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Rumbleverse
Rumbleverse
from Wikipedia
Rumbleverse
DeveloperIron Galaxy
PublisherEpic Games Publishing
EngineUnreal Engine 4[1]
Platforms
ReleaseAugust 11, 2022
GenresBrawler, battle royale
ModeMultiplayer

Rumbleverse was a free-to-play brawler battle royale video game developed by Iron Galaxy and published by Epic Games Publishing. The game was released for Windows via Epic Games Store, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on August 11, 2022. The servers shut down on February 28, 2023, six months after its launch.

Gameplay

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Rumbleverse was a battle royale game played from a third-person perspective. 40 players were dropped into Grapital City or Low Key Key and had to fight against each other with the goal of being the last survivor.[2] Unlike similar games in the market, Rumbleverse focused on melee combat, and players had no access to any gun or firearm. Players had several basic attacks, including punches, kicks, and elbow drops. Basic attacks could be blocked, while stronger attacks, called vicious attacks, were unblockable and had to be dodged instead.

At the beginning of a match, players would explore Grapital City or Low Key Key and collect various items hidden inside boxes including melee weapons such as baseball bats and chairs, magazines that teach special moves, and potions that increased the player's stats such as health, stamina and strength.[3] Every building in the game was climbable, allowing players to quickly navigate through Grapital City and reach strategic positions. Similar to other battle royale games, players had to stay within a shrinking circle. When the player was outside the circle, a timer began counting down from 10. Players were disqualified once the timer reaches zero. Iron Galaxy estimated that each match lasted around 12–15 minutes.[4]

Rumbleverse utilized a battle pass model. As players progressed in the game, they could earn Fame, which unlocked in-game cosmetics. Players could also purchase Brawlla Bills, another type of currency which was purchased through microtransactions.[4]

Development

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The game was developed by Iron Galaxy. The studio, when developing Rumbleverse, drew from their experience working on live service games, as they were involved in porting Fortnite and The Elder Scrolls Online to consoles. The idea of developing a pro wrestling game first originated from Iron Galaxy's co-CEO Chelsea Blasko in October 2017. The idea led to the creation of the timer, which was considered to be "a convenient homage to the wrestling world" by the team. Traversal was considered to be an important gameplay pillar. Adam Boyes, the CEO of the studio, described it as "a very important, almost main character" for Rumbleverse, and added that players who are familiar with speedrunning and platform games such as Crash Bandicoot and Mario win a match most frequently as they understand how to navigate the map efficiently. The team believed that the lack of firearms in the game would compel players to change the tactics they usually use in other battle royale games, resulting in a different gameplay experience.[5][4]

Rumbleverse was first announced at The Game Awards 2021 by Iron Galaxy and Epic Games Publishing.[6] Initially set to be released on February 15, 2022, the game was delayed so that the development team could add more content.[7] Rumbleverse was released for PC via the Epic Games Store, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S on August 11 of the same year.[8][9] Several online playtesting sessions were held. The final season was released on November 16 of the same year.[10]

The game was taken offline on February 28, 2023 and all in-game purchases since launch were eligible for a refund.[11]

Reception

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Rumbleverse was a brawler battle royale that emphasized pro-wrestling-inspired melee combat. Developed by Studios and published by , it pitted up to 40 players against each other in the fictional city of Grapital City, where participants customized wrestlers, launched from cannons into the arena, and engaged in , suplexes, and environmental interactions to achieve the last-standing victory, either solo or in tag teams. The game launched on August 11, 2022, for , , , Xbox Series X/S, and Windows PC via the , following an initial delay from its planned February 15, 2022, release and a cross-platform playtest in June 2022. It featured no traditional weapons, instead focusing on player-driven close-quarters combat, power-ups, and buffs to encourage creative and acrobatic wrestling maneuvers across urban rooftops and streets. Despite positive early reception for its unique blend of battle royale and wrestling genres, Rumbleverse struggled with player retention amid competition from established titles. and announced its shutdown on January 31, 2023, with servers going offline on February 28, 2023, after less than seven months of operation; the decision cited unsustainable business viability, though refunds were offered for in-game purchases like the and currency. A planned port, which had received an ESRB rating, was ultimately canceled. As of 2025, community campaigns continue to advocate for a revival of the game.

