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Rare Replay
Portrait-oriented cover art with gradient from white to gray outward from the center with explosive/glare streaks. Atop is a golden banner with "RARE REPLAY" emblazoned in white, and below it, a smaller gray banner with black text: "30 HIT GAMES · ONE EPIC COLLECTION". In the center and occupying most of the image is a large cutout of the company's R rotunda logo, out of which come characters created by the company, including Joanna Dark, Banjo and Kazooie, Conker, Rash, Sabreman, piñatas, and many others.
DeveloperRare
PublisherMicrosoft Studios
ProducerAdam Park[1]
DesignerPaul Collins
ArtistsPeter Hentze[2]
Paul Cartwright[2]
ComposerRobin Beanland[a]
PlatformXbox One
ReleaseAugust 4, 2015
GenreVarious
ModesSingle-player, multiplayer

Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox 360 in 2008—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games.

The compilation was one of several ideas Rare considered to celebrate its 30th anniversary. Inspired by fans, upcoming Xbox One backward compatibility features, and a desire to link Rare's past and future, the company sorted through 120 games to choose those that best represented its oeuvre. It prioritized games with characters and environments original to the company. Rare incorporated four hardware emulators in the package, and worked with its parent company, Microsoft, to use its then-unannounced Xbox 360 emulation. Rare Replay released worldwide as an Xbox One exclusive on August 4, 2015.

Rare Replay's reviews were generally favorable. Critics appreciated the package's design and craft and called the release a new pinnacle for compilation releases. They commended its "rewind" and Snapshot features, but criticized technical issues in the Xbox 360 emulation and game installation. Among its games, reviewers preferred Rare's Nintendo 64 games, especially Blast Corps, and disliked Perfect Dark Zero, Grabbed by the Ghoulies, and the Spectrum games. Some outlets lamented the absence, due to licensing issues, of the Donkey Kong Country series and GoldenEye 007, while others thought the package was fine without them. Critics deemed the archival game content and developer interviews as among the compilation's best features, but were upset to see the content hidden behind time-consuming in-game challenges. Rare Replay became Rare's first United Kingdom all-formats charts bestseller since Banjo-Kazooie in 1998.

Gameplay

[edit]
Included games by release year of original version
Titles in bold print are Xbox 360 games running under Xbox One backwards compatibility.
1983Jetpac (ZXS)
Lunar Jetman (ZXS)
Atic Atac (ZXS)
1984Sabre Wulf (ZXS)
Underwurlde (ZXS)
Knight Lore (ZXS)
1985Gunfright (ZXS)
1986Slalom (NES)
1987
1988R.C. Pro-Am (NES)
1989Cobra Triangle
1990Snake Rattle 'n' Roll (NES)
Solar Jetman (NES)
Digger T. Rock
1991Battletoads (NES)
1992R.C. Pro-Am II
1993
1994Battletoads Arcade
1995
1996Killer Instinct Gold
1997Blast Corps
1998Banjo-Kazooie
1999Jet Force Gemini
2000Perfect Dark
Banjo-Tooie
2001Conker's Bad Fur Day
2002
2003Grabbed by the Ghoulies
2004
2005Kameo
Perfect Dark Zero
2006Viva Piñata
2007Jetpac Refuelled
2008Viva Piñata: Trouble in Paradise
Banjo-Kazooie: Nuts & Bolts

Rare Replay is a compilation of 30 games developed by Rare and its predecessor, Ultimate Play the Game, over their 30-year history across platforms from the ZX Spectrum to the Xbox 360[3] (1983–2008), up until Rare's Kinect Sports series.[4] The 30 games span multiple genres, including fighting, first-person shooter, simulation, platforming, racing, and skiing.[5] The compilation opens with a musical number featuring Rare characters. Each game has a landing page with a variation on its theme music.[4] While the core gameplay remains unedited, Rare added extra features to the older releases. The player can toggle the visual appearance of scanlines[6] and "rewind" up to ten seconds of gameplay in pre-Nintendo 64 games.[4] The older games can be saved at will and autosave progress upon the player's exit.[7] Rare also added an infinite lives cheat setting for some older games[7] and fixed a game-breaking bug in Battletoads.[8] The "Snapshots" feature presents small segments of the older games as challenges for the player, such as collecting a target number of points within a time limit in a set scenario, similar in function to the NES Remix series.[6] Some Snapshots are connected sequentially as a playlist.[9]

The ZX Spectrum emulation retains the technical idiosyncrasies of the original hardware. For instance, their graphics fluctuate in render speed depending on the number of items the computer has to process on-screen. The Nintendo 64 emulation upgrades the games' polygon rendering and frame rate.[4] The nine Xbox 360 releases install directly to the Xbox One dashboard separately from the Rare Replay compilation[9] and require online activation before they can be played offline.[5] The Xbox 360 games share player saved game and Achievement progress between the consoles via Xbox Live's cloud sync features.[10] Rare Replay uses the prior Xbox 360 versions of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark rather than emulating their originals. However, Rare chose to emulate the original Conker's Bad Fur Day rather than using its Xbox remake Conker: Live and Reloaded (2005).[5] Grabbed by the Ghoulies runs natively on the Xbox One, as a port upgraded its display resolution and frame rate.[4][11] Rare Replay retains the local and online multiplayer modes of the original games,[6] and includes all of their downloadable content add-ons.[12] Games developed by Rare that were not their intellectual property, such as the Donkey Kong Country series and GoldenEye 007, were not included in the compilation due to licensing issues,[6] although the latter was provided to owners of the digital version of Rare Replay free of charge in January 2023.[13] Some games also received minor edits to reflect Microsoft's ownership of Rare, such as the removal of Nintendo logos and omission of a music track from Blast Corps that originated in Donkey Kong Land.[5][14]

