 2 port garnered mixed reviews from critics, earning a Metacritic aggregate score of 60 out of 100 based on 17 evaluations, indicating an average reception.[1] IGN awarded it 5 out of 10, praising the responsive controls and authentic arcade feel but criticizing the repetitive level designs and lack of standout innovation in the light-gun genre.[13] GameSpot gave it 5.6 out of 10, commending the enemy placement and boss encounters while faulting the short campaign length, which typically lasted 30 to 45 minutes, and dated visuals that failed to impress by console standards.[12] Eurogamer scored it 5 out of 10, highlighting the enjoyable Jujitsu mini-game mode for its reflex-testing challenges but lamenting the main game's lack of depth and quick completion time.[22] Across both versions, reviewers commonly praised the seamless integration of ninja themes through dynamic enemy attacks and smooth gunplay that preserved the arcade's high-energy co-op experience.[28][13] Criticisms frequently centered on the game's superficiality, including limited progression, repetitive encounters, and graphics that appeared outdated even shortly after release, contributing to its perception as a competent but unremarkable entry.[12][22] In comparisons to contemporaries like Time Crisis 3, Ninja Assault was viewed as a reliable light-gun shooter that delivered straightforward fun without pushing boundaries in narrative or mechanical complexity.[13]Commercial performance
Ninja Assault experienced initial success in the arcade market upon its 2000 launch in Japan, ranking fourth among dedicated arcade games for the month of November according to Game Machine, contributing to Namco's ongoing portfolio of titles in the genre alongside series like Time Crisis.[4] The PlayStation 2 port, released in 2002, achieved modest commercial results as a niche title, with global sales estimated at 0.11 million units, including 0.05 million in Japan, 0.04 million in North America, and 0.01 million in Europe.[24] This performance fell short of million-seller status and reflected the game's positioning within Namco's light-gun offerings, which emphasized arcade-style action over broad mainstream appeal.[24] Over the long term, Ninja Assault has maintained availability primarily through second-hand markets and emulation, with its Sega NAOMI hardware supported by tools like Demul and Flycast for PC play.[29] By 2023, it gained renewed interest among enthusiasts via compatibility with modern light-gun peripherals, such as the Sinden Lightgun, enabling off-screen reloading and two-player modes in emulated environments.[29] This accessibility has sustained fan engagement in the light-gun genre, though no official re-releases or compilations have been produced.[29]References
- https://www.sindenwiki.org/wiki/Ninja_Assault
