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Pac-Man World 2
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| Pac-Man World 2 | |
|---|---|
Packaging artwork | |
| Developer | Namco Hometek[a] |
| Publishers |
|
| Director | Jesse Taylor |
| Producers | Glen Cureton Matt Sentell |
| Programmers | Gil Colgate Dai Matsumoto |
| Artists | Vince Joly Mike Witt Monty Kane |
| Composer | David Logan |
| Series | Pac-Man |
| Platforms | GameCube PlayStation 2 Xbox Game Boy Advance Windows |
| Release | |
| Genre | Platform |
| Modes | Single-player, multiplayer |
Pac-Man World 2[b] is a 2002 3D platform game developed and published by Namco Hometek for the Xbox, GameCube, and PlayStation 2. A version of the game for Microsoft Windows was released in 2004, and an abridged version for the Game Boy Advance was released in 2005. The game is a sequel to Pac-Man World (1999), and sees Pac-Man on a quest to retrieve the stolen Golden Fruit and stop the ancient ghost Spooky from terrorizing Pac-Land. The game received mixed reviews from critics, who praised its level design and soundtrack but criticized its camera system.
A sequel, Pac-Man World 3, was released in 2005. A remake, Pac-Man World 2 Re-Pac, was released in September 2025.
Gameplay
[edit]
Pac-Man World 2 is a 3D platforming game in which the player controls Pac-Man and must navigate him to the end of each level. The player can use multiple abilities; these include the Rev Roll, a move where the player charges forward, which can be used to attack enemies and cross gaps; the Butt-Bounce, which can press switches and attack enemies from above; and a jumping Flip Kick to strike airborne enemies. Each level features Pac-Dots and fruit to collect, which will increase the player's score for the level. Collecting special Power Pellets will also give Pac-Man temporary power-ups. These power-ups can turn Pac-Man into metal, sinking him into water and making him immune to hazards; shrink him, allowing access to certain parts of a level; or temporarily allow him to eat ghost enemies. Pac-Man possesses a health bar with only three segments; if he takes damage after all three segments are depleted, the player will lose a life and be sent back to the previous checkpoint. After completing any non-boss level, the player can choose to replay it in Time Trial mode, challenging the player to reach the end as quickly as possible. During the time trial, fruits and other collectibles in the level are replaced by clocks, which will temporarily stop the timer if collected. If Pac-Man loses a life during the time trial, he must restart the level from the beginning.
The game features twenty-five levels. These include a tutorial level set in Pac-Man's home of Pac-Village, followed by six different themed areas with four levels each. The last level of each of these areas feature a boss battle with one or more of the primary ghost enemies, who must be defeated to advance. Certain levels feature unique gameplay mechanics. Some equip Pac-Man with ice skates or roller blades, impacting speed and movement. Others feature automatically scrolling levels set underwater, in which Pac-Man can swim to avoid obstacles or pilot a submarine equipped with torpedoes. Most levels feature one of 16 collectible Galaxian flagships, which will allow Pac-Man to play a bonus maze level, similar in gameplay to Pac-Man (1980). Non-boss levels also feature collectible arcade tokens; eight are hidden in each level, while bonus tokens can be earned by collecting all the fruit and Pac-Dots in a level and completing time trials. By collecting certain numbers of tokens, players can unlock emulated versions of older Pac-Man titles in the Pac-Village arcade, including Pac-Man, Pac-Attack (1993), Pac-Mania (1987), and Ms. Pac-Man (1982).[8] Collecting tokens will also unlock a jukebox, which enables the player to listen to the game's soundtrack, and a concept art gallery.
The Game Boy Advance version of the game is considerably different from the other versions of the game. It plays from an isometric view, and uses 2D sprites for graphics and a password-based save system. The underwater stages were omitted from this version, while an additional boss was added. In addition, the emulated games are not included.
Subsequent re-releases of the game rebalanced the gameplay to tone down the game's difficulty. For the game's Japanese PlayStation 2 release, further changes were made to reduce difficulty, including shortening certain levels and reducing bosses' health.