A bonus feature section, "Rare Revealed", contains over an hour of behind-the-scenes footage focusing on Rare's major and unreleased games.[6] The player completes in-game challenges to collect stamps, which increase the player's rank and unlock the bonus features;[7] to collect all the stamps, the player has to finish every game and Snapshot. The compilation automatically grants stamps for prior progress in the package's Xbox 360 games.[4] Current and former Rare employees, such as Grant Kirkhope, feature in the documentary clips, though studio founders Tim and Chris Stamper do not appear.[4] "Rare Revealed" unveils gameplay footage from several unreleased games: for example, in the open world adventure game Black Widow, the player controls a spider-like robot equipped with missiles. The spider was expected to be recycled in Kameo 2, an unreleased sequel to Kameo which was designed with a darker tone than the original. Rare also worked on The Fast and the Furriest, a spiritual successor to Diddy Kong Racing with vehicle customization and track alterations. The company's other planned intellectual properties included the survival game prototype Sundown and the airplane-based Tailwind. Other "Rare Revealed" videos include unused music tracks;[15] concept art galleries;[15] and trivia behind some game design decisions such as Blast Corps' character design, the fate of Banjo-Kazooie's Stop 'n' Swop features, and audio overrides built into Killer Instinct.[16] Additional "Rare Revealed" featurettes not present in Rare Replay have been released since the game's launch via the company's official YouTube channel.[17]

Development

[edit]

Rare began work on Rare Replay in October 2014 as a 30th anniversary celebration under the codename "Pearl", named after the traditional theme of 30th anniversary gifts.[1][18] The company wanted to do something unique for what they considered a rare milestone in the video game industry and also to celebrate creative director Gregg Mayles's 25th year working at the company.[19][1] Rare was also influenced by community requests to bring their catalogue to Xbox One, and by the Microsoft backward-compatibility team's progress on the feature.[20] The compilation was one of several celebration ideas, but once it was chosen, the "30 years" theme led to the 30 game limit and US$30 price point.[21] In the early planning stages, the studio initially settled on the tentative title Rare: Ultimate Collection, a nod to their predecessor, Ultimate Play the Game.[1] As reflective of the company's character and celebratory theme, Rare chose a papercraft art style and theatrical stage setting for the compilation.[20] The chosen art style and use of 2D artwork also allowed the development team to more quickly create and implement new assets within the limited development time frame.[2] Rare Replay became part of Rare's plan to simultaneously celebrate its past and introduce its future with a logo redesign, new website, and announcement of their upcoming game, Sea of Thieves.[11]

To select the final 30 games, Rare sorted through 120 games in their catalog. They rated each for fitness and prioritized those that featured characters and environments original to the company, choosing to exclude those based on licensed intellectual properties. Secondarily, Rare considered whether licenses were available and whether a game remained fun and playable by modern standards. They wanted a wide and representative sample of "popular games that would hit that nostalgic beat that everyone likes".[22] Deciding which versions of some of their most popular games to include also became a topic of debate among the team. Rare decided to include the updated Xbox 360 re-releases of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark instead of the Nintendo 64 originals, as the developers realized the various quality-of-life improvements in these remasters were too valuable even to the purists on their staff. Conversely, they chose the Nintendo 64 version of Conker's Bad Fur Day over its Xbox remake, Conker: Live & Reloaded, which they felt had strayed too far from the original due to being less lenient on censorship.[23] While Rare Replay's designers made the final call, other Rare employees and veterans gave input and recollected old game development stories.[19] The developers briefly considered including playable prototypes of unreleased Rare games such as Black Widow and Kameo 2 as part of the collection, but the work required to do so made this infeasible given the limited development time frame, leading them to produce "Rare Revealed" videos about the unfinished games instead.[18] Interviews with current and former Rare staff members for the "Rare Revealed" featurettes took place over the course of several months in 2015. Several interview segments and "Rare Revealed" videos were omitted from the game due to time and disc space constraints; these were later released via the company's official YouTube channel.[24] An additional "Rare Revealed" video focused on the making of GoldenEye 007 was planned, but was left unreleased until being leaked in 2019.[25]

Unlike the usual product development cycle, which grows a concept into a final product, most of the development work in Rare Replay was in converging 30 games across six platforms onto one disc. The engineering challenge lay in the quantity of games and platforms being emulated rather than the emulation effort itself.[19] Rare worked in close collaboration with Microsoft, who were secretly developing the Xbox One's backward-compatibility features, which Rare ultimately used in Rare Replay.[11] The Microsoft team helped prepare Rare's nine Xbox 360 games for the release.[20] Their discontinued online services were not restored for the compilation.[20] Work on emulating the ZX Spectrum games was led by Gavin Thomas, a Microsoft engineer who had developed his own Spectrum emulator in his free time a few years prior.[26] Code Mystics, who had previously ported Rare's Killer Instinct and Killer Instinct 2 to Xbox One, assisted with emulation efforts for the Nintendo Entertainment System, arcade, and Nintendo 64 games.[26] On Rare Replay's design, lead designer Paul Collins added that the Snapshot challenges were built to encourage players to sample all of the games, and that the rewind feature was to help all players finish the games without quitting in frustration. The compilation's opening musical number was a compromise from the original vision: a musical history of the company's oeuvre, as told through small musical introductions to each Snapshot. The final opening was intended to evoke players' memories of Rare properties, and includes several Easter eggs.[20]

