Password Plus and Super Password
Password Plus and Super Password
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Password Plus
GenreGame show
Created byBob Stewart
Developed byRobert Sherman
Directed byGeorge Choderker[1]
Presented by
Announcer
Theme music composerScore Productions[1]
Country of originUnited States
No. of episodes801 (1 unaired)
Production
Executive producerHoward Felsher[1]
ProducerRobert Sherman[1]
Production locationsNBC Studios
Burbank, California
Camera setupMulti-camera
Running time22 minutes
Production companyMark Goodson-Bill Todman Productions
Original release
NetworkNBC
ReleaseJanuary 8, 1979 (1979-01-08) –
March 26, 1982 (1982-03-26)
Related
Super Password
GenreGame show
Created byBob Stewart
Directed byGeorge Choderker[2]
Presented byBert Convy
Announcer
Theme music composerScore Productions[2]
Country of originUnited States
No. of episodes1,151
Production
Executive producers
Producers
  • Diane H. Janaver
  • Joe Neustein[2]
Production locations
Camera setupMulti-camera
Running time22 minutes
Production companyMark Goodson Television Productions
Original release
NetworkNBC
ReleaseSeptember 24, 1984 (1984-09-24) –
March 24, 1989 (1989-03-24)
Related

Password Plus and Super Password are American TV game shows that aired separately between 1979 and 1989. Both shows were revivals of Password, which originally ran from 1961 to 1975 in various incarnations. With only subtle differences between them, both Password Plus and Super Password retained the format of play as their predecessor, with two teams of two people each—a celebrity and a contestant—attempting to guess a mystery word using only one-word clues. New features included a series of five passwords as clues to an overarching puzzle for the teams to solve, as well as a bonus round requiring the winning team to guess ten passwords under a time limit to win a cash jackpot.

Password Plus and Super Password aired on NBC, and were taped on Stage 3 at NBC Studios in Burbank, California. Password Plus was a Mark Goodson-Bill Todman Production and Super Password was a Mark Goodson Production. Password Plus aired from January 8, 1979, to March 26, 1982, for 801 episodes. The program also won a Daytime Emmy Award for Outstanding Game Show in 1982.[3] Super Password aired for 1,151 episodes from September 24, 1984, to March 24, 1989.

Cast

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Hosts

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Password Plus was hosted by original Password host Allen Ludden from its debut until April 1980, when he took a leave of absence after being diagnosed with stomach cancer. Bill Cullen, who at the time was hosting the show that preceded Password Plus on NBC, Chain Reaction, filled in until Ludden returned a month later.[1] Ludden left the program again in late October 1980 due to further health problems and was replaced by Tom Kennedy. (By this time, Cullen was hosting Blockbusters, another Goodson-Todman production also airing on NBC.)[1] Ludden made no further television appearances before his death on June 9, 1981, and Kennedy hosted the remainder of the series.

Bert Convy was the host for the entire run of Super Password.

Announcers

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Gene Wood was the regular announcer on both Password Plus and Super Password. Johnny Olson, Bob Hilton, John Harlan, and Rich Jeffries substituted for Wood on different occasions on Password Plus.

Jeffries was the announcer for the first nine weeks of Super Password; he was replaced by Wood on November 26, 1984. Jeffries and Hilton occasionally substituted for Wood.

Gameplay

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Main game

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The rules for Password Plus and Super Password were almost identical. Two teams, each composed of a contestant and a celebrity, competed. The object, as on the original Password, was for the clue-giving partner to get the receiving partner to guess a given word (the "password"). The giving partner on the first team offered a one-word clue, to which the receiving partner was allowed one guess. There were brief time limits for both the clue and the guess. Teams alternated giving one-word clues until the password was guessed, or until each side had given two clues (three in the early days of Password Plus until June 15, 1979).

The following infractions by the clue-giver forfeited the receiver's chance to guess the password:

  • Giving a hyphenated or multiple-word clue.
  • Giving a word that was not dictionary-valid, as determined by a panel of off-stage judges.
  • Taking too much time to give a clue.
  • Excessive hand/body gestures.
  • Saying the password or any form of it.

Capitalized words, proper names, and foreign words were allowed, as were vocal inflections intended to lead the receiver to the password. A clue-giver was allowed to repeat a previous clue or guess from either team.

As on the ABC run of Password, the team with initial control of a password on Password Plus had the option to give the first clue or pass to the other team. Originally, the team that did not get the previous password was given the option, but this changed on August 13, 1979. Super Password eliminated the option entirely, requiring the team that guessed a password to give the first clue on the next one.

