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Ray Winninger
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Ray Winninger

Ray Winninger is a game designer who has worked on a number of roleplaying games, including the Dungeons & Dragons fantasy roleplaying game. He is the former Executive Producer for the Wizards of the Coast Dungeons & Dragons studio.

Key Information

Career

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Ray Winninger was a competitive chess player as a child, and at age nine he discovered Avalon Hill games and Dungeons & Dragons while looking for chess opponents at a local hobby shop/game store.[1] He designed his first game as "a futuristic man-to-man miniatures system", and by age fourteen he had designed an enormous campaign world for the Dungeons & Dragons game system.[1] His first published work was an adventure called Countdown! for FASA's Doctor Who role-playing game.[1] He worked for TSR, including work on Dungeons & Dragons, throughout the 1980s and early 1990s.[1]

Winninger was the co-designer of DC Heroes and Torg.[2] He then worked on staff at Mayfair Games, and became Editorial Director for Mayfair after Chill was released.[3]: 168  He brought back the Role Aids line, intending to recreate it with more sophisticated material for AD&D than that which TSR was producing at the time.[3]: 168  Winninger designed the Underground (1993) role-playing game for Mayfair Games.[3]: 169  Underground was set in the year 2021 and "allowed players to assume the roles of superhuman, genetically enhanced soldiers fighting a patriotic war to take their society back from a corrupt government"; when Mayfair Games withdrew much of its support of the game despite its popularity, Winninger moved onto other projects.[1] Mayfair also intended to produce a game called D.O.A. by Greg Gorden with major contributions by Winninger, but the game was never published.[3]: 170  He worked for Dragon magazine, first taking over the "RPG reviews" column from Chris Pramas, before moving on to "Dungeoncraft", a column for guiding Dungeon Masters to create their own campaign worlds.[1] He also worked as a contributing editor of Dragon magazine.[2]

Winninger later became a senior platform strategist at Microsoft.[2]

In 2020, Winninger became the Executive Producer in charge of the Dungeons & Dragons studio at Wizards of the Coast replacing Mike Mearls, the previous Dungeons & Dragons design team head.[4][5][6] In October 2022, Winninger announced that he had left Wizards of the Coast.[7]

Works

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Ray Winninger has worked for TSR, West End Games, Mayfair Games, Last Unicorn Games, and Pulsar Games. His "Dungeoncraft" column ran in Dragon from 1999-2002, during which time he also served as a contributing editor to the magazine.

He was the executive producer for Harebrained Schemes' 2014 Miniature wargaming game Golem Arcana.[8]

References

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