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Playtonic Games
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Playtonic Limited[1] (also known as Playtonic Games) is a British video game developer founded in 2014. It consists in large part of former members of Rare.
Key Information
History
[edit]Playtonic Games was founded in August 2014 by Steve Hurst, Steve Mayles, Gavin Price, Jens Restemeier, Mark Stevenson, and Chris Sutherland, all of whom previously worked at Rare.[1][2][3] Of the founders, Price assumed the role of studio head.[3] They were joined by Grant Kirkhope and Steven Hurst. The first game the company worked on was codenamed "Project Ukulele", which was described as a spiritual successor to Banjo-Kazooie.[3] The team launched a Kickstarter campaign for the project, and it managed to reach the stretch goal of US$1 million within 24 hours.[4] In part due to the campaign's success, the team's attention was often diverted to other aspects such as making merchandise items instead of focusing on game's development, and some choices related to game development were forced as well due to them being promised in the campaign.[5]
Project Ukulele was unveiled as the 3D platformer Yooka-Laylee, which was released in 2017 to mixed critical reviews.[6] Playtonic followed up on Yooka-Laylee with Yooka-Laylee and the Impossible Lair, their second game, a 2.5D spinoff. While bearing similarities with the Donkey Kong Country series, the team opted not to use the moniker "spiritual successor" to market the game, unlike with Yooka-Laylee.[7] Yooka-Laylee and the Impossible Lair was released in 2019 to a more positive reception than Yooka-Laylee.
Playtonic Games announced the rebranding of their company name to "Playtonic" and the launch of a publishing division, Playtonic Friends, in February 2021, with three titles under development from partner studios Awe Interactive, Fabraz, and Okidokico.[8] On 26 March 2021, Playtonic Friends' revealed their first game, Demon Turf, developed by Fabraz.[9] On 29 April 2021, Playtonic Friends's announced their next game, BPM: Bullets Per Minute, would be released in 2021 for PlayStation 4 and Xbox One.[10] On 19 May 2021, Playtonic announced A Little Golf Journey, to be released on PCs and Nintendo Switch and developed by Okidokico.[11]
Tencent acquired a minority stake in Playtonic in November 2021.[12]
Games developed
[edit]| Year | Game | Platform(s) | Publisher |
|---|---|---|---|
| 2017 | Yooka-Laylee | Linux, Luna, macOS, Nintendo Switch, PlayStation 4, Windows, Xbox One | Team17 |
| 2019 | Yooka-Laylee and the Impossible Lair | Luna, Nintendo Switch, PlayStation 4, Windows, Xbox One | |
| 2025 | Yooka-Replaylee | Nintendo Switch 2, PlayStation 5, Windows, Xbox Series X/S | Playtonic Friends, PM Studios |
Games published
[edit]The games below were published under the name Playtonic Friends.[13]
| Year | Game | Platform(s) | Developer |
|---|---|---|---|
| 2021 | Demon Turf | Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S | Fabraz |
| BPM: Bullets Per Minute | Nintendo Switch, PlayStation 4, Xbox One | Awe Interactive | |
| A Little Golf Journey | Nintendo Switch, Windows | Okidokico | |
| 2022 | Lil Gator Game | Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S | Megawobble |
| Blossom Tales II: The Minotaur Prince | Nintendo Switch, Windows, Xbox One, Xbox Series X/S | Castle Pixel | |
| Demon Turf: Neon Splash | Nintendo Switch, Windows | Fabraz | |
| 2024 | CorpoNation: The Sorting Process | Nintendo Switch, Windows, Xbox One, Xbox Series X/S | Canteen |
| Elsie | Nintendo Switch, PlayStation 5, Windows | Knight Shift Games | |
| Victory Heat Rally | Android, iOS, Nintendo Switch, Windows | Skydevilpalm | |
| 2025 | Dunk Dunk | Nintendo Switch, Windows | Badgerhammer |
| Cattle Country | Nintendo Switch, PlayStation 5, Windows, Xbox Series X/S | Castle Pixel |
References
[edit]- ^ a b c "PLAYTONIC LIMITED overview - Find and update company information - GOV.UK". find-and-update.company-information.service.gov.uk. Retrieved 25 August 2025.
- ^ Handrahan, Matthew (11 February 2015). "Rare veterans form Playtonic Games". Gameindustry.biz. Archived from the original on 27 July 2019. Retrieved 27 July 2019.
- ^ a b c "Rare talent: inside the studio building Banjo-Kazooie's spiritual successor". The Guardian. 12 April 2015. Archived from the original on 1 May 2015. Retrieved 4 May 2015.
- ^ Phillips, Tom (1 May 2015). "Playtonic launches £175k Yooka-Laylee Kickstarter campaign". Eurogamer. Archived from the original on 27 July 2019. Retrieved 27 July 2019.