The rules regarding clue-giving were the same as on all previous versions of Password, with the exception of two instances exclusive to Password Plus. Effective April 23, 1979, Password Plus enforced two new rules: one, direct opposites (antonyms) were no longer allowed as clues (ex: "loose" for "tight", "hot" for "cold", "weak" for "strong", etc.); and two, anytime a clue-giver on either team failed to give a clue in time, the opposing team's clue-giver was allowed to give two clues to his/her partner (this change expanded on the original penalty in which if the clue-giver with the option to pass or play did not decide in time or decided to play and failed to give a clue in time, the opposing team's clue-giver was allowed to give two clues to his/her partner). In either case, both clues had to be given separately, with one guess allowed after each clue. Super Password did not enforce either of these rules.

Password Puzzle

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The new element of the revivals was the "Password Puzzle". Each password, once revealed, became one of five clues to a puzzle referring to a person, place, or thing. The passwords themselves were not worth any money; only the puzzle affected the scores. Correctly guessing a password allowed that team member one chance to solve the puzzle. If a password was not guessed by either player, it was added to the board without a guess at the puzzle. If that occurred on the final password, or if the solution to the puzzle was inadvertently revealed in any way, the puzzle was discarded and a new one was played in its place. If a clue-giver said the password or any form of it (including the final password), or if his/her partner guessed it based on any infraction by the clue-giver, it was added to the board and the guesser on the opposing team was given a chance to solve the puzzle as a penalty.

For the final password in a puzzle, if the guesser was incorrect, his or her partner was given a free chance to solve the puzzle. On Password Plus, if both teammates failed to solve the puzzle, the puzzle's solution was revealed and a new one was played in its place. On Super Password, if both members of a team failed to solve a puzzle after guessing the final password, then their opponents were each given a chance to solve it.

A correct guess by either team won money for its contestant partner, and any remaining passwords were revealed. Additional puzzles were played until one contestant reached the designated goal to win the game.

From To Goal Round 1 Round 2 Round 3 Round 4+
1979 1981 $300 $100 $200
1981 1982 $500 $100 $200
1984 1989 $100 $200 $300 $400

In 1981, the switch in celebrity partners that normally took place before the start of each game was moved to after the third puzzle. On Super Password, the contestants switched partners after the Cashword segment; however, on all-star specials, partners did not switch after the Cashword was played.

Cashword

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Whichever team solved the $200 puzzle on Super Password got to play a bonus segment called "Cashword" (stylized as "Ca$hword"). The Cashword in question was a significantly more difficult password that the celebrity partner had to describe to his/her contestant partner in three one-word clues (with five seconds allowed per clue), and if the contestant guessed the Cashword in three clues or less, he/she won a progressive cash jackpot that started at $1,000 and increased by that much each time it was not won (the highest Cashword ever won was $12,000), and it was theirs to keep whether they won the game or not (it did not affect their score). However, if the celebrity partner gave an illegal clue at any time, the Cashword segment ended immediately.

Alphabetics/Super Password

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The winning team played for a cash prize in the bonus round, called "Alphabetics" on Password Plus and "Super Password" on Super Password.

The bonus round was played the same way on both shows. The celebrity partner on the winning team had 60 seconds to describe 10 passwords to his/her contestant partner by using one-word clues as in the main game. These passwords were arranged in alphabetical order (ex: A-J, B-K, C-L, etc.), and the celebrity could see only the current password until he/she passed on it or until their contestant partner correctly guessed it, whichever happened first. The celebrity could also use multiple words to form a sentence but had to pause distinctly after each one. When the "no opposites" rule was enforced on Password Plus, it applied to both the main game and Alphabetics. The contestant partner earned $100 for every word he/she got right, and a cash prize for guessing all 10 passwords before time expired.

On Password Plus, Alphabetics' original grand prize was $5,000 from the series premiere until October 1981, and $1,000 was deducted for each illegal clue given (this penalty was briefly increased to $2,500 in late 1981). From November 1981 until the series finale, Alphabetics' grand prize was changed to a progressive cash jackpot that started at $5,000 and increased by that much each time Alphabetics was not won, with a cap limit of $50,000 (the highest jackpot ever won in Alphabetics was $35,000); and the jackpot was now reduced by 20% for each illegal clue (ex: if an Alphabetics round was played for a $20,000 jackpot, then $4,000 was deducted from the jackpot for each illegal clue).