Story
[edit]Hundreds of years prior to the game's events, the powerful evil ghost Spooky terrorized Pac-Land and the Pac-People. To stop him, a Pac-Wizard created a potion that transformed five ordinary fruit into magical Golden Fruit. A Pac-Knight defeated Spooky in battle, and used the Golden Fruit to seal him under a tree in the center of Pac-Village.
In the present day, Blinky, Inky, Pinky and Clyde sneak into Pac-Village at night to cause mischief. They steal the Golden Fruit from the tree, unaware of its purpose, and unwittingly release Spooky, who commands them to aid his plan to eliminate all Pac-People. The ghosts agree and each take one of the Golden Fruit. The next morning, Professor Pac informs Pac-Man of the trouble and asks him to retrieve the stolen Golden Fruit in order to save Pac-Land. Pac-Man travels throughout Pac-Land and across the ocean to Ghost Island, defeating the ghosts and retrieving the Golden Fruit along the way. Pac-Man eventually returns to Pac-Village, where he is ambushed by Spooky. The power of the Golden Fruit transforms Pac-Man into a new golden form, and he defeats Spooky once more, sealing him back beneath the tree. The residents of Pac-Village emerge to congratulate Pac-Man, while his dog Chomp-Chomp spots the ghosts lurking nearby and chases them out of the village.
Re-Pac
[edit]In the Re-Pac remake, Spooky is not re-sealed, but fully destroyed by Pac-Man with the Golden Fruit's power. Following Spooky's defeat, Pac-Man's children Pac-Boy and Pac-Sis go missing. While looking for them, Pac-Man finds a hole in the Golden Fruit tree and falls through it, emerging back in time during Spooky's reign. Learning that his children also fell through and have been imprisoned, Pac-Man once again ventures across Pac-Land and Ghost Island in search of them, defeating Spooky's ghost minions. Returning to Pac-Village, Pac-Man defeats Spooky and uses the newly created Golden Fruit to seal him beneath the tree, creating a causal loop by making him the knight spoken of in the history books. Pac-Man frees his children and takes them back to the present.
Upon his return, Pac-Man receives a note calling him to an arena on Ghost Island. There, he is ambushed by Toc-Man, who demands revenge for an unspecified slight and attacks him. After the two battle, Toc-Man reveals that he was angry about not being invited to Pac-Man's birthday after they had previously become friends.[c] Pac-Man explains he did send Toc-Man an invitation, which Toc-Man realizes he accidentally used as toilet paper. Pac-Man forgives him for the misunderstanding and invites him to Pac-Village for a make-up party.
Release
[edit]Pac-Man World 2 was released in February 2002 for PlayStation 2, March 2002 for GameCube, and October 2002 for Xbox.[1][2][3] Versions for Windows and Game Boy Advance later released in 2004 and 2005 respectively.[7][5]
The GameCube version was re-released in 2004 under Nintendo's Player's Choice label; this version included Pac-Man Vs. as a bonus pack-in in North America.[9] In 2008, the PlayStation 2 version was repackaged in the Pac-Man Power Pack, a bundle also containing Pac-Man World 3 and Pac-Man World Rally.[10]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | (PS2) 73/100[11] (GCN) 74/100[12] (XBOX) 66/100[13] (PC) 54/100[14] |
| Publication | Score |
|---|---|
| Eurogamer | 5/10[18] |
| GameSpot | 8/10[16] |
| IGN | 7/10[15] |
| Nintendo World Report | 8/10[17] |
Next Generation ranked it as the 56th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Pac-Man World games released in the 2000s reached 1.8 million units in the United States by July 2006.[19]
The GameCube version of Pac-Man World 2 has an average score of 73.83% on GameRankings. The PlayStation 2 and Xbox versions each have an average score of 68.18% and 67.69% respectively. The Game Boy Advance version has a score of 41.67%.[20] The GameCube version became a Player's Choice title, the PlayStation 2 version became a Greatest Hits title and the Xbox version became a Platinum Hits title. The game also has a score of eight on GameSpot for the PS2 version, a 7.9 for the GameCube version, and a 7.5 for the Xbox version. The game's camera system received criticism, but the musical score was praised.[8] NGC Magazine gave the game 70% rating giving praise to the level and boss designs although criticizing the poor camera system and the gameplay being similar to the Mario games.[21] Pac-Man World 2 was nominated for GameSpot's annual "Best Platformer on Xbox" award, which went to Jet Set Radio Future.[22]