- ^ Dealessandri, Marie (14 July 2019). "When We Made… Yooka-Laylee". Archived from the original on 16 July 2019. Retrieved 27 July 2019.
- ^ Garst, Aron (17 July 2019). ""I guess things have moved on so much since then" - Playtonic recounts the setbacks they ran into when launching Yooka-Laylee". GamesRadar. Archived from the original on 27 July 2019. Retrieved 27 July 2019.
- ^ Dring, Christopher (14 June 2019). "Playtonic: "We are never using the term spiritual successor again"". Gameindustry.biz. Archived from the original on 16 June 2019. Retrieved 27 July 2019.
- ^ Dring, Christopher (12 February 2021). "Yooka-Laylee developer Playtonic launches publishing division". GamesIndustry.biz. Retrieved 12 February 2021.
- ^ "Playtonic Friends Presents: Demon Turf". 26 March 2021.
- ^ "Playtonic Friends Presents: BPM: Bullets per Minute". 29 April 2021.
- ^ "Playtonic Friends Presents: A Little Golf Journey". 19 May 2021.
- ^ Phillips, Tom (18 November 2021). "Tencent buys stake in Yooka-Laylee studio Playtonic". Eurogamer. Retrieved 18 November 2021.
- ^ Forbes-Calvin, Alex (12 February 2021). "Yooka-Laylee developer launches Playtonic Friends publishing label". VG247. Retrieved 1 September 2025.
External links
[edit]Playtonic Games
View on GrokipediaCompany Overview
Founding and Background
Playtonic Games was established on 12 August 2014 as Playtonic Limited, a private limited company registered in England and Wales with its headquarters in Burton upon Trent, Staffordshire.[7] The studio emerged from a group of veteran game developers aiming to revive the creative ethos of classic platforming adventures.[1] The company was founded by six former employees of Rare Ltd.: Steve Hurst, Steve Mayles, Gavin Price, Jens Restemeier, Mark Stevenson, and Chris Sutherland.[8] Each founder had contributed significantly to Rare's iconic titles during the 1990s and early 2000s, including design, art, production, and engineering roles on projects like Banjo-Kazooie and Donkey Kong Country.[9] The formation of Playtonic was motivated by a desire among the ex-Rare staff to recapture the innovative spirit of 1990s platformers developed under Rare's independent era, such as Banjo-Kazooie (1998).[1] This drive intensified following Microsoft's acquisition of Rare on 24 September 2002 for $375 million, which shifted the studio's focus toward Xbox-exclusive titles and multiplayer experiences, diverging from the collectathon-style adventures that defined Rare's Nintendo collaborations.[10] The founders sought to continue this legacy independently after departing Rare amid these changes.[9] In early 2015, Playtonic publicly announced its debut project, codenamed "Project Ukulele," teased as a spiritual successor to the unmade Banjo-Threeie, the planned third installment in the Banjo-Kazooie series that was canceled after the acquisition. The reveal occurred at EGX Rezzed in March 2015, showcasing early concepts for a 3D platformer that echoed Rare's golden age designs.[11] This initiative later transitioned into the development of Yooka-Laylee.[12]Leadership and Key Personnel
Playtonic Games is headed by Managing Director Gavin Price, who has guided the studio's strategic direction and operations since its establishment in 2014. A veteran of Rare Ltd. with over 15 years of experience in game design on titles like Banjo-Kazooie and Viva Piñata, Price serves as the primary studio and game director, fostering a creative environment rooted in the team's shared heritage.[13][14][1] Key co-founders include Steven Hurst, who holds the position of Environment Art Director while also contributing to business development initiatives. Hurst, another ex-Rare alum known for his work on the Banjo-Kazooie series and Donkey Kong Country, plays a pivotal role in shaping the studio's artistic vision and partnerships. Complementing the leadership is Chris Sutherland, a co-founder and seasoned engineer with three decades in the industry, specializing in game mechanics, programming, and voice acting for projects like Yooka-Laylee.[14][1][15] A notable addition to the team is composer Grant Kirkhope, who joined post-founding and has provided iconic soundtracks for the studio's titles, drawing on his renowned Rare contributions to Banjo-Kazooie and GoldenEye 007. Kirkhope's involvement enhances Playtonic's emphasis on nostalgic yet innovative audio design. In May 2025, the studio underwent layoffs amid broader industry challenges, affecting an undisclosed number of staff.[5] The broader team consists of approximately 40-50 employees, predominantly developers and artists with backgrounds at Rare, enabling a cohesive focus on 3D platforming expertise.[16][17][14]History
Inception and Early Development