Rare Replay was announced during the Microsoft press conference at the June 2015 Electronic Entertainment Expo.[3] The reveal was leaked in the hours prior to the show.[27] The compilation was released as an Xbox One exclusive worldwide on August 4, 2015.[3][28] There are no plans for a Windows 10 release[11] or downloadable content additions.[21][29] While Rare's founders, the Stamper brothers, were not interviewed in the bonus features, Tim Stamper appeared in a Develop interview set to coincide with the compilation's release.[16] Rare also added a tie-in wherein Rare Replay owners unlocked the Battletoads character Rash as a playable character in the 2013 fighting game Killer Instinct during a limited test period prior to the character's public release the following year.[30] On June 25, 2019, Rare Replay became part of Xbox Game Pass and all of the Xbox 360 games excluding Jetpac Refuelled were enhanced to run at native 4K resolution on Xbox One X.[31] On January 27, 2023, GoldenEye 007 was re-released on Game Pass for Xbox One and Xbox Series X/S, with digital owners of Rare Replay receiving the game for free.[13]

Reception

[edit]

Rare Replay received "generally favorable" reviews, according to review aggregator website Metacritic.[32] Fellow review aggregator OpenCritic assessed that the compilation received "mighty" approval, being recommended by 96% of critics.[33] It reached the top of the United Kingdom all-format games sales charts—the first Xbox One exclusive to do so and Rare's first since Banjo-Kazooie in 1998.[37][38] Rare Replay was also the first top-ranked budget game since Wii Fit Plus (2009)[38] before it fell to sixth place the next week.[39] Rare Replay was the sixth best selling game in North America for August 2015.[40] The compilation had earlier been Amazon.com's most preordered game of the 2015 Electronic Entertainment Expo.[41] Reviewers liked its value proposition and low price.[4][7][28][37] Many of the compilation's games already had long-established legacies,[37] such that gamers who experienced the originals in their heyday—the target audience—were unlikely to be swayed by critical reviews of the selections.[4]

Reviewers noted the quality and craft that went into the compilation's design.[28][35][15] Jaz Rignall (USgamer) was impressed by the compilation's presentation and balance between frills and efficiency,[7] and Dan Whitehead (Eurogamer) felt that the theatrical theme fit Rare's character.[34] Reviewers considered Rare Replay a high-water mark for video game compilations[28][15]Kotaku called it the best since Valve's The Orange Box.[5] On the other hand, Jeremy Parish (USgamer) found the contemporaneous Mega Man Legacy Collection's Criterion Collection-style presentation to be a more authentic appreciation of its original material.[42] Chris Plante (The Verge) saw Rare Replay's slight hardware improvements and added touches as a viable model for putting retrogames back on the market and slowing the tide of unlicensed downloads.[43]

Much of the commentary on the compilation focused on Rare's choice of selections[44][28] and concluded that players new and old would find enough new treasures to outweigh the duds.[4][35] Reviewer favorites included Blast Corps,[4][5][7][34][35][45] Banjo-Kazooie: Nuts & Bolts,[5][45] the Viva Piñata games,[36][45] and the Nintendo 64 titles (especially Banjo-Kazooie, Conker, and Perfect Dark).[5][35][15][36][45] Among the least favorites were Perfect Dark Zero,[4][34][15][45] Grabbed by the Ghoulies,[5][15] and the early Spectrum games, which reviewers felt had aged the worst.[5][35] Ars Technica, however, defended the Spectrum games for showing an experimental and unrefined side of Rare.[4] Many critics regretted the implacable licensing problems[4][5][15] that led to the exclusion of what they considered the company's best games—Donkey Kong Country, GoldenEye 007, and Diddy Kong Racing[4][5][7][34][35]—while others felt that the package was fine without them.[35][15] Also omitted were Rare's Kinect Sports series, Nintendo franchise releases,[5] Super Nintendo-era games, and "Mario Kart clones".[4] These timeline gaps precluded, for instance, the player from understanding Conker as an edgy response to the "cutesy" characters of preceding Nintendo games.[5] Despite these absences, Ars Technica's critic was impressed by Microsoft's ability to license from publishers including Tradewest, Nintendo, Milton Bradley, and Electronic Arts.[4] Eurogamer's reviewer was surprised by Rare's consistent style across the selections, and compared the company's legacy to that of Cosgrove Hall Films.[34] The Kotaku reviewer saw Rare Replay as "image rehabilitation" that would hopefully mark Rare's return to making "deep and daring games" in line with their historical reputation.[5]