Remake
[edit]| Pac-Man World 2 Re-Pac | |
|---|---|
| Developer | Now Production |
| Publisher | Bandai Namco Entertainment |
| Series | Pac-Man |
| Platforms | |
| Release | September 26, 2025 |
| Genre | Platform |
| Modes | Single-player, multiplayer |
A remake of Pac-Man World 2, titled Pac-Man World 2 Re-Pac, was announced during a Nintendo Direct in July 2025.[23] The remake was developed by Now Production, who also developed Pac-Man World Re-Pac (2022), and similarly remakes the game from the ground up with multiple changes.[24]
Pac-Man's abilities in Re-Pac have been expanded, including the ability to perform the flip kick on the ground, and the flutter jump and Pac-Dot throw from the previous Re-Pac game.[25] Stages have been remixed compared to the original, and all bosses have been updated or replaced with new ones.[26] Each stage has additional missions, such as collecting all fruit or finishing a time trial in a certain time; completing all of a stage's missions unlocks bonuses such as new costumes for Pac-Man.[27] Special figurines can be obtained in stages and from gashapon machines at the arcade, which can be displayed on pedestals in Pac-Village.[26] While the classic games return, Ms. Pac-Man is no longer playable, presumably due to the ongoing dispute with AtGames over the IP.[26] Completing the game unlocks a set of more difficult levels and bosses.[26]
Re-Pac features two-player cooperative play, with the second player controlling a floating Pac-Drone that can attack foes and retrieve collectibles.[27] An optional "Fairy Mode" difficulty setting makes players invincible and allows them to skip portions of a stage if they repeatedly get stuck.[28] The remake also adds full voice acting, including Martin Sherman reprising his role as Pac-Man from Pac-Man World 3.[29]
Re-Pac was released on September 26, 2025, for the Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S and Microsoft Windows.[29] Physical copies feature a reversible cover that recreates the original game's box art.[30] A selection of the game's costumes and figures were automatically unlocked for those who preordered the game.[29] A Toc-Man costume for Pac-Man will also be unlocked if the game detects a Pac-Man World Re-Pac save file.[23] The game is available in standard or deluxe editions; the latter grants access to a Pac-Land costume, as well as Sonic the Hedgehog-themed downloadable content released on November 11 that adds three stages, a costume, and 20 figures.[29][31][32] The crossover content came as a result of Sega approaching Bandai Namco about including Pac-Man content in Sonic Racing: CrossWorlds (2025).[33] A set of free holiday costumes was added to the game on December 23, 2025.[34]
Reception
[edit]| Aggregator | Score |
|---|---|
| Metacritic | 74/100 (PS5)[d][35] 77/100 (NS2)[e][36] |
| OpenCritic | 65% recommend[f][37] |
| Publication | Score |
|---|---|
| Hardcore Gamer | 7/10[38] |
| HobbyConsolas | 80%[25] |
| Nintendo Life | 7/10[39] |
| Nintendo World Report | 9/10[40] |
| Push Square | 6/10[41] |
This section needs expansion. You can help by adding missing information. (November 2025) |
Brett Posner-Ferdman of Push Square praised the game's added production value and new post-game content, but criticized the level design, calling it "dragging". Posner-Ferdman noted most major changes in the remake aim to extend the original's short five-hour runtime.[41] John Rairdin of Nintendo World Report complimented the level design, improved boss fights, and overall amount of content.[40]
References
[edit]- Notes
- Citations
- ^ a b IGN Staff (February 26, 2002). "Pac-Man World 2, EOE, and Tiger Woods 2002 Ships Today". IGN. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
- ^ a b IGN Staff (February 27, 2002). "Pac-Man World 2". IGN. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
- ^ a b "Full Load of Namco". IGN. May 3, 2002. Archived from the original on January 9, 2026. Retrieved November 7, 2025.