Gameplay

Combat system

The combat system in Rumbleverse emphasized close-quarters melee brawling with wrestling-inspired mechanics, centering on a rock-paper-scissors framework where strikes counter grapples, grapples counter blocks, and blocks counter strikes, creating dynamic player interactions. Basic attacks consist of strikes, executed by pressing the light attack button for a series of three quick punches or kicks that chip away at an opponent's health, and vicious moves, heavy grapples like suplexes or Irish whips that grab and slam foes but can be dodged if anticipated. Blocks, activated by holding the guard button, negate incoming strikes and accelerate stamina regeneration, though they fail against vicious grapples, encouraging players to mix attacks for unpredictability. Grapples form the core of aggressive play, allowing players to seize opponents for wrestling maneuvers such as suplexes that hurl them backward or Irish whips that send them dashing uncontrollably into environmental hazards, often setting up follow-up combos. Finishers include pinning downed enemies against the ground or walls to deal significant damage and potentially eliminate them, with wall pins enabling high-damage chains but risking counterattacks if the opponent breaks free. These finishers, alongside super moves activated when the super meter fills via successful hits, deliver massive damage but operate on a risk-reward basis—missing a super leaves the user vulnerable to reprisal, as it consumes significant stamina and has a long recovery. Stamina management is integral, starting at a maximum of 100 and depleting with special moves, dashes, climbs, or dodges; reaching zero induces a "winded" state that slows movement and prevents actions until partial regeneration occurs naturally or via items like stamina drinks. Special moves, looted from magazines in crates and limited to two equipped slots, enhance this system by costing stamina for powerful variants like the spin attack or Sumoslap, which offer high priority in the attack hierarchy (super > power > > special strike > basic strike > special vicious > basic vicious) but demand careful timing to avoid exhaustion mid-fight. Environmental interactions amplify combat creativity, enabling players to climb structures for aerial assaults like elbow drops—strikes performed mid-jump that scale damage with fall height and can target prone foes—or to bounce off cars and walls for amplified grapples, turning the urban map into an interactive arena. Improvised weapons, such as chairs from loot, integrate into the hierarchy as mid-tier options for unblockable strikes, while the game's cartoonish physics exaggerate hit reactions with ragdoll flailing, bouncy recoveries, and over-the-top animations like spiraling suplexes, enhancing the bombastic, accessible feel of brawls. These elements integrate seamlessly into the battle royale format, where fights unfold amid a shrinking zone that funnels players into intense melees.

Battle royale format

Rumbleverse's battle royale mode features matches with up to 40 players who are launched from a aboard the Battle Barge into the urban expanse of , a vertically oriented map filled with skyscrapers, parks, and interactive environmental elements designed to facilitate close-quarters combat. Players begin by free-falling to choose their landing spot, often targeting loot crates scattered across rooftops and streets to gather weapons, skills, and buffs early in the match. This initial phase emphasizes exploration and positioning, allowing players to scavenge for advantages while avoiding immediate confrontations, though the city's layout—with bouncy vehicles, elevated platforms, and destructible obstacles—naturally draws competitors into opportunistic melee encounters. As the match progresses, a shrinking safe zone, referred to as the ring, contracts every 90 seconds during 30-second shrink periods, with the pace accelerating in later stages to force players into tighter areas and heighten confrontations. Players outside the ring face a 10-second Ring Out Timer, after which they are automatically eliminated if the timer expires, adding urgency to movement and strategic ring awareness. Throughout the game, dynamic events occur, such as the spawning of up to 10 Stat Pods per match—protein powder buffs that provide temporary boosts like increased stamina (yellow), attack damage (red), or health (green), which can stack up to a total of 10 times per match—and random Perks offering bonuses such as enhanced mobility or defensive perks. These elements, combined with the map's multiple wrestling rings and hazardous obstacles like under-construction sites and train tracks, promote chaotic brawls by funneling players toward interactive zones ripe for ambushes and improvised attacks. The primary objective is to be the last wrestler standing, achieved by eliminating opponents through wrestling-inspired finishes such as pins, submissions, or knockouts, as referenced in the game's combat mechanics. Matches transition from the exploratory early game, where players build loadouts and assess threats, to intense late-game phases within the final ring, where survival hinges on superior positioning, timely usage, and relentless close-range engagements amid the converging safe zone. This structure ensures a escalating tempo, with the shrinking ring and environmental chaos compressing the 40-player field into high-stakes, melee-focused showdowns that culminate in a single victor.