Reviewers felt that the archival game content and developer interviews were among Rare Replay's best features.[4][16][34][17] Some were frustrated that the features were locked behind time-consuming in-game challenges.[4][5][16][34][36] Sam Machkovech (Ars Technica) found himself stuck not even halfway through the stamp card progress after finishing the easiest achievements. This made the unreleased game footage particularly hard to access.[4] Stephen Totilo (Kotaku) similarly became uninterested in finishing the stamp collection. He called the stamps the package's "sickest joke" in consideration of Rare's reputation for collectible-heavy games.[5] Some reviewers found the developer content more important than individual games.[4][17] Polygon's reviewer called the compilation "an essential piece of gaming history",[9] while Kotaku's critic noted that the features lacked a straightforward history of the company and hid Rare's significant, former ties with Nintendo.[5] Whitehead (Eurogamer) wondered why Mire Mare and other early games were ignored in the bonus content.[34] Machkovech (Ars Technica) found Rare Replay to be as much a "memorial" as an anthology since Rare had become "a shadow of its former self". He noted how the compilation's final games coincide with the Stamper brothers' exit from the company.[16] Reviewers felt that the Stampers, Rare's founders, were a conspicuous absence from the compilation[4][5][34] and Jaz Rignall figured that the compilation's stamps feature was a reference to the brothers.[7]

Reviewers praised the feature by which players could "rewind" time and reattempt difficult sections of ZX Spectrum and Nintendo Entertainment System games, which were known for their difficulty, especially in the notoriously challenging Battletoads.[4][7][9][15] Kotaku figured that Rare added cheats to make the esoteric and "crushingly tough" Spectrum games tolerable,[5] and the Ars Technica review wished that this "rewind" feature had been extended to the Nintendo 64 games.[4] Critics liked the Snapshot challenges[4][7][35] and Polygon reported that they were crucial for learning basic game mechanics,[9] though less accessible than those of NES Remix.[6] Reviewers complained that the Spectrum game controls were difficult to decipher.[4][9] The Ars Technica reviewer thought that the compilation did a poor job of explaining each game's controls, and wondered why Rare did not include introductory or how-to videos. Instead, he turned to YouTube videos and external FAQs before playing each game.[4] Eurogamer and Ars Technica disagreed on the virtues of having the Spectrum emulator replicate the graphical glitches of the original console.[34][4] Jaz Rignall of USgamer appreciated the added option to save game progress at any time for the Spectrum games, and wrote that the collection will remind players how difficult games used to be.[7]

Rare Replay's Nintendo 64 emulation pleased critics.[4][5] Ars Technica wrote that the polygonal upgrades compensated for the "blurry" and "pixelated" source material, though the Nintendo 64 multiplayer modes lacked the frame rate upgrades that their single-player modes received.[4] Kotaku noted that the Xbox One had more Nintendo 64 re-releases than Nintendo's Wii U Virtual Console at the time. Its reviewer found the in-game Xbox One button prompts to be "delightful anachronisms".[5] Ars Technica's reviewer commended Rare's choice of the Nintendo 64 version of Conker's Bad Fur Day over its updated but censored Xbox re-release.[4] Initial reviews found Jet Force Gemini unplayable without dual thumbstick controls,[5][34][35] which were later added.[5] While Machkovech (Ars Technica) considered Rare's Microsoft games to the weakest of the lot,[4] Whitehead (Eurogamer) found them even more enjoyable in the context of Rare Replay.[34] Reviewers noted frame rate and technical issues in the Xbox 360 emulation and did not like its separation from the rest of the compilation.[5][9][15][36] Kollar (Polygon) called the Xbox 360 game installation process needlessly complex,[9] and Marty Sliva (IGN) did not like how the Xbox 360 startup sequence interrupted the compilation's cohesion. He added that the emulated Xbox 360 experience was subpar compared to the unemulated experience.[15]

Notes

[edit]

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Rare Replay is a compilation video game developed by Rare and published by Studios, released exclusively for the on August 4, 2015. It commemorates the 30th anniversary of the British video game studio by assembling 30 of its classic titles, spanning from early 1980s games to releases in the . The collection features enhanced ports of the original games, including modernized controls, rewind mechanics for pre-1996 titles, scanline filters, and autosave functionality to improve accessibility. Additional content includes "Snapshot" challenges that highlight specific moments from each game, a multiplayer mode called "Rare Mullet Mash-Up," and documentary-style videos under "Rare Revealed" offering behind-the-scenes insights into Rare's history. Notable titles encompass early arcade-style games like Jetpac (1983) and Atic Atac (1983), NES-era hits such as Battletoads (1991) and Snake Rattle 'n' Roll (1991), N64 classics including Banjo-Kazooie (1998), Perfect Dark (2000), and Conker's Bad Fur Day (2001), as well as Xbox-era entries like Grabbed by the Ghoulies (2003), Kameo: Elements of Power (2005), and Viva Piñata (2006). Licensing issues excluded prominent Nintendo collaborations such as GoldenEye 007 and the Donkey Kong Country series. Upon release, Rare Replay garnered generally positive reception, with critics lauding its preservation of gaming history, the variety of included titles, and innovative features that make older games more approachable. It holds a score of 84 out of 100 based on 76 reviews, reflecting praise for the nostalgic appeal and value at $29.99, though some noted minor control issues with certain ports and the absence of certain fan-favorite titles. The compilation contributed to renewed interest in Rare's legacy, earning 10,000 Gamerscore for completionists.