On Super Password, the Super Password round was also played for the same progressive cash jackpot, but unlike Password Plus's Alphabetics, the Super Password round's jackpot did not have a cap limit (the highest jackpot ever won in the Super Password round was $55,000). However, if a celebrity gave an illegal clue at any time, the password in play was removed from play.

Contestants were allowed to keep playing until they were defeated or until they won seven games in a row on Password Plus, or five games on Super Password, whichever happened first on either series.

Merchandise

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Three editions of the Password Plus board game were made by Milton Bradley in the early 1980s. Milton Bradley made an eight-track cartridge version of the game for its OMNI Entertainment System.[4][5] In 1983, a version for the Atari 2600 and Intellivision was going to be made by The Great Game Company. However, both versions were scrapped later on due to the Video Game Crash at the time.

A Super Password video game was released for MS-DOS, Apple II, and Commodore 64 by Gametek in 1988. A version for the NES was also planned around that time, but never surfaced. In 2000, a Super Password hand-held game by Tiger Electronics was released.

Program information

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Broadcast history

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Password Plus

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Password Plus was first shown at 12:30 pm ET/11:30 am CT and PT, filling part of the time left when the talk/variety program America Alive! was cancelled. On March 5, 1979, two months after its debut, the series made its first time slot move to Noon/11:00 am following the cancellation of NBC’s revival of Jeopardy!. It moved back to 12:30/11:30 on August 13, 1979 when the Goodson-Todman game Mindreaders premiered at Noon/11:00. On June 20, 1980, three other NBC game shows were canceled to make room for David Letterman's morning talk show and in the shuffle that followed, Password Plus was moved on August 4, 1980 to 11:30/10:30 when the daytime drama The Doctors moved from 2:00/1:00 to 12:30/11:30 (this time facing the second half-hours of CBS' The Price Is Right and reruns of The Love Boat on ABC), with Card Sharks taking the Noon/11:00 slot on June 23, 1980, replacing Chain Reaction. The series returned to Noon/11:00 on October 26, 1981 upon the cancellation of Card Sharks, and remained there for the rest of its run. The final episode aired on March 26, 1982, and through a scheduling shuffle its place on NBC's schedule was replaced by Search for Tomorrow (which had moved to the network from CBS).

Super Password

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The program returned in September 1984 as Super Password and aired in the noon Eastern time slot, facing, for its first two weeks, the then 8-year-old Family Feud, then Ryan's Hope on ABC. Despite some of NBC's affiliates preempting the 12:00 pm hour in favor of local newscasts or other syndicated programming, as it was also the case with Password Plus, Super Password remained in the top-of-the-hour time slot for its entire 4½-year run. Later in the decade, however, NBC affiliates began dropping most of the network's entire daytime programming, along with Super Password; the increasing number of stations carrying local newscasts at noon during that time caused the program to experience a decline in viewership. The show's final episode aired on March 24, 1989, the same day Sale of the Century aired its series finale.[a]

Episode status and reruns

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Both shows exist in their entirety, and can currently be seen on Buzzr. Both shows were previously aired on GSN. However, certain episodes were not shown due to celebrity clearance issues that were out of GSN's control.

Beginning on July 2, 2018, GameTV in Canada began airing the first 65 episodes of Super Password.[6]

Kerry Ketchem

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In January 1988, a man later discovered to be a previously convicted felon with active warrants for his arrest appeared on Super Password.[7] Kerry Ketchem, who competed on the program under the name "Patrick Quinn", won a total of $58,600 in cash over four days on Super Password, which included a record-tying $55,000 jackpot win in the bonus round. However, his appearance on the show led to his apprehension on charges of fraud.

Ketchem's arrest came as the result of an investigation started when a bank manager in Anchorage, Alaska, called the United States Secret Service after having seen his episodes. He was discovered to have outstanding fraud warrants in Alaska and Indiana, and producer Robert Sherman was contacted by the Secret Service shortly thereafter. Around the same time, Ketchem—claiming that he was leaving the country on work-related business—called Mark Goodson Productions and asked if he could collect his winnings in person instead of having a check mailed to him, which is the usual standard procedure. Sherman said yes, with the knowledge of the Secret Service, and gave him a date and time. When Ketchem showed up to the Goodson offices he ran down eleven flights of stairs and was apprehended and taken into custody by local officials after being found in the restroom. The arrest came two days after his appearances finished airing.[8] Booked on the outstanding Indiana warrant, Ketchem was found to have used his "Patrick Quinn" alias (which came from the name of one of Ketchem's college professors) to commit credit card fraud in Alaska;[8] to defraud a used car dealer; and to collect illegally on an insurance policy on the life of his ex-wife.[9] Ketchem, who had previously spent 18 months in prison on an unrelated felony charge, agreed to a plea deal in May 1988 on charges of mail fraud. He was sentenced to five years in prison[7] and his winnings were rescinded as he was ruled to have violated contestant eligibility rules by using a false name.[10]