Character creation and progression

Rumbleverse offered an in-depth character creation system that enabled players to craft unique wrestlers drawing from pro wrestling archetypes, emphasizing personal expression through extensive customization options. Players could choose from diverse body types, skin tones, head shapes, eye colors, eyebrows, hairstyles, masks, hats, upper and lower body clothing, and emotes to build their avatar. This system supported both male and female characters, with a focus on eccentric styles that allow for highly varied designs. The customization extended to near-limitless combinations of accessories and outfits, enabling players to create visually distinctive Rumblers that reflect individual creativity. All core abilities and movesets remained accessible to every player regardless of customization, ensuring balanced focused on rather than competitive advantages. Progression occurred through earning Fame, an system gained from participation and mission completion, which levels up the player's Rumbler and unlocks cosmetic items such as outfits and accessories. The model incorporated seasonal battle passes with free and premium tracks; the premium version, available for purchase, provided additional rewards like emotes, title cards, and boosters, but contained no pay-to-win elements affecting core abilities. Weekly challenges within the further accelerated progression by rewarding Fame for specific accomplishments, allowing players to unlock a variety of seasonal over time. For example, Season One's featured over 100 rewards tied to career progression levels. Social features integrated customization by letting players form tag teams in Duos mode, pairing their custom characters to create thematic combos and compete together.

Development

Pre-production and announcement

Rumbleverse originated as an internal project at Studios, conceived by co-CEO Chelsea Blasko in 2017 during a casual brainstorming session inspired by her childhood memories of , particularly the chaotic energy of matches from the Macho Man era. Blasko aimed to capture the fun and sibling-like playfulness of wrestling on the floor, leading to the concept of blending the battle royale genre—popularized by games like —with exaggerated wrestling mechanics to create a fresh take on multiplayer combat. This idea evolved into a focus on accessible that avoided the technical precision of traditional fighting games, emphasizing instead intuitive, over-the-top animations suitable for a broad, family-friendly audience. The project gained momentum under the leadership of co-CEOs Chelsea Blasko and Adam Boyes, who leveraged Iron Galaxy's prior experience with titles like and to prototype a melee-focused brawler royale. Initial development prioritized non-violent, cartoonish combat where players could perform suplexes and dropkicks without realistic injury depictions, drawing stylistic influences from classic games for vibrant character designs and arena-like environments. By , the concept had solidified into a 40-player title, with early funding secured through Iron Galaxy's internal resources before external support. In December 2021, partnered with Publishing, announcing Rumbleverse at as Epic's first published original IP. The deal provided additional funding and distribution support, enabling cross-platform development for PC via the , PlayStation, and consoles with crossplay features. The reveal trailer showcased the game's core loop of and environmental interactions in a vibrant, urban wrestling world, setting the stage for testing in early 2022.

Early access and full release preparation

Rumbleverse's development team at initially planned an launch for February 8, 2022, on PC via the , , , , and Xbox Series X/S, allowing players to experience the core brawler royale mechanics ahead of a full release on February 15. However, on January 27, 2022, the studio announced an indefinite delay to refine the game further, canceling the phase and issuing refunds for pre-purchase packs, while committing to additional closed beta tests to gather player feedback. These , including sessions in June and July 2022, served as critical testing grounds, where participants provided input on gameplay balance, such as adjusting move sets for fairness and suggesting environmental interactions in arenas like Grapital City. During these beta phases, integrated community feedback to iterate on key features, implementing balance changes to wrestler movesets—such as tweaking grapple timings and special attack recoveries—to promote without favoring aggressive playstyles. Player suggestions also influenced the addition of new arena elements, like interactive obstacles and varied terrain layouts, enhancing the 40-player matches' chaos and replayability while aligning with the game's pro-wrestling theme. Technical preparations addressed significant challenges, including server stability for large-scale lobbies; pre-launch optimizations focused on reducing latency in high-player environments, drawing from beta reports of connection drops. implementation was another priority, ensuring seamless matchmaking and progression syncing across PC and consoles, which required extensive backend testing to handle diverse hardware inputs without compromising the fluid combat. As full release approached in August 2022, the team finalized content polish, incorporating professional to bring characters and announcer Skip Leggerday to life, with talents like providing the gravelly, hype-filled commentary central to the wrestling atmosphere. The , composed by Yoo Soo Kim, featured energetic, wrestling-inspired tracks with bombastic orchestration and crowd cheers, integrated during late development to underscore matches and menus, enhancing immersion without overwhelming the action. These additions, combined with beta-driven refinements, positioned Rumbleverse for its eventual launch on August 11, 2022, as a complete experience.

