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List of Rayark games
List of Rayark games
from Wikipedia

Rayark Inc. (also known as Rayark Games and Rayark International Limited) is an independent video game company headquartered in Taipei, Taiwan,[1] and was founded in September 2011. Rayark runs a branch in Tokyo, Japan, where the 2015 iOS Game of the Year award-winning title, Implosion: Never Lose Hope, and accompanying feature animation film was written and directed.[1][2][3] The company develops and publishes videogames on PlayStation 4, Mobile, and PC platforms, showcasing titles in various genres including sci-fi, fantasy, rhythm, casual games, and strategy RPGs.[4] Rayark is widely known for developing the breakout hits Cytus and Deemo, the PlayStation 4 title Deemo: Reborn, and a partnership with Capcom leading to the development of Japanese arcade machines.[5][6][7]

Key Information

Awards

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Rayark received the 2015 iOS Game of the Year for Asia, the Bahamut ACG, and the Unity Golden Cube. [8]

Games developed

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Games published

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Year Title Developer Genre(s) Platform(s)
2019 MO: Astray Archpray Platformer Microsoft Windows, IOS, Android, Nintendo Switch

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Rayark Inc. is a Taiwanese independent and publisher founded in September 2011 by six co-founders and headquartered in . The company specializes in creating high-quality mobile games that blend innovative gameplay, , and aesthetics across genres such as rhythm games, action RPGs, strategy titles, and casual experiences, often emphasizing emotional narratives and artistic visuals. The portfolio of Rayark games, as cataloged on their official site, comprises 12 major titles released between 2012 and 2022, many of which originated as mobile releases on and Android before expanding to platforms like , PC, , and . Key entries include the rhythm series (2012), (2013), VOEZ (2016), and Cytus II (2018), which feature dynamic music-driven mechanics and have garnered international acclaim for their soundtracks and immersive worlds; action-oriented games like Implosion - Never Lose Hope (2015) and MO: Astray (2019); and strategy hybrids such as Soul of Eden (2020) and Sdorica (2018). Earlier casual offerings like (2012) mark the studio's beginnings, while recent expansions include console remakes such as Deemo -Reborn- (2019) and Cytus α (2019 for ). This list highlights Rayark's evolution from mobile-focused pioneers to a diverse publisher supporting models with in-app purchases, paid titles, and cross-platform accessibility, reflecting their mission to deliver unforgettable gaming experiences through creativity and technological innovation.

Developed Games

Rhythm and Music Games

Rayark's and music games form the cornerstone of its portfolio, beginning with mobile titles that emphasized innovative touch controls and narrative integration. These games, primarily developed for and Android with later expansions to consoles and PC, showcase the company's expertise in blending rhythmic gameplay with emotional storytelling. , released in January 2012, marked Rayark's entry into the genre as a paid title with in-app purchases, featuring touch-based note patterns where players tap notes aligning with an active scan line to match electronic and orchestral tracks composed by Japanese artists. Its straightforward mechanics and hand-drawn visuals established a foundation for precise, timing-focused action on mobile devices. Building on this success, arrived in November 2013, also as a paid with in-app purchases, introducing -playing integration where fast-falling keys simulate striking notes to advance a heartwarming fairytale about a girl and a mysterious figure. The game's soothing -centric songs and quest-like interactions, later enhanced with animated cutscenes by in updates, created an immersive modern-day story experience across and Android platforms. Voez followed in May 2016 as a title with in-app purchases, available on , Android, and , and featured shifting rail mechanics with falling notes that form dynamic patterns, accompanied by bright visuals and a story-driven following six teenagers pursuing musical dreams in Lankong Village. The Cytus series expanded with Cytus II in January 2018, a paid with in-app purchases on and Android that retained core scan-line tapping while adding character-driven stories unlocked through song progression, offering deeper narrative layers and expanded content in a world. Cytus α, released in April 2019 exclusively for as a paid remake of the original, preserved the touch-based note mechanics but enhanced visuals and structure for console play, providing a refreshed take on the inaugural title's story and gameplay. Deemo's evolution continued with in November 2019, a paid available on , Android, PC, , , and , which integrated VR support for first-person interactions and exploratory puzzle elements in a 3D environment, heightening the emotional fairytale immersion. The sequel, Deemo II, launched in January 2022 as a and adventure hybrid on and Android with in-app purchases, where players control protagonist on a giant to dispel endless rain, combining note-tapping with open-world and branching narratives in a post-apocalyptic setting. Ongoing content updates for Deemo II, including new song packs and collaborations like the June 2025 Rotaeno crossover, have sustained its development into 2025, reflecting Rayark's commitment to evolving mobile experiences. Rayark's rhythm games have progressively incorporated narrative depth and cross-platform accessibility, starting from Cytus's mobile focus that propelled the company's early success in the genre.