International versions

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Country Title Broadcaster Presenter Premiere Finale
Portugal[11][12] Palavra Puxa Palavra RTP2 António Sala September 30, 1990 March 28, 1993
RTP1 July 8, 1993 June 11, 1994
Sweden Femettan SVT Staffan Ling February 7, 1983 January 12, 1994

Notes

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See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Password Plus and Super Password are American daytime game shows produced by Mark Goodson-Bill Todman Productions that revived the classic Password format, in which celebrity-contestant teams use one-word clues to convey secret passwords to each other.[1][2] Password Plus premiered on NBC on January 8, 1979, and ran until March 26, 1982, for 801 episodes, primarily hosted by Allen Ludden.[1][3] The show introduced innovative elements to the original gameplay, including the "Password Puzzle"—a rebus-style bonus round where teams solved word puzzles—and the "Alphabetics" challenge, in which a contestant attempted to guess five passwords presented in alphabetical order for a potential $5,000 top prize.[1] These additions emphasized puzzle-solving and increased excitement, contributing to the series' popularity and its win for the Daytime Emmy Award for Outstanding Game/Audience Participation Show in 1982.[4] Following a two-year hiatus, Super Password debuted on NBC on September 24, 1984, and continued until March 24, 1989, producing 1,151 episodes under the hosting of Bert Convy.[2] Retaining the core mechanics of Password Plus, it amplified stakes with escalating jackpots in the bonus rounds—starting at $5,000 and potentially reaching $50,000 if unsolved—and a simplified "Super Password" segment that combined clue-giving with direct guessing for high-value wins.[2] Both series aired in the competitive daytime slot, drawing on celebrity guests from television and film to engage audiences with quick-witted wordplay and escalating tension in their puzzle-based bonuses.[1][2]

Cast and Crew

Hosts

Allen Ludden hosted Password Plus from its debut on January 8, 1979, until October 27, 1980.[1] In early 1980, Ludden was diagnosed with stomach cancer and underwent chemotherapy, leading to a leave of absence starting April 14, 1980.[5] He briefly returned to host one additional week in mid-May 1980 before resuming treatment.[6] Bill Cullen served as substitute host during Ludden's initial absence, helming the show for four weeks from April 14 to May 9, 1980, across 20 episodes.[6] Tom Kennedy then took over as permanent host from October 27, 1980, through the series' conclusion on March 26, 1982, for 327 episodes.[1] Ludden died of cancer on June 9, 1981, at age 63. The show ended amid declining ratings and was not revived in its original form until Super Password in 1984.[5] The franchise returned in 1984 as Super Password, with Bert Convy as host for its entire run from September 24, 1984, to March 24, 1989.[2] Convy, who had previously hosted the NBC daytime game show Tattletales from 1974 to 1978 and its 1982–1984 revival, and appeared as a celebrity contestant on Password Plus, brought a charismatic presence that helped adapt the format for a new audience.[7]

Announcers

Gene Wood served as the primary announcer for both Password Plus (1979–1982) and Super Password (1984–1989), delivering voice-overs that contributed to the shows' lively atmosphere through his enthusiastic and booming delivery style.[8][9][10] His longevity on Super Password spanned over 1,000 episodes, starting from November 26, 1984, after an initial transition period.[9] Wood's responsibilities included introducing the host, contestants, and celebrity guests at the start of each episode; announcing gameplay scores and transitions between rounds; and reading descriptions of prizes awarded to winners.[8] In the bonus rounds, he voiced the puzzle elements—for instance, reading the incomplete sentences in the Alphabetics round on Password Plus, where contestants guessed missing words to fill in blanks like "The [blank] [blank] [blank] to the [blank]."[11] On Super Password, he similarly announced the "Super List" passwords and puzzle sentences for the endgame, enhancing the tension with his clear, energetic phrasing.[9] Substitute announcers filled in for Wood on select episodes, often due to scheduling conflicts or as temporary auditions. Johnny Olson handled announcing duties for nine early episodes of Password Plus in 1980, bringing his experienced cadence from other game shows.[8] Rich Jeffries served as the initial announcer for Super Password, voicing 48 episodes from the September 24, 1984, premiere through late November 1984, before Wood took over permanently.[9][12] Occasional substitutes like Bob Hilton and John Harlan also appeared sporadically across both series, maintaining continuity in the off-camera vocal elements.[8][9]