Release and shutdown

Launch

Rumbleverse officially launched on August 11, 2022, as a title available on the for PC, , , , and Xbox Series X/S. The game did not release on , focusing instead on cross-platform compatibility across the supported systems to enable seamless multiplayer experiences. Leading up to and during the launch, marketing efforts highlighted the game's unique "Brawler Royale" concept, blending wrestling-inspired melee combat with battle royale mechanics. Promotional trailers, including the official launch trailer, showcased dynamic in the urban setting of Grapital City, emphasizing accessibility for all skill levels and the ability to create custom wrestlers. As a title published by , Rumbleverse benefited from cross-promotions within the Epic ecosystem, such as integration with Epic Accounts for unified player profiles and progression syncing across platforms. On launch day, players could access new features like Duos mode, which allowed paired teamwork with shared loot pools and adjusted health mechanics, and Playground mode for casual exploration, practice, and infinite respawns in a non-competitive environment. To encourage early adoption, the in-game store offered starter packs, including the Starter Pack with a colorful , unicorn mask, and 600 Brawlla Bills currency, alongside the Founder's Pack featuring kung-fu outfits in multiple colors and 2,000 Brawlla Bills. The release saw an initial surge in player engagement, supported by full cross-play and cross-progression features that unified communities across PC and consoles. Platform-specific optimizations included native controller support on all systems, with PC explicitly accommodating , , and DualSense controllers for enhanced input precision in close-quarters brawls.

Server closure

On January 31, 2023, developer Studios and publisher announced that Rumbleverse would shut down its servers on February 28, 2023, six months after the game's full launch. The decision was attributed to the challenges of sustaining a live-service battle royale, including low player retention and high operational costs that made continued support unviable. In the lead-up to the closure, the team released Season 2 as the final update, featuring new content such as additional customization options and map variations to allow players a last opportunity to engage with Grapital City. The developers also shared personal messages via an , expressing gratitude for the community's passion and creativity, while noting that the experience shaped their approach to future live-service projects by underscoring the need for stronger player engagement in the genre. No dedicated farewell event with special rewards was announced, but ongoing matches continued until the end, enabling players to earn remaining items. The shutdown significantly impacted the player base, as Rumbleverse was an exclusively online multiplayer title with no offline modes available. On , 2023, the game was delisted from all digital storefronts, preventing new downloads, and all live services ceased permanently on February 28 at 10:00 a.m. CST, rendering the game unplayable. To mitigate financial losses, Epic offered full refunds for any in-game purchases, including battle passes and currency, processed through the respective platforms. The closure left no access to the title's unique wrestling-inspired gameplay, though the developers expressed hope that fan support might inspire potential revival efforts down the line.

Reception

Critical reviews

Rumbleverse received generally positive reviews from critics upon its launch in August 2022, with an aggregate score of 72 out of 100 on based on eight reviews. On , it holds a score of 66 out of 100 from three critic reviews, reflecting praise for its innovative blend of wrestling mechanics and battle royale elements alongside concerns over longevity. Critics widely lauded the game's accessible wrestling mechanics, which emphasize combat with intuitive , blocks, and special moves that evoke depth without overwhelming complexity. awarded it a 9 out of 10, calling it "a in the battle royale genre, featuring top-notch melee combat [and] well-designed sensibilities." Similarly, gave it a 9 out of 10, highlighting the "glorious" chaos of 40-player grapples in urban arenas, where players execute suplexes and powerbombs in fluid, responsive encounters. The charming, cartoonish of Grapital was another frequent highlight, with TheSportster describing it as a "vibrantly designed" world full of wrestling-themed details that enhances the game's lighthearted tone. This visual appeal contributed to the joyful, unpredictable multiplayer experiences, as noted in its 8 out of 10 review, praising the "frantic yet fun gameplay" and "excellent co-op multiplayer" that fosters hype moments like massive aerial dives. However, reviewers pointed to weaknesses in depth and variety that limited its staying power. GamingBolt critiqued the large maps as "unnecessary and inorganic to the combat," given the focus on close-quarters brawls, leading to repetitive matches after the initial novelty wore off. The progression system drew particular ire for its slow pace and lack of meaningful rewards, with the same outlet calling it "unsatisfying" and overly reliant on grinding for cosmetic unlocks. TheSportster echoed this, noting that the launch version felt "stripped-back" with frustrating early combat hurdles and insufficient content to sustain long-term engagement, rating it 4 out of 5 despite its strengths. Rock Paper Shotgun's preview had earlier praised the fresh battle royale twist centered on melee innovation, but post-launch coverage implied potential frustrations from unbalanced group dynamics, aligning with broader critiques of limited variety.