- ^ "Release This! Heating Up, Pricing Down, Getting Horizontal". www.gamedeveloper.com. Archived from the original on December 18, 2023. Retrieved December 18, 2023.
- ^ a b "What's New? (19th August 2005)". Eurogamer.net. August 19, 2005. Retrieved December 18, 2023.
- ^ "EA to publish Namco games in Europe". Archived from the original on June 28, 2020. Retrieved May 19, 2020.
- ^ a b "LSP to publish more Namco PC titles". Eurogamer. November 6, 2003. Archived from the original on June 9, 2024. Retrieved June 9, 2024.
- ^ a b "Pac-Man World 2 Review". IGN. March 7, 2002. Archived from the original on June 5, 2002. Retrieved April 25, 2007.
- ^ Shughart, Ty (February 19, 2004). "Pac-Man vs. Review". Nintendo World Report. Archived from the original on August 31, 2022. Retrieved August 20, 2020.
- ^ "Namco Bandai Ships Namco Classic Fighter Collection, Naruto: Ultimate Collection, Pac-Man Power Pack". IGN. September 17, 2008. Archived from the original on July 12, 2017. Retrieved November 7, 2025.
- ^ "Pac-Man World 2 for PlayStation 2 Reviews". Metacritic. Archived from the original on November 1, 2021. Retrieved October 31, 2021.
- ^ "Pac-Man World 2 for Gamecube Reviews". Metacritic. Archived from the original on November 1, 2021. Retrieved October 31, 2021.
- ^ "Pac-Man World 2 for Xbox Reviews". Metacritic. Archived from the original on November 1, 2021. Retrieved October 31, 2021.
- ^ "Pac-Man World 2 for PC Reviews". Metacritic. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
- ^ Casamassina, Matt (March 7, 2002). "Pac-Man World 2 Review". IGN. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
- ^ Lopez, Miguel. "Pac-Man World 2 Review". GameSpot. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
- ^ Cole, Michael (March 25, 2002). "Pac-Man World 2 Review". Nintendo World Report. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
- ^ Reed, Kristan (February 18, 2003). "Pac-Man World 2". Eurogamer. Archived from the original on October 17, 2015. Retrieved October 31, 2021.
- ^ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 28, 2007.
- ^ "Game Rankings". Archived from the original on October 16, 2007. Retrieved April 25, 2007.
- ^ Pac Man World 2. Future Publishing. March 2003. p. 78.
- ^ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003.
- ^ a b Hagues, Alana (July 31, 2025). "Pac-Man World 2 Is Getting The Re-Pac Treatment". Nintendo Life. Archived from the original on July 31, 2025. Retrieved July 31, 2025.
- ^ Romano, Sal (July 31, 2025). "PAC-MAN WORLD 2 Re-PAC announced for PS5, Xbox Series, Switch 2, PS4, Xbox One, Switch, and PC". Gematsu. Retrieved August 3, 2025.
- ^ a b Sánchez, Miguel Ángel (September 24, 2025). "Análisis de Pac-Man World Re-Pac 2, el remake de un estupendo plataformas 3D para todo tipo de jugadores". Hobby Consolas (in Spanish). Archived from the original on September 24, 2025. Retrieved September 26, 2025.
- ^ a b c d Rairdin, John (September 25, 2025). "Review". Nintendo World Report. Retrieved September 26, 2025.
- ^ a b Tailby, Stephen (July 31, 2025). "Pac-Man World 2 Re-Pac Continues the Series' Return on PS5, PS4 This September". Push Square. Retrieved July 31, 2025.
- ^ Norman, Jim (September 2, 2025). "Pac-Man World 2: Re-Pac Looks Waka Waka Wonderful In New Gameplay Trailer". Nintendo Life. Archived from the original on September 2, 2025. Retrieved September 2, 2025.