Following the formation of Playtonic Games in 2014 by veterans of Rare, the studio quickly moved into active development on its debut project, initially codenamed Project Ukulele. On April 30, 2015, the team publicly revealed the title as Yooka-Laylee, a 3D collectathon platformer drawing inspiration from Rare's classic titles like Banjo-Kazooie.[18] The game emphasized open-world exploration, character transformations, and puzzle-solving elements, aiming to revive the genre's emphasis on whimsical adventure and hidden secrets. To fund development, Playtonic launched a Kickstarter campaign on May 1, 2015, with an initial goal of £175,000. The project exceeded expectations, reaching $1 million in just six hours—the fastest for any video game on the platform at the time—and ultimately raising £2,090,104 from over 73,000 backers by the campaign's end on June 16, 2015.[19][20] This success enabled the studio to expand its scope, incorporating stretch goals for additional platforms and content while committing to Unity as the development engine to accelerate production.[21] Among the early challenges was transitioning from Rare's proprietary engine, which the founders had used for past projects, to the off-the-shelf Unity engine; this shift avoided the extensive time and maintenance costs of custom development but required adapting established workflows to a new toolset.[21] Additionally, Playtonic established its operations in the Midlands region of England, building a new independent studio environment from the ground up in Burton upon Trent, Staffordshire, to support a growing team of former Rare colleagues.[22] These efforts culminated in Yooka-Laylee's release on April 11, 2017, for Windows, PlayStation 4, and Xbox One, with simultaneous launches for macOS and Linux; the game was published by Team17.[23] A Nintendo Switch port followed later that year on December 14.[24]Expansion and Publishing Initiatives
Following the success of their initial project, Playtonic Games expanded its development efforts by announcing Yooka-Laylee and the Impossible Lair on June 7, 2019.[25] This sequel shifted to a 2.5D platformer format, emphasizing linear levels and bee-themed challenges while retaining the duo's collectathon elements from the original.[25] Published by Team17, the game launched on October 8, 2019, for Nintendo Switch, PlayStation 4, Windows, and Xbox One, with an additional port to Amazon Luna released on October 20, 2020.[26][27][28] The title's release solidified Playtonic's reputation in the platformer genre and demonstrated the studio's capacity for iterative growth during the 2018–2021 period. In February 2021, Playtonic Games launched Playtonic Friends as an internal publishing division dedicated to aiding independent developers.[29] The initiative focuses on funding, marketing, and PR support for "fun and accessible" games, prioritizing long-term sustainability over aggressive revenue targets and fostering collaborative relationships with select partners.[29] Early deals under the label included Demon Turf, a 3D platformer developed by Fabraz and released on November 4, 2021, across PC, Nintendo Switch, PlayStation 4/5, and Xbox platforms, as well as console ports of BPM: Bullets Per Minute, a rhythm-action FPS rogue-like from Awe Interactive that arrived in October 2021.[30][31] This expansion marked a strategic pivot for Playtonic from exclusive self-development to a hybrid model incorporating third-party publishing, enabling the studio to broaden its influence in the indie space.[32] Drawing on the expertise of its core team—many of whom are alumni from Rare—the company leveraged established industry connections to identify and nurture promising indie partnerships.[29] This approach allowed Playtonic to maintain creative control while contributing to a diverse ecosystem of accessible titles.[32]Investments and Recent Milestones
In November 2021, Tencent acquired a minority stake in Playtonic Games, providing the studio with significant funding to support expansion efforts while ensuring Playtonic retained full creative control over its intellectual property.[33] This investment enabled Playtonic to more than double its headcount and establish multiple development teams dedicated to new projects.[34] In March 2022, the studio opened a second office in Leamington Spa to broaden its reach and accommodate further growth.[35] Building on this foundation, Playtonic achieved key milestones in 2025, including the release of the Yooka-Replaylee remake on October 9 for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S.[36] Published by Playtonic Friends and PM Studios, the remake features enhanced graphics, improved controls, and other updates to the original 2017 title.[37] Playtonic Friends, the publishing arm established to expand the company's portfolio, continued its growth in 2025 with notable releases such as Cattle Country, developed by Castle Pixel and launched on May 27 for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.[38][39] Similarly, Dunk Dunk, a multiplayer basketball arcade game, arrived on May 8 for PC and Nintendo Switch, further diversifying the label's offerings.[40] These developments reflect Playtonic's ongoing studio expansion to facilitate multi-platform releases and a broader range of titles, though the company faced layoffs in May 2025 amid industry challenges.[41] As of November 2025, no major controversies have been reported.Games and Publications
Developed Titles
