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Puzznic
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Puzznic
Cover art
Developer
Publisher
Taito
PlatformsArcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Game Boy, PC-98, NES, PC Engine, ZX Spectrum, PlayStation, X68000, FM Towns
Release
October 1989
  • Arcade
    • JP: October 1989[1]
    • WW: Late 1989
    Amiga, C64, Amstrad, MSX, Atari ST, Spectrum
    FM Towns
    Game Boy
    NEC PC-98
    PC Engine
    X68000
    NES
    MS-DOS
    PlayStation
    • JP: March 22, 2001
    • EU: February 27, 2003
    • NA: May 12, 2003
GenrePuzzle
ModeSingle-player
Arcade systemTaito L System

Puzznic (パズニック, Pazunikku) is a tile-matching video game developed and released by Taito for arcades in 1989. It was ported to the Nintendo Entertainment System, Game Boy, PC Engine, X68000, Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean Software; the 2003 PlayStation port was handled by Altron. The arcade and FM Towns[citation needed] versions had adult content, showing a naked woman at the end of the level; this was removed in the international arcade release (but not the US one[citation needed]) and other home ports[citation needed]. A completed Apple IIGS version was cancelled after Taito America shut down.

Puzznic bears strong graphical and some gameplay similarities to Taito's own Flipull/Plotting.

Gameplay

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Puzznic is a game which challenges players to clear blocks by matching identical patterns in straight lines. What starts out simple becomes increasingly complex as block movement is hindered by solid barriers and shifting platforms. Players can choose from multiple puzzle paths after the initial levels, ensuring that getting stuck does not halt progress altogether.[5]

Reception

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In Japan, Game Machine listed Puzznic on their December 1, 1989 issue as being the fourth-most-successful table arcade unit of the month.[6]

The game was ranked the 34th best game of all time by Amiga Power.[7]

References

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