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Operation Wolf
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Operation Wolf
Operation Wolf is a 1987 light gun shooter video game developed and published by Taito for arcades. It was ported to many home systems.
The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Golden Joystick Award for Game of the Year. Operation Wolf popularized military-themed first-person light gun rail shooters and inspired numerous clones, imitators, and others in the genre over the next decade. It spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (オペレーションタイガー) (1998), and the remake Operation Wolf Returns: First Mission (2023).
Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is viewed from a first-person perspective, and is on rails, with the screen scrolling horizontally through the landscape. The game has six stages to advance the story. For example, after the jungle stage is completed, Adams interrogates an enemy soldier and learns the location of the concentration camp and hostages. Each stage has unique objectives and effects on gameplay after completion, all based on rescuing hostages. Game over screens vary depending on situations, such as the player's death or failure to rescue a single hostage. Continuing the game restarts the stage. The Nintendo Entertainment System version has multiple endings depending on the number of rescued hostages.
The arcade cabinet has an optical controller resembling an Uzi submachine gun which the player can swivel and elevate, and which vibrates to simulate recoil of gunfire. Pulling the trigger allows fully automatic fire, and pressing the button near the muzzle launches a grenade with a wide blast radius against multiple targets.
To complete each stage, the player must shoot a required number of soldiers and vehicles (trucks, boats, helicopters, armored transports), as indicated by an on-screen counter. The limited ammunition and grenades can be replenished by shooting objects. Shooting dynamite bombs causes heavy damage to every target on the screen, both enemy and friendly, and a special machine gun power-up allows unlimited ammunition and an increased rate of fire for 10 seconds.
Enemies attack with gunfire, knives, grenades, mortar and bazooka rounds, and missiles; all their visible incoming projectiles can be shot out of the air. The player has a damage bar that slowly fills due to enemy attacks or shooting friendly targets such as nurses and boys. Damage can be recovered by collecting health power-ups and completing stages.
The game was converted to the Amstrad CPC, MS-DOS, NES, Amiga, Atari ST, Master System, FM Towns, Commodore 64, PC Engine, and ZX Spectrum. Most lack light gun support (except NES and Master System) and must be played with a keyboard or a controller. In 1989, a special ZX Spectrum version with Magnum Light Phaser support was produced for inclusion in Amstrad's ZX Spectrum +2 and +3 Action Pack hardware bundles. The box for the Master System version features promotional art from Operation Thunderbolt.
In 2005, Operation Wolf was released on the Xbox, PlayStation 2, and Windows within Taito Legends without light gun support. The NES version was released on the North American Wii Virtual Console in February 2008 without light gun support.
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Operation Wolf AI simulator
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Operation Wolf
Operation Wolf is a 1987 light gun shooter video game developed and published by Taito for arcades. It was ported to many home systems.
The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Golden Joystick Award for Game of the Year. Operation Wolf popularized military-themed first-person light gun rail shooters and inspired numerous clones, imitators, and others in the genre over the next decade. It spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (オペレーションタイガー) (1998), and the remake Operation Wolf Returns: First Mission (2023).
Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is viewed from a first-person perspective, and is on rails, with the screen scrolling horizontally through the landscape. The game has six stages to advance the story. For example, after the jungle stage is completed, Adams interrogates an enemy soldier and learns the location of the concentration camp and hostages. Each stage has unique objectives and effects on gameplay after completion, all based on rescuing hostages. Game over screens vary depending on situations, such as the player's death or failure to rescue a single hostage. Continuing the game restarts the stage. The Nintendo Entertainment System version has multiple endings depending on the number of rescued hostages.
The arcade cabinet has an optical controller resembling an Uzi submachine gun which the player can swivel and elevate, and which vibrates to simulate recoil of gunfire. Pulling the trigger allows fully automatic fire, and pressing the button near the muzzle launches a grenade with a wide blast radius against multiple targets.
To complete each stage, the player must shoot a required number of soldiers and vehicles (trucks, boats, helicopters, armored transports), as indicated by an on-screen counter. The limited ammunition and grenades can be replenished by shooting objects. Shooting dynamite bombs causes heavy damage to every target on the screen, both enemy and friendly, and a special machine gun power-up allows unlimited ammunition and an increased rate of fire for 10 seconds.
Enemies attack with gunfire, knives, grenades, mortar and bazooka rounds, and missiles; all their visible incoming projectiles can be shot out of the air. The player has a damage bar that slowly fills due to enemy attacks or shooting friendly targets such as nurses and boys. Damage can be recovered by collecting health power-ups and completing stages.
The game was converted to the Amstrad CPC, MS-DOS, NES, Amiga, Atari ST, Master System, FM Towns, Commodore 64, PC Engine, and ZX Spectrum. Most lack light gun support (except NES and Master System) and must be played with a keyboard or a controller. In 1989, a special ZX Spectrum version with Magnum Light Phaser support was produced for inclusion in Amstrad's ZX Spectrum +2 and +3 Action Pack hardware bundles. The box for the Master System version features promotional art from Operation Thunderbolt.
In 2005, Operation Wolf was released on the Xbox, PlayStation 2, and Windows within Taito Legends without light gun support. The NES version was released on the North American Wii Virtual Console in February 2008 without light gun support.