Gameplay

Main Game

The main game of Password Plus and Super Password featured two teams, each composed of a contestant and a celebrity guest, competing to guess secret passwords through one-word clues provided by their partner. Contestants were selected from the studio audience prior to taping, while celebrities were invited guests paired with contestants via a random draw, such as pulling numbers from a bowl to determine matches, ensuring fair team formation. The core objective was to solve Password Puzzles—multi-word puzzles typically consisting of five related passwords forming a person, place, or thing—by successfully guessing each password in sequence and then the overarching theme. After all five passwords were revealed, the guessing team had one chance to solve the puzzle theme; failure passed the chance to the opponents. The first team to reach a predetermined cash total was declared the winner and advanced to the bonus round(s).[13][14] Gameplay proceeded in rounds of alternating turns, with partners switching roles between clue-giver and guesser for each puzzle; in Password Plus, celebrities generally gave clues first, while in Super Password, celebrities handled odd-numbered puzzles and contestants even-numbered ones. The clue-giver could provide up to two one-word clues per turn to prompt the guess without directly naming the password, but illegal clues—such as multiple-word phrases, direct synonyms, antonyms (banned in Password Plus after April 1979 but allowed in Super Password), gestures, or rhymes—resulted in a strike, forfeiting the turn and awarding the opposing team a free guess or additional clue opportunity. If a password was guessed correctly, it was revealed on the puzzle board. Puzzles continued until solved or all clues exhausted, at which point a new puzzle was introduced.[13][15][14] Rounds escalated in difficulty and value, with later puzzles incorporating speed-up mechanics where the clue-giver had limited time (typically 30 seconds) to convey all five passwords without individual point values, emphasizing rapid clue-giving to complete the puzzle for the full round award. Scoring was awarded upon solving a complete puzzle (including the theme) rather than per individual password, with values increasing progressively. In Password Plus, from January 1979 to October 1981, the first two puzzles were worth $100 each and subsequent ones $200, with a $300 win threshold (allowing up to four puzzles); from November 1981 to March 1982, the first three puzzles were worth $100 each and subsequent ones $200, with the win threshold raised to $500. In Super Password, puzzles were worth $100 for the first, $200 for the second, $300 for the third, and $400 for the fourth (a speed-up round), requiring $500 to win. Prize money from the main game went entirely to the contestant, who could return for up to five consecutive wins (seven in Password Plus), accumulating earnings across episodes, while celebrities received no monetary compensation but participated for promotional purposes.[13][15][14]

Bonus Rounds

Super Password introduced the Cashword as an additional high-stakes bonus round, available exclusively to the team that won the second main-game puzzle. In this segment, the celebrity provided up to three one-word clues for a single, challenging hidden word, with the contestant receiving 5 seconds after each clue to guess it. Successful guesses claimed a progressive jackpot starting at $1,000 and escalating by $1,000 per unclaimed game, reaching a maximum of $12,000 in some plays; an illegal clue or failure to guess forfeited the opportunity without penalty to the jackpot.[16][17] Both versions featured a culminating bonus round known as Alphabetics in Password Plus and Super Password in its successor, played by the overall game winner. The celebrity had 60 seconds to convey 10 passwords to their contestant partner, each beginning with consecutive letters of the alphabet starting from "A" (e.g., A through J). One-word clues were permitted, but opposites were disallowed in Password Plus and illegal clues voided the current password in Super Password (forfeiting the jackpot only if on the 10th word). Each correct password earned $100 in the initial Password Plus format, while completing all 10 unlocked a $5,000 flat prize; from November 1981, it became a progressive jackpot beginning at $5,000 (rising by $5,000 per unclaimed game, up to $50,000 cap). In Super Password, completing all 10 unlocked a progressive jackpot beginning at $5,000 (rising by $5,000 per unclaimed game, no cap; highest $55,000). Illegal clues in late Password Plus deducted 20% of the total jackpot.[13][16][15]