- ^ a b c d Scullion, Chris (July 31, 2025). "Namco's 2002 platformer Pac-Man World 2 is getting a remake". VGC. Archived from the original on July 31, 2025. Retrieved August 1, 2025.
- ^ Bitner, Jon (August 4, 2025). "Pac-Man World 2 Re-Pac Preorders Include Exclusive In-Game Costumes". GameSpot. Archived from the original on October 30, 2025. Retrieved September 29, 2025.
- ^ Romano, Sal (August 19, 2025). "PAC-MAN World 2 Re-PAC x Sonic the Hedgehog crossover DLC announced". Gematsu. Archived from the original on August 19, 2025. Retrieved August 20, 2025.
- ^ "Sonic the Hedgehog Collaboration Content Launch Trailer". YouTube. March 6, 2024. Archived from the original on November 12, 2025. Retrieved November 11, 2025.
- ^ Wood, Rhys (September 15, 2025). "Sonic Racing: CrossWorlds is getting a Pac-Man World 2 Re-Pac collab, so I chatted with each game's producer about it at Gamescom 2025". TechRadar. Archived from the original on September 16, 2025. Retrieved September 23, 2025.
- ^ Sheehan, Gavin (December 23, 2025). "Pac-Man World 2 Re-Pac Releases Free Holiday Costume". Bleeding Cool News. Archived from the original on January 2, 2026. Retrieved December 24, 2025.
- ^ "Pac-Man World 2: Re-PAC critic reviews (PlayStation 5)". Metacritic. September 25, 2025. Archived from the original on October 7, 2025. Retrieved November 6, 2025.
- ^ "Pac-Man World 2: Re-PAC critic reviews (Nintendo Switch 2)". Metacritic. September 25, 2025. Retrieved November 6, 2025.
- ^ "Pac-Man World 2: Re-Pac Reviews". OpenCritic. September 28, 2025. Archived from the original on October 31, 2025. Retrieved November 6, 2025.
- ^ Peeples, Jeremy (October 8, 2025). "Review: Pac-Man World 2: Re-Pac". Hardcore Gamer. Archived from the original on November 16, 2025. Retrieved November 6, 2025.
- ^ Revolta, Oliver (September 25, 2025). "Short, Sweet, Prettified, And Not For Everyone". Nintendo Life. Archived from the original on October 30, 2025. Retrieved November 6, 2025.
- ^ a b Rairdin, John (September 25, 2025). "Pac-Man World 2 Re-Pac (Switch 2) Review". Nintendo World Report. Archived from the original on November 26, 2025. Retrieved November 6, 2025.
- ^ a b Posner-Ferdman, Brett (September 29, 2025). "Mini Review: Pac-Man World 2 Re-Pac (PS5) - Fine Remake Won't Set the World on Fire". Push Square. Archived from the original on November 1, 2025. Retrieved November 6, 2025.