Gameplay

Core Mechanics

Rare Replay serves as a compilation of 30 games spanning Rare's from the era to titles, with players navigating between them via a central hub that provides quick access organized by console generation. This hub acts as the primary interface for launching all included titles, including separately downloadable -era games that integrate seamlessly into the overall system. Progression throughout the collection is managed through a stamp-based , where players earn over 300 stamps by completing milestones—mini-achievements tied to specific in-game accomplishments—and optional snapshots, short challenge segments that highlight key mechanics in bite-sized scenarios. These stamps contribute to a cumulative ranking that unlocks additional content, such as cheat codes, behind-the-scenes media, and developer interviews, encouraging replayability across the library without mandating a linear play order. To address the high difficulty of older titles, Rare Replay includes an infinite lives cheat option available exclusively for all pre-Nintendo 64 games, allowing players to persist through challenging sections without restarting from checkpoints. This feature, activated via the collection's options menu, applies universally to applicable titles like Battletoads and , balancing accessibility with the originals' demanding design. The compilation retains the original quirks of each game to preserve authenticity, including pixel-perfect control requirements for 8-bit era titles that demand precise inputs without modern smoothing or auto-assist features. Control schemes emulate the source hardware's inputs mapped to the controller, prioritizing the for directional accuracy in retro games to mimic classic feel, while avoiding broader quality-of-life additions beyond a basic rewind function for pre-N64 entries.

Special Features

Rare Replay introduces several compilation-exclusive features designed to enhance player engagement and replayability across its library of games. One key addition is the rewind functionality, which allows players to reverse recent gameplay actions instantly. For titles released before the era, players can rewind up to 10 seconds; this tool is particularly useful for undoing mistakes in challenging sections without restarting entire levels. Another standout mode is Snapshots, which presents timed, skill-based challenges extracted from specific moments in select games, emphasizing speed, precision, or accuracy rather than full playthroughs. These mini-challenges, accessible directly from the game's interface, reward successful completions with stamps that contribute to overall player progression and enable global leaderboards for competitive . Snapshots encourage repeated attempts to improve times or scores, fostering a sense of achievement in bite-sized segments of the classics. For players seeking heightened difficulty, the Three Lives Challenge serves as a hard mode variant, limiting attempts to just three lives per game or challenge sequence, which amplifies tension and demands precise execution in otherwise forgiving titles. This mode is integrated into certain snapshot playlists and milestones, transforming standard gameplay into a test of endurance and strategy. Additionally, the inclusion of Xbox 360-era titles requires a one-time activation to enable on , ensuring seamless play but necessitating an internet connection initially, after which offline access is supported. Complementing these tools are accessible cheats, such as invincibility, infinite lives, or instant level completion, which for pre-N64 games can be toggled via the options menu to customize difficulty or speed up exploration; stamps earned through milestones and challenges advance player rank to unlock bonus media like videos and interviews. Examples include god mode in action titles or time extensions in puzzle games, applied selectively to maintain the integrity of the original experiences while offering options. These features collectively extend the lifespan of Rare Replay's retro library, blending modern conveniences with nostalgic challenges.

Development

Conception

Rare Replay was conceived in 2014 as a celebratory compilation marking the 30th anniversary of Rare's founding in , with development efforts beginning toward the end of that summer. The project aimed to assemble 30 titles from Rare's extensive catalog of over 120 games, focusing on those featuring the studio's original intellectual properties and characters rather than licensed works such as the series. The selection process emphasized diversity in gameplay genres—including shooters, platformers, and racers—and historical eras, spanning from early releases in the to Xbox 360 titles up to 2008, while excluding more recent modern games. Developers evaluated candidates using an internal system called "The R-Factor," which involved creating trading cards to rate games on factors like fan and developer popularity, contemporary relevance, historical importance, and logistical fit within the collection's timeline. This narrowed the initial pool of around 120 games to approximately 40, and ultimately to the final 30, ensuring a balanced representation of Rare's evolution. As a first-party studio, Rare collaborated closely with the publisher to incorporate Xbox 360-era titles, leveraging the Xbox One's features to enable seamless play of those games within the collection. The project was publicly announced on June 15, 2015, during 's press conference, where a trailer highlighted the compilation's central hub world and key features like snapshot challenges.

Production Process

The production of Rare Replay began in 2014 and was completed by August 2015, coinciding with the studio's 30th anniversary celebration. A dedicated team of Rare staff, including lead engineer James Thomas, producer Adam Park, lead designer Paul Collins, and other long-time employees, revisited decades-old codebases to integrate the 30 titles into a single compilation. This process involved overcoming significant technical hurdles due to the diverse hardware origins of the games, spanning from 1983 to 2008. Rare developed four custom emulators to handle the different eras of its catalog: one for ZX Spectrum and NES titles, another for SNES and N64 games, a third for Xbox-era releases, and a fourth for Xbox 360 content in collaboration with . The Xbox 360 emulator leveraged Microsoft's then-unannounced backward compatibility technology, but this introduced challenges, as several titles originally required online authentication for features like multiplayer, resulting in compatibility issues on Xbox One where those elements became inaccessible or non-functional. Engineers addressed platform-specific quirks, such as variable frame rates and synchronization problems, while ensuring the bulk of the 30 games fit on a single disc despite originating from six distinct platforms. Remastering efforts focused on enhancing visuals where feasible without altering core gameplay authenticity. Titles received HD upgrades to 1080p resolution, but original aspect ratios—such as 4:3 for many older games—were preserved, often presented in windowed mode with optional CRT filters to evoke retro aesthetics. Input schemes remained unchanged to maintain fidelity, though select games like were ported natively to run at 60 fps. Xbox 360 titles operated via at their native resolutions and frame rates, avoiding forced enhancements that could disrupt performance. These adaptations balanced modernization with preservation, prioritizing the original developer intent over comprehensive overhauls. A key creative component was the integration of the "Rare Revealed" documentary series, over an hour of behind-the-scenes content featuring interviews with past and present Rare developers. This material provided insights into the studio's history and was produced alongside the compilation to foster a sense of continuity across Rare's legacy.