Version Differences

Password Plus and Super Password shared core mechanics but introduced key structural and mechanical changes in the latter to enhance pacing and prize potential. In Password Plus, teams competed to reach a $300 win threshold (January 1979–October 1981) through puzzles valued at $100 for the first two and $200 thereafter or a $500 threshold (November 1981–March 1982) with $100 for the first three and $200 thereafter, allowing up to four puzzles per game. Super Password raised the win threshold to $500, with escalating puzzle values of $100, $200, $300, and $400, which encouraged more dynamic play across potentially four rounds. This adjustment, combined with the elimination of the "pass or play" option available in Password Plus—where the winning team could choose to pass a password to the opponent—resulted in faster pacing on Super Password by streamlining clue-giving and reducing strategic pauses. Both versions required solving the overarching theme after guessing the five passwords to claim the round's value.[13][15][18] The bonus rounds evolved significantly between versions, shifting from a fixed or capped structure to one with greater jackpot variability. Password Plus featured the Alphabetics bonus, where contestants aimed to guess 10 alphabetical passwords in 60 seconds for an initial flat $5,000 prize (January 1979–October 1981), later modified to a progressive jackpot starting at $5,000 and capped at $50,000 (November 1981–March 1982), with penalties for illegal clues deducting 20% of the total in the later format. Super Password renamed this the Super Password round, retaining the format but removing the cap to allow unlimited jackpot growth—starting at $5,000 and increasing by $5,000 per unclaimed win, with the highest payout reaching $55,000—while illegal clues only forfeited the jackpot if on the final word. Additionally, Super Password introduced the Cashword bonus exclusively after the $200 puzzle, where the solving team received up to three one-word clues from a celebrity via a "magic toaster" device to guess a single password, winning a separate progressive jackpot beginning at $1,000 and escalating by $1,000 each time (peaking at $12,000), thereby adding an intermediate high-stakes element absent in Password Plus.[13][15][19] Visual and production elements were simplified in Super Password to support quicker gameplay. While Password Plus used a more traditional set with manual elements like wall displays for the Alphabetics board, Super Password adopted a futuristic, electronic design featuring on-screen monitors for password reveals and automated scoring displays, reducing physical stagehand involvement—such as letter card placements—to minimize transitions and enhance flow. These changes contributed to a more streamlined episode structure, allowing Super Password to fit within its 30-minute slot while accommodating the added Cashword segment.[15][20]

Broadcast History

Password Plus

Password Plus premiered on the NBC daytime schedule on January 8, 1979, reviving the Goodson-Todman word-association game show with original host Allen Ludden at the helm.[1] The program aired weekdays at 12:30 p.m. ET, filling a slot vacated by the cancellation of the news magazine America Alive!, and was produced at NBC Studios in Burbank, California, where 801 episodes were taped over its run.[21][22] By June 20, 1980, NBC reshuffled its daytime lineup amid intensifying competition from established soap operas on ABC and CBS, moving Password Plus to 10:30 a.m. ET to bolster its morning block alongside other game shows like Wheel of Fortune and High Rollers.[23] This repositioning aimed to capture a broader audience but highlighted the network's struggles against dominant serial dramas such as General Hospital and The Young and the Restless. The series faced mounting challenges following Ludden's departure in October 1980 due to health issues stemming from stomach cancer; he passed away on June 9, 1981, at age 63.[5] With guest hosts filling in initially and Tom Kennedy taking over as permanent emcee, ratings declined amid the network's push to expand its soap opera offerings, including the spinoff Texas. NBC canceled Password Plus in early 1982, with the final week of episodes airing from March 22 to 26; the concluding episode, number 801, featured celebrities Audrey Landers and Tom Poston. The format would later evolve into Super Password for a 1984 revival.[24]

Super Password

Super Password premiered on NBC's daytime schedule on September 24, 1984, as a revival and expansion of the earlier Password Plus format, airing weekdays in a 30-minute episode length.[2] The series ran continuously until its final episode on March 24, 1989, producing a total of 1,151 episodes over more than four years.[25] Hosted by Bert Convy throughout its run, the show featured format tweaks such as enhanced bonus rounds and celebrity pairings to build on the word-guessing gameplay.[2] Early in its run, Super Password included All-Star specials during the 1984–1985 season, featuring high-profile celebrity matchups that occasionally aired outside the standard daytime slot to capitalize on viewer interest.[26] The program returned to its core daytime position, where it competed directly against popular ABC game shows like Wheel of Fortune and Jeopardy!, maintaining steady performance in the competitive landscape.[27] The series' longevity was supported by strong ratings under Convy's engaging hosting style, which helped it outperform expectations and secure renewals through format refinements that kept the content fresh.[28] By late 1988, however, NBC opted to cancel Super Password to accommodate the launch of the new soap opera Generations, with the final episode featuring celebrities Betty White and Christopher Hewett.[28] Reruns of the series began appearing on cable networks in the 2010s, introducing it to new audiences.[2]