External links
[edit]Pac-Man World 2
View on GrokipediaDevelopment
Conception
Pac-Man World 2 was conceived as a direct sequel to the 1999 platformer Pac-Man World, with Namco Hometek aiming to build on its 3D format by introducing more varied levels and expanded character abilities, such as enhanced jumping and vehicle-based traversal, to attract players beyond traditional maze-chase enthusiasts. The project sought to evolve the series into a fuller adventure experience, blending classic Pac-Man elements with broader platforming challenges across multiple worlds in Pac-Land, while maintaining accessibility for younger audiences. This expansion was driven by the success of the original game, which had successfully transitioned Pac-Man from 2D arcades to 3D console play, prompting developers to deepen the narrative and exploration aspects.[4] Namco Hometek's primary motivation was to modernize the Pac-Man franchise for sixth-generation consoles including the PlayStation 2, GameCube, and Xbox, positioning it alongside leading platformers of the era by incorporating dynamic movement and environmental interactions inspired by titles like Jak and Daxter. Early design emphasized a balance of approximately 35% traditional maze sections and 65% action-platforming, allowing Pac-Man to engage in activities such as in-line skating and submarine piloting to navigate diverse terrains, reflecting influences from Sonic Adventure 2's vehicle levels and the swinging mechanics of Cool Spot. This approach aimed to refresh the icon's appeal for a new console generation while honoring its arcade roots through integrated bonus stages.[5][4] In initial concepts, the team introduced a new antagonist, the mischievous ghost Spooky, who rallies other ghosts to disrupt Pac-Land by stealing golden fruits, expanding the story beyond the Toc-Man threat of the first game. Environments were envisioned with greater variety to enhance adventure elements, including ancient ruins for puzzle-heavy exploration, drawing from the series' whimsical lore while adding thematic depth. Core Pac-Man mechanics, such as pellet-eating for scoring and power pellet usage to defeat enemies, were retained as foundational, but augmented with new adventure tools; early ideas included power-ups like ice skating for slippery traversal to enable creative level navigation without overshadowing the character's signature chomping ability.[4][5]Production
Pac-Man World 2 was developed by Namco Hometek, the North American division of Namco, with production handled primarily by a team in the United States. The project was overseen by executive producer Masaya Nakamura, with Jesse Taylor serving as project director. Key roles included producers Glen A. Cureton and Matt Sentell, associate producers Scott Crisostomo, Chris Esaki, and Craig Ward, lead programmers Gil Colgate and Dai Matsumoto, technical director Brian Leake, lead graphics engine programmer Roman Scharnberg, lead artist Vince Joly, and level designers Kyle Mannerberg, Aaron McClay, and Mark Sau. The game's credits list approximately 75 individuals across professional roles, indicating a mid-sized development effort focused on console hardware capabilities.[6] The game utilized a proprietary engine developed in-house by Namco Hometek, building on technology from the original Pac-Man World with improvements in 3D rendering and physics to support platforming on PlayStation 2, GameCube, and Xbox hardware. Lead graphics engine programmer Roman Scharnberg contributed to enhancements that enabled more fluid animations and level interactions, adapting Pac-Man's iconic simple design for complex 3D environments. Music and sound direction was provided by Yasuhiro Noguchi, incorporating dynamic audio to complement the action-platformer mechanics.[6] Development began around late 2000 following the success of the first Pac-Man World and aligned with the 2002 console launch window, with the PlayStation 2 version releasing in February 2002, followed by GameCube in March and Xbox in October. Challenges in production centered on optimizing Pac-Man's animations for responsive platforming and hardware constraints, given the character's minimalist form contrasted with demanding 3D physics.[1] A notable feature added during production was the inclusion of bonus mini-games, serving as promotional tie-ins to the broader Pac-Man franchise. By collecting 180 tokens throughout the levels, players could unlock emulated versions of classic arcade titles such as Pac-Man, Ms. Pac-Man, Pac-Attack, and Pac-Mania, accessible from Pac-Village hubs. These were integrated to extend replayability and celebrate the series' history.[1] In 2004, a PC port was developed by The Bitmap Brothers and published by Hip Interactive, releasing on May 25 for Microsoft Windows. This version included optimizations for PC hardware, such as adjustable resolutions and mouse/keyboard controls, along with bug fixes addressing console-specific issues like frame rate inconsistencies and collision glitches not present in the original releases.[7]Gameplay