Content

Included Games

Rare Replay compiles 30 games spanning Rare's history, selected to highlight the studio's original creations across various platforms and eras. These titles are presented with enhancements like rewind and quick-save features, though the core gameplay remains faithful to the originals.

ZX Spectrum era (1983-1985)

The earliest games in the collection originate from the ZX Spectrum period, showcasing Rare's (then ) foundational work in arcade-style action and adventure genres.
  • Jetpac: A rocket assembly shooter where players build and fuel a lunar module while defending against alien threats.
  • Lunar Jetman: A lunar exploration game involving piloting a spaceship to collect debris and navigate hazardous moon surfaces.
  • Atic Atac: A maze adventure set in a haunted castle, emphasizing exploration, combat, and key collection to escape.
  • Sabre Wulf: A jungle exploration title focused on navigating caverns, battling creatures, and retrieving a magical amulet with sword combat.
  • Underwurlde: An underworld platformer requiring precise jumping and item use to traverse interconnected caves and defeat guardians.
  • Knight Lore: An isometric curse-breaking adventure where a werewolf knight solves puzzles and avoids hazards in a gothic castle.
  • Gunfright: A western shooter featuring open-world bounty hunting with strategic shooting and horseback navigation in a frontier setting.

NES and arcade era (1986–1994)

These titles from the NES and arcade eras reflect Rare's expansion into console and arcade gaming, blending , platforming, and action elements.
  • Slalom: A racer that combines downhill speed with slalom gates and obstacle avoidance on snowy slopes.
  • R.C. Pro-Am: A top-down RC game emphasizing vehicle upgrades and competitive tracks against AI opponents.
  • Cobra Triangle: An aquatic speed boat action title involving missions like , shooting enemies, and rescuing objects on watercourses.
  • Snake Rattle 'n' Roll: A snake where conjoined snakes collect tailberries to grow and navigate isometric levels filled with enemies.
  • Solar Jetman: A shooter requiring control of a pod to harvest resources and destroy threats across planetary systems.
  • Digger T. Rock: A puzzle- centered on through , avoiding traps, and collecting gems in underground caverns.
  • Battletoads: A known for its challenging levels, vehicle sections, and cooperative brawling against alien foes.
  • R.C. Pro-Am II: An upgraded RC sequel with customizable vehicles, weapons, and multiplayer track competition.
  • Battletoads Arcade: A co-op arcade brawler featuring anthropomorphic toads fighting through vehicular and stages.

N64/Xbox era (1996-2008)

The later games demonstrate Rare's evolution into 3D gaming on and platforms, encompassing shooters, platformers, and simulations.
  • Killer Instinct Gold: A fighter with combo-based combat and character-specific movesets in tournament-style battles.
  • Blast Corps: A demolition puzzle-action game where players use vehicles to clear paths by destroying obstacles in mission-based scenarios.
  • : A collectathon following a and duo through vibrant worlds to gather puzzle pieces and jigsaw tokens.
  • Jet Force Gemini: A involving tribal warriors exploring planets, battling insects, and rescuing teammates.
  • Perfect Dark: A sci-fi FPS with missions, alien conspiracies, and robust multiplayer modes including bots.
  • Banjo-Tooie: An expansive sequel expanding on interconnected worlds, ability transformations, and cooperative elements.
  • Conker's Bad Fur Day: A mature adventure parodying through squirrel protagonist's profane, context-sensitive antics.
  • Grabbed by the Ghoulies: A ghoul-busting where a boy uses household items as weapons in a spooky mansion adventure.
  • Kameo: Elements of Power: A action-adventure allowing transformation into elemental creatures to solve puzzles and fight bosses.
  • Perfect Dark Zero: An FPS emphasizing stealth, gadgetry, and online multiplayer in a narrative.
  • Viva Piñata: A garden where players attract and breed candy-filled creatures through environmental management.
  • Jetpac Refuelled: An HD remake of , updating the rocket assembly shooter with modern graphics and co-op play.
  • Viva Piñata: Trouble in Paradise: A sequel introducing new , costuming, and expanded garden customization options.
  • Banjo-Kazooie: Nuts & Bolts: A vehicle-building adventure shifting focus to crafting customizable machines for puzzle-solving and racing challenges.
The selection prioritizes Rare's proprietary intellectual properties, excluding licensed titles such as the series due to Nintendo's ownership of those rights following Rare's acquisition by .