Production

Development

Mark Goodson-Bill Todman Productions revived the word game show Password as Password Plus in 1979, capitalizing on the original series' popularity that spanned from 1961 to 1975 on CBS and ABC.[29][30] The new version introduced format innovations, including bonus rounds such as the Password Puzzle—where five guessed passwords served as clues to solve an overarching phrase, person, place, or thing—and the Alphabetics endgame, in which players guessed 10 alphabetically ordered passwords within 60 seconds for escalating cash prizes.[1] These elements were designed to distinguish the revival from the 1971–1975 ABC iteration, which primarily featured celebrity-contestant teams without the puzzle mechanics of the revival, though it included occasional all-celebrity specials.[29] Pilot testing occurred in late 1978, allowing producers to refine the gameplay before the January 8, 1979, NBC premiere.[31] Allen Ludden was selected as host for Password Plus due to his established familiarity with the format from hosting the original series and the 1971–1975 revival.[32] His return provided continuity, leveraging his Emmy-winning experience as a game show host.[32] Following Ludden's death in 1981 and the end of Password Plus in 1982, Mark Goodson-Bill Todman Productions (following Bill Todman's death in 1979) developed Super Password as another iteration, premiering on NBC in 1984 with enhanced bonus elements like the Ca$hword round. Super Password retained the Password Puzzle but replaced Alphabetics with the Super Password bonus round (guessing 10 alphabetical passwords for escalating prizes up to 50,000)andintroducedtheCa50,000) and introduced the Cahword segment for additional high-stakes word guessing.[2][15] Bert Convy was chosen as host for Super Password, drawing on his prior success hosting Goodson-produced shows such as Tattletales (1974–1978) and his appearances as a celebrity guest on earlier Password versions.[33][2]

Taping and Incidents

The production of Password Plus and Super Password took place at NBC Studios in Burbank, California, primarily on Stages 1, 2, 3, and 4. Episodes were taped in batches, with five shows typically recorded per day to accommodate the weekly broadcast schedule of four or five new episodes. This pace allowed for efficient production, with tapings occurring several days a week to generate the approximately 800 episodes of Password Plus and over 1,000 of Super Password. Studio audiences, consisting of invited guests and ticket holders, filled the seating areas to provide live energy, though specific capacity varied by stage setup. Celebrities were recruited through coordination with Hollywood talent agencies and local productions, often drawing from sitcom casts filming nearby, such as stars from shows like The Facts of Life or Mama's Family, to ensure availability for quick rehearsals and multiple takes.[34] Clue preparation involved a team of writers who selected passwords in advance from a curated list of common words, ensuring they were suitable for one-word clues and the overarching puzzle themes in Password Plus. These were loaded into the production cue sheets for the clue-givers, who ad-libbed during gameplay to maintain spontaneity. The technical setup included electronic displays for the Alphabetics bonus round in Password Plus, where letters were revealed on a lighted board to form a word, and similar video screens for clue words in Super Password, integrated with the main game table for seamless transitions. Lighting and camera rigs were standard for 1970s-1980s NBC game shows, with multiple angles to capture team interactions and audience reactions.[35] A notable incident occurred during Super Password in late 1987 when contestant Kerry Ketchum, using the alias Patrick Quinn, won a record $58,600 in prizes over four days of tapings, the largest total haul for a single contestant in the show's history. Ketchum, a fugitive wanted for insurance fraud in multiple states including faking his wife's death to collect $100,000, was arrested on the studio lot in January 1988 while attempting to claim his winnings, following a tip from an Alaskan bank employee who recognized him on air. Producers cooperated with authorities, leading to the seizure of the prize money as evidence in his federal mail fraud case; Ketchum pleaded guilty and was sentenced to five years in prison in May 1988, with orders for $100,000 in restitution, effectively resolving any payout issues without a separate lawsuit against the production. This event highlighted the risks of contestant verification in live-taped game shows.[36][37]

Reception

Awards

Password Plus earned the Daytime Emmy Award for Outstanding Game/Audience Participation Show at the 9th Annual Daytime Emmy Awards, held on June 11, 1982, recognizing excellence in daytime programming from the previous year. The show defeated nominees Family Feud on ABC, The Price Is Right on CBS, and Wheel of Fortune on NBC in the category.[4][38] Super Password received a Daytime Emmy nomination for Outstanding Individual Direction in a Game or Audience Participation Show at the 13th Annual Daytime Emmy Awards in 1986, honoring the production's technical achievements in the format.[39]