Mechanics
Pac-Man World 2 is a third-person 3D platformer where players control Pac-Man as he traverses varied environments by running, jumping, and consuming Pac-Dots along with enemies to restore health and score points. Core controls utilize the analog stick or D-pad for directional movement, a dedicated jump button to leap across platforms and gaps, and context-sensitive actions such as rev rolling—activated by holding and releasing the attack button—for increased speed and momentum during traversal or to ram into foes. Additional maneuvers include butt bouncing, performed by double-jumping and pressing the attack button mid-air, which serves both offensive and interactive purposes like smashing obstacles, and flip kicking, a mid-air attack combining jump and attack inputs for reaching elevated targets or stunning enemies.[8][9] The combat system focuses on physical, agility-based engagements without conventional weapons, allowing Pac-Man to defeat enemies through a series of butt bounces, rev rolls that build into multi-hit sequences, and aerial flip kicks for crowd control. Combos are formed by chaining these moves fluidly, such as rev rolling into an enemy followed by a butt bounce finisher, with advanced variations unlocked progressively through fruit collection that expands Pac-Man's move set and effectiveness against tougher foes. This design prioritizes precise timing and positioning over ranged attacks, encouraging players to use the environment dynamically during confrontations.[8][10] Collectibles are integral to progression and completion, with golden fruits serving as key items acquired by defeating boss enemies at the end of major stages, enabling access to subsequent worlds and story advancement. Fruits, appearing in escalating varieties from cherries to melons, are scattered throughout levels and must be gathered in sufficient quantities to butt bounce open sealed crates containing tokens or power-ups; achieving full fruit collection per level contributes to 100% completion, which unlocks bonus features like art galleries, character models, and additional mini-games in the central hub.[8][11] Multiplayer functionality in the original release is limited to local two-player alternation in bonus arcade mini-games accessed via collected tokens, though the 2025 remastered version introduces cooperative play in certain levels where a second player controls a Pac-Drone to assist with enemy defeat and collectible retrieval.[12][3] Difficulty is scaled accessibly with an easy mode option for novice players that reduces enemy aggression and damage intake, complemented by a traditional lives system where Pac-Man starts with a set number of lives and gains extras through hidden 1-Ups or high scores. Health depletes from enemy contact and is replenished by Pac-Dots or power pellets, with frequent checkpoints throughout levels allowing resumption from the last safe point upon losing a life rather than restarting the entire stage.[8][2]Levels and progression
Pac-Man World 2 is divided into six themed worlds—Meadows, Forest, Snow, Volcano, Ocean, and Haunted—each comprising three main levels followed by a boss encounter, for a total of over 20 stages. These worlds present varied environments, from lush canyons and treetop canopies to icy rivers, erupting lava flows, underwater ruins, and foggy ghost towns, encouraging exploration through platforming challenges, enemy encounters, and environmental hazards. Pac-Village acts as the central hub, allowing players to select worlds, view progress on the Golden Fruit Tree, and access bonus areas unlocked by collectibles.[13][8][9] Progression revolves around retrieving the five magical Golden Fruits stolen by the ghosts, with one fruit guarded at the end of each of the first five worlds. Players advance by completing the three levels in a world to reach and defeat its boss, thereby obtaining the fruit, which must then be returned to the Golden Fruit Tree in Pac-Village to unlock the subsequent world; the sixth world culminates in a final confrontation without an additional fruit. Side paths and hidden routes within levels lead to optional content, including extra fruits for scoring, golden tokens for bonus mini-games, and classic 2D Pac-Man mazes that test maze-running skills. This structure promotes replayability, as full exploration yields upgrades and access to arcade-style challenges scattered throughout Pac-Land.[8][14][9] Boss battles are distinctive, pitting Pac-Man against mechanized or possessed forms of the ghosts—such as Blinky's amphibious machine in the Meadows or Inky's spinning blade trap in the Forest—and culminating with the ancient ghost king Spooky in the Haunted world. These fights demand strategic use of acquired abilities, like rev-rolling at high speeds to outpace a racing submersible boss in the Ocean or timing butt bounces to dismantle mechanical defenses, often incorporating level-specific power-ups for victory.