Action, RPG, and Other Genres

Rayark expanded its portfolio beyond rhythm games by venturing into action, , and genres, showcasing its ability to tackle diverse mechanics and narrative-driven experiences. This diversification began with early casual titles and evolved into more ambitious projects, leveraging the company's expertise in mobile optimization and visual to create immersive worlds. Implosion: Never Lose Hope, released in April 2015 for and Android, marks Rayark's inaugural foray into 3D action hack-and-slash . Players pilot the War-Mech series III battle suit, , through over 60 levels of intense combat against alien invaders known as XADA on a ravaged , emphasizing combo-based attacks, dodging, and weapon upgrades via the Ark system to enhance mech capabilities. The story centers on humanity's desperate fight for survival, searching for a cure to reclaim the planet, with narrative depth limited by mobile hardware constraints that Rayark addressed through supplementary media like a animated . Development posed significant challenges for the small studio, originally conceived as a console title but pivoted to mobile amid a competitive market, requiring a prolonged production cycle with a dedicated team of around 20 developers to achieve console-quality graphics and on touchscreens. Mandora, Rayark's first casual puzzle game launched in December 2012 for and Android, introduces simple yet addictive mechanics centered on plucking and gathering magical Mandora fruits in a whimsical Moonycat Village setting. As a farmer, players swipe to harvest hybrid plant-animal creatures, blending elements reminiscent of with light resource management to grow and collect varieties, fostering a relaxing mascot-driven experience that served as an experimental entry into non-rhythm titles. The game's lighthearted story revolves around nurturing these enchanting beings, highlighting Rayark's early exploration of accessible, family-friendly . Sdorica -sunset-, a tactical RPG released in April 2018 for , Android, and PC, features grid-based turn-based combat where players assemble teams of up to three characters from over 30 unique heroes, each with distinct skills, to strategize through puzzle-like battles against waves of enemies. The narrative unfolds a vast, original fantasy tale in a world once shrouded in darkness, gifted eternity by a dragon, with players as Watchers guiding characters through intricate lore and branching storylines emphasizing themes of fate and redemption. Rayark innovated by integrating gacha elements with deep tactical depth, prioritizing story volume and high-fidelity audio-visuals to create an engaging SRPG experience. Soul of Eden, launched in August 2020 for and Android, combines with game mechanics in competitive multiplayer battles set in the fractured world of Eden. Players build decks from four factions—humanity, technology, beasts, and aliens—deploying cards in real-time to outmaneuver opponents through , unit summoning, and tactical positioning, with fast-paced matches emphasizing and combo synergies. The storyline explores conflicts among these factions vying for control, delivered through in-game events and lore, as Rayark's first dedicated competitive card title that innovated by merging RTS urgency with TCG depth for mobile play. MO: Astray, a metroidvania-style released in October 2019 for PC, with subsequent ports to in September 2020 and mobile in November 2020, tasks players with controlling amorphous creatures by attaching to their brains, enabling abilities like jumping, wall-clinging, and mind-reading to navigate interconnected biomes and uncover secrets. The pixel-art narrative follows a mysterious entity piecing together fragmented memories in a grotesque, organic world, blending exploration, combat against mutated foes, and environmental puzzles to reveal a haunting story of identity and isolation. Developed in collaboration with indie studio Archpray, it represents Rayark's push into side-scrolling genres, focusing on fluid controls and atmospheric tension. As of November 2025, Rayark continues to support these titles with updates, while Binary Gods remains in development as an upcoming sci-fi action RPG featuring mech combat against mechanical mutants, building on Implosion's legacy with enhanced 3D visuals and narrative expansion, though no firm release date has been announced.

Published Games

Self-Published Titles

Rayark's self-published titles encompass its core portfolio of developed games, initially launched on mobile platforms and subsequently expanded across multiple distribution channels to achieve global accessibility. Beginning with early releases on and Android via the and , the company established a foundation in various genres, employing paid models with optional in-app purchases (IAP) for additional content. Subsequent titles utilized similar mobile-first strategies while introducing elements, supporting cross-platform play on , Android, and . This approach allowed Rayark to leverage app stores' worldwide reach, amassing significant user bases through organic discovery and word-of-mouth in gaming communities. To broaden its market presence, Rayark pursued platform expansions beyond mobile, porting titles to PC via and consoles including , , and VR systems. For instance, ports marked key milestones as Rayark's first major console releases, available on PS4, , PC, and Switch, with dedicated physical and digital launches in handled by publisher Unties for enhanced regional penetration. Similarly, exclusive debuts on integrated with broader ecosystems, while other titles received PC ports on alongside their mobile origins, enabling paid downloads and IAP for ongoing content unlocks. VR adaptations emphasized immersive experiences, drawing on mobile success to attract console and PC audiences. These expansions facilitated global distribution without third-party intermediaries for core IPs, allowing Rayark to retain control over updates and monetization. Localization efforts have been integral to Rayark's strategy, with titles supporting multiple languages to target international markets including English, Traditional Chinese, Japanese, and Korean. Featured titles include full text and audio localization, enabling seamless access for non-Chinese speakers and contributing to worldwide adoption on app stores. Ongoing support through regular updates underscores this commitment; for example, Sdorica received version 4.5.3 in January 2024 and 4.6.2 in January 2025, introducing new events, characters, and bug fixes to maintain player engagement. models dominate newer releases, combining base downloads with IAP for cosmetics and expansions, while premium ports rely on upfront purchases. This hybrid approach has driven substantial market performance, exemplified by select series surpassing 20 million global downloads across platforms. Overall, Rayark's has generated estimated annual company of $31.3 million, reflecting the scalability of its mobile-to-multiplatform strategy.

