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RimWorld

RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and version 1.0 was released on October 17, 2018. The game was ported to the PlayStation 4 and Xbox One as RimWorld Console Edition on July 29, 2022, with development and publishing being handled by Double Eleven. Rather than a test of skill or a challenge, the game is intended to be an AI-powered "story generator", where the game is used as the medium for players to experience narrative adventures.

The game is set in the distant future, where humans are spread across the universe but cannot travel faster than the speed of light. Planets and star systems develop in isolation from each other, and while some societies advance technologically, others regress due to war or disease. As a result, there is a massive range of technological levels among societies, from Neolithic tribes to reality-transcending machine gods.

RimWorld has multiple starting scenarios to choose from, although the core narrative is largely the same. The player oversees colonists stranded on a procedurally generated planet located in the frontiers of known space (a "rimworld"), and must form a functioning colony with the survivors. They must contend with both the environment and hostile inhabitants of the planet to survive and eventually escape. As time passes, more characters may join the colony; they are able to be rescued after crash-landing on the player map, wander in, or be captured after a raid.

To end the game, the player must either research how to build and then make a spaceship, or find a broken-down ship with the help of a friendly AI. Once the ship is built, the player can initiate the 15 day start up sequence, during which the player must defend it for the duration of the ship start up as other desperate inhabitants of the planet attempt to seize control of it. After escaping the planet with at least one colonist, the credits roll. With the "Royalty" downloadable content (DLC), the game can also end by hosting the High Stellarch, leader of one of the factions that inhabit the Rim, and leaving the colony with them. With the "Ideology" DLC, the Archonexus ending is made available, which involves selling the colony to other groups for parts of a map to eventually reach the Archonexus, a massive AI-controlled computer capable of controlling the entire planet. With "Anomaly", another exclusive ending is added where a character awakens the Void, the main focus of the DLC.

The objective of the game is to ensure the survival of a colony of people ("pawns"), fighting against various environmental and internal events through randomly generated events in a customizable world. As the game progresses, events become progressively harder and the player can unlock more advanced technology through research. The game is two-dimensional, viewed from a top down perspective.

In-game events are procedurally generated by an AI storyteller, which is central to gameplay; game difficulty, event difficulty, and difficulty progression depend on its settings. The AI storyteller will analyze the player's current situation and choose events based on what it assesses will make the most interesting narrative. The game has three pre-configured AI storytellers: "Cassandra Classic", who follows traditional storytelling techniques of rising and falling tension; "Phoebe Chillax", who allows for additional downtime between events; and "Randy Random", who forsakes a narrative altogether in favor of randomness and excitement. There are 6 different preset difficulties to choose from, along with a custom difficulty option. These presets influence the severity and frequency of events, as well as the balance of positive and negative events.

Events can range from simple occurrences, such as wild animals wandering into the map or spacecraft debris crash landing, to catastrophic long-lasting events, such as cold snaps or volcanic winters.[citation needed] Combat events randomly occur throughout the game, and the player will have to defend the colony by either drafting their colonists or by building defensive mechanisms, such as traps and automated turrets. Ducking behind cover, such as trees, walls, or sandbags, gives pawns a much lower chance of being hit by projectiles during firefights. The game has two save-modes. Commitment mode acts as RimWorld's permadeath mode, disabling manual saving, while the "reload anytime" mode allows the player to save and load freely, giving the player a chance to undo an event.

The colony starts with a predetermined number of pawns, gradually recruiting new colonists over time. Each pawn has a randomly generated background, set of traits and skills, and relations with other pawns, which affect how they can contribute to or endanger the colony, and how they may interact with other pawns. Colonists are not directly controlled by the player themselves, but instead given tasks and orders to be completed (e.g. build a wall, tailor a shirt, etc.), with a priority system that can be assigned by the player. For combat encounters, colonists can be "drafted" and directed manually by the player.

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