Bonus Materials

Rare Replay includes a variety of supplementary materials designed to provide insight into the studio's history and creative processes, accessible through the compilation's main menu under the "Rare Revealed" section. These bonus features are unlocked progressively by earning stamps, which are awarded for achieving milestones across the included titles, such as completing levels or reaching high scores. The centerpiece of the bonus content is the "Rare Revealed" video series, consisting of 28 episodes ranging from 5 to 10 minutes each, that chronicle Rare's evolution from its origins as to its modern output. These documentaries feature interviews with key figures, including founders Tim and Chris Stamper, and explore the development of major titles like Battletoads, , and , often delving into specific design decisions such as the notorious difficulty in Battletoads. Some episodes incorporate developer commentaries that highlight creative challenges and innovations, while others showcase cancelled projects like 2, Fast and the Furriest, and Sundown, revealing unused concepts and prototype footage. Complementing the videos are art galleries dedicated to select games, displaying , character evolutions, and unused designs that illustrate the iterative process behind icons like Banjo and Kazooie. These galleries emphasize Rare's artistic heritage, offering a visual archive of sketches and prototypes not seen in the final products. Additionally, a dedicated music player allows users to listen to soundtracks from all 30 included games in isolation, including rare and unreleased tracks, providing an auditory retrospective of Rare's compositional style across decades. This feature enhances the compilation's archival value by enabling focused appreciation of the audio elements that defined many of the titles. Overall, these materials require approximately 180 stamps to fully unlock, encouraging players to engage deeply with the gameplay while rewarding them with exclusive historical context.

Release

Launch Details

Rare Replay was released worldwide on August 4, 2015, as an Xbox One exclusive developed and published by Rare under Microsoft Studios. Priced at $29.99 USD, the compilation was offered digitally through the Xbox Store and in physical form via major retailers such as Amazon and GameStop, with the full installation requiring approximately 50 GB of storage space on the console's hard drive. This exclusivity stemmed from Microsoft's acquisition of Rare in September 2002, which brought the studio fully into the Xbox ecosystem and prevented initial ports to other platforms. The title's launch was tied to promotional efforts highlighting Rare's 30-year legacy, including a reveal trailer at that showcased gameplay from select included titles and emphasized the collection's nostalgic appeal. Pre-orders, available starting in June 2015 through the Xbox Store and participating retailers, included incentives such as Xbox Live Rewards credits for members, encouraging early adoption ahead of the debut. The marketing campaign framed Rare Replay as a celebratory anthology, with tie-ins to the studio's anniversary branding across official channels like Xbox Wire. At launch, the physical edition consisted of a standard disc case without additional printed materials like manuals or art books, relying instead on in-game digital resources for instructions and historical context. While not bundled in consoles upon release, Rare Replay later appeared in holiday bundles, such as the 1TB Holiday Bundle with Gears of War: Ultimate Edition in September 2015, broadening its accessibility. No cross-platform versions or expansions were available initially, positioning it firmly within the library.

Post-Launch Updates

Following its initial release, Rare Replay received several updates that enhanced its compatibility and content accessibility across Xbox platforms. In June 2019, the collection was added to the subscription service, allowing subscribers to access all 30 games without a separate purchase, thereby broadening its reach to a wider audience. Xbox One X owners benefited from graphical improvements introduced in June 2019, which applied 4K upscaling to eight of the included titles—specifically , , Banjo-Kazooie: Nuts & Bolts, , , , , and Viva Piñata: Trouble in Paradise—while excluding due to its simpler graphical structure. These enhancements improved visual fidelity through higher resolution textures and better draw distances without modifying core gameplay mechanics, leveraging Xbox technology. A significant content addition arrived on January 27, 2023, with the re-release of GoldenEye 007 (originally a 1997 title developed by Rare) integrated as a free add-on exclusively for owners of the digital version of Rare Replay, accessible through . This emulation-based port preserved the original single-player campaign and added modern control schemes, support on Xbox Series X/S, and split-screen multiplayer for up to four players, though it notably omitted online multiplayer functionality available in the concurrent version. The update emphasized faithful recreation of the N64 experience, including authentic graphical artifacts from the era, to maintain its classic feel. Throughout its lifespan, Rare Replay has seen minor patches addressing emulation stability, such as fixes for progress loss when transitioning between the main menu and titles, and resolutions for co-op bugs in NES games like Battletoads. These updates also ensured reliable one-time online authentication for content, preventing access issues on newer hardware. As of 2025, no further packs or expansions beyond the integration have been released, and the collection remains exclusive to the ecosystem, with full on Xbox Series X/S for seamless play on current-generation consoles.

Reception

Critical Reviews

Rare Replay received generally favorable reviews upon release, earning a Metascore of 84 out of 100 on based on 75 critic reviews. Critics widely praised the compilation's curation and value, noting that 30 games spanning Rare's for $30 represented an exceptional bargain that captured the studio's nostalgic legacy. The rewind feature for pre-N64 titles was highlighted for mitigating the steep difficulty of retro games, making them more accessible without altering their core challenges. Standout entries like were frequently cited as exemplars of Rare's strong platforming portfolio, with the overall selection showcasing the developer's diverse output across genres. Despite these strengths, reviewers pointed to several shortcomings. Some N64-era games suffered emulation issues, including control problems in that rendered it virtually unplayable at launch (later addressed by a patch). The stamp collection system, intended to encourage exploration, was criticized as grindy and linear, forcing players to accumulate points through repetitive play to unlock bonus content like documentaries. Additionally, ZX Spectrum-era games such as and were often deemed underwhelming for contemporary players due to their primitive mechanics and lack of modern appeal. IGN awarded the collection a 9 out of 10, commending its preservation efforts and charming presentation that elevated it as a benchmark for game compilations. scored it 8 out of 10, appreciating the historical depth but critiquing limited control remapping options in older titles. gave it a perfect 5 out of 5, deeming it essential for fans while acknowledging frustrations with locked content. The title earned nominations for Classic Revival at the 2015 of Trade Reviewers Awards.