Third-Party Titles

Rayark's involvement in third-party publishing emphasizes partnerships with independent studios, leveraging their expertise in global distribution, localization, and platform ports to bring external developments to wider audiences. This approach allows Rayark to expand beyond their in-house titles while supporting indie creators through marketing and post-launch support. The primary third-party title published by Rayark is MO: Astray, a pixel-art side-scrolling action-platformer developed by the indie studio Archpray. Released initially on PC via on October 25, 2019, the game features themes, where players control a mysterious creature named MO navigating a , machinery-infested world filled with puzzles, traps, and bizarre enemies. Rayark handled global publishing, including distribution and regional localization for multiple languages, which contributed to the game's "Very Positive" reception with over 1,000 reviews praising its atmospheric design and challenging gameplay. Subsequent ports expanded accessibility, with the version launching on September 10, 2020, followed by and Android releases on November 12, 2020. Rayark played a key role in these console and mobile adaptations, managing technical optimizations for touch controls and features while overseeing . This marked Rayark's first with Archpray, focusing on Rayark's strengths in cross-platform promotion and updates, such as balance patches and additional difficulty modes added post-launch in December 2019. As of 2025, MO: Astray remains Rayark's flagship third-party publication, with ongoing and mobile support including periodic content updates tied to promotional events. Rayark's , such as integrated presence and multilingual support, have enabled the game to reach over 100,000 players across platforms, underscoring their role in amplifying indie titles internationally.

Awards and Recognition

Game-Specific Awards

Rayark's Implosion - Never Lose Hope earned Apple's Editors' Choice designation upon its 2015 release, recognizing its high production values including console-quality graphics and orchestral soundtrack mixed by Grammy winner John Kurlander. The title was also selected among Apple's best games of 2015, highlighted for its innovative touch controls and narrative-driven action that elevated mobile standards, and was named Best Game of 2015 in the in more than 12 countries. This acclaim contributed to widespread critical praise, boosting its visibility and downloads as a premium mobile experience. Deemo II, released in 2021 as a sequel blending mechanics with exploration, secured two wins at the 2022 NYX Game Awards: Gold in - Best Art Direction for its visually immersive rainy world design and Grand Winner in - Best Storytelling for its emotional tale of characters and combating a destructive "Hollow Rain." Judged by over 600 international game development professionals, these honors underscored the game's artistic and innovations within the genre, building on the original 's success with over 28 million downloads. The awards enhanced Deemo II's profile, leading to expanded content updates through 2025 without additional major accolades reported.

Company and Industry Honors

Rayark Inc., founded in 2011 in , , quickly gained recognition for its contributions to the mobile gaming sector, particularly in pioneering innovative rhythm games that blended high-quality music and narrative elements. The company's early success with titles like in 2012 helped establish it as a leader in Asia's emerging development scene, fostering a model of original IP creation that emphasized artistic depth over mass-market replication. In 2013, Rayark received the Shui On Prize at the Asian Entrepreneurship Award, honoring its rapid growth and innovative approach to game development as a startup from . This accolade highlighted the company's role in bridging mobile platforms with engaging, story-driven experiences, setting a benchmark for regional entrepreneurs. Additionally, Rayark's 2015 collaboration with on the arcade adaptation Omega marked a significant industry partnership, expanding its IP to console and arcade formats and demonstrating its appeal to global publishers. Rayark has played a pivotal role in nurturing Taiwan's indie game ecosystem, with CEO Ming-yang Yu envisioning the company as a "big tree" that trains talent and inspires spin-off ventures, thereby sustaining the local creative industry. By 2021, during its 10th anniversary celebrations, Rayark hosted internal recognitions like the Golden Rayark Awards, which included fan-voted categories to honor team achievements and community impact. These efforts underscore Rayark's broader influence in promoting diversity in game genres and supporting emerging developers in .

References

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