Commercial performance and player feedback

Rumbleverse experienced strong initial uptake following its August 2022 launch across PC, PlayStation, and platforms, drawing millions of total players to its brawler royale format. As a live service title, it generated revenue primarily through cosmetic items and seasonal battle passes; however, this proved inadequate for long-term viability given the high operational costs of maintaining multiplayer servers and ongoing content updates. The game's monetization challenges were highlighted by Iron Galaxy's co-CEO Chelsea Blasko, who noted that while player volume was substantial, spending habits did not align with sustainability expectations in the competitive market. Player engagement experienced strong initial interest with millions of total players, but declined sharply thereafter, reaching low numbers by late 2022 amid waning interest. Retention proved particularly difficult, with many users dropping off after initial sessions due to the genre's saturation; factors included stiff competition from dominant battle royales like Fortnite, which overshadowed newer entrants through frequent crossovers and updates, as well as wrestling-focused titles such as the WWE 2K series that drew away genre-specific audiences. This erosion in active user base exacerbated matchmaking times and contributed to overall instability, ultimately factoring into the server's closure announcement in January 2023. Community feedback, gathered from platforms like the and gaming forums, highlighted the game's strengths in delivering chaotic, social fun through its accessible wrestling mechanics and customizable characters, often described as a refreshing alternative to gun-heavy battle royales. Players frequently lauded the cooperative and moments, such as improvised grapples and environmental interactions, which fostered replayability in group sessions. Conversely, recurring complaints centered on technical shortcomings, including prolonged queues that disrupted flow—prompting developer patches to optimize server configurations—and the increasing reliance on bots to populate lobbies as real player numbers fell, which diminished the competitive integrity and led to unbalanced matches. These issues, combined with perceived lack of depth in progression systems, tempered enthusiasm and accelerated the drop in daily active users. User reviews were more mixed, with reporting a score of 5.0 out of 10 based on 27 user ratings as of the shutdown.

Legacy

Community and modding

Following the closure of Rumbleverse's official servers on February 28, 2023, the game's community has focused on preserving its legacy through fan-maintained resources and technical explorations. The Rumbleverse Wiki on Fandom stands as a primary preservation effort, serving as an open community site with 69 articles detailing game elements such as perks, items, weapons, stat pods, and seasons. This wiki encourages user contributions, including the addition of images, links, and new pages, to document the game's mechanics and history post-shutdown. It also archives trailers, guides, and news updates, such as the announcement of Season 2's end coinciding with the server closure. The modding scene has emerged as a niche but active area of fan involvement, leveraging the game's 4 foundation for asset extraction and emulation attempts. Community discussions on specialized forums highlight efforts to override engine versions and extract assets. PCGamingWiki notes that the engine supports manual configuration of variables, enabling potential offline modifications and setups for limited play. These endeavors allow for remakes or offline recreations in tools like , though they require technical expertise and face challenges from the game's multiplayer design optimized for 40 players. Fan-driven activities extend to sharing clips, fan art, and custom wrestler designs originally created in the game's customization system, which emphasized unique citizen brawlers in Grapital City. Preservation lists like the Stop Killing Games wiki catalog Rumbleverse as a "dead" title with single-player elements at risk due to the online shutdown, underscoring the role of community archives in maintaining access to its content. Informal recreations, including emulated lobbies on private servers, echo the brawler royale concept and sustain interest in the game's enduring appeal.

Revival efforts

Following the closure of Rumbleverse's servers in 2023, fan communities initiated organized campaigns in to advocate for its official relaunch. A prominent effort centered on the "Rumbleverse Revival" server, launched earlier in the year, which served as a hub for coordinating fan activities, sharing archival content, and mobilizing support to demonstrate ongoing demand. Parallel movements on , led by accounts like @RumbleverseWar, amplified calls for revival through hashtags such as #BringBackRumbleverse and community recruitment drives aimed at gathering thousands of voices to pressure publishers. These initiatives included petitions, with one on surpassing 6,000 signatures by November 2025, and another on 's Dreamlist accumulating over 20,800 votes to push for a DRM-free re-release as a preservation measure. The primary goals of these campaigns were to persuade original developer Studios or publisher to license the IP for a relaunch, or alternatively partner with interested entities like , with an aspirational timeline for a comeback by the end of 2025; some fans even explored prototypes to prototype feasibility, though these remained unofficial and experimental. Media coverage of the revival push appeared in fan-produced content across platforms, including videos analyzing potential return paths and rallies that highlighted player testimonials and dedication, such as clips urging votes and shares to build momentum. These efforts emphasized the game's loyal historical player base, which peaked at significant engagement during its active period, as evidence of untapped potential. Despite the enthusiasm, challenges persisted, including uncertainties around IP ownership—held by —and the high costs of server infrastructure and updates for a multiplayer title, which fans acknowledged could deter relaunch without substantial backing. As of November 2025, neither nor had issued any official responses to the campaigns, leaving the prospects speculative.

References

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