[8][13][14] Power-ups are integral to traversal and puzzle-solving, unlocked progressively after key story milestones and tailored to each world's challenges. For instance, the ice power-up enables sliding across frozen surfaces in the Snow world to access distant platforms, while the hoverboard allows temporary flight over volcanic chasms in the Volcano stages; the metal ball transformation provides invulnerability and smashing capability to break through barriers in the Forest or Ocean levels. These abilities encourage creative application, such as combining rev-rolling momentum with power-up effects to solve multi-step puzzles involving enemy patterns or timed obstacles.[8][9][14] The Game Boy Advance port adapts the game into a 2.5D isometric platformer with streamlined level layouts that condense the console versions' designs, omitting some complex 3D sections and bonus mazes while retaining core progression and power-up mechanics; it supports single-player only and was released on October 9, 2005, in North America.[15][16]Plot
Characters
Pac-Man serves as the protagonist, portrayed as a heroic yellow spherical character equipped with a red propeller hat, emphasizing his adventurous role in the Pac-Land universe.[2] In the game, he is voiced through chomping sound effects rather than spoken dialogue, maintaining his iconic arcade simplicity while adapting to 3D platforming.[11] The primary antagonists are the four classic ghosts—Blinky (red), Pinky (pink), Inky (blue), and Clyde (orange)—who unwittingly free the new villain Spooky, an ancient and powerful ghost king with magical abilities, and are then commanded by him. Spooky is designed as a large, intimidating purple ghost figure wearing a horned helmet, shoulder guards, and red gloves, exuding a dark aura to symbolize ultimate evil in the Pac-Man lore.[2][17][18] Supporting characters include Professor Pac, an inventive Pac-Person who acts as a mentor, providing guidance and power-up inventions to aid the protagonist's journey. Ms. Pac-Man is pictured in a frame in Pac-Man's house during the opening and ending cutscenes. Pac-Man's pet Chomp-Chomp appears in cutscenes, ultimately chasing off the ghosts in the ending.[9][14][19] Minor characters consist of various enemies tailored to specific levels, such as cyclops pirates in nautical areas with aggressive charging behaviors and spider ghosts in forested zones that weave webs to ensnare the protagonist. These foes exhibit unique animations, like the pirates' sword swings or spiders' climbing mechanics, adding variety to encounters.[2] Character designs in Pac-Man World 2 evolved from the previous title, Pac-Man World, with enhanced expressive animations, more fluid movements, and improved polygonal models for greater personality—such as Pac-Man's dynamic hat spins and the ghosts' synchronized haunting poses. The English and Japanese versions incorporate subtle voice acting in cutscenes for supporting roles, like Professor Pac's explanatory lines, while keeping core characters sound-effect based for authenticity.[9][14]Story summary
Pac-Man World 2 is set in Pac-Land, a colorful and expansive world linked to the original Pac-Man maze through magical portals. In this vibrant realm, the Magic Tree in Pac-Village sustains life and harmony for all Pac-people by bearing five Golden Fruits that keep an ancient evil at bay.[2] The story begins with the mischievous ghosts—Blinky, Pinky, Inky, and Clyde—sneaking into Pac-Village on Pac-Man's 20th birthday and stealing the Golden Fruits from the Magic Tree, unwittingly releasing Spooky, a powerful ancient ghost king who had been sealed beneath it for centuries.[20] As the tree begins to wither, the land falls into chaos, corrupting the environments across Pac-Land. Spooky, seeking to plunge the world into darkness, commands the ghosts to hide the fruits and spread terror.[2][11] Pac-Man, now a mature hero, embarks on a quest to traverse diverse worlds—from lush forests and snowy mountains to eerie ruins—collecting the stolen Golden Fruits and defeating ghostly bosses to restore balance.[20] Along the way, he encounters allies like Professor Pac, emphasizing themes of heroism and environmental harmony through the revival of the Magic Tree.[9] The narrative culminates in a climactic confrontation in the Ghost Area, where Pac-Man battles Spooky to reclaim the final fruit and seal away the threat.[2]Release
Platforms and versions
Pac-Man World 2 was initially released for the PlayStation 2, GameCube, and Xbox consoles in 2002, with subsequent ports for personal computers and handheld systems following in later years.[1] The game launched first in North America on the PlayStation 2, followed by ports to the other sixth-generation consoles, and European releases occurred in early 2003 for most platforms.[7] The following table summarizes the initial console release dates by region:| Platform | North America | Japan | Europe |
|---|---|---|---|
| PlayStation 2 | February 25, 2002 | July 25, 2002 | February 28, 2003 (UK) |
| GameCube | March 19, 2002 | Not released | March 21, 2003 |
| Xbox | October 15, 2002 | Not released | Not released |