Commercial Success

Rare Replay achieved significant commercial success upon its launch, debuting at number one on the all-format sales charts in its first week of release in August 2015, marking the first exclusive to top the charts and Rare's first number one since in 1998. According to sales estimates, the game sold approximately 780,000 units globally across its lifetime as of September 2018, with strong performance in its debut year driven by for Rare's classic titles. The compilation's inclusion in Xbox One hardware bundles significantly boosted its attach rate and overall accessibility, such as the 1TB Holiday Bundle that paired it with Gears of War: Ultimate Edition and for $399 in late 2015. Digital sales were particularly robust through the Xbox Store, contributing to its performance beyond physical retail, though exact figures remain undisclosed by . Regionally, Rare Replay performed best in (approximately 420,000 units) and (around 270,000 units), fueled by the developer's legacy in Western markets, while sales in were minimal at about 10,000 units. Its addition to in June 2019 further extended its reach, helping drive subscriber growth by introducing the collection's 30 games to a broader audience without upfront purchase, and it remains available on as of November 2025. Priced at $19.99, Rare Replay offered high perceived value as a 30-game , leading to sales that exceeded internal expectations and providing a positive return on its relatively low development costs as a compilation rather than a new title. has not disclosed official lifetime sales figures as of 2025, but the title is widely regarded as a commercial victory that aided Rare's revival under ownership.

Legacy

Cultural Impact

Rare Replay served as a significant milestone in preserving the history of British video game developer Rare, compiling 30 titles from its 30-year legacy, including early works from its predecessor , such as the 1984 isometric adventure , which had been largely inaccessible to modern audiences prior to this release. This collection marked the first major effort to aggregate Rare's pre-Microsoft era output in a single package, introducing obscure classics to new generations of players who may not have experienced the studio's and NES contributions. By including unedited versions of these early games alongside modern enhancements like rewind functionality, the compilation balanced archival integrity with accessibility, ensuring that titles like and could educate players on Rare's foundational innovations in 2D platforming and adventure genres. The release sparked renewed interest in underappreciated entries from Rare's catalog, such as the 1997 N64 title , whose inventive demolition mechanics and level design prompted fresh discussions among players and critics about the studio's experimental approach to action games during its era. This retrospection extended to broader conversations on Rare's genre-defining work, including isometric adventures that influenced later 3D platformers, fostering a deeper appreciation for the developer's creative risks in the 1980s and 1990s. As part of Rare's 30th anniversary celebration in , the compilation helped rebrand the studio under ownership, shifting focus back to its original portfolio of critically acclaimed originals rather than the motion-controlled titles that dominated its post-2002 output. By reverting to golden "R" logo and emphasizing heritage through in-game galleries and interviews, Rare Replay underscored the studio's enduring identity as a pioneer in multiplayer and collectathon games, distancing it from perceptions tied to Microsoft's early experiments. Within the gaming community, features like the Snapshots mode—mini-challenges that test specific mechanics across titles—encouraged online engagement through global leaderboards and a stamp-based progression system, drawing players into competitive play and deeper exploration of Rare's mechanics. Accompanying unlockable documentaries provided educational insights into the studio's history, including the 2007 departure of co-founders , which marked a pivotal shift in Rare's creative direction after Microsoft's 2002 acquisition. These videos, spanning over 60 minutes, highlighted key milestones like the transition from 2D to 3D development, informing fans about industry challenges faced by the during their tenure. However, Rare Replay also illuminated gaps in the studio's post-2002 legacy, with notable absences of Nintendo-licensed titles like GoldenEye 007 and the Donkey Kong Country series due to rights issues stemming from the Microsoft buyout, fueling ongoing debates about how the acquisition curtailed Rare's access to its most iconic properties. Critics argued that the compilation's emphasis on pre-acquisition highs inadvertently spotlighted Microsoft's influence in redirecting Rare toward less ambitious projects, such as casual Kinect games, which were omitted from the disc, thereby questioning the long-term stewardship of the developer's talent. This selective curation prompted reflections on what might have been had Rare remained independent or stayed with Nintendo, amplifying discussions on corporate impacts within the gaming industry.

Modern Availability

As of 2025, Rare Replay remains fully backward compatible on Xbox Series X and Xbox Series S consoles, allowing players to access all included titles with enhanced performance features such as Auto HDR and higher frame rates where applicable. The collection is available through Xbox Game Pass Ultimate, having been added to the service on June 20, 2019, and can also be purchased digitally via the for permanent ownership on platforms. Since its 2023 re-release, GoldenEye 007 has been integrated as a free addition for digital owners of Rare Replay, accessible directly through the collection's interface on Xbox consoles and Game Pass, though physical disc owners do not receive this entitlement due to licensing differences. No native ports of Rare Replay exist for PC or other consoles as of 2025, maintaining its status as an Xbox exclusive, though cloud streaming is supported via Xbox Game Pass Ultimate on compatible devices. Physical copies of Rare Replay continue to be available through second-hand markets such as and Amazon, and are backward compatible on Xbox Series X consoles with a disc drive (though not on disc-less Xbox Series S without digital purchase); the free addition of GoldenEye 007 is only available to digital owners. No expansions or new content updates have been announced for Rare Replay in 2025, with Rare's development efforts directed toward other ongoing projects following the cancellation of Everwild earlier in the year.

References

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