Playtonic Games' first major release, Yooka-Laylee, launched on April 11, 2017, as an open-world 3D platformer featuring dual protagonists: the chameleon Yooka and the bat Laylee, who combine abilities for cooperative exploration and puzzle-solving.[42][43] Players navigate expansive worlds filled with collectibles like Pagies and Play Coins, unlocking new areas and transformative abilities such as gliding, tail-whipping, and tongue-lashing to tackle environmental challenges and defeat enemies. The game emphasizes nostalgic Rare-style platforming with local co-op support, allowing a second player to join as Laylee for assistance in combat and traversal. It was released on Windows, PlayStation 4, Xbox One, Nintendo Switch, and Wii U, with additional ports to Linux and macOS.[44][45] Critical reception was mixed, with a Metacritic score of 68, praising its charming characters and world design for evoking classic collectathons but critiquing dated mechanics like camera issues and excessive backtracking.[42][45] In 2019, Playtonic shifted to 2.5D gameplay with Yooka-Laylee and the Impossible Lair, released on October 8 for Nintendo Switch, PlayStation 4, Windows, and Xbox One, later expanding to Amazon Luna.[46][27] Set in a vibrant bee kingdom threatened by Capital B, the game blends linear side-scrolling levels—over 40 in total—with an overworld hub featuring optional 3D sections for exploration and ability upgrades using collected quills. Core mechanics include precise jumping, rolling attacks, and environmental interactions like vine-swinging and barrel cannons, reminiscent of Donkey Kong Country, alongside co-op play where the second player aids in quill collection and enemy stunning.[47][48] The title received strong acclaim, earning an 82 on Metacritic for its inventive level design, fluid controls, and striking visuals that balance challenge with accessibility.[46][47] Building on the franchise, Yooka-Replaylee arrived as a remastered edition of the 2017 original on October 9, 2025, for Windows, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.[49][37] This enhanced version modernizes controls with improved responsiveness and camera angles, supports 4K resolution and higher frame rates, and adds new content including expanded story elements, additional challenges, hidden secrets, and over double the collectibles for deeper exploration.[36][50] Co-op remains a core feature, with refined mechanics emphasizing seamless partner interactions across vibrant, revamped worlds. Early reviews were positive, with a Metacritic aggregate of 77 highlighting the upgrades' success in enhancing accessibility and polish while preserving the exploratory spirit.[49][51] Across these titles, Playtonic prioritizes cooperative gameplay and open-ended discovery, drawing from the studio's Rare heritage to create interconnected worlds that reward curiosity and teamwork.[43][47]Published Titles
Playtonic Friends, the publishing label of Playtonic Games, has partnered with various independent developers to release a diverse array of titles since its launch in 2021. These games span multiple genres, including action-platformers, rhythm shooters, adventures, simulations, and racing experiences, all emphasizing accessible and enjoyable gameplay suitable for a broad audience. The label supports multi-platform releases across Nintendo Switch, PlayStation 4/5, Xbox One/Series X|S, Windows PC, and occasionally mobile devices, enabling wider reach for indie creators.[52] Key published titles include:-
2021 Releases:
- Demon Turf (developed by Fabraz), an action-platformer where players control a demon named Beebz battling for control of urban environments through acrobatic traversal and combat.[30]
- BPM: Bullets Per Minute (developed by Awe Interactive), a rhythm-based first-person shooter featuring heavy metal soundtracks synced to roguelike battles against mythical foes.[31]
- A Little Golf Journey (developed by Okidokico), a relaxing puzzle golf game set in vibrant diorama worlds, focusing on exploration and gentle challenges.[53]
-
2022 Releases:
- Lil Gator Game (developed by MegaWobble), a wholesome open-world adventure following a young alligator's island explorations and friendships, inspired by childhood imagination.[54]
- Blossom Tales II: The Minotaur Prince (developed by Castle Pixel), an action-adventure reminiscent of classic Zelda titles, involving dungeon-crawling and puzzle-solving in a fairy-tale kingdom.[55]
- Demon Turf: Neon Splash (developed by Fabraz), a sequel emphasizing high-speed platforming and rhythm-infused challenges in neon-lit arenas.[56]
-
2024 Releases:
- CorpoNation: The Sorting Process (developed by Canteen), a dystopian corporate simulation where players manage genetic sorting tasks amid ethical dilemmas and office intrigue.[57]
- Elsie (developed by Knight Shift Games), a roguelike action-platformer with procedurally generated levels, fast-paced combat against robots, and anime-inspired visuals.[58]
- Victory Heat Rally (developed by Skydevilpalm), an arcade racing game with 2.5D visuals, power slides, and up to four-player split-screen modes across dynamic tracks.[59]
-
2025 Releases:
- Dunk Dunk (developed by Badgerhammer), a chaotic multiplayer sports game blending basketball with platforming brawlers for up to four players in absurd arena matches.[60]
- Cattle Country (developed by Castle Pixel), a farming life simulation set in the Wild West, combining cozy resource management with adventure elements like exploration and town-building.[61]
- Lil Gator Game: In The Dark (developed by MegaWobble), a major DLC expansion for Lil Gator Game adding new underground regions, story, and items, scheduled for Q1 2026.[62]