Viewership and Critical Response

Password Plus debuted on NBC in January 1979 to solid daytime viewership amid a competitive landscape of game shows and soaps. The show's ratings steadily declined over its run, when it struggled against the dominant CBS soap opera The Young and the Restless, which consistently drew higher audiences in the midday slot.[21][40] Super Password, launching in September 1984, benefited from host Bert Convy's charismatic style and outperformed rivals like Sale of the Century on NBC's schedule. This boost helped stabilize NBC's daytime lineup, where the show ranked among the network's top performers during its peak years.[41][42] Both shows were positioned as enduring examples of engaging family entertainment.[43]

Legacy

Reruns and Availability

Following the conclusion of its original NBC run, Password Plus entered syndication with reruns on the USA Network from March 31, 1986, to December 26, 1986.[44] Super Password followed suit later, airing reruns on the Game Show Network starting in 1994 and continuing through the 2000s until 2014, with additional airings in 2022.[45] In more recent years, both series have found renewed visibility on dedicated game show channels. Buzzr, a Sony-owned network launched in 2015, began airing episodes of Password Plus and Super Password as early as 2017, with consistent rotations including fresh episodes as of November 2025.[46][47] GameTV in Canada commenced broadcasts of Super Password on July 2, 2018.[48] Despite this, official streaming options remain limited; neither show is available on NBCUniversal's Peacock platform, though select episodes of both can be streamed on Amazon Prime Video with or without ads as of November 2025.[49][50] Nearly all 1,952 episodes across both series—801 from Password Plus and 1,151 from Super Password—have been preserved in archives owned by Sony Pictures Television, the current rights holder.[13][15] A single unaired pilot episode of Password Plus featuring George Peppard was long considered lost but was recovered and has since been uploaded online.[31] No official home video releases, such as DVDs, have been produced for either series, though fan-maintained archives on platforms like YouTube host complete or near-complete episode collections.[51]

Merchandise

Milton Bradley produced three editions of the Password Plus board game between 1978 and 1981, incorporating gameplay elements such as password puzzles and bonus rounds that closely mirrored the television show's mechanics.[52] These editions featured teams guessing passwords from one-word clues to solve themed puzzles, with components including card decks, a game board, and a timer for rapid play.[52] Plans for video game adaptations of Password Plus for the Atari 2600 and Intellivision consoles were developed around 1982 but ultimately scrapped before release.[53] In 1988, GameTek published a computer version of Super Password for MS-DOS, Apple II, and Commodore 64 systems, developed by Softie, Inc., which adapted the show's word-association and puzzle-solving format for single-player or two-player modes against the computer.[54] Tiger Electronics released a handheld electronic version of Super Password in 2000, featuring simplified gameplay with pre-programmed puzzles, sound effects, and a digital display for on-the-go play, recommended for ages 8 and up.[55] This portable device included hundreds of built-in games based on the show's format but saw limited commercial distribution compared to earlier tie-ins.[56] A planned board game adaptation of Super Password by Milton Bradley in 1986 was shelved prior to production.[55] These merchandise items built upon the licensing tradition established by the original Password series, extending the franchise's interactive wordplay to home entertainment products.[57]

International Versions

The format of Password Plus and Super Password has been adapted in several countries, maintaining core elements like celebrity-contestant teams guessing passwords through one-word clues while incorporating local cultural nuances and prizes. These international versions often emphasized the Alphabetics bonus round and Cashword puzzle, adapting clues to regional idioms and featuring domestic celebrities to enhance audience familiarity.[58] In Portugal, Palavra Puxa Palavra aired on RTP from September 30, 1990, to June 11, 1994, across 160 episodes, hosted by António Sala. Adapted directly from Super Password, the show featured two teams competing to decipher passwords using up to five keyword clues, with a "palavra-cheque" bonus round offering extra prizes for solutions in three clues or fewer, and a final Alphabetics segment requiring 10 sequential alphabet-based words guessed within one minute. Local prizes included cash and consumer goods tailored to Portuguese audiences, contributing to its popularity as a family-oriented quiz during the early 1990s.[58][59][60] Sweden's Femettan, broadcast on SVT from 1983 to 1994 for 11 seasons, was another faithful adaptation hosted by Staffan Ling, with co-hosts like Grynet Molvig. The program retained the celebrity-pairing structure of the U.S. originals, substituting Swedish stars for American ones to appeal to local viewers, and placed a strong emphasis on the Alphabetics round as a high-stakes finale. Its long run reflected the format's enduring appeal in Scandinavian television, blending wordplay with light entertainment.[61]

References

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