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Retro gaming

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Retro gaming

Retro gaming, also known as classic gaming and old school gaming, is the playing and collection of personal computers, consoles, and video games from earlier decades. Usually, retro gaming is based upon systems that are outmoded or discontinued, although ported retro gaming allows games to be played on modern hardware via ports, emulations or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective, as well as chip-tune styled music.

Retro gaming has existed since the early years of the video game industry, and was popularized with the Internet and emulation technology. It is argued that the main reasons players are drawn to retro games are nostalgia for different eras, the idea that older games are more innovative and original, and the simplicity of the games.

Retro gaming and retrocomputing have been described as preservation activity and as aspects of the remix culture.

The distinction between retro and modern is heavily debated, but it usually coincides with either the shift from 2D to 3D games (making the fourth the last retro generation, and the fifth the first modern), the turn of the millennium and the increase in online gaming (making the fifth the last retro generation, and the sixth the first modern), or the switch from analog to digital for audiovisual output and from 4:3 to 16:9 aspect ratio (making the sixth the last retro generation, and the seventh the first modern). They can be played on original hardware or in modern emulation.[citation needed] The retro game focused television program GameCenter CX determines that a console has to be 20 years or older to be included in the retro game challenges.

In the early to mid-1990s, a fanbase for older video games grew through self-published fanzines such as Tim Duarte's 2600 Connection, Joe Santulli's Digital Press and Frank Polosky's Video Magic. In 1997, Ralph Barbagallo of Digital Diner magazine stated that the contemporary interest of older video games grew with the emergence of the internet through Usenet discussion groups like rec.games.video.classic and its own dedicated IRC channel. Several regulars from these discussion groups began developing their own personal web pages, such as popular sites like Greg Chance's The History of Home Video Games Homepage.

Prior to the mid 1990s, older video games would occasionally be re-released for a few consoles with Barbagallos summarizing that "for a while it seemed the game industry had no memory of the years before 1985." In 1995, Next Generation highlighted the revival of long dormant video game franchises. This included Activision releasing Return to Zork (1993) and Pitfall: The Mayan Adventure (1994), Atari with Tempest 2000 (1994), and Nintendo with Donkey Kong, with Donkey Kong Country (1994) and Donkey Kong (1994).

Following the new interest of these games, companies began re-releasing their back catalog in video game compilations commercially, such as Microsoft Arcade (1993) for Windows, and the 1995 releases of the first games in the Atari 2600 Action Pack series for home computers and the Namco Museum series for the PlayStation.

Fans also began developing releases independently, such as Stella Gets a New Brain, a re-release on compact disc of cassette tape-based games for the Atari 2600. New games also began appearing for the Atari 2600, such as the 1995 release of Ed Federmeyer's rendition of Tetris titled EdTris 2600. Barbagallo stated that Video game emulators became increasingly popular as personal computers were now fast enough to simulate hardware from consoles such as the ColecoVision, Nintendo Entertainment System, and the Game Boy as well as computers such as the MSX and Commodore 64.

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